These are the list of changes and features that will be implemented on the 9.1 Common Test server.
These are preliminary Common Test notes and do not include the full details of all changes. The full list will be available upon the release of the 9.1 patch.
List of changes between versions 9.0 #1 and 9.0 #2
- Gunshot sounds reverted to version 9.0.
- Engine and suspension sound schemes for M18 Hellcat and M36 Jackson reverted to version 9.0.
- Tank explosion effect reverted to version 9.0.
- The “black screen” that would occur occasionally fixed.
- Issue with black and blue tracers appearing while aiming in sniper and artillery mode fixed.
- Issue with increased map loading time when graphics settings are set to low fixed.
- Issue with a short-term drop in performance when switching to sniper mode with landscape quality settings other than maximum.
- Decrease in performance caused by firing automatic guns fixed.
- Certain game client crashes and hang-ups fixed.
- Issue with occasional absence of effects and messages when a shell hits a tank fixed.
- Certain visibility changes for SU-100 that were excluded from Common Test 1 fixed.
- Ammunition settings for certain German tanks in “Bryansk Front” historical mode fixed.
- Issue with dispersion increasing when changing from and to artillery mode with the right mouse button pressed, fixed.
- Issue with screen settings getting reset after game client re-launch in full-screen mode.
- Support for 5:4 aspect ratio monitors with appropriate resolution added.
- Fixed some Afterlife errors that would occur when switching between allies.
- Minor issues affecting certain visual models of tanks fixed.
- Minor defects on certain maps fixed.
- Destruction effects for certain objects fixed.
List of changes between versions 9.0 and 9.1 #1
- New Kharkov map added.
- Improvements and corrections added to the following maps: Arctic Region, Tundra, Komarin, Windstorm, and Northwest.
- A new Type 97 Te-Ke Japanese Tier II light tank added for supertesting.
Mechanics and Fixes
- Minor visual problems with textures and patterns in a large number of vehicles fixed.
- Minor visual problems with textures and patterns for certain objects on maps fixed.
- Effects of exhaust gases for all vehicles reworked.
- Emblem location on certain vehicles fixed.
- Vehicle explosion effect changed.
- Display of Marks (rings, stars, etc. depending on the nation) on guns added for damage caused.
- Functionality of a flown-off turret “slipping” from tank hull added.
- Collision of a flown-off tank turret with surface now depends on the surface type.
- Five new awards introduced for SPGs: Rock Solid, For Counter-Battery Fire, Gore’s Medal, Cold-Blooded, and Stark’s Medal.
- New awards added in Team Battles: Fire and Steel, Heavy Fire, Pyromaniac, Promising Fighter, No Man's Land.
- Conditions for Billotte's Medal, Bruno's Medal, and Tarczay's Medal clarified.
- The Operation Nostalgia award moved from the Commemorative Tokens category to the Special category.
- Conditions for the Armored Fist award changed: it is now granted even if the player’s vehicle was destroyed.
- Version of FMOD sound library updated.
- Gunfire sounds completely reworked for testing purposes.
- Sound effect of gun’s resonance when firing added (when firing is observed from the side of the gun).
- Gunfire sound muting added in Sniper mode (from the turret).
- Different tonal characteristics added to gunfire sounds, depending on the side from which gun-firing is heard (front or back of the gun, etc.).
- Sounds of turret traverse and after-firing shell cartridge ejection added in Sniper mode or at maximum zoom of the camera to the turret.
- For testing purposes, engine and suspension sound patterns for the U.S. M18 Hellcat and M36 Jackson tank destroyers completely reworked.
- Online/offline status of a friend in the chat will now be displayed correctly regardless of which server the friend is using.
- Maximum number of characters in chat messages in the Garage increased to 512.
- In the Summary tab of the Achievements window, the clan icon and the date when the player joined the clan are now displayed.
- Corrections and improvements affecting interface in Team Battles implemented.
