Prepare Yourself for the New Ranked Battles!

Tier X vehicles, get ready to display your mastery! The 2019 Season of Ranked Battles brings some new surprises!

This Season, the core gameplay of Ranked Battles has received a considerable revamp. Thanks to your feedback, we’ve reworked the ranking mechanics and the progression system, making them more achievable and enjoyable. But one thing remains unchanged — you can still earn tons of rewards and additional prizes, including the incredible Kampfpanzer 50 t—a unique Tier IX vehicle!

However, please note that in order to ensure the matchmaker functions correctly with a limited population, Ranked Battles will be available ONLY on the HK periphery for this Season. We've also optimized Season prime time to reduce in-game queues and create the most dynamic competitive environment possible.

Rise to the challenge, rework your loadouts and begin your battle journey through one of the most exciting modes in World of Tanks!

Season Dates
October 28, 2019, 12:00 UTC +8 – November 18, 2019, 12:00 UTC +8 (HK server only)
Prime Times
17:00 - 23:00 UTC +8

Ranked Battles Guide

Progression System: Seasons, Divisions, Ranks, and Leagues

There will be two Seasons of Ranked Battles, one in 2019 and one in early 2020, with heaps of rewards and other bonuses. Depending on your results across both Seasons, you can earn the ultimate reward — the Kampfpanzer 50 t, an exclusive Tier IX German medium tank.

In order to maximize your battlefield experience, we revised the entire ranking mechanic: players start by playing a Qualification round comprising 20 battles, and then make their way through the ranks in 3 Divisions. Both victories and defeats will be counted in your personal standings.

Each Division consists of 10 Ranks. Progression through them is linear from the 3rd to the 1st Division, and you cannot be relegated from your Division to a lower one.

  • For each battle in this mode, you will earn or lose a number of Chevrons based on your performance. These Chevrons count toward your next Rank within your Division.
  • The higher your Division, the more Chevrons you will need to improve your Rank.
  • At the end of each Season, you will receive Rank Tokens based on the Division you have reached. The Tokens you have earned will be carried over to the next Season of Ranked Battles.
  • Once both Seasons have ended, you will be rewarded based on the total number of Rank Tokens you have earned.

Once you have cleared all Ranks in the 1st Division, you will find yourself in one of three Leagues based on your performance.

  • Players in the top 20% will find themselves in the Golden League — only the best tankers will reach it!
  • The next 30% will play in the Silver League.
  • The remaining 50% of players will end up in the Bronze League.
All players who have made it to the Leagues may be matched with each other, regardless of the League they are currently in. For example, a player in the Bronze League has every chance to be matched against a player from the Golden League.

Permanent Ranks and Rank Shields

We have added permanent Ranks to each Division. Once you have reached these Ranks, you will no longer be relegated to lower Ranks if you lose your Chevrons.

Permanent Ranks:

  • Third Division: the 4th and 7th ranks are permanent.
  • Second Division: the 5th rank is permanent, the 8th rank is lost after two chevron-losing battles.
  • First Division: the 6th rank is permanent.

All these changes in progression will simplify your combat journey and help you reach the top of the ladder faster.

Speed Up Your Progress!

Want to progress through the Ranks even faster? No problem! To speed up your progression, we’re introducing a new mechanic — Bonus Battles. This is an equivalent of the First Victory daily multiplier, which automatically doubles the number of chevrons earned (two instead of one, four instead of two). If you don't receive a chevron after the battle, then the Bonus Battles mechanic doesn't apply.

As you move from one Division to another, a certain number of Bonus Battles will be awarded. This number depends on how well you’re performing and on how effective you are in battle.

Effectiveness* for Qualification, Divisions 2, 3 Chevrons gained in Qualification** Effectiveness for Division 1
  • Less than 10%—1 Bonus Battles
  • 10–20%—2 Bonus Battles
  • 20–40%—3 Bonus Battles
  • 40–70%—4 Bonus Battles
  • 70–110%—5 Bonus Battles
  • 110–160%—6 Bonus Battles
  • 160–220%—7 Bonus Battles
  • 220% and more—8 Bonus Battles
  • 3–5 chevrons—1 Bonus Battle
  • 6–10 chevrons—2 Bonus Battles
  • 11–20 chevrons—3 Bonus Battles
  • 21–30 chevrons—4 Bonus Battles
  • 31–40 chevrons—5 Bonus Battles
  • Less than 10%—3 Bonus Battles
  • 10–20%—5 Bonus Battles
  • 20–40%—8 Bonus Battles
  • 40–70%—10 Bonus Battles
  • 70–110%—13 Bonus Battles
  • 110–160%—15 Bonus Battles
  • 160–220%—18 Bonus Battles
  • 220% and more—20 Bonus Battles

This is the main parameter demonstrating how effective you are in Ranked Battles. The fewer fights you lose and the more chevrons you get for each battle, the higher the value of your effectiveness.

