Release Notes 2.0.1

Main Changes

Halloween 2025 — Babylon: Forbidden Zone

This year's Halloween event, Babylon: Forbidden Zone, features:

  • An updated boss fight with a new boss and mechanics
  • A new narrative and artwork
  • An improved map with its own unique atmosphere

Event rewards include:

  • A new main reward
  • An exclusive 3D style available for purchase
  • A unique event badge and medal

Frontline

  1. The Frontline Garage interface has been updated in line with the new WoT 2.0 Garage. All Frontline-related widgets are now displayed on the right side of the screen, while the main Garage menu is displayed on the left side of the screen, as in the regular Garage. Additionally, multiple UI elements have been updated.
  2. A certain number of interface features will be progressively added in future launches.

Steel Hunter

  1. The Steel Hunter Garage interface has been updated in line with the new WoT 2.0 Garage. The Steel Hunter Progression and Battle Pass cards are now displayed on the right side of the screen, as are daily Steel Hunter missions. The main Garage menu is displayed on the left side of the screen, as in the regular Garage, while the loadout panel and multiple UI elements have been updated.
  2. Vehicle repair has been removed. Now, Steel Hunter vehicles are repaired automatically and for free after each battle.
  3. New content has been added to the Steel Hunter Shop.

Arcade Cabinet

The Equalize! game mode has been relaunched with updated HP for vehicles' internal and external modules.

Maneuvers

Rewards have been updated and now include Innovative Loading System, Increased Shell Resistance, Retraining Orders, Mentoring Licenses, 2D and 3D styles, and vehicles including the ST-62 Version 2, Object 907, T95E6, M60, VK 72.01 (K), and T95/FV4201 Chieftain.

Visual Improvements

Minor visual changes have been made to the following elements to enhance readability:

  • Main menu

  • Garage top panel

  • Garage vehicle marker

  • Daily and weekly missions

  • Vehicle menu

Battle Pass Points are now displayed on vehicle cards, along with an indicator of vehicles that provide the maximum Points in the current Season.

Map Changes

Erlenberg

The map has undergone significant changes: both side flanks have been redesigned, and adjustments have been made to the city area. The castle on the western flank has been expanded, while on the eastern flank the single large hill with a windmill has been replaced by two equivalent hills—one for each team—along with a reshaped forested hill near the red line. These changes aim to distribute players more evenly across the map and reduce congestion in the central urban area. Vegetation density has also been greatly reduced to prevent situations where both teams would camp in forests and wait out the battle.

  1. Castle (squares E2–G4): Expanded into a full-fledged close-quarters combat area for heavy and medium tanks. Securing this flank grants access to a wide balcony with firing positions toward the opposite direction.

  2. Vegetation reduction (squares A1–B3 and J1–K3): Significantly thinned out to facilitate safer advances toward the enemy base after securing a flank.

  3. Eastern flank (squares C7–H0): The gameplay area has been completely reworked. It now features two parallel chains of hills, equal for both teams, and a large forested hill near the red line. This layout provides comfortable gameplay for medium and light tanks, as well as ambush opportunities for snipers.

  4. Base approaches: Vegetation near both teams' rear red lines has been heavily reduced, making pushes toward the enemy base safer after a flank has been won.

Overlord

The update significantly reworks coastal gameplay, redistributes combat areas inland, and adds new tactical opportunities across multiple directions. The changes aim to balance engagements for heavy, medium, and light tanks, as well as tank destroyers, while improving base approaches and defensive options.

  1. Seaside Removal

    • ~200m of gameplay space along the coast, including the heavy tank direction, has been removed and the water level has been raised.

    • The remaining coastal areas can now be used as safe routes for advancing toward the enemy base after securing the heavy tank direction.
  2. New Inland Direction (lines 8–0)

    • ~200m of new gameplay space has been added inland, introducing fields divided by hills, a central road, and a fortified lowland at the map’s edge.

    • The new direction is designed for medium and light tank gameplay, with ambush spots for tank destroyers and safe areas for artillery.

  3. Cliff Fortifications (D1–G2): The direction along the cliff has been redesigned, with new structures added to support heavy tank and armored tank destroyer gameplay.

