[Tank Guide] Object 274a

The VIII Object 274a  is a prototype of a new medium tank developed in the late 1950s to replace the T-54. This vehicle was supposed to feature a standard configuration and an all-cast hull. Due to heightened requirements for nuclear survivability and its complicated design, further development was discontinued in 1960. It existed only in blueprints and was never built.

Let's take a closer look.

Page last updated: April 5, 2022

The vehicle performance values shown in this vehicle widget do not take into account crew stats. Some performance values will be improved when a 100% trained crew is on board.

Main Characteristics
Firepower
Survivability
Mobility32
Object 274a
VIII
Average Damage
320/320/420 HP
Average Penetration
227/289/62 mm
Hit Points
1,200 HP
Top Speed / Reverse Speed
58/15 km/h
Commander(Radio Operator)
Driver
Gunner
Loader
Firepower
Average Damage
320/320/420 HP
Reload Time
9 秒
Average Penetration
227/289/62 mm
Ammunition
56 shells
Dispersion at 100 m
0.38 m
Aiming Time
2.7 秒
Gun Depression / Elevation Angles
-6/+15°
Ammunition Type
Ammunition Speed
AP
1,043 m/s
APCR
1,304 m/s
HE
1,043 m/s
Survivability
Concealment of moving vehicle
16.19/3.38%
Hit Points
1,200 HP
Concealment of stationary vehicle
12.14/2,54%
Hull Armor
95/70/45 mm
Signal Range
850 m
View Range
390 m
Mobility
Engine Power
690 h.p.
Specific Power
17.3 h.p./t
Traverse Speed
45 deg/s
Top Speed / Reverse Speed
58/15 km/h
   

Vehicle Overview

Its superior turret armor and firepower allows this medium tank to fill aggressive and support roles.

The Object 274a has one of the highest DPMs and penetrating values amongst Tier VIII medium tanks. Its turret is rounded - a characteristic of Soviet tanks, it can ricochet enemy shells and has a thickness of over 280mm of frontal turret armor. Another advantage is its excellent concealment values and visibility range.

In terms of weakness, players need to watch out for the cupola on top of the turret. Its HP is among the worst of Tier VIII medium tanks and has rather low mobility for a medium tank. Firing on the move is also not a good move with its poor aiming performance.

This vehicle can operate on the front lines like a heavy tank, but its low HP and weak cupola should be accounted for. Good maneuvering skills are required. It is recommended to position the tank slighly behind the front line to take advantage of its concealment values and support allies from behind. If there are plans to switch to front line positions, HP conservation will be required until mid-battle.

Strengths:

  • Very high penetration values
  • Excellent turret armor
  • Top class DPM for Tier VIII
  • High alpha damage
  • Good view range and concealment

Weaknesses:

  • Very low HP
  • Aiming performance is poor
  • Acceleration is a little slow

 

Slot Category: Survivability

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Slot Category: Mobility

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Slot Category: Firepower

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Slot Category: Scouting

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Improved Ventilator

+5% / +6% to all crew skills.


Gun Rammer

-10% / -11.5% to loading time.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Enhanced Gun Laying Drive

+10% / -11.5% to aiming speed.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Vertical Stabilizer

-20% / -23% to dispersion during vehicle movement and traversal.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Aiming

-5% / -7% to the aiming circle size.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Rotation Mechanism

-10% / -12.5% to dispersion during vehicle movement and traversal, as well as during turret rotation.

+10% / +12.5% to hull and turret traverse speed.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Spall Liner

+50% / +60% to HE-shell and ramming damage.

+50% / +60% to to protection of crew from injuries.

-10% / -15% to stun duration.

-20% / -25% to additional stun duration.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Hardening

Fully restores suspension hit points after repairs.

+8% / +10% to vehicle hit points.

+50% / +65% to suspension durability.

-50% / -65% to hull damage caused by suspension damage during impact.

+15% / +20% to suspension repair speed.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Modified Configuration

Prevents one fuel tank fire, ammo rack explosion, or engine destruction in one battle.

+100% / +150% to ammo rack, fuel tank, and engine durability

-50% / -65% to the damaged ammo rack penalty and damaged engine penalty.

・エンジンの火災発生率:-50% / -65% to the chance of engine fire.

・修理速度:+25% / +35% to repair speed.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Additional Grousers

+15% / +20% to hull traverse speed.

+10% / +15% to maintaining speed.

※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Turbocharger

+7.5% / +10% to engine power.

+4km/h / +5km/h to top forward speed.

+2km/h / +3km/h to reverse speed.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Binocular Telescope

・=+25% / +27.5% to


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Coated Optics

+10% / +11.5% to view range of a stationary vehicle


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Camouflage Net

・Reduces the detection chance of a stationary vehicle:

+5% / +7.5% to heavy tanks and SPGs.

+10% / +12.5% to light and medium tanks.

