Frontline Is Back: Fight Epic 30v30 Battles and Earn D-Day Tokens!

Commanders!

Frontline returns to the game with Episode 1! Available from June 10 through June 17, it offers intense 30v30 action on three gigantic maps and rich rewards.

Frontline Episode 1

From 2024-06-09 at 23:00:00 (UTC) through 2024-06-16 at 21:00:00 (UTC)

On top of the regular rewards, this time you can earn D-Day Tokens in Frontline. From June 10 through June 17, claim and complete an extra mission via the Command Center Events Map for 5 D-Day Tokens.

Maps

  • Normandie
  • Kraftwerk
  • Fata Morgana
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone

All Frontline maps have three lines. The first two lines consist of 1×1 km sectors which the attackers must capture. The undivided third line houses the main objectives of the attacking side: massive gun turrets.

The set of colossal (9 km² each) locations is the same as usual: you can find yourself on green Normandie, snow-covered Kraftwerk, or sandy Fata Morgana.

Dynamic Battle Scenarios

The dynamic battle scenarios system from the last Episode is in place, offering three different sets of rules regarding Combat Reserves. You play by one of the three scenarios selected randomly before a battle begins (the scenario type will be shown on the loading screen).

  • Standard Battle (34% chance): Combat Reserves are used as per the regular Frontline rules.
  • Operational Support (33% chance): The cooldown time for Combat Reserves is decreased by 50% (after the start of a battle, when you respawn, or when you unlock a new Reserve).
  • Twist of Fate (33% chance): Upon reaching certain Ranks in this scenario, choose between two randomly selected Combat Reserves. Combat Reserves placed in slots in the Garage before battle have a better chance of being offered for selection, and the level of Reserves purchased with Combat Reserve Points will increase by 1 in battle (meaning they will have four levels).

Frontline Guide  

Rewards

In Episode 1 of Frontline, you can get the following rewards for earning Frontline Experience in multiple battles and reaching consecutive Tiers.

0
 
 
 
 
 

Join the Frontline mode for huge battles and nice rewards!

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