  4. New Flanking Exits (C1–C2 and H1–H2): New exits from the heavy tank cliff direction have been added for both teams, allowing the winning side to quickly move down to the coast and flank the enemy base.

  5. Base Cliff Adjustments (A2–B3 and J2–K3): The cliff height near both bases has been reduced to prevent long-range fire from dominating the heavy tank direction.

  6. TD Base Defense (B4 and J4): Convenient defensive positions for tank destroyers have been added on both sides. These help counter breakthroughs in the heavy tank direction and strengthen base defense.

  7. Bunker Hill Rework (E2–F2): The geometry of the hill with the bunker has been changed to prevent vehicles from holding dominant fire positions over the heavy tank direction.

  8. Central Hill Improvements (D5–E5 and F5–G5): Hill geometry has been improved on both sides, with new positions created to hold back enemy pushes through the central area (E3–F4).

  9. Windmill Hill Adjustment (E3–E4): The geometry of the windmill hill has been reworked to balance firing zones from the center of the map.

Fjords

The northern part of the map has been significantly redesigned to create more opportunities for both teams and make battles more dynamic. Gameplay areas have been expanded, while non-playable areas have been reduced.

  1. New Positions (A5–B6 and A8–B9): These enable direct shooting between both teams' medium tanks and to other parts of the map, with the non-playable area reduced.

  2. New Close Combat Positions (A7): The non-playable area has been reduced.

  3. New LT Positions (B5–D7)

  4. Shorter MT/LT Path for Eastern Team (B8–D9): The non-playable area has been reduced and part of the mountain has been removed.

  5. Modified Position (D7–E8): This position, popular with tank destroyers and lightly armored vehicles, has been made clearer and more visible.

  6. New Western Team Position (D4): This position is similar to the position in E5.

  7. Waterfall Position Removed (A0): The unstable, unfair position in A0 near the waterfall has been removed.

  8. New Path to Forest (B1–B2): This makes it easier to push western base defenders.

  9. Removed Vegetation (B4)

  10. Minor Changes (E5): Some bushes have been replaced with a rock.

Highway

Changes focus on the western half of the map to expand strategic options for medium tanks, improve routes toward bases, and adjust central terrain to offer better opportunities for light tanks.

  1. Terrain Modification (F6–F7 and G6–G7): Elevated terrain features have been added in central areas to provide more opportunities for fast, maneuverable vehicles and enhance gameplay options for light and medium tanks.

  2. Route Adjustment in Urban Area (K3–K7): The route toward the urban zone has been reworked, with additional cover points introduced for better engagement opportunities.

  3. Base Approach Changes (F1, G1, A4–A6, B4–B6): The terrain on the route toward the base from the northwestern approach has been adjusted to make it easier for vehicles to close the distance. Similar changes have been made for the opposite side in A4–A6 and B4–B6.

  4. Northwest Flank Expansion (A1–A3, B1–B3, C1–C3): The northwest flank has been widened, with additional cover and improved tactical options for combat in the area.

  5. Small City Balance (E3–E4): Terrain height has been reduced to fix some overpowered lines of fire, and more playable space for light and medium tanks has been added.

  6. Base Accessibility Improvements (A8–A0): Some adjustments have been made to terrain and bush placement to make the base more accessible.

  7. Firing Line Openings (F8): Some forest has been removed and terrain lowered to open specific lines of fire.

Airfield

Small balance adjustments have been made following the major map changes in Update 1.28.1 to strengthen the eastern team.

  1. Cave Adjustments: Opportunities inside the cave have been mirrored for both teams, while a balcony position has been added for the eastern team in E5–E6.
  2. Vegetation Updates: Additional vegetation has been added across the map, particularly in the central oasis area (F4–F5). Bushes have been placed on popular sniper positions of the map (B1–B3, B7–B8, C2, C9, H4, H7) to enhance gameplay opportunities for light tanks and snipers.

Credits Compensation for Ammunition

After the Update 2.0 rebalance, some shells were moved to the Depot. Players who sold these shells for 50% of their value will receive the remaining 50% in credits, bringing the total compensation up to the full cost of the shells. The compensation will be credited shortly after Update 2.0.1.

Additional Server

The EU5 periphery will be added for players in the EU region from October 15, 2025, at 06:30 UTC. Players are encouraged to use this additional server, where all types of battles and game events will be available.

