Update 1.6: Changes to Personal Missions

With Update 1.6 we’re going to simplify the conditions of roughly 40 missions from the third operation of the Second Front, which rewards you with the X Object 279 early . Reworking this operation’s missions will lead the Second Front to a state that we consider final and well-balanced in terms of complexity.

In the upcoming Update, we’ll conclude the rebalancing of Personal Missions, which we started about a year ago. Based on our stats and your feedback, we’ve changed the conditions of over 100 missions to date, making both campaigns more achievable. And now we can finally say that the rebalancing of personal missions is complete. Get ready to play, farm, and get your well-deserved rewards faster!

Simple But Challenging

In Update 1.6, the missions for the Object 279 early will become simpler overall, with more flexibility in how you complete them. They will still require a certain level of skill to complete, but they are no longer as complex as before. We tried to keep Personal Missions engaging, while making them less time-consuming.

In addition, we decided to rework certain missions to make them better fit the current gameplay. For example, we changed the conditions of the “Coalition” missions for French vehicles, in which it was necessary to block a certain amount of damage, despite the nation’s lack of heavily-armored machines.

Finally, we’re also changing the conditions of missions for artillery. We’re making these missions more relevant wherever required, and reducing the stun conditions in accordance with the new SPG stun mechanics. Check out the reworked conditions:

  • OBJECT 279E
  • CHIMERA
  • T55A
  • OBJECT 260
Union-1. Invaluable Assistance

PRIMARY CONDITION

Enable your allies to cause an average of 2,000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range.

In each of these battles enable your allies to cause 500 HP of damage to enemy vehicles by spotting them or destroying their tracks.

SECONDARY CONDITION

Enable your allies to cause an average of 2,500 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range.

In each of these battles enable your allies to cause 500HP of damage to enemy vehicles by spotting them or destroying their tracks.

Union-5. Heroic Triple

PRIMARY CONDITION

Be among the top 3 players on both teams by damage caused in each of 3 battles.

SECONDARY CONDITION

Finish the battle as the top player on both teams by damage caused in each of 3 battles.

Union-6. Don't Stop Me Now

PRIMARY CONDITION

Be the top player on your team by the number of vehicles destroyed in a battle 3 times within 7 battles.

Destroy 2 enemy vehicles in each battle.

SECONDARY CONDITION

Be the top player on your team by the number of vehicles destroyed in a battle 4 times within 7 battles.

Destroy 2 enemy vehicles in each battle.

Union-13. The Moment of Glory

PRIMARY CONDITION

Earn the Top Gun award twice within 10 battles.

SECONDARY CONDITION

Earn the Top Gun award three times within 12 battles.

Union-15. The Pride of the Union

PRIMARY CONDITION

Receive the Mastery Badge I Class or higher within 3 battles out of 20.

SECONDARY CONDITION

Receive the Ace Tanker Mastery Badge within 3 battles out of 20.

Bloc-5. Flying High

PRIMARY CONDITION

Cause at least 3,000 HP of average damage within 10 battles.

Cause 500 HP of damage to enemy vehicles within 10 battles.

SECONDARY CONDITION

Cause at least 3,500 HP of average damage within 10 battles.

Cause 500 HP of damage to enemy vehicles within 10 battles.

Bloc-7. Termination

PRIMARY CONDITION

Be the top player on both teams by the number of destroyed vehicles in each of 3 battles within 9 battles.

Destroy 2 enemy vehicles in a battle.

SECONDARY CONDITION

Be the top player on both teams by the number of destroyed vehicles in each of 4 battles within 9 battles.

Destroy 2 enemy vehicles in a battle.

Bloc-10. The Good Samaritan

PRIMARY CONDITION

Earn the High Caliber award 4 times within 20 battles.

SECONDARY CONDITION

Earn the High Caliber award 5 times within 20 battles.

Bloc-15. As Easy as ABC

PRIMARY CONDITION

Receive the Mastery Badge I Class or higher within 3 battles out of 20.

SECONDARY CONDITION

Receive the Ace Tanker Mastery Badge or higher within 3 battles out of 20.

Alliance-2. Among the Best

PRIMARY CONDITION

Be among the top 3 players on your team by damage caused within each of 3 battles.

SECONDARY CONDITION

Be among the top player on your team by damage caused within each of 3 battles.

Alliance-9. Seeing Stars

PRIMARY CONDITION

Stun enemy vehicles for a total of 1,500 seconds within each of 10 battles.

SECONDARY CONDITION

Stun enemy vehicles for a total of 1,800 seconds within each of 10 battles.

Alliance-11. The Right Place at the Right Time

PRIMARY CONDITION

Enable your allies to cause a total of 1,000 HP damage to enemy vehicles stunned by you within 4 battles out of 10.

SECONDARY CONDITION

Enable your allies to cause a total of 1,300 HP damage to enemy vehicles stunned by you within 4 battles out of 10.

Alliance-13. Big Shark

PRIMARY CONDITION

Be among the top 3 players on both teams by experience earned within each of 3 battles.

SECONDARY CONDITION

Finish the battle as the top player on both teams by experience earned. within each of 3 battles.

Alliance-15. For the Alliance!

PRIMARY CONDITION

Receive the Mastery Badge I Class or higher within 3 battles out of 20.

SECONDARY CONDITION

Receive the Ace Tanker Mastery Badge within 3 battles out of 20.

Coalition-2. The Top Gun

PRIMARY CONDITION

Cause 3,000 HP of damage to enemy vehicles within each of 3 battles.

