9.14 Update Notes
General Features
- Added the list of goal-setting missions (Combat Maneuvers) to the Recruit Training tab (for players in Tier IV-V vehicles).
- Reduced the number of modules for low-tier vehicles (to facilitate the research process).
- Improved the system of filters and tooltips for storing and activating Personal Reserves.
- Clan profile: added clan search to the Stronghold tab.
- Improved the visual component.
- Improved the display settings for loading screens. Now players can select the following settings:
- old style of loading screen—teams are displayed in one table
- loading screen with the minimap
- loading screen with tips
- Added Belarusian, Ukrainian, and Kazakh localizations.
- Added a short name of a player's vehicle with the vehicle type icon to the list of teams (TAB screen). The information about the player's currently selected vehicle is displayed in the list of teams (TAB screen) until this player respawns in another vehicle. When all player's vehicles are destroyed in a battle with a limited number of respawns, the information about the last destroyed vehicle is displayed.
- Added the display of the following characteristics on the minimap:
- Current view range of a vehicle
- Maximum spotting range
- Vehicle draw range
Vehicles
- Added the following vehicles for testing by Supertest players:
- Kirovets-1, Tier VIII U.S.S.R. heavy tank
- T25 Pilot Number 1, Tier VIII U.S. medium tank
- Bat.-Châtillon 25 t AP, Tier IX French medium tank
- leKpz M 41 90 mm, Tier VIII German light tank
- AC 4 Experimental, Tier VI U.K. medium tank
- Grille 15, Tier X German tank destroyer
- Reworked 24 vehicles for HD quality:
- M44, M53/M55, T20, T40, T1 Heavy Tank, T28 Prototype
- E 25, Pz.Kpfw. T 25, G.W. Tiger, Nashorn, VK 30.01 (H), VK 72.01 (K)
- IS-6, MS-1, A-20
- 105 leFH18B2, AMX 50 Foch (155)
- AT 15, Crusader, Sexton II
- Type 3 Chi-Nu, Type 97 Chi-Ha, Type 5 Ke-Ho, Chi-Ni
- Improved the visual and collision models of the following vehicles: SU-100, IS, M4 Sherman, Centurion Mk. 7/1
- Improved the collision models of the following vehicles: T29, T30, T34
- Added the Improved Ventilation equipment for the T28 Prototype. The vehicle's turret top now has a roof.
- Changed the crew configuration of the T95E2 to make it compliant with the M48A1 Patton's crew configuration.
- Added the missing tooltip for Czechoslovakian nation in the Tech Tree screen.
Maps
- Added the Ravaged Capital map to the Rampage mode.
- Reworked the Sacred Valley map.
- Improved the following maps for compliance with the Improved Vehicle Movement Physics: Mountain Pass, Abbey, Swamp, Redshire, Airfield, Mines, Arctic Region, Serene Coast, Lakeville, Steppes.
Improved Vehicle Movement Physics
- Introduced a new server model for vehicle movement, as well as for collisions of vehicles with various surfaces, objects, and other vehicles.
- Added new types of maneuvers, as well as modifications to vehicle control and behavior.
- Added new visual effects for vehicle movement and traverse (skidding, sliding).
- Reworked the behavior of vehicles when ramming or colliding with other vehicles.
- Implemented the mechanics for turning vehicles over.
Improved Sound
- Replaced the current FMOD sound engine with Audiokinetic Wwise. This allows to process sounds on a separate core, which improves the performance of multi-core hardware systems practically on all configurations.
- Reworked the sounds of the basic subsystems:
- The sounds of gun shots both inside and outside of vehicle turrets; the current system of calibers has been kept.
- The sounds of loading guns. The sound corresponds to a particular caliber and depends on type of loading system: manual or automatic (magazine loading systems).
- The sound of shell penetration. Now players can not only identify the caliber of the penetrating shell (or penetration type), but also identify how much damage such penetrations caused to their vehicles.
- Reworked the sounds of tracers.
- Reworked the sounds of vehicle destruction.
- Fully reworked the sound of vehicle engines.
- Fully reworked the sounds of tracks, transmissions; the sounds of interaction with various types of surfaces.
- Reworked and re-implemented the special sound upon causing a critical hit. It presents a sound notification about causing the critical damage to enemy vehicles.
- Implemented the sound for the Sixth Sense "bulb".
- Implemented the sound notifications about damaged modules (observation device, turret, fuel tanks, radio, ammo rack).
- Implemented the sounds for basic consumables (First Aid Kit, Repair Kit, Fire Extinguisher).
- Implemented the sound presets for playing with different sound systems and at different time of day.
Other:
- Fixed some issues with customization.
- Improved interfaces, added conditions for applying customization elements to vehicles (completion of Personal Missions).
- Implemented the ability to disable voice chat (by pressing Alt+Q). Added the ability to change the key combinations in the settings.
- Improved the interface of the cart when purchasing customization elements.
- Implemented the ability to view customization elements grouped by types (camouflage, emblems, inscriptions) in the Confirm Purchase window.
- Implemented the ability to exchange currency (gold/credits) in the Confirm Purchase window.
- Fixed the issue of bad links for ASIA and KR localizations in the miniclient.
- Improved camera performance when zooming to objects.
- Missions in the Combat Maneuvers section will be available for players who registered in the game after the release of version 0.9.10 and who have completed the "Further Research" mission in Recruit Training. Previously, these missions were available for those players who had fought fewer than 50 battles before version 0.9.10 was released.
- Fixed the issue where battle results could be missing in the Notification Center.
- Fixed the issues where a declined invitation to a Dynamic Platoon could keep appearing in the Garage.
- Fixed some minor issues with interface.