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The 3rd Campaign: Second Stage - "Verdun Hell" [Updated]

Clan Wars
In other languages: vi th zh-tw ja

Tank Commanders,

For the Second Stage, you'll be fighting your way through bridgeheads, infiltrating approaches, and capturing citadels. Keep a look out for fortresses on the map - they will be your key to loads of Fame Points. Rely on the power of teamwork and your own battle skills to seize victories in Verdun Hell.

Roll out!

 

2nd Stage Rules: "Verdun Hell"

1.1. The Second Stage of the Third Campaign on Global Map will be called "Verdun hell" and will last 10 days - from 25 November to 04 December 2014.

1.2. In the stage vehicles up to VIII tier inclusive can take a part.

1.3. Revolts and Ransacks enabled.

1.4. The Map will not be wiped after the First Stage so the owners save their provinces.

1.5. Starting from November 24, 01:00 (UTC) and until 25 November 01:00 (UTC) redivision mode will be active:

  • All provinces are available for landing.
  • All scheduled battles will be cancelled, the chips will be returned to clan reserve without freezing.
  • Spy and Counterspy enabled.
  • Revolts and Ransacks disabled.
  • The maximum number of applications to participate in landings during world redivision is 32.
  • If during landing, a tournament battle with province owner ends in a draw, the province goes into the possession of a clan-challenger.

 

1.6. World redivision ends on November 25 and after that, the Verdun Hell rules come into force:

  • Revolts and Ransacks enabled.
  • Spy and Counterspy enabled.
  • The maximum number of applications for landing participation is 64.

 

1.7. Possibility to move chips and attack Fortresses will appear only with the end of world redivision.

1.8. During the Third Campaign, clans can swap between the global map or leave the map at any time. Upon leaving, a clan loses all provinces on the map, but Fame Points remain.

1.9. After leaving the map, all the chips of a clan as well as its Headquarters, will be removed from the Map and go to reserves. The chips and headquarters, which were withdrawn from the Map, will be available after 24 hours. Chips which are in the reserve may be deployed on any map on the next turn after leaving.

 

2. The Main Objectives of the Second Stage of the Third Campaign

2.1. During the Second Stage, special areas called Fortresses will appear on the map. A Fortress consists of a citadel in the centre and approaches. For capturing approach-provinces, a clan gets Fame Points bonuses. In the case where a clan manages to capture a citadel before the approach, the clan will earn x4 more Fame Points than the basic amount.

2.2. Recapturing approaches does not bring any bonuses to a clan. You can find tool-tips on the map which will remind you whether you captured the approach or not.

2.3. Provinces directly adjacent to the approaches are called bridgeheads and are constantly landing.

2.4. On each citadel, there’s no option for landing. There will also be no revolts in the provinces belonging to the citadel. The only way to get into fortress provinces is through the bridgeheads.

2.5. First fortresses appear after world redivision.

2.6. Fortresses exist only for five days (120 turns) and then appear elsewhere.

2.7. With the appearance of fortress, its citadel, approaches, and bridgeheads will be wiped to create equal conditions for all clans:

  • All chips and headquarters will transfer to reserves without freezing.
  • If a clan whose headquarters have been returned to reserve perform landing mission, mission progress will be abandoned.
  • All counter-spies on provinces disappear.
  • If a headquarter was transferred to reserve, all spies and counter-spies, who were in the process of studying disappears.

 

2.8. If a province, on which a citadel or approach appears, is starting (constantly landing), it will be normal before the third stage starts.

2.9. If a battle for a bridgehead ends in a draw, the winner will be the defending clan. [Updated]

2.10. Fortresses differ in their Fame Points bonuses. Different fortress bonuses will be marked on the map by icons in different colours - gold, silver, bronze.

  • The number of Fame Points for a clan for capturing the approaches:

 

Fortress Icon Fortress Type Citadel Not Captured Citadel Captured
Gold 300,000 1,200,000
Silver 200,000 800,000
Bronze 100,000 400,000

 

2.11. In scope of one Fortress, all approaches bring the same bonus.

2.12. After Fortress disappearance:

  • Revolt chance in province becomes as it was;
  • planned battles for the province of former Fortress saved;
  • if the former approach province is a starting province, scheduled landing tournament will be saved;
  • if the former approach province is a default province, scheduled battle for province will be cancelled and all chips goes to clans’ reserve without freezing.

 

2.13. At the end of the Second Stage, Fame Points of players earned by clans during the stage 1-3 places, will be multiplied by a certain coefficient:

Place Coefficient
1st 3
2nd 2
3rd 1,5

 

3. Additional Missions of the Second Stage

3.1. "Hall of Fame" mission: Fame Points earned in all the battles for the province of existing Fortress (citadel and approaches) are multiplied by 1.1 (Z coefficient in Fame Points calculation).

3.2. "Defiance" mission: Fame Points earned in all the battles against the current owner of the citadel, multiplied by 1.2 (Z coefficient in Fame Points calculation).

  • When a clan performs two secondary missions, Z coefficient = 1,3.

3.3. Starting from the First stage and until the end of the Third Campaign, players are able to perform landing missions. Full list and rules for such missions are given in General Regulations of the Third Campaign.

3.4. Additionally, during the Campaign, secondary and special missions are available for performing. Full list of missions is included in the Regulations.

View 3rd Campaign Medals Here

 

The Battle of Verdun: Historical Reference

The Verdun operation was one of the largest and bloodiest in the First World War. It was held from 21 February to 12 December 1916 and entered into history as "Verdun Hell". During the battle, the French troops were able to reflect a large-scale offensive of the Germans and prevent release of the German army to Paris.

The Verdun operation, along with the battle of the Somme, marked the beginning of the German Empire’s military potential depletion and the strengthening of the Entente.

In Verdun, light machine guns, rifle grenade launchers, mortars, flamethrowers and chemical weapons were widely used at first. Density of artillery fire was increased and aircrafts were also actively used. The infantries built deep battle formations and created assault groups. For the first time, by using road transport, prompt regroup forces were made. Defence experience, built on a combination of field and permanent fortifications, served as one of the arguments in favour of the construction of a fortified border strip that had been established in most countries of Europe after World War I.

 

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