The Overwhelming Fire mode returns to World of Tanks, Commanders!
Get ready to experience the dynamic battles with the same eight fast-firing vehicles, now enhanced with a new animated Progression system with missions and Stage Rewards. Plus, our revamped post-battle screen now displays your combat statistics clearly, making your victories even more satisfying.
There will be two launches of Overwhelming Fire this August, so prepare for an unforgettable experience!
Overwhelming Fire
From 2024-08-09 at 01:00:00 (UTC) through 2024-08-11 at 16:00:00 (UTC)
From 2024-08-16 at 05:00:00 (UTC) through 2024-08-18 at 20:00:00 (UTC)
What's New?
Extensive Animated Progression With Stage Rewards
Six Rewarding Stages: Each Stage offers valuable rewards (including random rewards), which may include credits, bonds, directives, days of WoT Premium Account, and more.
Complete Special Missions: Earn Progression Points by completing three base missions in Overwhelming Fire to advance through the Stages.
Unlimited Post-Progression: After finishing the Main Progression, you unlock a Post-Progression with unlimited Stages. Each completed Stage grants credits and a random reward from a predetermined list. Enjoy the mode and stockpile more and more rewards in your vault!
The widget displays rewards, including random rewards, for the Main Progression Stages. This reward list also applies to Post-Progression missions and can be found under the spoiler below.
Interactive image. Move the slider or click or to select a Progression Stage. Hover your cursor over a Stage Reward to view more information.
Progression Stage
−
1
2
3
4
5
6
+
Required number of Progression Points:
50
50
50
Rewards for Stage 1
Credits
25,000
Vent Purge
×3
Components
×50
Credits
25,000
Random Reward
Bonds
50
Battle Pass Points
×5
Credits
50,000
Stabilizer Greasing
×5
Components
×150
Credits
50,000
Random Reward
Bonds
150
Battle Pass Points
×15
Credits
100,000
Orderly Ammo Rack
×5
Components
×200
Credits
100,000
Random Reward
Bonds
200
Battle Pass Points
×30
Rewards for all Stages
Dedicated Post-Battle Screen
Detailed Combat Statistics: The Overwhelming Fire now has a separate post-battle screen that displays all your combat statistics, such as destroyed enemies, assisted and blocked damage, etc.
No Cost Gameplay: In this mode, you won't receive credits or earn XP, but you also won't spend anything. The mode's zero economy is more clearly and appropriately explained.
Battle Pass Points Earning
When you reach certain Stages of the Main Progression, you will earnBattle Pass Points, increasing with each new Stage.
The Vehicles
Overwhelming Fire features eight familiar Tier X vehicles, each with unique automatic cannon sub-mechanics. Here's a refresher.
XFlakpanzer VIII Maus
A superheavy vehicle equipped with high-caliber double-barreled anti-aircraft guns. It does not boast high mobility, but its dynamics are enough to release two shots at the enemy. That said, the Flakmaus itself does not withstand every hit, because only its hull is heavily armored.
Strengths
Double-barreled 88 mm guns
The guns fire one after the other, dealing substantial damage per shot.
High penetration
Well-penetrating shells allow you to face any threat.
Reliable hull armor
The hull is taken from the Maus and has good overall armor.
Weaknesses
Low speed and maneuverability
The vehicle is not very maneuverable, so you will not be able to quickly react to the situation on the battlefield.
Weak turret armor
Be careful when letting the relatively weakly armored turret get hit.
XM5YE2 Thunderclap
A versatile heavy tank, equipped with a 75 mm belt-fed gun and with decent mobility. It can cause the enemy a lot of trouble, but do not forget that its gun is experimental and can overheat. In addition, the vehicle has vulnerable spots, so playing in it will require some skill.
Strengths
Large belt
No need to reload very often: the large belt contains many shells, which lets you focus more on firing.
Good gun handling
Like many other American vehicles, this tank has good gun handling, which makes firing feel so good.
Reliable hull and turret armor
Thanks to its smooth shape, the tank can hardly be called an easy target.
Weaknesses
Gun heating
Active firing will cause the gun to heat up. When firing continuously, the accuracy will decrease until the overheated gun simply stops shooting.
Weak spots in the armor
This tank has a peculiar visual feature: the two drums on the sides of the turret. Sadly, they are very vulnerable to enemy fire.
XObject 143 "Prut"
A vehicle with an excellent armament. Its four-barreled gun demonstrates a high rate of fire, while its good carrier allows it to be used effectively. Together with its decent—though not perfect—armor, this makes a strong combination.
Strengths
Quadruple gun
This tank has good firepower thanks to its quadruple 23 mm gun system.
Rapid rate of fire
The system ensures a great rate of fire and high damage per minute.
Nice speed and maneuverability
This vehicle can quickly adapt to the situation on the battlefield and change directions when needed.
Weaknesses
Weak armor
Despite its sturdy front, the overall armoring and boxy turret make the vehicle pretty vulnerable.
Mediocre penetration
The tank's penetration does not allow it to consistently damage well-protected targets.
XPTV-51
Besides its weak armor and good mobility, this vehicle is equipped with double-barreled 57 mm guns and is considered highly versatile.