** These Bonus Battles will be added at the start of every Division.

Role Experience System

Much of your feedback on Ranked Battles concerned the distribution of experience in battles, and we’ve taken measures to improve it. In the new Season, we’re retiring the mechanic where you earn experience through your battle activities. This mechanic will be replaced by a new system of role experience that rewards players for properly fulfilling the role of their vehicle, depending on its class.

Let's see how this system will work using heavy and medium tanks as examples.

  • Close-range brawlers (the Maus, the IS-4 or the PzKpfw VII) can grab their experience bonus by blocking damage and trading off HP, as well as dealing damage from a distance less than 300 meters.
  • Medium fire cover tanks (the Leopard 1, the the Bat.-Chatillon 25 t, the Progetto M40 mod. 65) will earn bonus experience by causing damage to vehicles within your view range, and by first spotting of enemies.

Learn more about other changes to the role experience system in the table below.

  • Defender
  • Breakthrough Tank
  • Fire Cover
  • Light Attack Vehicle
  • Heavy Destroyer
  • High-Caliber Support
  • Sniper
  • Tracked Scout
  • Wheeled Scout
  • Artillery
Defender

Primarily, the role of heavy tanks is to force fronts and hold superior enemies at bay. These slow, and in most cases well-protected, vehicles can block significant amounts of damage using their thick armor rationally.

Role actions:

  • Blocking damage and trading off HP
  • Dealing damage from a distance less than 300 meters

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R. IS-4, Object 705A
Germany Maus, E100, PzKpfw VII, VK 72.01 (k)
France AMX M4 mle. 54
Japan Type 5 Heavy
Poland 60TP Lewandowskiego
Breakthrough Tank

A role for universal heavy tanks. Though such machines usually have thick frontal armor and are able to push the attack on a flank, they are also fairly mobile so can quickly change their direction to come to the aid of the team.

Role actions:

  • Blocking damage and trading off HP
  • Dealing damage from a distance less than 300 meters

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R.  IS-7, Object 277, Object 279, Object 260
U.S.A T110E5
Great Britain Super Conqueror, FV215b, T95/FV4201 Chieftain
China 113, WZ-111 model 5A
Fire Cover

A role for medium tanks with mediocre armor but reliable guns and high mobility. These vehicles play confidently as support vehicles on the second line of attack. They engage in close combat with isolated targets, when it is possible to outflank them, and often get the first shot right thanks to their mobility and relatively good concealment.

Role actions:

  • Dealing damage to vehicles within the view range (upon own spotting)
  • First spotting of enemies

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R. К-91
Germany Leopard 1
France AMX 30 B, Bat.-Chatillon 25 t
Czechoslovakia TVP T 50/51
Italy Progetto M40 mod. 65
Light Attack Vehicle

A role for multifunctional medium tanks with rational front and turret armor, and for slow, well-armored medium tanks. These vehicles can effectively cover the Defenders on the first and second lines.

Role actions:

  • Dealing damage to vehicles in the view range (upon own spotting)
  • Blocking damage

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R. Object 907, Т-22 medium, Т-62А, Object 140, Object 430U
Germany E 50 M
U.S.A M48A5 Patton, M60, T95E6
Great Britain Centurion AX
Japan STB-1
China 121, 121B
Sweden UDES 15/16
Heavy Destroyer

A role for tank destroyers or magazine-loading heavy tanks. Despite low comfort in shooting, these vehicles boast great firepower and can be extremely supportive to Defenders when holding enemies and forcing fronts.

Role actions:

  • Dealing damage to vehicles in the view range (upon own spotting)
  • Blocking damage and trading off HP

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R. Object 268, Object 268/4
Germany Jagdpanzer E 100
U.S.A T57 Heavy Tank, T110E4, T110E3
France AMX 50 B, AMX 50 Foch (155), AMX 50 Foch B
Great Britain FV217 Badger
China WZ-113G FT
Sweden Kranvagn
High-Caliber Support

A role for tank destroyers with powerful guns equipped with HESH shells. Their guns are pretty slow and not accurate enough to deal consistent damage at long range, and its mediocre armor forces these tank destroyers to take position behind their more thickly armored allies.

Role action:

  • Dealing damage from close and medium distances

The amount of experience earned for this role depends on the distance between you and the enemy. The lower the distance, the more experience you earn for the damage dealt. You will not earn Role Experience for damaging enemies at a distance of 445 meters or greater.

