Gonsalo: Unusual Appearance, Classic Style

Commanders!

Reinforcements are here in an unusual shape of a Tier VIII heavy tank: the VIII Gonsalo . This brand-new tank has made its game debut at the auction event. Never-seen-before, this vehicle is rather unusual. No, not in terms of stats, it doesn’t have an alpha damage of 2,000 or a top speed of 160 km/h. Just take a look for yourself:

 

Yes, that’s right. You can dress it up to reflect your current mood with a collection of eye, mouth, and arm customization elements. Never expected that, did you?

 

Gonsalo: The Stats

As mentioned above, the  VIII Gonsalo  is a bruiser that’s best played at mid-to-close quarters where it can really get into the faces of the enemy. The reason for this becomes clear when you see that 3.5 s aiming time and a 0.45 m dispersion. You can obviously train your crew and add equipment to make it better, but we’d suggest leaving it as it is and playing like a boxer who wants to get up close to the opponent's face. This heavy has very good gun depression at -10 degrees which will allow you to fire down upon your foes and use the terrain to your advantage.

The gun has an alpha of 440 with a standard shell and 530 with its special HE round (the Gonsalo has the option of two HE shells) so you’ll be able to do some decent single-shot damage. It's standard shell has 240 mm of armor penetration. Another fun fact is that its special HE has 209 mm of armor penetration. Combined with its alpha, the Gonsalo's gun is simply built for devastation.

The reload time, which can be improved, is 15 s, so you can deal between 1,760 and 2,120 damage every minute. The Gonsalo has enough reserves that you’ll never find yourself without a shell to load, but that reload time means you need to make sure you pick your targets well. And rely on teamwork too.

The armor is that of a heavyweight, that’s to say it can take a few hits. You won’t want to show off your sides and rear with 35 mm of protection on the hull and 80 mm and 50 mm on the turret, respectively. But your front is well-protected with 130 mm for the hull and 250 mm for the turret. This means if you can get some cover between you and your enemy where they can only see the front of your turret, you’ll be fine! But the Gonsalo is a brawler; you'll want to get right in there, as close as possible, so they’ve got nowhere to aim but your front.

For a heavy tank, the Gonsalo has decent mobility. A top speed of 37 km/h (and 15 km/h in reverse) will allow you to get out of danger if you find yourself in a sticky situation. The Gonsalo has 1,500 HP and a 380 m view range.

Below you can find a full breakdown of all the vehicle’s stats:

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and skills, as well as special in-game items.
Main Characteristics
Firepower
Survivability
Mobility
Gonsalo
VIII
Average Damage
440/530/530
 HP
Average Penetration
240/209/60
 mm
Hit Points
1,500
 HP
Top Speed / Reverse Speed
37/15
 km/h
Commander (Gunner)
Driver
Loader (Radio Operator)
Firepower
Average Damage
440/530/530
 HP
Ammunition
50
 shells
Average Penetration
240/209/60
 mm
Gun Reload Time
15
 s
Dispersion at 100 m
0.45
 m
Gun Depression / Elevation Angles
−10/12
 deg
Aiming Time
3.2
 s
Shell Types
Shell Velocity
AP
924
 m/s
HE
824
 m/s
HE
597
 m/s
Survivability
Concealment of Moving Vehicle
3.42/0.51
%
Hit Points
1,500
 HP
Concealment of Stationary Vehicle
7.01/1.05
%
Hull Armor
130/35/35
 mm
Signal Range
750
 m
Turret Armor
250/80/50
 mm
View Range
380
 m
Turret Traverse Speed
28
 deg/s
Mobility
Engine Power
850
 h.p.
Specific Power
21.11
 h.p./t
Traverse Speed
30
 deg/s
Top Speed / Reverse Speed
37/15
 km/h
   

Strengths:

  • Strong frontal armor and turret
  • High alpha damage
  • Excellent gun depression
  • Special HE shell has 209 mm of armor penetration
  • High DPM
  • 3.2 s aim time

