It’s been only two weeks since Update 1.5, but we’ve got Update 1.5.1 ready for the Common Test! Check out medium tanks with rebalanced battle parameters, and a new feature: Session Statistics. In addition, Kharkov, a once-forgotten winter locale, returns as a Random Battles map. Let’s roll!
Medium Tanks Rebalance
At WG Fest last December, we announced an upcoming rebalance of five vehicles. One of them, the Kranvagn, has already received its portion of consistent improvements with Update 1.5. Now it's time to pay attention to some Tier X medium tanks and adjust their key parameters, making their battle profiles clearer.
We have thoroughly tested these rebalanced vehicles during Supertests to understand how they will impact gameplay. Now we are ready to take the next step and finalize our adjustments.
- The Leopard 1 will be enhanced as a sniper and will be able to hit enemies more effectively at long range.
- The STB-1 will take better advantage of terrain thanks to its turret and a hydropneumatic suspension.
To ensure the consistency of the changes made, we also revised the characteristics of the STA-1 and the Type 61 in the Japanese branch, and the Leopard Prototyp A and the Indien-Panzer in the German tech tree. And most importantly, we changed the battle parameters of two Tier VIII Premium machines, the Panzer 58 Mutz and the STA-2.
Get ready to try out these rebalanced vehicles during the Common Test and give us your feedback on their performance!
Session Statistics
Starting from Update1.5.1, we’re adding a new feature, Session Statistics. You will be able to monitor your detailed battle statistics for the day:
- General stats on income/expenses based on the results of battles played
- Your battle performance for each session (or each day)
- How effective you were in various vehicles played during the current session
- The influence of your current gaming session on your overall WoT statistics
Finally, Session Statistics gives you direct access to the Hall of Fame to view even more detailed statistics.
Session Statistics will be available right in your Garage, to the left of the Notification Center button. Your daily statistics will be recorded for all Random Battles, except for Grand Battles, and automatically reset once a day. You can also reset them yourself if you wish.
NOTE: Session Statistics will be available in all game clients that are logged in to the same World of Tanks account. You can play at work (for example) and then pick up where you left off at home without losing any of your statistics.
Consistent with the new Session Statistics, we’ve also added the following to the Hall of Fame:
- Your lifetime game statistics
- Daily fluctuations in overall statistics
More detailed information about this will be available at a later date, so stay tuned!
Reworked Map: Kharkov
Do you remember Kharkov, a map removed in Update 1.0? This map was modelled after the second-largest city of Ukraine and one of the largest cities of the Soviet Union, Kharkov, as it looked at the time of World War II.
Previously, it was convenient to play heavy tanks on this map, but the players who preferred fast and lightly armored vehicles felt a bit out of place. Many of you have asked us to bring back this epic locale, so it will be returning in Update 1.5.1 with significant changes. We’ve tried to maintain historical accuracy and improve the gameplay with this revamp; the key revisions are as follows:
- The reworked map has become significantly larger — its size has been increased to 1000x1000 meters.
- We changed the location of bases and rotated the map 45 degrees to give players more space for different tactical manoeuvres.
- The right side of the map is the urban area, recreated with great historical accuracy; the approximate year is early 1943. This is the place where heavy tanks will figure out who’s the strongest.
- The left side is a more open area, with various terrain types and abundance of cover. Here, light and medium tanks will feel right at home and will be able to flank their enemies. There are also two hills here so TDs will be able to support their team by preventing any breakthroughs in this direction.
- The urban and the open part of the map are separated by an anti-tank ditch; it also serves as a direct route between both bases.
With these changes, this picturesque winter map has become the perfect place to unleash the combat potential of different tank classes and try out bold new strategies.
Welcome back to Kharkov, Commanders!
Get out there and test out the new additions and changes, Commanders! We can’t wait to hear your feedback!
- HOW THE CT WORKS
- TEST CLIENT
- SERVER RESTARTS
Eligibility: All players registered prior to 04:59 UTC+8 on May 8 can participate in the test.
Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.
- If you do have Wargaming Game Center, use the following link
- The WGC will download all the additional data.
- Start playing.
The test server will be restarted regularly, according to the following schedule:
- First Periphery: 04:00 UTC every day. Average duration will be around 25 minutes.
- Second Periphery: 05:00 UTC every day. Average duration will be around 25 minutes.
- Central Database: 09:00 UTC every day. Average duration will be around 2 minutes.
The test server may be subject to unscheduled restarts and maintenance.
