9.6 Update Notes
Highlights
- Added the ability to prepare two new Combat Reserves in special structures, and use them in battle in the Stronghold mode: Artillery Strike and Airstrike.
- Changed the distribution of hits at the aiming circle (insignificantly reduced the number of hits at the very center of the reticle).
- Added an option to change the qualification of crew members.
- Reworked the chat Contact list (details below).
- Rebalanced the view range of some tanks and tank destroyers (details below).
Vehicles
- Added the following vehicles for testing by Supertest players:
- Т-54 first prototype, Tier VIII U.S.S.R medium tank.
- M4 Improved, Tier V U.S. medium tank.
- M56 Scorpion, Tier VII U.S. tank destroyer.
- Pz.III Ausf.K, Tier V German medium tank.
- FV4202, Tier VIII U.K. medium tank.
- Object 730, Tier VIII U.S.S.R. heavy tank.
- Reworked the following vehicles in HD quality: Löwe, Ferdinand, Tiger P, T95, Object 704, AMX 50 B.
- Fixed some issues with the visual models of the following vehicles: Tiger, Panther mit 8,8 cm L/71, Grant, T37, M41 Bulldog, T28 Concept, Achilles IIC.
- Fixed some issues with the damage models of the following vehicles: T28 Concept, Stuart I, Achilles IIC, M2.
- Added the following vehicles to Premium Shop: STA-2, Tier VIII Premium Japanese medium tank and AMX Chasseur de chars, Tier VIII Premium French medium tank.
- Added the Panther mit 8,8 cm L/71, Tier VIII Premium German medium tank to the in-game Store.
Detailed List of Changes to Vehicles
Changes in characteristics of U.S. vehicles
T95E2:
- Cost of repair reduced by 31%
M41 Walker Bulldog:
- Reload time of the 76 mm Gun M32 for the M41 turret increased from 3.8 s to 4.5 s
- Reload time of the 76 mm Gun T91 for the M41 turret increased from 3.1 s to 3.3 s
- Reload time of the 76 mm Gun T91E5 for the M41 turret increased from 34 s to 38 s
- Reload time of the 76 mm Gun M32 for the M41A1 turret increased from 3.6 s to 4.4 s
- Reload time of the 76 mm Gun M32 late for the M41A1 turret increased from 3.5 s to 4.3
- Reload time of the 76 mm Gun T91 for the M41A1 turret increased from 3 s to 3.3 s
- Reload time of the 76 mm Gun T91E5 for the M41A1 turret increased from 32 s to 36 s
T37:
- View range of the T41 pilot number 1 turret decreased from 390 m to 385 m
- Dispersion of the 76 mm Gun T91 increased from 0.36 m to 0.38 m
T71:
- Gun dispersion on the move for the T71 suspension decreased by 23%
- Gun dispersion on hull traverse for the T71 suspension decreased by 23%
- Gun dispersion on the move for the T71A1 suspension decreased by 25%
- Gun dispersion on hull traverse for the T71A1 suspension decreased by 25%
- Aiming time of the 76 mm Gun M1A2 for the T71 turret decreased from 2.3 s to 2.1 s
- Aiming time of the 76 mm Gun T185 for the T71 turret decreased from 2.3 s to 2.1 s
T21:
- Gun dispersion on the move for the VVSS T48M1A1 suspension decreased by 12%
- Gun dispersion on hull traverse for the VVSS T48M1A1 suspension decreased by 12%
- Crossing capacity of the VVSS T48M1A1 suspension on solid terrain increased by 10%
- Crossing capacity of the VVSS T48M1A1 suspension on medium terrain increased by 8%
- Crossing capacity of the VVSS T48M1A1 suspension on soft terrain increased by 10%
- Gun dispersion on the move for the VVSS T48M1A2 decreased by 14%
- Gun dispersion on hull traverse for the VVSS T48M1A2 suspension decreased by 14%
- Crossing capacity of the VVSS T48M1A2 suspension on solid terrain increased by 11%
- Crossing capacity of the VVSS T48M1A2 suspension on medium terrain increased by 10%
- Crossing capacity of the VVSS T48M1A2 suspension on soft terrain increased by 12%
- Reload time of the 75 mm Gun M3 for the T21 turret decreased from 3.8 s to 3.5 s
- Dispersion of the 75 mm Gun M3 decreased from 0.46 m to 0.44 m
- Reload time of the 76 mm Gun M1A1 for the T21 turret decreased from 3.8 s to 3.3 s
- Dispersion of the 76 mm Gun M1A1 decreased from 0.43 m to 0.41 m
- Aiming time of the 76 mm Gun M1A2 for the T21 turret decreased from 2.3 s to 2.1 s
- Reload time of the 76 mm Gun M1A2 for the T21 turret decreased from 3.3 s to 3.2 s
- Dispersion of the QF 6-pdr Mk. III gun decreased from 0.43 m to 0.41 m