Typical representatives:

Vehicle Nation Vehicles
Great Britain FV215b (183), FV4005 Stage II
Sniper

A role for ambushing lightly armored tank destroyers that have great concealment and accurate guns to hit targets at long range.

Role action:

  • Dealing damage from medium and long distances
The amount of experience earned for this role depends on the distance between you and the enemy. The greater the distance, the more experience you earn for the damage dealt. You will not earn Role Experience for damaging enemies at a distance of 100 meters or less.

Typical representatives:

Vehicle Nation Vehicles
Germany Grille 15
Sweden Strv 103B
Tracked Scout

A role for classic light tanks—vehicles with great concealment and view range, the primary task of which is to spot enemies and hunt down isolated targets. Tracked scouts can effectively assist their allies while remaining completely unseen.

Role actions:

  • First spotting of enemies
  • Assisting allied damage upon spotting enemy vehicles while remaining unspotted yourself
  • Dealing damage to vehicles in the view range (upon own spotting)

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R. Т-100 LT
Germany Rheinmetall Panzerwagen
U.S.A XM551 Sheridan
France AMX 13 105
U.K. Manticore
China WZ-132-1
Wheeled Scout

A role for wheeled light tanks. These vehicles are incredibly mobile but cannot boast a great spotting range. Their concealment, and wheels that cannot be destroyed like classic tracks, enable these scouts to move dynamically across the whole battlefield, helping their allies.

Role actions:

  • First spotting of enemies
  • Assistance in destroying enemy vehicles upon spotting or destroying tracks
  • Dealing damage to vehicles in the view range (upon own spotting)

Typical representatives:

Vehicle Nation Vehicles
France Panhard EBR 105
Artillery

A role for SPGs that can deal massive damage and stun enemies with their HE shells in artillery mode.

Role actions:

  • Assisting allied damage by stunning enemy vehicles
  • Dealing damage to enemy SPGs
  • Stunning two or more enemy vehicles simultaneously

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R. Object 261
Germany G.W. E 100
U.S.A T92 HMC
France Bat.-Châtillon 155 58
Great Britain ConquerorGC

Rank Tokens and Rewards

You will earn Rank Tokens for passing each Division and getting matched into Leagues. The number of points for both Seasons required to receive the final rewards are as follows.

Position Points
Gold League 6
Silver/Bronze League 5
Division 1 4
Division 2 3
Division 3 1
All tokens that you've earned will be saved for the next Season!

Now to our sweetest topic — your rewards for excellent performance in combat! You have the opportunity to earn:

  • Credits
  • Bonds
  • Gold
  • Unique badges
  • WoT Premium Account time
  • Other valuable in-game items

Depending on your results through both Seasons, you can earn the ultimate reward: the Kampfpanzer 50 t — an exclusive Tier IX German medium tank. You can only get it by playing in Ranked Battles. It’s a maneuverable status vehicle with well-sloped armor, great dynamics and a good combination of alpha damage and DPM. One of its most striking features is its extravagant design, which is unusual for German tanks.

We're also adding a special reward for Sprinters—players who progressed through all the Divisions and ended up among the first in one of the three Leagues. The first 20 Sprinters will receive the Golden League prize, regardless of which League they are in. In the ranking of players by League, Sprinters will be indicated by a special icon.

Annual Reward

This is the most anticipated and valuable reward, given at the end of all Seasons to the most experienced and dedicated players.

Depending on the Division or League you are in when the Season ends, you get Rank Tokens. At the end of the year all Rank Tokens obtained in all seasons are summed up.

Division / League Rank Tokens for Season 2
Third Division 1
Second Division 3
First Division 4
Bronze / Silver Leagues 5
Golden League 6
 

The more Tokens you collect, the better Annual Reward you will receive:

  • Small Reward for 3 Rank Tokens. Contains a small amount of valuable in-game assets.
  • Standard Reward for 5 Rank Tokens. Contains a higher amount of valuable in-game assets.
  • Advanced Reward for 9 Rank Tokens. Contains a unique Tier IX Premium vehicle and a great amount of valuable in-game assets.
  • Maximum Reward for 12 Rank Tokens. Contains a unique Tier IX Premium vehicle and the maximum amount of valuable in-game assets.

Violation of the Game Rules and Penalties

The rules for Random Battles also apply to Ranked Battles. All penalties are imposed according to the Game Rules and End User License Agreement. If a player violates the Game Rules or the End User License Agreement, they will be excluded from the leaderboard during the Season, after the Season is over, or before receiving the Season rewards.

Prove your worth over a series of Seasons, climb your way up to an exclusive Tier IX tank, and earn tons of valuable gifts along the way! This year, Ranked Battles promises to be more enjoyable than ever, so get ready to start your new tanking journey!

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