- Display of the time period for Historical Battles added.
- Dialog windows for confirming changes in Graphics settings changed.
- In Tank Company Battles, it is no longer possible to start a battle without a Commander.
- Display order of parameters in the Summary tab of the Achievements window changed.
- The Gametrix JetSeat settings section moved from the General tab to a new settings tab.
- License agreement is now displayed after login, before loading the Garage.
- The Dynamic FoV option added.
- Certain settings in the Graphics tab rearranged.
- Start time for display of tracer effects changed.
- Crew members can be trained for skills and perks even if the vehicle is damaged.
- Quality of basic Emblems for nations improved.
- Certain game client crashes and hang-ups fixed.
- “Shaking” of tracks when switching between HD vehicles in the Garage fixed.
- Certain bugs and defects in the Graphics settings window fixed.
- Fixed issue with excessive load on video card when game client is minimized.
- Certain bugs during battle playback fixed.
- Certain bugs in the missions interface fixed.
- Issue when in certain cases ricochet effect was displayed on penetrating armor fixed.
- Vehicles burning effects optimized for better performance.
- Chances of the Ruinberg on Fire map turning up reduced.
- Two new Historical Battles added: Bryansk Front (U.S.S.R., 1942) and Siege of Tobruk (North Africa, 1942).
- Battle of Kursk and Battle of the Bulge Historical Battles removed.
- Minor bugs in the damage models of Valentine II and Pz.Kpfw. 38 (t) fixed.
- Conditions for Tactical Genius award changed: it is now granted if conditions are fulfilled.
- Sounds hearing distance increased from 300 m to 600 m.
- Tracer sounds reworked.
- Vehicle destruction sound reworked according to players feedback.
- Issue with in-battle equipment icons displacement fixed.
- Issue with incorrect display of tracer fixed (when it could fly through a vehicle further than the point where a shell hits a vehicle).
- Camera operation in Arcade mode in certain cases fixed.
List of Vehicle Changes
- Upper limit for the range of battles for Tiers IV to VII light tanks reduced.
- Afterfire visibility factor for all tank destroyers (except Premium) aligned (mainly increased) with the factors for the same guns on other types of vehicles.
- Damage with UBR-354KA shell fired by 76 mm L-10, L-10U, L-10S, and KT-28 guns changed from 105 to 110 (a bug with Premium shell dealing 5 points more damage than ordinary shells fixed).
VK 28.01:
- Crossing capacity for VK 28.01 suspension on solid terrain increased by 20%.
- Crossing capacity for VK 28.01 suspension on medium terrain increased by 18%.
- Crossing capacity for VK 28.01 suspension on soft terrain increased by 10%.
- Crossing capacity for VK 28.01 verstarkteketten suspension on solid terrain increased by 22%.
- Crossing capacity for VK 28.01 verstarkteketten suspension on medium terrain increased by 20%.
- Crossing capacity for VK 28.01 verstarkteketten suspension on soft terrain increased by 11%.
- Maximum forward speed changed from 60 km/h to 68 km/h.
M4 Sherman:
- Aiming time for 105 mm M4 gun changed from 2.3 sec. to 2.5 sec.
- Reload time for 105 mm M4 gun changed from 8 sec. to 9 sec.
A-20:
- Two upper battle levels removed.
MT-25:
- Crossing capacity for MT-25 suspension on solid terrain increased by 12%.
- Crossing capacity for MT-25 suspension on medium terrain increased by 11%.
- Crossing capacity for MT-25 suspension on soft terrain increased by 6%.
- Crossing capacity for MT-25 reinforced suspension on solid terrain increased 14%.
- Crossing capacity for MT-25 reinforced suspension on medium terrain increased by 12%.
- Crossing capacity for MT-25 reinforced suspension on soft terrain increased by 6%.
- V-16 engine (600 h.p.) replaced with V-16M engine (700 h.p.).
This information may be subject to change until final release.