Preliminary List of Changes [Common Test 3]
ExpandMain Changes
Changes to the Frontline mode
- Changed the number of slots for the Combat Reserves that are available to each vehicle type. Now their number is as follows:
- Light tanks: 1 slot instead of 3
- Medium tanks: 2 slots instead of 1
- Heavy tanks: 3 slots instead of 1
- TDs: no changes (2 slots)
- SPGs: 1 slot instead of 3
- Decreased the respawn cooldown from 30 to 10 seconds.
- Increased the repair cooldown of destroyed vehicles from 5 to 7 minutes (the reinforcement cooldown remains unchanged).
- Now the objectives (pillboxes with the large-caliber guns) spot enemy vehicles of the attacking team according to the standard rules of spotting. The view range of the pillboxes is 445 meters.
Other changes
- Fixed some technical issues.
Preliminary List of Changes [Common Test 2]
ExpandMain Changes:
1. Crew Books
Added the Crew Books (new entity) to the game. This is an applicable consumable that adds a certain amount of experience to one or several crew members.
The Crew Books can be received from Rewards for Merit. Moreover, players will be able to purchase the Training Manual for credits (via the interface the Crew Books interface).
All received Crew Books will be stored in a special section of the Depot, where they can be used or sold. The number of Crew Books of each type in storage is not limited. There are four types of these game items:
- Training Booklet + 20,000 XP to each crew member (within a single vehicle).
- Training Guide + 100,000 XP to each crew member (within a single vehicle).
- Training Manual + 250,000 XP to each crew member (within a single vehicle). This game item can be purchased for 2,000,000 credits via the Crew Books interface.
- Personal Training Manual +850,000 XP to the selected crew member.
Crew Books are divided by nations. Moreover, the Crew Books can be used only if the Major Qualification of all crew members is 100% and the Specialization corresponds to the vehicle, in which the crew should be seated.
Personal Training Manual has no usage restrictions.
When the update is released, all players will receive 11 Training Booklets (one per nation).
2. Updated the Bootcamp Opening Video
3. Fixed Issues
- Fixed the issue, when the Excluded Map confirmation window was not displayed.
- Fixed the issue, when a destroyed allied vehicle could provide coordinates of enemy vehicles beyond the Signal Range.
- Fixed the issue, when the vehicle filter in the Garage could not be opened.
4. Changes to Technical Characteristics
U.K.
Added the following vehicle for testing by Supertest players:
- FV1066 Senlac
Changes made to the technical characteristics considering the results of Common Test 1:
Germany
Indien-Panzer
- Changed the engine power of the MTU MB 837 Ba 500 engine from 630 to 670 h.p.
Leopard 1
- Changed the hull traverse speed from 48 to 50 deg/s
- Changed the reverse speed from 20 to 23 km/h
Leopard Prototyp A
- Changed the hull traverse speed of the Leopard Prototyp A1 suspension from 36 to 39 deg/s
- Changed the hull traverse speed of the Leopard Prototyp A2 suspension from 40 to 44 deg/s
- Decreased the velocity of the DM13 shell for the 10,5 cm L7A1 gun by 7%
- Changed the penetration value of the DM23 shell for the 10,5 cm L7A1 gun from 315 to 323 mm
- Changed the penetration value of the DM13 shell for the 10,5 cm L7A1 gun from 268 to 278 mm
- Changed the engine power of the MTU MB 837 Ba 500 engine from 630 to 670 h.p.
- Changed the engine power of the MTU MB 838 CaM 500 engine from 770 to 800 h.p.
Japan
Type 61
- Changed the ammo rack capacity of the 105 mm Rifled Gun for the Type 61 turret from 32 to 50 shells
Preliminary List of Changes [Common Test 1]
ExpandMain Changes:
1. Session Statistics
Added the Session Statistics functionality that gives players the possibility to monitor their detailed battle statistics for the day. It will be collected for all Random Battles, except for Grand Battles. Session statistics are automatically cleared once a day, and all your daily activities are reset. However, you can reset the current statistics yourself and start gathering it again. The data are saved on the server so Session Statistics will be available in all players' game clients.
Session Statistics will be available right in the Garage, to the left of the Notification Center button. Using the new functionality players can:
- View general statistics on income/expenses based on the results of battles played
- View their performance based on the results of battles played per session (or per day)
- See how effective they are when playing on various vehicles for the current session
- View the influence of the current gaming session on the value of the parameters for all time (your game dynamics)
- Reset the current statistics and start gathering it again
- Session Statistics gives players direct access to the Hall of Fame to view more detailed statistics
Also, as part of the work on Session Statistics, we slightly reworked the Hall of Fame and added to it:
- Parameter information for all time
- Indicators of the impact of current daily statistics on the parameters for all time
2. Maps
With Update 1.5.1, Kharkov will come back and get significant changes:
- Battle type: Standard Battle for Tier IV-X vehicles
- Its size has increased to 1000x1000 meters
- Changed the location of the bases and rotated the map 45 degrees to give players more space for tactical manoeuvres and let them try different tactics
- The urban area has undergone some changes. The western area of the city outskirts has been completely reworked to ensure more enjoyable gameplay for scouts, medium tanks, as well as TDs.
