The Common Test of Update 1.7 is Here!

The Common Test is no longer available.


Today, we launch the Common Test of Update 1.7, which will make Crew Directives easier for everyone to obtain. Read on to find out more!

Crew Directives for Credits

Starting with Update 1.7, you'll be able to purchase Crew Directives for credits. Accordingly, these items will no longer be available for bonds. We’re taking this step to allow a wider range of players to try out Crew Directives, as they will be more accessible for purchase. If previously they were unavailable to you, now you can easily buy and use them in every battle and increase the combat effectiveness of your vehicles.

Crew Directives work as a 100% trained perk or skill, so take advantage of them if your crew members don't have perks/skills yet. If they do, then Crew Directives boost their effect.

How It Works

As usual, you can purchase Crew Directives in the equipment panel of a particular vehicle and apply them before jumping into the next battle. Crew Directives cannot be sold, but you can buy them in bulk for your future frays.

Take this opportunity to try out Crew Directives and share your feedback! Good luck on the battlefield, Commanders! 


All players registered prior to 04:59 UTC+8 on 25 October can participate in the test. Please share your general feedback about the test version and bug reports to help us further improve our game!


  • If you have Wargaming Game Center installed, simply click the button below.
  • The WGC will download all the additional data.
  • Start playing!

Download the Test Client  

The test server will be restarted regularly, according to the following schedule:

  • First Periphery:  04:00 UTC every day. Average duration will be around 25 minutes.
  • Second Periphery: 05:00 UTC every day. Average duration will be around 25 minutes.
  • Central Database: 09:00 UTC every day. Average duration will be around 2 minutes.

The test server may be subject to unscheduled restarts and maintenance.

Preliminary List of Changes [Common Test 2]


Main Changes

Added the Anonymizer function 

  • In the game client, an option was added that allows players to conceal their nicknames in battle. This option works in Random Battles (including Assault, Encounter Battle, and Grand Battle types), Frontline battles, Ranked Battles, as well as in some temporary events. This option will not work in Team Training, Bootcamp, on the Global Map, in Skirmishes and Advances, or tournaments.
  • A player who has enabled the option will be displayed as an unknown player to other participants of the battle (except for the members of your Platoon), which includes:
    • A unique name (that will change each battle) will be created and displayed instead of the player's actual nickname.
    • If the player belongs to a clan, the clan tag and the clan emblem on the vehicle will not be displayed.
    • It will not be possible to receive additional information about the player in battle.
    • Badges of anonymized players will still be displayed.
  • Members of Platoons that were created both in the Garage and in battle will see only the real nicknames of each Platoon member.
  • The player continues to see their actual nickname (however, they can see their generated nickname too).
  • When the battle is over, the actual nicknames of all players will be displayed in Battle Results. 

Please note that this option cannot be used to violate Game Rules and will not affect the technical facilities of moderation. A player who conceals their name and violates Game Rules will not avoid punishment.

Fixed Issues 

  • Fixed some technical issues.

Preliminary List of Changes [Common Test 3]


Main Changes

  • Fixed the issue when the Bootcamp progression was blocked if a player selected any Perk/Skill other than the Six Sense perk.
  • Fixed the issue when the player's nickname was not displayed in an invitation to Platoon if these players have not interacted with each other after authorization on the server.
  • Fixed the issue when the central reticle wobbled in the Sniper Aim during the operation of the system that automatically calculated the gun elevation angle.
  • Fixed the issue when the session statistics did not take into account the applied manageable bonus to experience.

  • Fixed some localization issues.
  • Fixed some technical issues.