Oyster Bay Enters Random Battles!

Commanders!

Oyster Bay was the second most popular location of Recon Mission 2021, and now, it’s hitting Random Battles several months after the first-place map, Outpost. Oyster Bay offers a drastically different setting: a tropical island with a lush jungle and scenic beaches. This tranquil paradise is one of strategic value.

Enjoy the Views

In addition to various military structures from previous battles, this island is home to an airbase and multiple coastal bunkers, and it is not easy to find a place to grow food or set up an oyster farm. A massive volcano looks ready to erupt at any time, sending billowing smoke into the beautiful blue sky.

Play in Various Ways

Oyster Bay is the first map set on a tropical island, and the battlefield is completely surrounded by water. However, that’s not the only feature that makes this map special. It is also very large: At 1,300x1,300 meters, it is 69% more spacious than a standard 1 km² map. In fact, the extra size was one of the most requested features by players. There are also additional bypass routes behind the bases and in the middle of the map, prompting you to be mobile and tactically aware. Here, smart maneuvering pays off even more than usual.

Interactive image. Hover your cursor over the objects on the minimap to view additional information. Objects on the minimap are for informational purposes only. Their positions may change.

The coast is intended for mid-armored, fast, and maneuverable vehicles.

The shallow part of the river cannot be called a full-fledged direction, but it can play an important role in the tactics of outflanking the enemy.

A subdirection for heavily armored vehicles. Elevated positions that allow for controlling most of the map.

The rocky gorge is well suited for the gameplay of heavily armored vehicles. It is well protected from SPG fire, as well as from flank attacks by the enemy.

The terrain of the coast with oyster farms is very uneven. Vehicles with good gun depression angles can fully unlock their potential here.

Positions with thick vegetation for long-range sniping. These are good for controlling the adjacent areas and repelling flank attacks.

Positions with thick vegetation for long-range sniping. These are good for controlling the adjacent areas and repelling flank attacks.

Positions with thick vegetation for long-range sniping. These are good for controlling the adjacent areas and repelling flank attacks.

Positions with thick vegetation for long-range sniping. These are good for controlling the adjacent areas and repelling flank attacks.

Positions with thick vegetation for long-range sniping. These are good for controlling the adjacent areas and repelling flank attacks.

Positions with thick vegetation for long-range sniping. These are good for controlling the adjacent areas and repelling flank attacks.

Bypass routes behind the bases. They become important when battles come to an end.

Bypass routes behind the bases. They become important when battles come to an end.

Hear the Tale

The musical theme of the Oyster Bay map is as fresh and exotic as the location itself. It is set in a ¾ time signature, which is rare for the World of Tanks soundtrack, and consists of two elements that accentuate the rhythm and the melody, respectively, and gradually intertwine. The rhythmic part is inspired by the Tumahik war dance. It conveys the theme of an imminent conflict, while the melodic part expresses the awesome natural beauty of this war-torn place.

Ilya Tereshchuk - Oyster bay (Intro) : Ilya Tereshchuk - Oyster bay (Intro)
Andrey Kulik - Oyster bay (Battle) : Andrey Kulik - Oyster bay (Battle)

Other soundtracks are available in our Music Archive in the button below.

music archive  

Let’s play on a new fan-favorite location, Commanders!

Close