Commanders! Update 2.4.1 comes with a new batch of map improvements. The Nebelburg location from Grand Battles is now available in Random Battles. Meanwhile, Himmelsdorf, Ruinberg, Siegfried Line, Fisherman's Bay, and Overlord have also been refined to expand tactical opportunities, improve balance between vehicle types, and deliver more engaging battles.
The map's size has been reduced from 1,400 m × 1,400 m to 1,000 m × 1,000 m. Multiple areas have been changed to expand tactical opportunities and improve gameplay for all vehicle types. Explore the key zones of the reworked Nebelburg in the interactive widget below!









The direction with its key point in the castle (lines 2 and 3) has been significantly reworked. New cover and terrain folds have been added to allow for various tactics and engagement ranges. The Nebelburg castle suits all vehicle types, especially heavy tanks.

In squares D4–D5 and E3–E5, there is a new island that allows fast vehicles (light or medium tanks) to spot opponents early and also assist adjacent flanks—for example, by moving to the heavies' flank in the castle or by supporting allies in the village.

The village is located in squares F6–G7. Controlling this area gives you the opportunity to secure the center and provide fire support to different flanks.

New TD positions have been added near the capture circle in the southwest (squares H4–H5). These allow you to control the central part of the map and cover allied vehicles.

New TD positions have been added near the capture circle in the northeast (squares E7–F8). These allow you to control the central part of the map and cover allied vehicles.

Dense vegetation and varied terrain in squares H7–J0 create various tactical options for light and medium tanks.

Along lines H–J, the terrain has been modified to diversify gameplay in the second half of the battle.

Along lines A–B, the terrain has been modified to diversify gameplay in the second half of the battle.
The changes are aimed at improving interaction between vehicle types across the flanks—by adding new and varied positions and cover. Vegetation density has been reduced for some zones and increased for the area used by the southern team to approach the city blocks.
The terrain of the fields by the town has been reshaped, and those playing there will have more tactical options and chances for survival. The town wall now has more dents and breaches, which creates new lines of fire.
Jump into Update 2.4.1 and play on reshaped maps!
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