SECONDARY CONDITION

Cause 4,000 HP of damage to enemy vehicles within each of 3 battles.

Coalition-3. The War Horse

PRIMARY CONDITION

Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles.

SECONDARY CONDITION

Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles.

Coalition-8. My Duty Never Ends

PRIMARY CONDITION

Earn the Patrol Duty award twice within 12 battles.

SECONDARY CONDITION

Earn the Patrol Duty award three times within 12 battles.

Coalition-11. Lord of Destruction

PRIMARY CONDITION

Be the top player on both teams by number of destroyed vehicles within 3 battles out of 9.

Destroy 2 enemy vehicles.

SECONDARY CONDITION

Be the top player on both teams by number of destroyed vehicles within 4 battles out of 9.

Destroy 2 enemy vehicles.

Coalition-12. A Little Bit of Everything

PRIMARY CONDITION

Enable your allies to destroy 7 enemy vehicles by spotting them or destroying their tracks.

SECONDARY CONDITION

Enable your allies to destroy 10 enemy vehicles by spotting them or destroying their tracks.

Coalition-13. Just Getting Started!

PRIMARY CONDITION

Cause twice more damage than the hit points of your vehicle within 3 battles out of 7.

SECONDARY CONDITION

Cause twice more damage than the hit points of your vehicle within 4 battles out of 7.

Coalition-14. King of the Hill

PRIMARY CONDITION

In 3 battles be the top player on both teams by damage caused within 5 battles.

SECONDARY CONDITION

In 4 battles be the top player on both teams by damage caused within 5 battles.

Coalition-15. Way to Go!

PRIMARY CONDITION

Receive the Mastery Badge I Class or higher within 3 battles out of 20.

SECONDARY CONDITION

Receive the Ace Tanker Mastery Badge within 3 battles out of 20.

Union-12. Are Your Ears Ringing?

PRIMARY CONDITION

Stun enemy vehicles for a total of 160 seconds.

SECONDARY CONDITION

Destroy 3 enemy vehicles.

Alliance-6. Vertigo

PRIMARY CONDITION

Stun enemy vehicles for a total of 140 seconds.

Allies must destroy 2 enemy vehicles stunned or immobilized by you.

SECONDARY CONDITION

Win a battle.

Alliance-14. Knock-Knock

PRIMARY CONDITION

Stun enemy vehicles for a total of 160 seconds.

Or destroy a track of an enemy vehicle, your allies must cause 800 HP of damage to the vehicle immobilized by you.

SECONDARY CONDITION

Win a battle.

SPG-2. Time is Money

PRIMARY CONDITION

Stun enemy vehicles for a total of 140 seconds.

SPG-5. Sharing is Caring

PRIMARY CONDITION

Enable your allies to cause a total of 1,800 HP damage to enemy vehicles stunned by you.

SPG-11. The Area of Effect

PRIMARY CONDITION

Stun enemy vehicles for a total of 140 seconds. Potential stun duration is counted.

SPG-12. The Evil Eye

PRIMARY CONDITION

Stun enemy vehicles for a total of 140 seconds. Potential stun duration is counted.

SPG-14. One of Us!

PRIMARY CONDITION

Stun enemy vehicles for 160 seconds in total. Potential stun duration is counted.

Allies must cause 800 HP of damage to the enemy vehicle immobilized by you.

SPG-15. War Gods

PRIMARY CONDITION

Enable your allies to cause a total of 2,300 HP damage to enemy vehicles stunned by you.

SPG-2. Time is Money

PRIMARY CONDITION

Stun enemy vehicles for a total of 180 seconds.

SPG-5. Sharing is Caring

PRIMARY CONDITION

Enable your allies to cause a total of 2,700 HP damage to enemy vehicles stunned by you.

SPG-11. The Area of Effect

SECONDARY CONDITION

Stun enemy vehicles for a total of 180 seconds. Potential stun duration is counted.

SPG-12. The Evil Eye

PRIMARY CONDITION

Stun enemy vehicles for a total of 180 seconds. Potential stun duration is counted.

SPG-14. One of Us!

PRIMARY CONDITION

Stun enemy vehicles for 200 seconds in total. Potential stun duration is counted.

Allies must cause 800 HP of damage to the enemy vehicle immobilized by you.

SPG-15. War Gods

PRIMARY CONDITION

Enable your allies to cause a total of 3,200 HP damage to enemy vehicles stunned by you.

Speed Up Your Progress

We’re not only simplifying the task conditions of the third operation, but also making it easier for you to complete particularly difficult missions. You can now take advantage of Orders to achieve your objectives more easily! Be sure to review the conditions of your completed missions – if they have been simplified through the revisions, you may be able to complete them again.

Battle at Maximum Efficiency!

Want to quickly complete personal missions and earn more Credits, Free XP, and other in-game valuables? Then follow these tips to increase your income and pave the way to your next reward vehicle!

  • Examine the conditions of all missions and do them in order of preference. Prioritize those that can be completed quickly and easily.
  • Double your progress! If the secondary mission conditions are met, your progress in the main mission is doubled.
  • Take note of secondary mission conditions. If you are already working on the main mission, it always makes sense to complete its secondary conditions where possible.
  • Select missions that play to your strengths. You're much more effective in battle if you’re focusing on what you’re best at. Look at the list of missions, and then decide which ones are most suitable for you.
  • Improve your efficiency. Try to complete missions from two campaigns with the same conditions at the same time whenever you can.

Now it's up to you – we look forward to your suggestions and feedback on the revised Personal Missions, as they will help us in the further development of this integral game feature.

Commanders, roll out!

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