Summary:
New Content:
New Mode: Historical Battles
In Update 9.0, the following historical battles are available:
- Battle of Kursk
- Battle of the Bulge
- Operation Spring Awakening
New German Vehicles Added
- Pz.Kpfw. IV Ausf. A (Tier III Medium Tank)
- Pz.Kpfw. IV Ausf. D (Tier IV Medium Tank)
- StuG III Ausf. B (Tier IV Tank Destroyer)
New Tank Textures
The following vehicles have been reworked to achieve a better visual quality:
- T-54
- T-34-85
- Panther
- Tiger I
- Maus
- M4 Sherman
- M18 Hellcat
- M103
- Tortoise
- Centurion Mk. 7/1
Balancing
Changes in Vehicles
The characteristics of the following vehicles have been changed.
British Tech Tree
Vickers Medium Mk. I / Cruiser Mk. III / Light Mk. VIC
- Penetration of AP W Mk.1 shells for the 15mm Machine Gun BESA changed from 25mm to 27mm
USA Tech Tree
M2 Light Tank:
- Rate of fire per shell container for the Browning MG caliber .50 HB, M2 increased by 22%
- Penetration of AP M2 shells for Browning MG caliber .50 HB, M2 changed from 22mm to 27mm
T7 Combat Car:
- Maximum reverse speed changed from 16 to 20 km/h
- Maximum forward speed changed from 38.6 to 56 km/h
- Rate of fire per shell container for Browning MG caliber .50 HB, M2 increased by 22%
- Ammunition capacity of Browning MG caliber .50 HB, M2 changed from 1,100 to 1,350 shells
- Penetration of AP M2 shells for Browning MG caliber .50 HB, M2 changed from 22mm to 27mm
M4 Sherman:
- 105mm howitzer reload time changed from 8 seconds to 9 seconds
- 105mm howitzer aim-time changed from 2.3 seconds to 2.5 seconds
- 76mm M1A1 reload time changed from 4.2 seconds to 4.8 seconds
- Dispersion while moving on hard surfaces increased by 12 percent
German Tech Tree
Pz.Kpfw. IV:
- Side screens added
- Maybach HL 108 TR engine removed
- Repair costs decreased by 3%
- Maximum forward speed changed from 48 to 40km/h
- Ammunition capacity of 10,5 cm Kw.K. L/28 gun changed from 42 to 59 shells
- Gun depression of 10,5 cm Kw.K. L/28 changed from -7 to -5 degrees
- Gun depression of 7,5 cm Kw.K. 40 L/43 changed from -8 to -7 degrees
- Gun depression of 7,5 cm Kw.K. 40 L/48 changed from -8 to -6 degrees
- 5 cm Kw.K. 39 L/60 gun removed
- 7,5 cm Kw.K. 37 L/24 gun removed
- View range of the first turret changed from 330 to 340m
- Hit points with the second turret changed from 460 to 480
- Hit points with the first turret changed from 420 to 440
Fixes and Improvements
- Suspension performance issue for improved vehicles fixed
- Armor of the following vehicles reworked: Т-54, Т-34-85, М103, Tortoise, Centurion 7/1
- Names of the following vehicles: Pz.Kpfw. IV and StuG III changed to Pz.Kpfw. IV Ausf. H and StuG III Ausf. G, respectively
- Minor dimensional changes introduced to the following vehicles: Pаnzerjager I, Panzer I, and Sturmpanzer I
- Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass, and Severogorsk maps modified and reworked for better gameplay experience
- Standard and Premium Garages replaced with new ones
- Performance drop on the map Widepark fixed
- All music re-mastered
- New Graphics settings window added
- Auto-detect system for graphics settings reworked
- Option added to reduce game scene resolution while keeping GUI resolution unchanged (Dynamic Resolution option in graphics settings)
- Field-of-View (FOV) configuration option added
- An option added for setting color filters intensity
- An option added for setting screen refresh rate
- Tank turret fly-off at ammunition explosion implemented
- New full screen effect in Sniper mode added (can be disabled in Settings)
- Input language indicator added to login screen
- New awards added in Team Battles: Fighting Reconnaissance, God of War, Will-to-Win Spirit, Crucial Shot, and For Tactical Operations
- Vehicles tab in Service Record window reworked and corrected
- Statistics tab in Service Record window reworked
- Conditions for Steel Wall award changed
- Potential damage replaced with Damage blocked by armor in after-battle statistics
- Voice Chat malfunctions fixed
- Visual depiction of Dispersion Indicator during battle playback fixed
- Minor bugs during battle playback fixed
- Certain bugs with rewinding/fast-forwarding during battle playback fixed
- Issue with artillery shells landing out of aiming circle in Artillery mode fixed
- Issue with artillery shells exploding in midair fixed
- Issue with game client hanging up on exit fixed
- Game client performance on some PC configurations improved
- Draw quality of decals and motion blur effect optimized
- Significant performance issue after enabling track traces fixed
- Display of shadows on flora at medium and high settings fixed
- Notification and invitation windows when in the Garage fixed
- Table displaying tiers of vehicles in queue removed
- “Ammunition is empty” message added when pressing F8 after running out of shells
- Auto-Aim point selection system changed
- Draw quality of large lists of vehicles in Missions window optimized
- Number of complaints per day increased from 5 to 10
- Some complaints changed
- Minor bugs in Missions window fixed
- Audio interruptions during automatic gun fire fixed
- Issues with track traces disappearing and flickering fixed
- Occasional issue with shells hitting vehicles without sound effect fixed
- Uncontrolled relocations of destroyed vehicles fixed
- Issue with spinning wait icon being displayed every minute while in the Garage fixed
- Issue with “In Depot” icon displayed after removing permanent Camouflage purchased prior to 0.8.11 release fixed
- Issue with amount of experience displayed in tooltips for researched vehicle or module fixed
- In Vehicles statistics tab, display of statistics on awards obtained in Team Battles fixed
- Issue with occasional delayed awarding or not awarding Abrams' Medal fixed
- Win percentage rounding fixed
- Issue with connection to voice chat of training room upon client re-launch fixed
- Draw quality issue with tracer outside shell trajectory fixed
- Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints
- Issue with after-battle saving of distance from camera to player's vehicle fixed
- High-Explosive shells will not explode when hitting a crew member located outside a vehicle (for open-type SPGs)
- Performance issue with Tank Company filter by Commander's name fixed
- Mistakes in descriptions of certain awards corrected
- Gunshot effects supplemented with dynamic lighting sources
- Volume of tank engine and suspension sounds reconfigured
- Effects of dust raised by gunfire debugged
- Gunfire effects for certain tanks fixed