+15% / +17.5% to tank destroyers.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Low Noise Exhaust System

・Reduces the visibility of a stationary or moving vehicle:

+3% / +4% to heavy tanks and SPGs.

+6% / +8% to light and medium tanks.

+5% / +6% to tank destroyers.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Radio Set

+1.5s / +2s to the duration an enemy vehicle is visible.

-1.5s / -2s to the duration your vehicle is visible to the enemy.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Commander's Vision System

-10% / -12.5% to concealment of moving enemy vehicles.

-15% / -20% to concealment of enemy vehicles behind foliage.


※The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Field Modifications

Module Durability Increase

・Damaged ammo rack penalty and damaged engine penalty:-50%

・Dispersion of the damaged gun:-20%

・Hull traverse speed:-4% 

・Turret traverse speed:-4% 

Light Alloy Mounting Points

・Hull traverse speed:+4% 

・Turret traverse speed:+4% 

・Damaged ammo rack penalty and damaged engine penalty:+50% 

・Dispersion of the damaged gun:+20% 

Suspension Arm Tuning

・Dispersal during movement and hull traversal:-3% 

・Dispersal during hull traversal:-3% 

・Accuracy:-2% 

Improved Sight

・Accuracy:+2% 

・Dispersal during movement and hull traversal:+3% 

・Dispersal during hull traversal:+3% 

Turbo Charger Tuning

・Reverse speed:+2km/h

・Suspension repair speed:+5%

・Concealment:-3%

Anti-reflective Headlights Coating

・Concealment:+3%

・Reverse speed:-2km/h

・Suspension repair speed:-5%

Loading Mechanism Tuning

・装填時間:-3% 

・照準サークルのサイズ:+5% 

試作型照準装置

・照準サークルのサイズ:-5% 

・装填時間:+3%

強化型動力機構

・エンジン出力:+5% 

・照準速度:-5% 

電力式補正装置

・照準速度:+5% 

・エンジン出力:-5% 

燃料噴射用試作ノズル

・最大前進速度:+2km/h 

・視認範囲:-3% 

高精密観測装置

・視認範囲:+3% 

・最大前進速度:-2km/h 

増強型補助転輪

・サスペンションの耐久性:+30% 

・サスペンションの修理速度:-10% 

・車体の旋回速度:-5% 

軽量型補助転輪

・サスペンションの修理速度:+10% 

・車体の旋回速度:+5% 

・サスペンションの耐久性:-30% 

全地盤対応型サスペンション

・全地盤タイプでの速度維持性能:+7% 

・車体の旋回速度:-5% 

・サスペンションの耐久性:-10% 

軽量型サスペンション

・全地盤タイプでの速度維持性能:-7% 

・車体の旋回速度:+5% 

・サスペンションの耐久性:+10% 

視差自動補正装置

・照準サークルのサイズ:-3% 

・照準速度:-5% 

超高強度照準ギア

・照準速度:+5% 

・照準サークルのサイズ:+3% 

試作型緩衝材

・スタン時間:-10% 

・追加スタン時間:-15% 

・視認範囲:-3% 

電子式潜望鏡

・視認範囲:+3% 

・スタン時間:+10% 

・追加スタン時間:+15% 

耐衝撃装甲剤

・爆風や体当たりによるダメージ:-15% 

・スタン時間:-8% 

・搭乗員の保護:+20% 

・車体の旋回速度:-5% 

・最大前進速度:-2km/h 

軽量型装甲剤

・車体の旋回速度:+5% 

・最大前進速度:+2km/h 

・爆風や体当たりによるダメージ:+15% 

・スタン時間:+8% 

・搭乗員の保護:-20% 

取付式緩衝装置

・内部モジュールの耐久性:+30% 

・修理速度:+5% 

・主砲または砲塔の旋回速度:-5% 

・主砲旋回中の散布界:+5% 

軽量型試作砲架

・主砲または砲塔の旋回速度:+5% 

・主砲旋回中の散布界:-5% 

・内部モジュールの耐久性:-30% 

・修理速度:-5% 

Recommended Setup

Standard Equipment

Hover the mouse cursor over each image for detailed information

Adding an Improved Ventillator can raise the vehicle's overall performance level. For the second slot, adding a Gun Rammer reduces loading speed so more shots can be fired. To improve firing accuracy, consider a Vertical Stabilizer for the third slot.

Crew Perks and Skills

Crew\ Priority 1st 2nd 3rd 4th
Commander
(Radio Operator)
Gunner
Driver
Loader

Hover the mouse cursor over each image for detailed information

It is recommended to prioritize the following skills:

  1. Commander Perk「Sixth Sense
  2. Common Skill「Camouflage
  3. Common Skill「Repair

"Sixth Sense" is absolutely crucial for the Commander to learn.

The next skill will be "Camouflage" to improve the tank's already high concealment values. This allows the vehicle to be used almost like a stealthy tank destroyer. Learning "Repair" is also important as players will likely encounter front line situations often; having this skill shortens the vehicle's movement downtime when it is tracked.

