Steel Hunter, the much-loved battle royale mode, continues to grow and develop. Evolution is its latest iteration, which combines the features of both Reborn and Classic. From November 13 through November 20, access the mode via the selector and survive against all odds in eight event vehicles by respawning, using special loot, and giving your vehicle field upgrades. Face 14 other tankers (or nine other two-person Platoons) on a battlefield that is constantly shrinking, and prevail!
Steel Hunter: Evolution
From November 13 at 08:00 through November 20 at 03:00 (UTC+8)
Daily Ceasefire:
02:00 – 08:00 (UTC+8)
Familiar Features
From Classic:
Conical field of view: Enemies can only be spotted from afar in the 120° sector in front of a player’s vehicle (compared to 90° in Classic). Consider this when sneaking up on an opponent or trying to prevent them from doing the same. Proximity spotting works, but only at very close range.
RED: CLOSED ZONE
In a closed zone, your vehicle will receive continuous damage. You will have little time to leave a red zone.
YELLOW: ZONE CLOSING SOON
In a yellow zone, your vehicle does not receive damage. But beware: Yellow zones can close, so pay attention to a special countdown that indicates how much time you have before it turns into a red zone. Think about your escape routes.
Airdrops
The most valuable type of loot. Contains a larger amount of Battle XP, restores HP, and repairs modules. Provides ammo and one charge for each of the four Abilities. Replenishes a spent Respawn charge.
Vision Cone
Enemies can be spotted from afar only in the 120° sector in front of a player’s vehicle.
Enemy Within View Range
Another Hunter entered your view range! Note: Enemy vehicles and loot points only become visible when they are within your view range.
Marauders
AI-driven enemy models that are weaker opponents than real players. Destroy them to get additional Battle XP and loot. There are three different types of Marauders: Hares, Wolves, and Bears.
Airdrops
The most valuable type of loot. Contains a larger amount of Battle XP, restores HP, and repairs modules. Provides ammo and one charge for each of the four Abilities. Replenishes a spent Respawn charge.
Enemy Spotted With Radio Detection
A Hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio Detection range of your position.
Consumables
Restores HP. Contains a Recovery charge, ammo, and Battle XP to upgrade your vehicle. It is marked by green smoke.
Supplies
Repairs damaged modules. Contains Battle XP, but less than Consumables. Can contain either a Repair Kit or one charge of a Combat Ability. It is marked by yellow smoke.
Supplies
Repairs damaged modules. Contains Battle XP, but less than Consumables. Can contain either a Repair Kit or one charge of a Combat Ability. It is marked by yellow smoke.
Consumables
Restores HP. Contains a Recovery charge, ammo, and Battle XP to upgrade your vehicle. It is marked by green smoke.
Spoils of War
Can be retrieved from a destroyed vehicle. Contains half of the vehicle's resources. Repairs all damaged modules and restores HP. Receive Battle XP and ammo. Reduces your Abilities' cooldowns. Can contain one charge of a Combat Ability. It is marked by red smoke.
Enemy Spotted With Radio Detection
A Hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio Detection range of your position.
Enemy Spotted With Radio Detection
A Hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio Detection range of your position.
Radio Detection. This system displays loot and enemy vehicles on the minimap. To activate Radio Detection, use the X key. You can increase the detection radius or reduce the system's cooldown by researching the corresponding technologies in battle. Remember that activating Radio Detection reveals your position to enemies within Radio Detection range of your position.
From Reborn:
Solo Respawns: You have one respawn at the start of battle, which can be used during the first 5 minutes of the fight. You can recharge the respawn ability with Airdrops, but you are always limited to a single charge.
Reviving Platoonmates: During the first 8 minutes of battle, you have two respawns per Platoon. Stay out of combat for 10 seconds to activate one. After 8 minutes, the charges cannot be used or gained from loot.
Marauders: These AI-controlled enemies roam the battlefield. Defeating them gets you larger rewards than before. You will encounter stronger types of Marauders as the fight progresses (more Bears, and fewer Wolves and Hares).
Improved auto-aim (the same as on high-tier French wheeled vehicles): Works for each event vehicle.
AP shells: All the event vehicles have them as their standard rounds.
APCR shells: All the event vehicles have them as their special rounds.
Matchmaking: Skill-based for battles of 15 solo players.
New and Modified Features
Abilities: The chance that they drop from Supplies increases as the battle goes on.