- Hit points increased from 590 to 600
T110E3:
- View range decreased form 400 m to 390 m
T110E4:
- View range decreased form 400 m to 390 m
T67:
- View range of the T49 turret decreased from 350 m to 320 m
- View range of the T67 turret decreased from 370 m to 340 m
M8A1:
- View range decreased from 370 m to 320 m
T40:
- View range decreased from 400 m to 310 m
T82:
- View range decreased from 370 m to 300 m
T29:
- View range of the T123 turret increased from 330 m to 350 m
Changes in characteristics of U.S.S.R. vehicles
Т-54 lightweight:
- Crossing capacity of the Т-54 ltwt. suspension on soft terrain increased by 12%
- Crossing capacity of the T-54 enhanced ltwt. version suspension on medium terrain increased by 11%
- Crossing capacity of the T-54 enhanced ltwt. version suspension on soft terrain increased by 14%
- Aiming time of the 100 mm D-10T gun for the Т-54 lightweight version decreased from 2.9 s to 2.7 s
- Reload time of the 100 mm D-10Т gun for the Т-54 lightweight version decreased from 8.2 s to 7.6 s
- Dispersion of the 100 mm D-10Т gun on turret traverse reduced by 33%
- Aiming time of the 100 mm D-10T mod. 1945 for the Т-54 lightweight version turret reduced from 2.3 s to 2.2 s
- Reload time of the 100 mm D-10Т mod. 1945 for the Т-54 lightweight version turret reduced from 8 s to 7.5 s
- Dispersion of the 100 mm D-10Т mod. 1945 gun on turret traverse reduced by 33%
- Hit points increased from 1,200 to 1,250
МТ-25:
- Aiming time of the 45 mm 20K gun for the МТ-25 turret decreased from 2.3 s to 2.2 s
- Reload time of the 45 mm 20K 45 mm 20K gun for the МТ-25 turret decreased from 2.1 s to 2 s
- Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m
- Reload time of the 45 mm ВТ-43 gun for the МТ-25 turret decreased from 2.1 s to 2 s
- Reload time of the 37 mm Automatic SH-37 for the Т-34М mod. 1941 turret decreased from 45.7 s to 40 s
- Aiming time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s
- Reload time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s
- Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m
- Reload time of the 45 mm ВТ-43 gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s
- Aiming time of the 57 mm ZiS-4 gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s
- Reload time of the 57 mm ZiS-4 for the Т-34М mod. 1941 turret decreased from 2.7 s to 2.4 s
Object 263:
- View range decreased from 410 m to 390 m
Object 268:
- View range decreased from 400 m to 370 m
Object 704:
- View range decreased from 390 m to 360 m
ISU-152:
- View range decreased from 370 m to 350 m
SU-85B:
- View range decreased from 390 m to 310 m
SU-76:
- View range decreased from 350 m to 290 m
Т-34:
- View range of the Т-34 mod. 1940 turret increased from 240 m to 320 m
Changes in characteristics of Chinese vehicles
59-16:
- Gun dispersion on the move for the 131 suspension decreased by 10%
- Gun dispersion on hull traverse for the 131 suspension decreased by 10%
- Gun dispersion on the move for the 131 model 2 suspension decreased by 11%
- Gun dispersion on hull traverse for the 131 model 2 suspension decreased by 11%
- Reload time of the 57 mm 55-57FG gun for the 131 turret decreased from 3 s to 2.9 s
- Reload time of the 76 mm 54-76T gun for the 131 turret decreased from 3.7 s to 3.5 s
- Reload time of the 57 mm 55-57FG gun for the 131-1 turret decreased from 2.8 s to 2.6 s
- Reload time of the 76 mm 54-76T gun for the 131-1 turret decreased from 3.4 s to 3.2 s
- Reload time of the 76 mm 54-76TG (autoloader) gun for the 131-1 turret decreased from 10 s to 9 s
- Hit points with the 131 turret increased from 530 to 550
- Hit points with the 131-1 turret increased from 580 to 590
WZ-132:
- Gun dispersion on the move for the WZ-131-1 suspension decreased by 12%
- Gun dispersion on hull traverse for the WZ-131-1 suspension decreased by 12%
- Gun dispersion on the move for the WZ-132 suspension decreased by 14%
- Gun dispersion on hull traverse for the WZ-132 suspension decreased by 14%
- Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 9.1 s to 8.5 s
- Reload time of the 85 mm 64-85T gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s
- Reload time of the 85 mm 64-85TG gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s