- The map has been reworked in the HD-quality.
3. Changes to Technical Characteristics
Germany
Added the following vehicle for testing by Supertest players:
- VK 75.01 (K)
Changes to the technical characteristics of the following vehicles:
- Panzer 58 / Schwarzpanzer 58 / Panzer 58 FL / Panzer 58 Mutz
- Changed the dispersion at 100 m from 0.36 to 0.34 m
- Changed the view range from 380 m to 390 m
- Increased the velocity of the Pzgr 39/48 shell by 15%
- Increased the velocity of the Pzgr 40/48 shell by 18%
- Increased the velocity of the Sprgr 48 shell by 15%
- Changed the penetration value of the Sprgr 48 shell from 45 to 90 mm
- Changed the damage value of the Pzgr 39/48 shell from 240 to 250
- Changed the damage value of the Pzgr 40/48 shell from 240 to 250
- Changed the damage value of the Sprgr 48 shell from 320 to 330
- Changed the vehicle durability from 1,300 to 1,350 HP
- Indien-Panzer
- Decreased the dispersion during movement of the B-PS 102 suspension by 8%
- Decreased the dispersion during movement of the Indien-Panzer suspension by 9%
- Decreased dispersion on hull traverse of the B-PS 102 suspension by 8%
- Decreased dispersion on hull traverse of the Indien-Panzer suspension by 9%
- Changed the dispersion of the 9 cm Kanone gun for the Indien-Panzer turret from 0.34 to 0.32 m
- Changed the aiming time of the 9 cm Kanone gun from 2.3 to 2.0 s
- Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm
- Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm
- Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250
- Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250
- Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330
- Leopard 1
- Replaced the shell from APDS-T M392 to DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,480 m/s Penetration value: 278 mm
- Replaced the shell from HEP-T M393 to DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm
- Replaced the shell from HEAT-T T384E4 to DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm
- Decreased the dispersion during movement by 28%
- Decreased the dispersion on hull traverse by 28%
- Changed the hull traverse speed from 54 to 48 deg/s
- Changed the dispersion at 100 m from 0.3 to 0.29 m
- Decreased the dispersion on turret traverse by 12%
- Changed the reload time from 8.7 to 9.3 s
- Changed the aiming time from 1.9 to 1.7 s
- Changed the turret traverse speed from 36 to 40 deg/s
- Changed the top speed from 65 to 70 km/h
- Changed the reverse speed from 23 to 20 km/h
- Changed the vehicle durability from 1,950 HP to 1,850 HP
- Leopard Prototyp A
- Replaced the APDS-T M392 shell for the 10,5 cm L7A1 gun with DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,380 m/s Penetration value: 268 mm
- Replaced the HEP-T M393 shell for the 10,5 cm L7A1 gun with DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm
- Replaced the HEAT-T T384E4 shell for the 10,5 cm L7A1 gun with DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 315 mm
- Decreased the dispersion during movement of the Leopard Prototyp A1 suspension by 10%
- Decreased the dispersion during movement of the Leopard Prototyp A2 suspension by 11%
- Decreased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 10%
- Decreased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 11%
- Changed the hull traverse speed of the Leopard Prototyp A1 suspension from 38 to 36 deg/s
- Changed the hull traverse speed of the Leopard Prototyp A2 suspension from 42 to 40 deg/s
- Changed the dispersion of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 0.32 to 0.31 m
- Changed the dispersion of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 0.36 to 0.34 m
- Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret by 29%
- Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret by 50%
- Changed the reload time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 10.3 to 10.6 s
- Changed the reload time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 13 to 12 s
- Changed the aiming time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 2.1 to 1.9 s
- Changed the aiming time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 2.9 to 2.5 s
- Changed the traverse speed of the Leopard Prototyp A2 turret from 36 to 33 deg/s
- Changed the traverse speed of the Porsche Standardpanzer turret from 37 to 35 deg/s
- Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm
- Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm
- Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250
- Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250
- Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330
- Changed the reverse speed from 23 to 20 km/h
- Changed the engine power of the MTU MB 838 CaM 500 engine from 830 to 770 h.p.
