Commanders, Frontline is here for a week of massive 30v30 battles on huge maps with dynamic scenarios, great tactical depth, and a wealth of rewards. Prepare your favorite Tier VIII vehicles (make sure to check the fresh Premium Shop offers) and earn your victories!
Frontline features three battle scenarios to make your 30v30 experience rich and varied.
Experience the standard Frontline gameplay: Combat Reserves function according to the regular rules, with no special modifications.
Combat Reserves cooldown time is reduced: by 50% at the start of battle or when unlocking a new Reserve, and by 30% upon respawning.
Upon reaching certain ranks, choose between two randomly selected Reserves. Pre-equipped Reserves have a higher chance of appearing.

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.
Active
Destroyed
Active
Destroyed
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Captured zone
Uncaptured zone

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Join the epic 30v30 mode—advance toward victories and earn rewards!
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