Micropatch Release on July 25

Commanders!

The World of Tanks servers are scheduled for planned maintenance on 2024-07-25 to deploy Micropatch 1.25.1_3.

The game servers and clan portal will be unavailable from 20:30:00 to 22:30:00 UTC.

You will have to install the modified game client if automatic updates through Wargaming.net Game Center are disabled.

The next scheduled server restart has been canceled.

Patchnotes

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  1. Resources for the Assembly Shop event have been added.
  2. Several changes have been made in preparation for the upcoming release of Czechoslovakian light tanks with new autocannon mechanics. Since this new game mechanic may affect how missions are completed, we have clarified the conditions of all missions that require a certain number of hits. We have also reworked some battle HUD features, such as the intensity of the effect that appears when the player's vehicle is hit, and reworked the logic of HP bars to provide a better understanding of the player's impact along with some other minor tweaks.

Personal Missions Rework

  • Campaign 1. Operation: StuG IV. Mission LT-11: A Fair Fight.
    A new primary condition has been added: "Cause 200 HP of damage to enemy vehicles by shooting them."
  • Campaign 1. Operation: T28 HTC. Mission LT-11: A Fair Fight.
    A new primary condition has been added: "Cause 300 HP of damage to enemy vehicles by shooting them."
  • Campaign 1. Operation: T 55А. Mission LT-11: A Fair Fight.
    A new primary condition has been added: "Cause 500 HP of damage to enemy vehicles by shooting them."
  • Campaign 1. Operation: Object 260. Mission LT-11: A Fair Fight.
    A new primary condition has been added: "Cause 600 HP of damage to enemy vehicles by shooting them."
  • Campaign 2. Operation: Excalibur. Mission Union-4: Like a Stone Wall.
    A new primary condition has been added: "Block 2,000 HP of damage."
  • Campaign 2. Operation: Excalibur. Mission Bloc-5: Like a Hot Knife Through Butter.
    A new primary condition has been added: "Cause 3,000 HP of damage to enemy vehicles by shooting them."
  • Campaign 2. Operation: Excalibur. Mission Alliance-12: Concrete Defense.
    A new primary condition has been added: "Block 250 HP of damage."
  • Campaign 2. Operation: Excalibur. Mission Coalition-14: The Battle is Calling.
    A new primary condition has been added: "Cause 300 HP of damage to enemy vehicles by shooting them during the first 4 minutes of the battle."
  • Campaign 2. Operation: Chimera. Mission Union-5: Plenty of Shells for Everyone.
    A new primary condition has been added: "Cause 600 HP of damage to enemy vehicles by shooting them."
  • Campaign 2. Operation: Chimera. Mission Bloc-6: Offensive Reconnaissance.
    A new primary condition has been added: "Cause 500 HP of damage to enemy vehicles by shooting them."
  • Campaign 2. Operation: Chimera. Mission Alliance-11: Hunt for Mediums.
    A new primary condition has been added: "Cause 300 HP of damage to enemy vehicles by shooting them."
  • Campaign 2. Operation: Chimera. Mission Coalition-2: A Credible Deterrent.
    A new primary condition has been added: "Cause 250 HP of damage to immobilize enemy vehicles by shooting them."
  • Campaign 2. Operation: Chimera. Mission Coalition-6: More Than a Match.
    A new primary condition has been added: "Cause 350 HP of damage to enemy vehicles by shooting them."
  • Campaign 2. Operation: Chimera. Mission Coalition-12: Fire Everything You Have.
    A new primary condition has been added: "Cause 600 HP of damage to enemy vehicles by shooting them."
  • Campaign 2. Operation: Object 279 (e). Mission Union-4: You Will Not Break Through!
    - A new primary condition has been added: "Block an average of 400 HP of damage."
    - A new secondary condition has been added: "Block an average of 600 HP of damage."
  • Campaign 2. Operation: Object 279 (e). Mission Union-11: Shoot 'em to Pieces!
    - A new primary condition has been added: "Cause an average of 400 HP of damage."
    - A new secondary condition has been added: "Cause an average of 600 HP of damage."
  • Campaign 2. Operation: Object 279 (e). Mission Bloc-8: The Hole Punch.
    - A new primary condition has been added: "Cause 350 HP of damage to enemy vehicles by shooting them."
    - A new secondary condition has been added: "Cause 600 HP of damage to enemy vehicles by shooting them."
  • Campaign 2. Operation: Object 279 (e). Mission Coalition-5: I Will Be Your Shield.
    - A new primary condition has been added: "Block 1,500 HP of damage."
    - A new secondary condition has been added: "Block 2,000 HP of damage."
  • Campaign 2. Operation: Object 279 (e). Mission Coalition-6: Stiletto.
    - A new primary condition has been added: "Cause 3,500 HP of damage to enemy vehicles by shooting them."
    - A new secondary condition has been added: "Cause 4,500 HP of damage to enemy vehicles by shooting them."

Battle HUD rework

  • The flying damage display has been reworked: the player's damage is now separated from allied damage.
  • Fire direction indicators have been reworked: red indicators now have priority over orange ones, and orange indicators over black ones.
  • The full-screen red flash caused by a damaging hit has been reworked: it appears less frequently on frequent hits and is less irritating.
  • The vehicle marker blink has been reworked: it now blinks less frequently on frequent hits.
  • Some other minor improvements have been made to the battle HUD.
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