- Aiming time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 2.7 s to 2.5 s
- Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8.9 s to 8.3 s
- Dispersion of the 100 mm 59-100T gun on turret traverse decreased by 14%
- Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m
- Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 8.5 s to 7.9 s
- Dispersion of the 100 mm 60-100T gun on turret traverse decreased by 14%
- Reload time of the 85 mm 64-85T gun for the WZ-132 turret decreased from 5.5 s to 5.4 s
- Reload time of the 85 mm 64-85TG gun for the WZ-132 turret decreased from 5.5 s to 5.4 s
- Hit points with the WZ-131-1 turret increased from 950 to 1000
- Hit points with the WZ-132 turret increased from 1050 to 1150
WZ-131:
- Gun dispersion on the move for the WZ-131 suspension decreased by 11%
- Gun dispersion on hull traverse for the WZ-131 suspension decreased by 11%
- Gun dispersion on the move for the WZ-131 model 2 suspension decreased by 12%
- Gun dispersion on hull traverse for the WZ-131 model 2 suspension decreased by 12%
- Reload time of the 76 mm 54-76TG (autoloader) gun for the 132A turret decreased from 8.7 s to 8.2 s
- Reload time of the 85 mm 56-85JT gun for the 132A turret decreased from 5.7 s to 5.5 s
- Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m
- Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2.9 s to 2.7 s
- Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 9.3 s to 8.7 s
- Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m
- Reload time of the 76 mm 54-76TG (autoloader) gun for the 132B turret decreased from 8.7 s to 8.2 s
- Reload time of the 85 mm 56-85JT gun for the 132B turret decreased from 5.7 s to 5.5 s
- Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m
- Reload time of the 85 mm 62-85T gun for the 132B turret decreased from 5.7 s to 5.5 s
- Reload time of the 85 mm 64-85T gun for the 132B turret decreased from 5.7 s to 5.5 s
- Hit points with the 132A turret increased from 800 to 820
- Hit points with the 132B turret increased from 880 to 900
Changes in characteristics of French vehicles
AMX 50 Foch (155):
- View range decreased from 400 m to 380 m
AMX 50 Foch:
- View range decreased from 390 m to 380 m
S35 CA:
- View range decreased from 400 m to 340 m
Renault UE 57:
- View range decreased from 360 m to 320 m
Renault FT AC:
- View range decreased from 330 m to 300 m
ARL 44:
- View range of the FCM F1 turret increased from 320 m to 340 m
- View range of the ARL 44 turret increased from 330 m to 350 m
Changes in characteristics of German vehicles
Waffentrager auf E 100:
- View range decreased from 420 m to 380 m
Rhm.-Borsig Waffentrager:
- View range decreased from 400 m to 360 m
Waffentrager auf Pz. IV:
- View range decreased from 410 m to 370 m
Pz.Sfl. IVc:
- View range decreased from 380 m to 340 m
Aufklarungspanzer Panther:
- Crossing capacity for the Aufkl. Panther suspension on soft terrain increased by 10%
- Crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain increased by 11%
- View range of the VK 28.01 Ausf. C turret increased from 390 m to 400 m
- Dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse decreased by 17%
- Reload time of the 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret decreased from 3.4 s to 3.3 s
- Dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse decreased by 17%
Jagdpanzer E 100:
- View range decreased from 400 m to 390 m
Nashorn:
- View range decreased from 390 m to 360 m
Jagdpanther II:
- View range decreased from 380 m to 360 m
Marder 38T:
- View range decreased from 360 m to 320 m
Sturer Emil:
- View range decreased from 400 m to 370 m
Marder II:
- View range decreased from 350 m to 310 m
Jagdpanther:
- View range decreased from 370 m to 350 m
Panzerjager I:
- View range decreased from 330 m to 300 m
Changes in characteristics of U.K. vehicles
FV215b (183):
- View range decreased from 400 m to 390 m
Alecto:
- View range decreased from 390 m to 330 m
Universal Carrier 2-pdr:
- View range decreased from 330 m to 300 m
Valentine AT:
- View range decreased from 360 m to 320 m
Maps
- Fixed some unevenness of terrain on the Steppes, Prokhorovka, and Redshire maps.
