[Tank Guide] The Sherman VC Firefly

Developed based on the M4 Sherman in 1944, the  VI Sherman VC Firefly  differs from its American precursor in several ways: its top speed, acceleration, traverse speed, as well as the rate of fire of its 17-pounder gun.

Read this guide to find out more about how to play it!


VI Sherman VC Firefly

Strengths

  • Great damage per minute
  • Good gun handling
  • Excellent penetration

Weaknesses

  • Low alpha damage
  • Weak turret and hull armour
  • Large and slow for a medium tank

Gameplay

Armor & Survivability

Compared to the original American Sherman tanks, this vehicle has a similar armour layout, however, it's not really impressive, to say the least. The turret armour and gun mantlet are weaker than the M4A3E8's, so hull-down tactics only work to a certain extent.

Mobility

Looking at the mobility, the Premium version is different from the standard Firefly – the top speed is slightly higher but the engine power is reduced. Either way, it's slow for a medium tank, so you aren't too flexible with it.

Firepower

The main trait of the Sherman VC Firefly is its classic British 17-pounder gun. It saw improvements in terms of rate of fire, making this vehicle a real menace with its higher damage per minute. The damage per shot is decent as well, and the penetration value is top-notch for its tier. However, there are some problems in terms of stabilisation, so avoid moving too much before taking a shot; when fully-aimed, shells hit their target reliably.

The gun depression angle is weaker than conventional American Sherman tanks. Keep this in mind when peeking over ridgelines.

Equipment

Recommended Setup
Hover your cursor over the images for more information on each piece of equipment.

The Sherman VC Firefly is one of the very few Tier VI tanks that can fit a Vertical Stabilizer, which gives it a huge advantage in terms of limiting dispersion penalties. The Coated Optics aim to help you spot enemy tanks fairly early. If you don't care much for that, you can replace it with an Improved Ventilation, granting useful bonuses for your entire crew.

Crew Skills

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Commander
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Gunner
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Driver
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Hover the mouse cursor over the skill and ability images to see the effects triggered when acquired.

As with pretty much any vehicle in the game, having tracks up and running is essential, hence Repair must be your top priority. Later on, Snap Shot, as well as Smooth Ride, increase the chance of hitting your opponent while "firing from the hip". Brothers in Arms is a great perk to boost your crew's performance in general.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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