Weaknesses:

  • Top speed of 37 km/h (15 km/h in reverse) can get you out of tough situations but not score an advantage
  • Reload time of 15s

Slot Category: Survivability

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Slot Category: Mobility

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Slot Category: Firepower

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Slot Category: Scouting

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Improved Ventilator

+5% / +6% to all crew skills.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Gun Rammer

-10% / -11.5% to loading time.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Enhanced Gun Laying Drive

+10% / -11.5% to aiming speed.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Vertical Stabalizer

-20% / -23% to dispersion during vehicle movement and traversal.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Aiming

-5% / -7% to the aiming circle size.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Rotation Mechanism

-10% / -12.5% to dispersion during vehicle movement and traversal, as well as during turret rotation.

+10% / +12.5% to hull and turret traverse speed.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Spall Liner

+50% / +60% to HE-shell and ramming damage.

+50% / +60% to to protection of crew from injuries.

-10% / -15% to stun duration.

-20% / -25% to additional stun duration.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Hardening

Fully restores suspension hit points after repairs.

+8% / +10% to vehicle hit points.

+50% / +65% to suspension durability.

-50% / -65% to hull damage caused by suspension damage during impact.

+15% / +20% to suspension repair speed.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Modified Configuration

Prevents one fuel tank fire, ammo rack explosion, or engine destruction in one battle.

+100% / +150% to ammo rack, fuel tank, and engine durability

-50% / -65% to the damaged ammo rack penalty and damaged engine penalty.

・エンジンの火災発生率:-50% / -65% to the chance of engine fire.

・修理速度:+25% / +35% to repair speed.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Recommended Setup

Equipment




Hover the mouse cursor over each image for detailed information

To boost the tank's combat abilities, this recommended setup aims to improve the vehicle's gun handling and reload stats as much as possible.

The Improved Ventilator raises the vehicle's overall stats by improving crew performance. It is great for bumping up reload time, accuracy, aim time, and other gun characteristics. A Gun Rammer reduces the reload time by up to 2 seconds with the right crew and consumables. And having a Vertical Stabilizer will help reduce dispersion and cut the time needed to aim while on the move.

Crew Perks and Skills

Crew 1st 2nd 3rd 4th
Commander (Gunner)
Driver
Loader (Radio Operator)

Hover the mouse cursor over each image for detailed information

Prioritize learning skills in the following order:

  1. Commander: "Sixth Sense" Perk
  2. Driver: "Repair" Skill
  3. Loader: "Repair" Skill

It is essential for the Commander to acquire the "Sixth Sense" perk - this should be your top priority. The next most urgent skill/perk is the "Repair" skill for every member of your crew. A heavy tank usually takes a frontal role in battle, so put survivability first by learning "Repair"!

The "Smooth Drive" skill helps reduce dispersion while shooting on the move. It also reduces the aim time needed when the vehicle is stationary.

With the most vital skills learned, consider learning the "Brothers In Arms" perk for all crew members for a good all-round boost to performance. Since the perk does not take effect until it is fully learned, it is recommended to start learning the final row of skills first to make it easier since the skills' effectiveness kicks in as you learn it. Once all crew members have fully learned the third perk/skill, you can use gold to reset the perk/skill and instantly learn the "Brothers In Arms" perk then learn the fourth row of skills again.

Repair

This Skill accelerates repairs to damaged modules.

Effectiveness increases with skill level.

Camouflage

This Skill reduces vehicle visibility.

Effectiveness increases with skill level.

Firefighting

This Skill enhances firefighting abilities.

Effectiveness increases with skill level.

Brothers in Arms

This Perk improves major qualifications and all Skills for the entire Crew. The Perk is more effective when combined with Improved Ventilation, Extra Combat Rations, Chocolate, Case of Cola, and Strong Coffee.

This Perk comes into effect after it reaches 100% for the entire Crew.

Band of Brothers

This Perk improves major qualifications and all Skills for the entire Crew.

