Frontline Makes a Return!

Commanders!

Frontline returns to the game with Episode 4, available from February 19 through February 26. This time, the intense and highly tactical 30v30 engagements will feature the dynamic battle scenarios system: you will play by the rules of one of three scenarios selected randomly before the start of a battle.

Frontline Episode 4

From February 19 at 07:00 (UTC+8) through February 26 at 03:00 (UTC+8)

Dynamic Battle Scenarios

The three Frontline battle scenarios have different rules regarding Combat Reserves.

  • Standard Battle (34% chance): Combat Reserves are used as per the regular Frontline rules.
  • Operational Support (33% chance): In this scenario, first introduced in 2022, Combat Reserves' cooldown time is decreased by 50% (after the start of battle, respawning, or unlocking a new Reserve). More frequent use of Combat Reserves enhances battle dynamics and broadens the range of tactical possibilities.
  • Twist of Fate (33% chance): Upon reaching certain Ranks in this scenario, which debuted in 2023, you choose between two randomly selected Combat Reserves. This means you can sometimes even use combos of the same Reserves. Combat Reserves placed in slots in the Garage before battle have a better chance of being offered for selection, and the Level of Reserves purchased with Combat Reserve Points will increase by 1 in battle (meaning they will have 4 Levels).

The dynamic battle scenario rules can be accessed on the Frontline screen in the Garage and on the Combat Reserves screen.

Maps

The set of special, XXL-sized (3×3 km) Frontline maps remains the same, so you can:

  • Roam the green hills of Normandie
  • Explore the snowy expanse of Kraftwerk
  • Traverse the desert sands of Fata Morgana

Each map has three lines, with the first two split into 1×1 km sectors to be captured by the attackers. The undivided third line houses gun turrets which the attacking team must destroy (and the defending side must protect).

  • Normandie
  • Kraftwerk
  • Fata Morgana
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone

Rewards

In Episode 4 of Frontline, earning Frontline Experience in multiple battles and reaching consecutive Tiers will bring you the following rewards.

Tier 2–4
20
Battle Pass Points
Combat Reserve Points
25
Bonds
×5
Directives
Tier 5
20
Battle Pass Points
×3
Combat Reserve Points
×3
Retraining Order
Experimental Equipment
Tier 6–9
20
Battle Pass Points
Combat Reserve Points
25
Bonds
×5
Directives
Tier 10
20
Battle Pass Points
×3
Combat Reserve Points
×3
Retraining Order
Experimental Equipment
Tier 11–14
20
Battle Pass Points
Combat Reserve Points
25
Bonds
×5
Directives
Tier 15
20
Battle Pass Points
×3
Combat Reserve Points
×3
Retraining Order
Experimental Equipment
Tier 16–19
20
Battle Pass Points
50
Bonds
×5
Directives
Tier 20
20
Battle Pass Points
500
Bonds
×3
Retraining Order
Universal Manual
Experimental Equipment

 

Join the Frontline mode for battles as lucrative as they are epic!

Close