Strengths
Double-barreled 57 mm guns
The two guns firing one after the other have good damage per shot and firing rate values.
Nice speed and maneuverability
This vehicle can quickly adapt to the situation on the battlefield and change directions when needed.
Versatility
This tank can perform a wide range of tasks and is efficient in most situations.
Weaknesses
Weak armor
This vehicle cannot rely on its armor. Its best defense is mobility.
Mediocre penetration
The tank's penetration does not allow it to consistently damage well-protected targets.
XXM551E4 Hailstorm
This descendant of the Sheridan did not inherit its predecessor's powerful 155 mm gun. Instead, it was equipped with a six-barreled rotary Minigun, which allowed it to fire a great number of shells at the enemy in a short time. Its other parameters—mobility, large dimensions, and hull screens—remained unchanged.
Strengths
Six-barrel rotary gun
A powerful six-barreled gun. Each barrel has a 37 mm caliber.
High rate of fire
The rotary barrels ensure an amazing rate of fire and high damage per minute.
Nice speed and maneuverability
This vehicle can quickly adapt to the situation on the battlefield and change directions when needed.
Weaknesses
Large dimensions and weak armor
The vehicle is quite large, but it does not have the best armor, even considering the screens on its hull.
Mediocre penetration
The tank's penetration does not allow it to consistently damage well-protected targets.
XPanhard EBR 40 ter
A "budget version" of the Panhard EBR. It has all the advantages of the original vehicle, except for its gun. Its excellent mobility, small dimensions, and sturdy wheels allow it to cause havoc on the battlefield, and its new 40 mm gun demonstrates an impressive rate of fire.
Strengths
The best (ultimate) speed, mobility, and maneuverability
Nothing can drive faster. Nothing at all!
Weaknesses
Weak armor
This vehicle cannot rely on its armor. Its best defense is mobility.
Mediocre penetration
This vehicle's penetration does not allow it to consistently damage well-protected targets.
XSturmgeschütz E 100
This steel monster is well armored, which compensates for its low mobility and large dimensions. However, its main feature is its armament. Its huge eight-barreled rotary gun simply sweeps opponents aside.
Strengths
Powerful rotary gun
A rotary gun with eight 50 mm barrels allows you to turn any enemy into scrap metal.
Nice damage per burst
Each burst deals a lot of damage in a very short time.
Strong armor
The tank's hull is well protected, but it has a weak point.
Weaknesses
Mediocre speed and maneuverability
The vehicle is not very maneuverable, so you will not be able to quickly react to the situation on the battlefield.
Long reload time
Reloading takes quite some time, so you should think about ways to retreat in advance.
XB-C CS 59
This is not just another cannon artillery. While it has all the mobility and fragility characteristic of B.C.-based vehicles, it is also equipped with two 150 mm rocket launchers. In a single reload cycle, this SPG can fire two salvos of six missiles, covering a wide area.
Strengths
Two rocket launchers
In a single reload cycle, this SPG can fire two salvos of six missiles, covering a wide area. The salvo is always fired fully and it cannot be interrupted.
Steep shell trajectory
The relatively sharp shell trajectory allows you to fire at targets that are normally out of the range of standard artillery.
Large area of effect
Six missiles in a salvo allow you to hit whole areas of the battlefield.
Weaknesses
High dispersion
The vehicle has high dispersion, which leads to poor grouping of shots.
X
Flakmaus
X
Thunderclap
X
Prut
X
PTV-51
X
Hailstorm
X
EBR 40
X
StuG E 100
X
B-C CS 59
Each vehicle has unique gameplay hallmarks, allowing you to easily find an option that suits your play style.
Flakpanzer VIII Flakmaus
M5YE2 Thunderclap
Object 143 Prut
PTV-51
XM551E4 Hailstorm
Panhard EBR 40 ter
Sturmgeschütz E 100
B.C. Сhar de sapeurs Mle. 59
Flakpanzer VIII Flakmaus
1 / 10
M5YE2 Thunderclap
1 / 10
Object 143 Prut
1 / 10
PTV-51
1 / 10
XM551E4 Hailstorm
1 / 10
Panhard EBR 40 ter
1 / 5
Sturmgeschütz E 100
1 / 5
B.C. Сhar de sapeurs Mle. 59
1 / 5
The Rules
Only the eight special vehicles created for the mode can participate in Overwhelming Fire battles. They are all of the same tier.
The matchmaker will limit the maximum number of B-C CS 59s (rocket arty) and EBR 40s on a team to two of each. The rest of the vehicles can be mixed and matched without limits.
Random Battles rules apply: 15v15, with Standard Battles, Assault, and Encounter Battles possible.
Battles can occur on any maps used for Tier X Random Battles (except Grand Battles maps).
You don't earn credits or XP in the Overwhelming Fire mode, but you don't spend credits on repairs, ammo, etc.
Credits earned by completing Stages are not added to the respective Reserve.
You cannot complete missions except those created specifically for the mode.
Platoons are available, but Platoon bonuses don't apply.
Prepare to unleash rapid-fire chaos in the updated Overwhelming Fire mode, Commanders!