This is a Perk. Perks only take effect once it reaches 100%.

This works even if another crew member has acquired the "Brothers in Arms" Perk.

Sixth Sense

This Perk allows the Commander to identify whether the vehicle is detected by the enemy.

Sixth Sense comes into effect after it reaches 100%.

Recon

This Skill increases Maximum View Range. Recon is more effective if observation devices are damaged, or when combined with Situational Awareness, Coated Optics and Binocular Telescope.

Effectiveness increases with skill level.

Mentor

This Skill provides additional XP to all Crew members except the Commander. 

The amount of Experience increases with Skill level.

Eagle Eye

This Perk allows the Commander to identify critically damaged modules on targeted vehicles.

Eagle Eye comes into effect after it reaches 100%.

Jack of All Trades 

This Skill enables the Commander to master every qualification and replace knocked-out Crew members.

Snap Shot

This Skill improves accuracy during turret rotation. Snap Shot is more effective when combined with Vertical Stabilizer.

The effect increases with Skill level. If two Gunners have the Skill, only the higher rating is effective.

Designated Target

This Perk makes targeted enemy vehicles visible for two more seconds. 

Designated Target comes into effect after it reaches 100%. If two Gunners have the Perk, the effect is not cumulative.

Deadeye 

This Perk increases the chance to critically damage enemy vehicle modules and Crew. 

Deadeye comes into effect after it reaches 100%, and is only effective with AP and APCR shells.

Smooth Ride

This Skill improves accuracy when firing on the move. Smooth Ride does not affect the vehicle when stationary or rotating, and is more effective when combined with Vertical Stabilizer.

Effectiveness increases with skill level.

Off-Road Driving 

This Skill reduces ground resistance when driving on soft and moderately soft terrain. Lower ground resistance increases vehicle maneuverability and acceleration. The Skill is more effective when combined with Additional Grousers.

The effect increases with Skill level.

Clutch Braking

This Skill increases vehicle rotation speed. Clutch Breaking is more effective when combined with Additional Grousers, Lend-Lease Oil, Removed Speed Governor, 100-octane Gasoline, and 105-octane Gasoline.

Effectiveness increases with skill level

Preventative Maintenance

The Perk reduces the chance of engine fire by preventing gas or oil leakage in the engine compartment. 

The Perk comes into effect after it reaches 100%.

Controlled Impact

This Skill decreases ramming damage to your vehicle and increases ramming damage to an enemy vehicle. Controlled Impact is effective only while both vehicles are in motion, except when two allied vehicles collide.

The effect increases with Skill level.

Situational Awareness

This Skill extends View Range. Situational Awareness is more effective when combined with Recon.

The effect increases with Skill level. If two Radio Operators have the Skill, only the higher rating is effective.

Call for Vengeance

This Perk enables a Radio Operator who survived the destruction of his vehicle to report enemy positions for another two seconds. 

Call for Vengeance comes into effect after it reaches 100%. If two Radio Operators have the Perk, the effect is not cumulative.

Signal Boosting

This Skill extends Signal Range. 

The effect increases with Skill level. If two Radio Operators have the Skill, only the higher rating is effective.

Relaying 

This Skill extends Signal Range of allied communications within vehicle's radio coverage. If two Radio Operators have the Skill, only the higher rating is effective.

The effect increases with Skill level.

Safe Stowage

This Perk increases ammo rack durability (the shells do not come into contact with each other).  This Perk is more effective when combined with "Wet" Ammo Rack.

Safe Stowage comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.

Adrenaline Rush

This Perk accelerates gun loading if the vehicle has less than 10% of its hit points left. Adrenaline Rush is more effective when combined with Gun Rammer.

Adrenaline Rush comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.

Intuition

This Perk creates a chance that the proper shell is already loaded when switching between shell types. The gun must be completely loaded before the Perk can be used again. 

Intuition comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.

Put on a brave face… or a happy face… or maybe even a sad face… with the Gonsalo. Good luck on the battlefield!

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