[Updated] Update 1.18: Common Test 3 is here!

Commanders,

Common Test 3 has begun. Join the test and share your feedback!

  • HOW TO PARTICIPATE IN THE COMMON TEST
  • NEW TO TESTING?
HOW TO PARTICIPATE IN THE COMMON TEST

To take part, you require Wargaming.net Game Center, the latest Common Test game client, and a Wargaming.net Account created prior to the cut-off date (see below).

Eligibility

All World of Tanks accounts created before 25 July at 04:59 UTC+8 can participate in the test.

Feedback: Please post your bug reports and general feedback on the Feedback section in Discord.

Download and Install the Test Client

TEST CLIENT INSTALLER

  • Run the Test client installer.
  • Choose an installation folder different from your regular World of Tanks game files.
  • Select the freshly installed test client from the dropdown menu at the top of WGC.
  • Roll Out, and remember to pass on your feedback!

You can find more details about WGC in the dedicated Wargaming.net Game Center guide.

NEW TO TESTING?

Check out the handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests:

TEST GUIDE

Preliminary List of Changes [Common Test 3]

Expand

Main Changes

Map Changes

Murovanka

  • In square E2, the terrain of the slope has been additionally emphasized with texture to improve noticeability.

Outpost

  • In square D6 from the upper base side, the ability to drive into an area not intended for playing has been removed.
  • In square D4, the ability to drive up the hill from the northwest side has been balanced for both teams. Only fast vehicles can use the driveway, which, thanks to their speed, allows them to traverse the slope.
  • A bush has been added in square E5 at the entrance to the central part of the castle to balance the abilities of the teams.

Lakeville

  • In squares E2–F2, the way up the slope from the lower team side has been slightly widened. Unnecessary bushes have been removed.

Redshire

  • In square D8, the cavity in the terrain, which allowed for firing safely at enemy heavy tanks in the area of the fallen zeppelin, has been removed.

Changes to the technical characteristics of the following vehicles:

ITALY

SMV CC-56

  • The hull armor values have been changed.

Controcarro 1 Mk. 2

  • Changed the top speed from 35 to 30 km/h
  • Changed the penetration value of the standard shell from 255 to 250 mm

Controcarro 3 Minotauro

  • Changed the top speed from 36 to 30 km/h
  • Changed the penetration value of the standard shell from 255 to 265 mm
  • Changed the penetration value of the special shell from 345 to 330 mm

Fixed Issues and Improvements

  • Fixed the issue of the speedometer of wheeled vehicles being displayed in the Sniper Aim when the corresponding option was enabled in the game settings.
  • Fixed the issue of the Minefield ability being displayed as deployed by an enemy in the Steel Hunter tournaments for observers in the Varyag vehicle.

  • Fixed the visualization of the knocked-down tracks for the Object 279 (e) when the Track Physics option is enabled with the Standard or higher preset selected.
  • Fixed some UI issues.
  • Fixed some localization issues.
  • Fixed the issue of the server aim not matching the client aim during movement and turret rotation.
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