Tank Destroyer Rebalance in Update 1.28.1

Commanders!

Vehicle balance adjustments continue in Update 1.28.1, focusing on tank destroyer branches of the U.S.A., the U.S.S.R., Germany, and Japan.

As with previous adjustments of other branches and vehicles, these changes are based primarily on performance data. The aim is to enhance underperforming vehicles while slightly adjusting overperformers without altering their core playstyles.

Let's break down the key changes per branch.

Improvements for the T110E4 Branch (Tiers VI–X)

The T110E4 line has received significant enhancements to mobility and gun handling, allowing for smoother engagements, easier adaptation to dynamic battle conditions, and faster repositioning on the battlefield. Reverse speed has been increased, providing greater flexibility when retreating or repositioning under fire. Additionally, improvements to stabilization and aiming time make shots more precise, ensuring greater effectiveness in combat.

Rebalance Highlights

The X T110E4 benefits from a faster reverse speed, improved aiming time, and quicker turret rotation, allowing for better repositioning and target tracking. The IX T30 delivers even more devastating firepower with enhanced penetration and damage, though its reload time has been slightly increased to maintain balance. Meanwhile, the VIII T28 Prototype now boasts greater penetration and damage output, reinforcing its ability to punch through armored opponents while maintaining its deliberate, methodical playstyle.

X T110E4
Reverse Speed
12
 km/h
 (▲2 km/h)
Aiming Time
2.7
 s
 (▼0.2 s)
Dispersion during Turret Traverse
0.2
 (▼0.04)
Turret Traverse Speed
20
 deg/s
 (▲2 deg/s)
Engine Power
950
 h.p.
 (▲75 h.p.)
IX T30
Reverse Speed
12
 km/h
 (▲2 km/h)
120 mm AT Gun T53/30:
Gun Reload Time
10.2
 s
 (▲0.5 s)
Dispersion at 100 m
0.35
 m
 (▼0.04 m)
Dispersion during Turret Traverse
0.16
 (▼0.08)
Average Damage
450/450/550
 HP
 (▲50/50/35 HP)
Average Penetration
261/297/60
 mm
 (▲13/0/0 mm)
155mm AT Gun T7/30:
Dispersion during Turret Traverse
0.22
 (▼0.02)
T30 suspension:
Traverse Speed
23
 deg/s
 (▲3 deg/s)
T30E1 suspension:
Traverse Speed
25
 deg/s
 (▲3 deg/s)
Continental AV-1790-3/30 engine:
Engine Power
880
 h.p.
 (▲80 h.p.)
Continental AV-1790-5 engine:
Engine Power
930
 h.p.
 (▲70 h.p.)
VIII T28 Prototype
Hit Points
1,300
 HP
 (▲150 HP)
Top Speed / Reverse Speed
32/12
 km/h
 (▲4/2 km/h)
Turret Traverse Speed
22
 deg/s
 (▲4 deg/s)
105mm AT Gun T5E1/28P:
Gun Reload Time
9.3
 s
 (▲1 s)
Dispersion at 100 m
0.37
 m
 (▼0.02 m)
Dispersion during Turret Traverse
0.12
 (▼0.04)
Average Damage
360/360/450
 HP
 (▲40/40/30 HP)
Average Penetration
234/245/53
 mm
 (▲36/0/0 mm)
120 mm AT Gun T53/28P:
Gun Reload Time
9.8
 s
 (▼0.3 s)
Dispersion during Turret Traverse
0.12
 (▼0.04)
T28 Prototype suspension:
Dispersion during Vehicle Movement and Traverse
0.22
 (▼0.01)
Traverse Speed
22
 deg/s
 (▲4 deg/s)
T28E1 Prototype suspension:
Traverse Speed
24
 deg/s
 (▲4 deg/s)
Ford GAF/28P engine:
Engine Power
760
 h.p.
 (▲90 h.p.)
Ford GAFM2/28P engine:
Engine Power
830
 h.p.
 (▲50 h.p.)
 
 
X
T110E4
IX
T30
VIII
T28 Prototype

Improvements for the Object 268 Branch (Tiers II–X)

The Soviet TDs up to the Object 268 have been enhanced with improved accuracy, mobility, and gun depression, increasing their overall flexibility in battle. The top-tier vehicle now boasts better gun dispersion and reduced aiming time, making its long-range shots more reliable. Meanwhile, the other vehicles in this branch have additionally received refinements to their mobility and aiming parameters, allowing them to reposition more effectively and deliver precise firepower with greater consistency.