Vehicles

  • The characteristics of the following vehicles will be updated: Bretagne Panther, Centurion Mk. 5/1 RAAC, Chaffee Camouflaged, Cromwell B, IS-2, IS-2 shielded, KV-1SA, Loza's M4-A2 Sherman, M24 Chaffee No. 594, M4A3E8 Fury, Primo Victoria, Pudel, Pz.Kpfw. IV Ausf. F2, Rambo, Strv 81, T-34 shielded, T-34-85 Rudy, T-44-100, Т-832
  • The following vehicles will also receive adjustments in the next major update: EMIL 1951, IS-2M, ISU-152K, KV-1 shielded, M10 RBFM, M41D, Panther/M10, T-28E with F-30, Т-34-85М

U.S.S.R.

Changes to the technical characteristics of the following vehicles have been made:

T-44-100

Dispersion during movement of the T-44-100 suspension has been decreased by 17%

Dispersion on hull traverse with the T-44-100 suspension has been decreased by 17%

Dispersion on turret traverse of the 100 mm LB-1 gun has been decreased by 27%

Reload time of the 100 mm LB-1 gun has been changed from 7.5 s to 6.5 s

Penetration of the UBR-412 shell has been changed from 190 168 mm to 210 190 mm

Penetration of the UBR-412P shell has been changed from 247 218 mm to 253 230 mm

Loza's M4-A2 Sherman

Dispersion after firing of the 76 mm M1A2 gun has been decreased by 14%

Aiming time of the 76 mm M1A2 gun has been changed from 2.3 s to 2 s

Penetration of the M-62 shell has been changed from 128 110 mm to 143 126 mm

Penetration of the M-93 shell has been changed from 177 158 mm to 185 164 mm

Power of the GMC 6046 engine has been changed from 410 h.p. to 500 h.p.

T-34 shielded

Dispersion of the 76 mm F-34 (1943) gun has been changed from 0.43 m to 0.41 m

Dispersion on turret traverse of the 76 mm F-34 (1943) gun has been decreased by 14%

Aiming time of the 76 mm F-34 (1943) gun has been changed from 2.3 s to 2.1 s

Power of the V-2-34E engine has been changed from 500 h.p. to 550 h.p.

IS-2 shielded

Vehicle durability with the IS-2 turret has been changed from 1,230 HP to 1,270 HP

KV-1SA

Dispersion during movement of the KV-1SA suspension has been decreased by 11%

Dispersion on hull traverse with the KV-1SA suspension has been decreased by 11%

Dispersion on turret traverse of the 76 mm ZiS-5A gun has been decreased by 12%

Power of the V-2K (r) engine has been changed from 500 h.p. to 600 h.p.

IS-2

Vehicle durability with the IS-122 turret has been changed from 1,280 HP to 1,320 HP

Germany

leKpz M 41 90 mm GF: The inscription on the vehicle has been modified.

Changes to the technical characteristics of the following vehicles have been made:

KJPZ TIII Jäger

Dispersion during movement of the KJpz.T suspension has been decreased by 33%

Dispersion on hull traverse with the KJpz.T suspension has been decreased by 33%

Reload time of the 120 mm L65 Versuchskanone gun has been changed from 10.7 s to 10 s

Damage of the SDRN1V HE shell has been changed from 515 HP to 530 HP

Damage of the VKL65G shell has been changed from 420 HP to 450 HP

Damage of the VKL65MG shell has been changed from 420 HP to 450 HP

Power of the MTU803 engine has been changed from 850 h.p. to 900 h.p.

Vehicle durability with the T-III.v.E.U. turret has been changed from 1,650 HP to 1,700 HP

Pz.Kpfw. IV Ausf. F2

Dispersion of the 7,5 cm Kw.K. 40 L/43 has been changed from 0.39 m to 0.37 m

Dispersion on turret traverse of the the 7,5 cm Kw.K. 40 L/43 gun has been decreased by 12%

Dispersion after firing of the 7,5 cm Kw.K. 40 L/43 gun has been decreased by 25%

Reload time of the 7,5 cm Kw.K. 40 L/43 gun has been changed from 4 s to 3.6 s

Aiming time of the 7,5 cm Kw.K. 40 L/43 gun has been changed from 2.3 s to 2.1 s

U.S.A.

