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Update 9.4 Common Test Notes [Updated]

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In other languages: vi th zh-tw ja

 

These are the list of changes and features that will be implemented on the 9.4 Common Test server.

These are preliminary Common Test notes and do not include the full details of all changes. The full list will be available upon the release of the 9.4 patch.


List of changes between versions 9.4#2 and 9.4#3

  • Sounds of gunfire reverted to the version from 9.3 because of the decrease in performance on low-end PC configurations.
  • Performance and memory consumption on the Kharkov map improved.
  • Some issues with interface and gameplay in the Strongholds mode fixed.
  • Issues with the display of tracks of the Object 260 fixed.
  • Issues with the visual models for some environmental objects fixed.

List of changes between versions 9.4#1 and 9.4#2

  • New Stalingrad map added.
  • Sounds of gunfire improved according to the feedback received from players of the first common test.
  • Issues with the damage being counted twice upon ricochet and the resulting issue with incorrect awarding of the following medals and awards fixed: Dumitru’s Medal, Orlik’s Medal, Fighter, Bombardier.
  • Issue with disappearing shells encountered in the first common test fixed.
  • Design of the Game Menu that appears upon pressing the Esc key reworked.
  • Some issues with the visual models fixed for the following vehicles: StuG IV, M56 Scorpion, T28 concept, Object 260, Pz.Kpfw. II Ausf. D, Panther mit 8,8 cm L/71, Centurion 7/1, КV-85, M5 Stuart, M3 Lee.
  • Issues with the damage models fixed for the following vehicles: Т-55 NVA DDR, Object 260, T95E2, StuG IV, Panther mit 8,8 cm L/71.
  • Display of Camouflage fixed for the following vehicles: T95E2, Tiger II, E 100.
  • Load capacity fixed for suspension of the following vehicles: StuG IV, Pz.Kpfw. II Ausf. D.
  • Reload time for the T28 concept tank destroyer increased.
  • Sound effects of the artillery preparation improved.
  • Sound volume of explosions of various environmental objects (barrels, cars, etc.) reduced.
  • Backgrounds for some interface windows improved.
  • Some issues with interface and gameplay in the Strongholds mode fixed.
  • Some issues with interface in the Team Battle mode fixed.
  • Some issues with the playback of battle replays fixed.
  • Discrepancies between the visual and damage models for some environmental objects fixed.
  • Issues with the visual models for some environmental objects fixed.
  • Functionality of voice chat after rejoining the battle fixed.
  • Some special effects, which were not included in the build of the previous common test, added.
  • Some effects of shells hitting various surfaces reworked.
  • Missing icons for new vehicles that appeared in the first common test added.
  • Issues with the synchronization of data in an open battle statistics window fixed.
  • Adding offline players to operational units, such as Platoons, Tank Companies, etc. now allowed.
  • Chat in the Special Battle invitation window disabled.
  • Issues with excessively sharp border of dynamic shadows on inclined surfaces fixed.
  • Minor issues with interface fixed.

List of changes between versions 9.3 and 9.4

  • Format of Team Battles changed (7/54 instead of 7/42, conditions of victory changed).
  • Major improvements and changes added to the Strongholds mode.
  • The following vehicles added for testing by the Supertest players:
    • Panther mit 8,8 cm L/71, Tier VIII German medium tank
    • M56 Scorpion, Tier VIII U.S. tank destroyer
    • Pz.Kpfw. II Ausf. D, Tier II German light tank
    • Object 260, Tier X U.S.S.R. heavy tank
    • Т-55 NVA DDR, Tier IX German medium tank
    • T28 concept, Tier VII U.S. tank destroyer
    • StuG IV, Tier V German tank destroyer
  • Some in-game parameters improved for the following premium vehicles: Т-34-3 and AT 15A.
  • Concealment coefficients of the Т-54 ltwt. vehicle fixed.
  • Some issues with the visual models fixed for the following vehicles: SU-100, IS-7, JagdPanther, M24 Chaffee.
  • Issues with the damage models fixed for the following vehicles: M24 Chaffee, KV-85.
  • Incorrect designation of the Т67 tank destroyer turrets fixed.
  • The following maps were corrected and improved: Komarin, Malinovka, Airfield, Arctic Region.
  • Performance on the Windstorm map improved.
  • The effect of artillery preparation during the countdown before the battle starts added for some maps.
  • Decrease in performance when displaying some vehicles in HD quality fixed.
  • Conditions of damage caused by a torn-off turret changed.
  • Performance of shadow rendering and the quality of rendered shadows improved.
  • Performance of frame rendering on most configurations slightly improved.
  • Performance of some elements of the battle interface optimized.
  • List of surnames of crew members expanded.
  • Option to turn the triple bufferization off/on is now available again in the Graphics settings menu.
  • Historical Battle option removed from the Battle Modes menu.
  • Some effects of shells hitting various surfaces reworked.
  • Discrepancies between the visual and damage models for some environmental objects fixed.
  • Issues with vehicles being launched into the air when crossing some environmental objects fixed.
  • Some issues with interface in the Strongholds mode fixed.
  • Misses for some series awards are now properly counted.
  • Disproportion between the size of the markers and the minimap when zooming in fixed.
  • Issue with the Platoon channel becoming blocked when creating a Platoon fixed.
  • Issue with the Penalty for Desertion screen appearing when exiting the replay mode fixed.
  • Issue with graphical artifacts appearing upon screen resolution change fixed.
  • Issues with the text chat functionality in Tank Companies fixed.
  • Freeze-up of the Tank Company search window when creating a Platoon fixed.
  • Hang-up of the game client at the “Updating crew…” stage when returning to the Garage fixed.
  • Display of the icon of the fifth crew member skill fixed.
  • Some hang-ups and crashes of the game client fixed.
  • Condition for receiving the Ranger award fixed.
  • Issues with the server field resetting upon unsuccessful login attempt with “Auto” option selected (for example, if incorrect password is entered).
  • Some issues with the playback of battle replays fixed.
  • Display of the clan icon in the Garage on screen resolutions greater than 1280 pixels horizontally fixed.
  • Sounds of gunfire fully reworked.
  • Sounds of vehicle destruction by ramming improved.
  • Sounds of destruction of highly explosive objects improved.
  • Interruption in the playback of engine sounds when many vehicles stand close together fixed.
  • Incorrect functionality of ramming when the damage was caused not to the vehicle’s side but to the armor on the underbelly (brushing side by side with the KV-5, etc).

 

This information may be subject to change until final release.

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