Rebalance Highlights

The X Object 268 is now a more precise and responsive sniper, with improved gun dispersion and reduced aiming time, ensuring greater accuracy at long range. The IX Object 704 has also received enhanced gun accuracy and aiming time, making its devastating shots even more reliable, while a higher top speed improves its ability to reposition when needed. Meanwhile, the VIII ISU-152 now delivers even stronger blows, with increased HEAT and APCR penetration, ensuring it remains a formidable force against heavily armored targets.

X Object 268
Aiming Time
2.5
 s
 (▼0.2 s)
Gun Depression Angle
6
 deg
 (▲1 deg)
Dispersion during Vehicle Movement and Traverse
0.18
 (▼0.03)
Traverse Speed
33
 deg/s
 (▲5 deg/s)
Engine Power
950
 h.p.
 (▲150 h.p.)
IX Object 704
Top Speed / Reverse Speed
40/14
 km/h
 (▲3/1 km/h)
152 mm D-4S (704) gun:
Dispersion at 100 m
0.37
 m
 (▼0.03 m)
Aiming Time
2.9
 s
 (▼0.1 s)
152 mm BL-10 gun:
Dispersion at 100 m
0.36
 m
 (▼0.03 m)
Aiming Time
2.7
 s
 (▼0.2 s)
Object 704 suspension:
Traverse Speed
26
 deg/s
 (▲7 deg/s)
Object 704M suspension:
Traverse Speed
28
 deg/s
 (▲6 deg/s)
V-11 (704) engine:
Engine Power
750
 h.p.
 (▲100 h.p.)
Chance of Fire on Impact
12
%
 (▼3 %)
V-2-54IS (704) engine:
Engine Power
800
 h.p.
 (▲100 h.p.)
VIII ISU-152
Reverse Speed
13
 km/h
 (▲1 km/h)
152 mm ML-20S gun:
Dispersion at 100 m
0.44
 m
 (▼0.04 m)
Aiming Time
3.2
 s
 (▼0.2 s)
Average Penetration
240/280/86
 mm
 (▲105/30/0 mm)
Shell type change: AP to HEAT
Shell velocity (HEAT)
819
 m/s
 (▲164 m/s)
152 mm D-4S gun:
Dispersion at 100 m
0.38
 m
 (▼0.03 m)
Aiming Time
3.1
 s
 (▼0.3 s)
ISU-152 suspension:
Dispersion during Vehicle Movement and Traverse
0.22
 (▼0.01)
Traverse Speed
27
 deg/s
 (▲9 deg/s)
ISU-152M suspension:
Traverse Speed
30
 deg/s
 (▲9 deg/s)
V-2IS (ISU) engine:
Engine Power
730
 h.p.
 (▲130 h.p.)
V-2-54IS (ISU) engine:
Engine Power
780
 h.p.
 (▲80 h.p.)
 
 
X
Object 268
IX
Object 704
VIII
ISU-152

Improvements for the Jagdpanzer E 100 Branch up to the Jagdtiger (Tiers IV–IX)

While the Jagdpanzer E 100 remains unchanged, its predecessors have received notable enhancements to their accuracy and maneuverability. Gun dispersion and aiming times have been improved, particularly for mid-tier German tank destroyers, allowing for more consistent precision at various engagement distances. Additionally, traverse speeds have been increased, making these vehicles more responsive in close encounters and better suited for adapting to shifting battlefield conditions.

Rebalance Highlights

The IX Jagdtiger now aims faster, reloads quicker, and moves more efficiently thanks to increased engine power, making it a more effective damage dealer. The VIII Ferdinand also benefits from shorter reload times, improved AP and APCR penetration, and reinforced frontal armor, allowing it to hold defensive positions with greater resilience and firepower.

IX Jagdtiger
12,8 cm Pak 44 L/55 gun:
Gun Reload Time
10.5
 s
 (▼0.4 s)
Dispersion at 100 m
0.33
 m
 (▼0.02 m)
Aiming Time
2.1
 s
 (▼0.2 s)
Jagdtiger suspension:
Traverse Speed
28
 deg/s
 (▲4 deg/s)
Jagdtiger Verstärkteketten suspension:
Traverse Speed
30
 deg/s
 (▲4 deg/s)
Maybach HL 210 TRM P30 (JT) engine:
Engine Power
770
 h.p.
 (▲120 h.p.)
Maybach HL 230 TRM P30 (JT) engine:
Engine Power
830
 h.p.
 (▲130 h.p.)
VIII Ferdinand
Hull Armor
220/80/80
 mm
 (▲20/0/0 mm)
8,8 cm Pak 43 L/71 (F) gun:
Gun Reload Time
6
 s
 (▼0.1 s)
Aiming Time
2
 s
 (▼0.3 s)
Average Damage
280/280/370
 HP
 (▲40/40/75 HP)
Average Penetration
232/272/44
 mm
 (▲29/35/0 mm)
Ferdinand suspension:
Dispersion during Movement and on Hull Traverse
0.22 m
 