The following vehicles have been added:

M-VI-Y (120) — Tier IX versatile heavy tank

SPHT — Tier IX versatile heavy tank

LTC II — Tier IX versatile light tank

Sherman Firefly Saunders — Tier VI sniper medium tank

Black Rock: A display showing the preparation of the second shell in the burst-fire cassette before its firing sequence has been added.

Changes to the technical characteristics of the following vehicles have been made:

M4A3E8 Fury

Dispersion during movement of the M4A3E8 Fury suspension has been decreased by 16%

Dispersion on hull traverse with the M4A3E8 Fury suspension has been decreased by 16%

Dispersion of the 76 mm Gun M1A2 has been changed from 0.4 m to 0.38 m

Dispersion on turret traverse of the 76 mm Gun M1A2 has been decreased by 33%

Dispersion after firing of the 76 mm Gun M1A2 has been decreased by 14%

Aiming time of the 76 mm Gun M1A2 has been changed from 2.3 s to 1.8 s

T-832

Reload time of the 105 mm Gun T5E1M has been changed from 11 s to 10.6 s

M24 Chaffee No. 594

Reload time of the 75 mm Gun T13E1 has been changed from 4.4 s to 4.1 s

Penetration of the T45 shell has been changed from 143 98 mm to 159 146 mm

Penetration of the M61 shell has been changed from 96 88 mm to 118 103 mm

Power of the Twin Cadillac, Series 44T4E1 engine has been changed from 296 h.p. to 350 h.p.

Rambo

Power of the Continental AV-1790-7M engine has been changed from 900 h.p. to 950 h.p.

Chaffee Camouflaged

Reload time of the 75 mm Gun M6V has been changed from 4.8 s to 4.6 s

Penetration of the T45V shell has been changed from 143 98 mm to 159 146 mm

Penetration of the M61V shell has been changed from 96 88 mm to 118 103 mm

Damage of the T45V shell has been changed from 110 HP to 115 HP

Damage of the M61V shell has been changed from 110 HP to 115 HP

France

Changes to the technical characteristics of the following vehicle have been made:

Bretagne Panther

Traverse speed with the Bretagne Panther suspension has been changed from 30 deg/s to 38 deg/s

Dispersion of the 7,5 cm Kw.K. 42 L/70 gun has been changed from 0.35 m. to 0.34 m

Aiming time of the 7,5 cm Kw.K. 42 L/70 gun has been changed from 2.3 s to 2 s

Power of the Maybach HL 230 TRM P30 B engine has been changed from 700 h.p. to 820 h.p.

U.K.

The following vehicles have been added:

FV225 Collector — Tier X breakthrough heavy tank

Black Prince II — Tier VII assault heavy tank

FV214t — Tier IX versatile heavy tank

Changes to the technical characteristics of the following vehicles have been made:

Cromwell B

Maximum elevation angle of the 75 mm Gun Mk. V has been changed from 15 deg to 20 deg

Maximum depression angle of the 75 mm Gun Mk. V has been changed from -8 deg to -11 deg

Centurion Mk. 5/1 RAAC

Reload time of the OQF 20-pdr Gun Type B Barrel has been changed from 7.5 s to 7 s

China

The following vehicle has been added: 

Yong Bing — Tier IX breakthrough heavy tank

Japan

The following vehicle has been added: 

Ashigaru — Tier X sniper tank destroyer

Poland

The following vehicle has been added:

Wz. 64GC Bzyg — Tier X breakthrough heavy tank

Changes to the technical characteristics of the following vehicles have been made:

Pudel

Traverse speed with the Pz.Kpfw. V Ausf. G suspension has been changed from 30 deg/s to 38 deg/s

Dispersion of the 7,5 cm Kw.K. 42 L/70 gun has been changed from 0.35 m. to 0.34 m

Aiming time of the 7,5 cm Kw.K. 42 L/70 gun has been changed from 2.3 s to 2 s

Power of the Maybach HL 230 TRM P30 engine has been changed from 700 h.p. to 800 h.p.

T-34-85 Rudy

Power of the V-2-34 engine has been changed from 500 h.p. to 560 h.p.