U.S.S.R.
Added the following vehicle for testing by Supertest players:
- T-116
Japan
- STA-1
- Decreased the dispersion during movement of the STA-1 suspension by 11%
- Decreased the dispersion during movement of the STA-3 suspension by 12%
- Decreased the dispersion on hull traverse with of the STA-1 suspension by 11%
- Decreased the dispersion on hull traverse with of the STA-3 suspension by 12%
- Changed the dispersion of the 90 mm Gun Type 61 gun for the STA-3 turret from 0.36 to 0.38 m
- Changed the reload time of the 90 mm Rifled Gun for the STA-3 turret from 7.7 to 7.2 s
- Changed the reload time of 90 mm Gun Type 61 for the STA-3 turret from 7.5 to 6.5 s
- Changed the aiming time of 90 mm Gun Type 61 for the STA-3 turret from 2.3 to 2.2 s
- Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18%
- Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 h.p.
- STA-2
- Increased the velocity of the M318A1 shell by 34%
- Increased the velocity of the M71 shell by 16%
- Increased the velocity of the Type 70 shell by 16%
- Changed the reverse speed from 20 to 23 km/h
- Changed the engine power from 570 to 650 h.p.
- Type 61
- Decreased the dispersion during movement of the STA-4 suspension by 19%
- Decreased the dispersion during movement of the Type 61 suspension by 29%
- Decreased the dispersion on hull traverse with of the STA-4 suspension by 19%
- Decreased the dispersion on hull traverse with of the Type 61 suspension by 29%
- Changed the traverse speed of the STA-4 suspension from 44 to 46 deg/s
- Changed the traverse speed of the Type 61 suspension from 48 to 50 deg/s
- Changed the dispersion of the 105 mm Rifled Gun for the Type 61 turret from 0.36 to 0.38 m
- Decreased the dispersion on turret traverse of the 105 mm Rifled Gun for the Type 61 turret by 21%
- Changed the reload time of the 105 mm Rifled Gun for the Type 61 turret from 10 to 8.2 s
- Changed the aiming time of the 105 mm Rifled Gun for the Type 61 turret from 2.3 to 2.1 s
- Improved the armouring of the Type 61 turret and the hull
- Replaced the L28A1 shell for the 105 mm Rifled Gun with M392XB (APCR to AP)
- Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18%
- Decreased the velocity of the Type 75 shell for the 105 mm Rifled Gun by 19%
- Decreased the velocity of the M456 shell for the 105 mm Rifled Gun by 19%
- Decreased the velocity of the M392XB shell for the 105 mm Rifled Gun by 20%
- Changed the damage value of the Type 75 shell for the 105 mm Rifled Gun from 480 to 440
- Changed the damage value of the M456 shell for the 105 mm Rifled Gun from 390 to 360
- Changed the damage value of the M392XB shell for the 105 mm Rifled Gun from 390 to 360
- Changed the top speed from 47.6 to 45 km/h
- Changed the reverse speed from 20 to 23 km/h
- Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 h.p.
- Changed the power of the Mitsubishi 12HM21WT engine from 604 to 750 h.p.
- Changed the vehicle durability with the STA-4 turret from 1,600 to 1,720 HP
- Changed the vehicle durability with the Type 61 turret from 1,700 to 1,750 HP
- STB-1
- Added the hydropneumatic suspension
- Decreased the dispersion during movement by 44%
- Decreased the dispersion on hull traverse by 44%
- Changed the hull traverse speed from 52 to 55 deg/s
- Changed the dispersion at 100 m from 0.36 to 0.37 m
- Changed the reload time from 8 to 7.1 s
- Changed the aiming time from 2.3 to 2.0 s
- Changed the view range from 410 to 400 m
- Changed the turret traverse speed from 42 to 46 deg/s
- Improved the turret armouring
- Replaced the L28A1 shell with M392XB (APCR to AP)
- Decreased the velocity of the M392XB shell by 20%; changed the damage value from 390 to 360
- Decreased the velocity of the M456 shell by 19%; changed the damage value from 390 to 360
- Decreased the velocity of the Type 75 shell by 19%; changed the damage value from 480 to 440
- Changed the gun elevation angle from +13 to +9 deg (+15 deg when the hydropneumatic suspension is active)
- Changed the gun depression angle from -10 to -6 deg (-12 deg when the hydropneumatic suspension is active)
- Changed the top speed from 53 to 50 km/h
- Changed the reverse speed from 20 to 25 km/h
- Changed the engine power from 750 to 950 h.p.
- Changed the vehicle durability from 1,950 to 2,000 HP