 (▼0.01 m)
Traverse Speed
28
 deg/s
 (▲10 deg/s)
Elefant suspension:
Traverse Speed
33
 deg/s
 (▲12 deg/s)
2x Porsche Typ 100/3 engine:
Engine Power
800
 h.p.
 (▲130 h.p.)
Porsche Deutz Typ 180/2 engine:
Engine Power
900
 h.p.
 (▲60 h.p.)
Chance of Fire on Impact
20
 %
 (▲5%)
 
 
IX
Jagdtiger
VIII
Ferdinand

Slight Reductions for the Ho-Ri 3 Branch (Tiers V–X)

The Japanese TD line has undergone slight adjustments to ensure a balanced performance while preserving its distinct playstyle. These refinements are designed to maintain the branch's strengths while addressing certain areas of overperformance. The top reverse speed has been slightly reduced, making tactical retreats a bit more deliberate without significantly impacting overall mobility. Additionally, minor increases in gun dispersion encourage more calculated shot placement while still allowing these vehicles to excel in mid-range engagements. Lastly, a modest reduction in view range adds a layer of strategic depth, rewarding careful positioning without diminishing effectiveness.

Rebalance Highlights

The X Ho-Ri 3 now has a marginally reduced reverse speed and slightly increased gun dispersion, requiring more calculated positioning without drastically impacting its performance. The IX Ho-Ri 1 sees a minor accuracy adjustment and a slight reduction in view range, rewarding careful engagement tactics. Meanwhile, the VIII Ho-Ri 2 compensates for a slightly longer reload time with increased damage across all shell types, ensuring it remains a high-impact threat in battle.

XHo-Ri 3
Reverse Speed
15
 km/h
 (▼3 km/h)
View Range
380
 m
 (▼20 m)
14.9 cm Gun Type 96 Kai gun:
Dispersion at 100 m
0.36
 m
 (▲0.02 m)
IXHo-Ri 1
Reverse Speed
14
 km/h
 (▼2 km/h)
View Range
370
 m
 (▼20 m)
12.7 cm Gun Type 89 gun:
Gun Reload Time
12.5
 s
 (▼1 s)
14.9 cm Gun Type 96 gun:
Dispersion at 100 m
0.37
 m
 (▲0.03 m)
VIIIHo-Ri 2
Reverse Speed
14
 km/h
 (▼1 km/h)
View Range
360
 m
 (▼20 m)
10.5 cm Gun Shin gun:
Gun Reload Time
9.4
 s
 (▲0.5 s)
Dispersion during Turret Traverse
0.12
 m
 (▼0.01 m)
Average Damage
360/360/450
 HP
 (▲40/40/30 HP)
Average Penetration
242/268/60
 mm
 (▲22/16/0 mm)
12 cm Gun Type 10 gun:
Gun Reload Time
10.3
 s
 (▼0.7 s)
Dispersion during Turret Traverse
0.1
 m
 (▼0.02 m)
Average Damage
420/420/530
 HP
 (▲20/20/15 HP)
Average Penetration
264/285/80
 mm
 (▲14/0/0 mm)
Daimler-Benz MB-507 engine:
Chance of Fire on Impact
20
 %
 (▲8%)
 
 
X
Ho-Ri 3
IX
Ho-Ri 1
VIII
Ho-Ri 2

Module Changes

Module research has been streamlined to make stock configurations more convenient.

  • Permanently removed modules have been automatically compensated in XP on the Tier I vehicle of the corresponding branch.
  • New gun modules introduced in this update will need to be restocked with an appropriate ammo loadout before heading into battle.
  • Researched modules removed from the affected branches but applicable to other compatible vehicles are stored in the Depot.

Update 1.28.1 fine-tunes four popular tank destroyer branches to keep battles fair and engaging and reshape battlefield dynamics. Take them for a spin, and let us know how these changes impact your strategies!

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