Sweden

The following vehicle has been added:

Stridsyxa — Tier VIII versatile medium tank

Changes to the technical characteristics of the following vehicles have been made:

Strv 81

Dispersion on turret traverse of the 8,4 cm kan strv 81 gun has been decreased by 25%

Reload time of the 8,4 cm kan strv 81 gun has been changed from 7.5 s to 6.6 s

Power of the Meteor Mark IVB engine has been changed from 900 h.p. to 950 h.p.

Primo Victoria

Dispersion on turret traverse of the 8,4 cm kan strv 81 gun has been decreased by 25%

Reload time of the 8,4 cm kan strv 81 gun has been changed from 7.5 s to 6.6 s

Power of the Meteor Mark IVB engine has been changed from 900 h.p. to 950 h.p.

Italy

The following vehicle has been added:

Serpente — Tier IX support medium tank

Fixed Issues and Improvements

  • Fixed an issue that caused incorrect module damage calculations for the following mechanics: Thermo-Ballistic Overcharge, Propellant Thermal Control System, Laser Target Designator
  • Fixed an issue that granted additional charge progress for Tactical Power Pack if the enemy was hit while unspotted.
  • Fixed the issue of players being able to drive inside certain objects after Random Events on maps including Pilsen, Karelia, and Siegfried Line.
  • Fixed the issue of some players being unable to research the Cruiser Mk. II's stock gun.
  • Fixed the issue of the AS-XX 40 t being unable to fire after taking damage while in water.
  • Fixed the issue of the post-battle statistics screen being empty in some cases.
  • Fixed the issue of the Dumitru's Medal icon being displayed for Lehväslaiho's Medal on the Awards screen.
  • Fixed the issue of players being unable to use the token to research a Tier VI vehicle for free after completing Tank Academy.
  • Fixed the issue of certain vehicles not being able to receive Elite status.
  • Fixed the issue of Armor Flashlight not working for certain reticles.
  • Fixed the issue of players being unable to select SPG missions in the first two Personal Missions campaigns.
  • Fixed the issue of the player's selected missions being locked in the active operation of the third Personal Missions campaign.
  • Fixed the issue of the Notification Center displaying notifications for all previously completed Personal Missions, rather than just the most recently completed one.
  • Fixed the issue of the eligible vehicle tier changing after activating the first mission of Operation StuG IV in the Long-Awaited Backup campaign.
  • Mission condition texts for the following Personal Missions have been adjusted for clarity:
    • Operation Windhund: Assistance mission #6
    • Operation Dravec: Ambush mission #13
    • Operation Black Rock: Assistance missions #5 and #14
  • Fixed the issue of decals not being displayed or only being partially visible on certain vehicles.
  • Fixed the issue of scrolling the vehicle parameters sidebar on the perk training screen causing the whole screen to scroll.
  • Fixed the issue of the Sixth Sense indicator still being displayed after rewinding a replay to a point before the vehicle was spotted.
  • Fixed the issue of credits credits and XP not being displayed in the post-battle statistics after a Training Room battle.
  • Fixed the issue of the session statistics pop-up displaying the incorrect number of battles.
  • Fixed the issue of the Back button not returning players to the Tech Tree after previewing the style in a Tier XI vehicle's Elite Rewards.
  • Fixed the issue of selling and then recovering a vehicle with a permanent 3D style causing the vehicle to be recovered without the style.
  • Fixed the issue of the player's clan tag in the Garage being displayed in blue instead of white.
  • Terrain and objects have been adjusted on the Fjords, Airfield, and Erlenberg maps to prevent vehicles getting stuck or entering non-playable areas.

Known Issues

  • The red notification icon remains visible in Settings even when the player has no new notifications.
  • Pressing Esc does not close a vehicle's context menu.
  • Personal Missions:
    • Destruction of enemy vehicles may not be counted in the HUD if the vehicles were previously spotted by another player in the following missions:
      • Operation Dravec: Ambush mission #5
      • Operation Black Rock: Ambush mission #10
  • Certain elements may be missing from the battle loading screen and battle HUD.
  • Vehicle parameters on the Comparison screen do not reflect the effects of group perks.
  • In the Overview tab on the About Vehicle screen, some crew qualification descriptions have incorrect icons.
  • Incorrect penetration values may be shown for shells that have no compatible guns.