Update 1.17: Recon Mission Hits Common Test 2!

Join the Common Test to become familiar with the updated Recon Mission mode, Commanders!

The feedback and suggestions that we received after the first iteration of Recon Mission last year showed how important the topic of new maps is to you, confirming the great potential of this mode. We took the time to analyze the data obtained, and now we’re ready to relaunch the mode. This June, Recon Mission will return to the game in a revamped format and with fresh maps!

Everyone can take part in testing—you just need to join the Common Test during Prime Times.

Prime Times

18:00 – 00:00 (UTC+8)

During this Common Test, you can explore three new locales in the late stages of development. Plus, three refined maps from previous launches will also be available, so you can test all six maps in one iteration! In addition, we reworked the mode’s format—more details will be announced in a dedicated article, so stay tuned!

During the Common Test, we kindly ask you to focus mainly on testing the mode’s mechanics and functionality rather than the maps themselves. All six locales are still under active development and will be subject to balance adjustments and other final refinements.

When Recon Mission hits the live servers in June, you'll be able to fully explore these maps and vote for the locale you like the most and least.

General Rules

The core rules of Recon Mission remain unchanged, but let's go over them again, just in case:

  • Battles in Recon Mission will follow the rules of Standard Battles and will take place in Tier VIII–X vehicles.
  • Personal and clan missions will not be available, but you can complete other battle missions, including Daily Missions.
  • The battle economy will be the same as in Random Battles.
  • You will be able to earn Battle Pass Points.
  • You will be able to earn various rewards.

Your input is crucial as we continue to evolve this mode, and we're looking forward to improving Recon Mission and all new maps together with you.

Join the Common Test and share your ideas—let’s make World of Tanks even more exciting!

  • HOW THE CT WORKS
  • TEST CLIENT
HOW THE CT WORKS

New to testing? Check out our handy guide to public tests.

Eligibility: The cut-off was made on April 26, so all players registered prior to 04:59 UTC+8 on April 26 can participate in the test.

Feedback: Please post your bug reports and general feedback on the Feedback section in Discord.

TEST CLIENT

In order to participate in the test using the Wargaming.net Game Center, use this link.

  • The Wargaming.net Game Center will download all the additional data
  • Start playing

MORE ABOUT THE WARGAMING.net GAME CENTER

Patch Notes

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Main Changes

Recon Mission

  • In June, 6 new maps will be available to explore for 14 days.
  • The questionnaire has been reworked: The design has been improved, the response speed has been increased, and the questions have been worked out.
  • The reward progression system has been improved. After the specified period, the player's progress is reset. The progression can now be completed several times. The map progression will not be reset.

Changes to the technical characteristics of the following vehicles:

U.K.

The following vehicle has been added for testing by Supertest players:

  • FV4201 Chieftain Proto

Fixed Issues and Improvements

  • Fixed the issue of the texture of the tracks on the Loza's M4-A2 Sherman tank being duplicated when the tracks are destroyed.
  • Fixed the issue of the vehicle model not being displayed in the Field Modification preview menu in the Garage in Topography mode.
  • Fixed the issue of the Stronghold statistics being incorrectly displayed in the Service Record tab.
  • Fixed the AI behavior in Scenario 4 on the El Halluf map in Topography mode.
  • Fixed some UI issues in the Recon Mission mode.
  • Fixed the issue of the pre-battle countdown music continuing to play during and after the battle during Stage 4 of the Bootcamp.
  • Fixed some localization issues.
  • Fixed some technical issues.
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