- Improved the gameplay features on the Mines map.
- Removed the Dragon Ridge map from the game.
- Added the following maps to the Team Battle mode: Lakeville, Mines, and Sand River.
- Improved the gameplay in the Team Battle mode for the Himmelsdorf map.
- Changed some types of barricades on the Stalingrad map.
- Improved the performance on the Redshire map.
- Added the effect of artillery preparation during the countdown before the start of a battle on the following maps: Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad.
- Improved the effects on the Steppes, Mountain Pass, and Sand River maps.
- Fixed the issue with concealment not working for some bushes on the Prokhorovka map.
- Fixed the issues with the visual and damage models of some environmental objects.
System, Graphics and Optimisation
- Optimized the display of some special effects.
- Fixed the flickering of transparent foliage.
- Fixed the visual stuttering of the game client with high latency.
- Fixed issue with the capturing of screenshots in Windows upon pressing PrintScreen or Alt+PrintScreen with minimized WoT client.
- Optimized the memory consumption in battle.
- Fixed some hang-ups and crashes of the game client.
Interface and Others
- Improved the interfaces of gold exchange and experience conversion.
- Fixed the condition of the Tank Sniper award.
- Changed the inscription for French vehicles “Gardes courageux” to “Coeurs vaillants”.
- Expanded the Executive Commander’s Stronghold management permissions.
- Fixed some issues with interface and gameplay in the Stronghold mode.
- Fixed some issues with interface in personal missions.
- Fixed the descriptions of some personal missions.
- Fixed some issues with functionality of the voice chat.
- Fixed an issue with the awarding of the Naydin’s Medal.
- Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed.
- Fixed the issue with the view vector displayed instead of arc of fire on the minimap for SPGs, if that option was enabled in battle.
- Fixed the display of arcs of fire on the minimap for SPGs with limited superstructure traverse angle.
- Fixed the brief display of a point where vehicle was last spotted instead of vehicle markers when switching between allies in Postmortem mode.
- Fixed the playback of the "That was close" sound notification when player's own vehicle was damaged.
- Fixed the issues with the inability to go to the Garage tab when choosing the “Select a vehicle in the Garage” option.
- Fixed the “twitching” of the vehicle when viewing a battle replay.
- Fixed some issues with the playback of battle replays.
- Changes to Chat Contact List:
- Changed the structure of the Contact list (added categories, contact groups, Contact list settings).
- Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players.
- Added an option to create/edit/delete user groups on the Contact list.
- Added and option to search for a contact on the Contact list. (Note: will prove helpful for those players, who have many contacts on their Contact list).
- Added an option to rearrange contacts in groups in the Contact list.
- Added an option to send messages to all players who are online/offline, except to players in your Blacklist.
- Rearranged the actions in the context menu.
- Changed the text captions of some options in the context menu.
- Added the variability in actions displayed in the context menu depending on the relationship between the players and interface.
- Changed the interface of the Invitation to Tactical Unit window.