XP: You get less XP for causing damage and more from Spoils of War (destroyed enemies).
Spoils of War: Along with giving you an increased amount of XP, they speed up your abilities’ recharge significantly.
Danger Zone countdown: Displayed when you are in the Danger Zone; shows how much time you have before it turns into a Destruction Zone.
Leavers: Players who desert battle get no economic rewards.
Vehicle upgrade tier: You can now see it over any vehicle you encounter (switch this option on manually in the settings).
Victory screen: It has been updated. Win the armored battle royale to see it!
Changes to Vehicles
+Huragan, Bái Láng: Gained in speed and armor protection; their guns and abilities have been empowered.
+Harbinger: Received more hit points and improvements to guns.
−Raven: Armor and guns slightly nerfed.
−Heavy tanks: The weak spots on advanced turrets and hulls have been made more vulnerable.
Germany
U.S.A.
U.S.S.R.
France
U.K.
China
Poland
Sweden
Walküre KPz
Engine Power
870h.p.
Top Speed
35km/h
Detection Radius
350m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
95/75/20mm
Hit Points
500HP
Armor
165/90/60mm
Penetration
115/144mm
Damage
300/240HP
Damage per Minute
2,682HP/min
Dispersion at 100 m
0.38
RESET
Raven T7
Engine Power
620h.p.
Top Speed
50km/h
Detection Radius
390m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
80/40/25mm
Hit Points
400HP
Armor
105/65/65mm
Penetration
130/163mm
Damage
215/170HP
Damage per Minute
3,364HP/min
Dispersion at 100 m
0.43
RESET
Varyag S
Engine Power
800h.p.
Top Speed
40km/h
Detection Radius
350m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
105/75/20mm
Hit Points
500HP
Armor
120/80/40mm
Penetration
115/144mm
Damage
270/215HP
Damage per Minute
2,816HP/min
Dispersion at 100 m
0.38
RESET
Arlequin bis
Engine Power
600h.p.
Top Speed
72km/h
Detection Radius
450m
Radio Detection Cooldown
25s
Hit Points
800HP
Hull Armor
20/15/10mm
Hit Points
300HP
Armor
20/20/10mm
Penetration
100/125mm
Damage
155/125HP
Damage per Minute
3,031HP/min
Dispersion at 100 m
0.43
RESET
Harbinger Mk. V
Engine Power
590h.p.
Top Speed
45km/h
Detection Radius
390m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
70/40/25mm
Hit Points
400HP
Armor
115/80/40mm
Penetration
130/163mm
Damage
190/150HP
Damage per Minute
3,397HP/min
Dispersion at 100 m
0.43
RESET
Bái Láng A
Engine Power
630h.p.
Top Speed
65km/h
Detection Radius
430m
Radio Detection Cooldown
25s
Hit Points
850HP
Hull Armor
20/15/10mm
Hit Points
300HP
Armor
60/20/10mm
Penetration
100/125mm
Damage
180/145HP
Damage per Minute
3,129HP/min
Dispersion at 100 m
0.43
RESET
Huragan CS
Engine Power
600h.p.
Top Speed
60km/h
Detection Radius
410m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
60/40/25mm
Hit Points
400HP
Armor
70/40/40mm
Penetration
130/163mm
Damage
210/170HP
Damage per Minute
3,475HP/min
Dispersion at 100 m
0.38
RESET
Beowulf S1
Engine Power
830h.p.
Top Speed
43km/h
Detection Radius
350m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
85/60/20mm
Hit Points
500HP
Armor
110/60/40mm
Penetration
115/144mm
Damage
240/190HP
Damage per Minute
3,004HP/min
Dispersion at 100 m
0.38
RESET
[Widget (custom, updated): Steel Hunter vehicles]
Progression
The mode Progression has been reworked. It offers more substantial rewards than ever, including Experimental Equipment and components, alongside bonds, credits, and more.
Progression Stages are completed with Progression Points earned in Steel Hunter: Evolution battles and for completing special missions in the mode. (Based on your performance, battles also yield credits, Battle Pass Points, and Steel Seals which can be exchanged for customization items.)
Until November 27 at 08:00 (UTC+8), you can exchange your Steel Seals for unique vehicle customization items in the in-game Store. There are nine decals and seven 2D styles available, including the brand-new Devastating Corrosion style.
Style "Devastating Corrosion"
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Learn all you need to know about Steel Hunter: Evolution in the full guide.