As the crew pick up more skills, it's a good idea to pick up "Brothers in Arms". But since "Brothers in Arms" does not take effect until it reaches 100%, it is recommended to start learning the fourth row of skills first which will take effect even when the skill learned is not at 100%.

Once all crew members have acquired 100% of the third perk/skill, you can use gold to reset the perk/skill. Then, select "Brothers in Arms" as the third perk/skillfor all crew members and start learning the fourth row of skills again.

Repair

This Skill accelerates repairs to damaged modules.

Effectiveness increases with skill level.

Camouflage

This Skill reduces vehicle visibility.

Effectiveness increases with skill level.

Firefighting

This Skill enhances firefighting abilities.

Effectiveness increases with skill level.

Brothers in Arms

This Perk improves major qualifications and all Skills for the entire Crew. The Perk is more effective when combined with Improved Ventilation, Extra Combat Rations, Chocolate, Case of Cola, and Strong Coffee.

This Perk comes into effect after it reaches 100% for the entire Crew.

Band of Brothers

This Perk improves major qualifications and all Skills for the entire Crew.

This is a Perk. Perks only take effect once it reaches 100%.

This works even if another crew member has acquired the "Brothers in Arms" Perk.

Sixth Sense

This Perk allows the Commander to identify whether the vehicle is detected by the enemy.

Sixth Sense comes into effect after it reaches 100%.

Recon

This Skill increases Maximum View Range. Recon is more effective if observation devices are damaged, or when combined with Situational Awareness, Coated Optics and Binocular Telescope.

Effectiveness increases with skill level.

Mentor

This Skill provides additional XP to all Crew members except the Commander. 

The amount of Experience increases with Skill level.

Eagle Eye

This Perk allows the Commander to identify critically damaged modules on targeted vehicles.

Eagle Eye comes into effect after it reaches 100%.

Jack of All Trades 

This Skill enables the Commander to master every qualification and replace knocked-out Crew members.

Snap Shot

This Skill improves accuracy during turret rotation. Snap Shot is more effective when combined with Vertical Stabilizer.

The effect increases with Skill level. If two Gunners have the Skill, only the higher rating is effective.

Designated Target

This Perk makes targeted enemy vehicles visible for two more seconds. 

Designated Target comes into effect after it reaches 100%. If two Gunners have the Perk, the effect is not cumulative.

Deadeye 

This Perk increases the chance to critically damage enemy vehicle modules and Crew. 

Deadeye comes into effect after it reaches 100%, and is only effective with AP and APCR shells.

Smooth Ride

This Skill improves accuracy when firing on the move. Smooth Ride does not affect the vehicle when stationary or rotating, and is more effective when combined with Vertical Stabilizer.

Effectiveness increases with skill level.

Off-Road Driving 

This Skill reduces ground resistance when driving on soft and moderately soft terrain. Lower ground resistance increases vehicle maneuverability and acceleration. The Skill is more effective when combined with Additional Grousers.

The effect increases with Skill level.

Clutch Braking

This Skill increases vehicle rotation speed. Clutch Breaking is more effective when combined with Additional Grousers, Lend-Lease Oil, Removed Speed Governor, 100-octane Gasoline, and 105-octane Gasoline.

Effectiveness increases with skill level

Preventative Maintenance

The Perk reduces the chance of engine fire by preventing gas or oil leakage in the engine compartment. 

The Perk comes into effect after it reaches 100%.

Controlled Impact

This Skill decreases ramming damage to your vehicle and increases ramming damage to an enemy vehicle. Controlled Impact is effective only while both vehicles are in motion, except when two allied vehicles collide.

The effect increases with Skill level.

Situational Awareness

This Skill extends View Range. Situational Awareness is more effective when combined with Recon.

The effect increases with Skill level. If two Radio Operators have the Skill, only the higher rating is effective.

Call for Vengeance

This Perk enables a Radio Operator who survived the destruction of his vehicle to report enemy positions for another two seconds. 

Call for Vengeance comes into effect after it reaches 100%. If two Radio Operators have the Perk, the effect is not cumulative.

Signal Boosting

This Skill extends Signal Range. 

The effect increases with Skill level. If two Radio Operators have the Skill, only the higher rating is effective.

Relaying 

This Skill extends Signal Range of allied communications within vehicle's radio coverage. If two Radio Operators have the Skill, only the higher rating is effective.

The effect increases with Skill level.

Safe Stowage

This Perk increases ammo rack durability (the shells do not come into contact with each other).  This Perk is more effective when combined with "Wet" Ammo Rack.

Safe Stowage comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.

Adrenaline Rush

This Perk accelerates gun loading if the vehicle has less than 10% of its hit points left. Adrenaline Rush is more effective when combined with Gun Rammer.

Adrenaline Rush comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.

Intuition

This Perk creates a chance that the proper shell is already loaded when switching between shell types. The gun must be completely loaded before the Perk can be used again. 

Intuition comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.

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