Clan tasks are special tasks that clans can receive under certain conditions. Tasks can be granted, for example, after creating a clan, at the start of a new day, after completing a previous task and so on. A reward may take the form of in-game gold to be granted to the clan treasury or unique emblems, inscriptions and camouflages for players.
The clan tasks are available for a period of time which is determined by the referencing prime-time. The prime-time can be set in two ways:
Expedition - a linear chain of clan tasks, which can be undertaken directly on the Global Map. At each step of the expedition, the clan must capture a certain province no later than specified time. After successfully completing a task, the clan has a chance to get a following task with greater reward. However, the continuation is not guaranteed, and if the task does not appear, the expedition will end.
The reward for participating in expeditions could vary from in-game gold to unique clan content, which will be credited to each player, not to a whole clan. This could be a special tank inscription, emblem or camouflage. A tank with special appearance will tell the players from other clans about your battle achievements on Global Map.
Expedition's Stages
|
Probability of getting a task
|
Special Award
|
---|---|---|
Phase 1 | 80% | Randomly selected tank description |
Phase 2 | 80% | Randomly selected tank logo |
Phase 3 | 80% | 9,000 to the Clan Treasury |
Phase 4 | 80% | Clan tank camouflage |
Phase 5 | 80% | 12,000 to the Clan Treasury |
Phase 6 | 80% | 14,000 to the Clan Treasury |
Phase 7 | 80% | 'Digital' clan camouflage |
Phase 8 | 80% | 16,000 to the Clan Treasury |
Phase 9 | 80% | 20,000 to the Clan Treasury |
Phase 10 | 80% | 25,000 to the Clan Treasury |
After completing a whole chain of tasks within an expedition, a clan will get 96,000to the clan treasury, a unique inscription, a tank logo and two camouflages as a reward
Scenario - a sequence of different tasks that can be performed right after creating a clan. Clans gain new tasks whenever a previous task is complete. Scenarios are arranged in a "tree" format; at any certain moment, you can choose one of the several available options, which, in their turn, leads to a separate chain of tasks.
Scenario Name
|
Goal
|
Reward
|
---|---|---|
Zero Hour | Enroll no less than 15 chips in the clan | N/A |
First Damage | Score 10,000 EXP in landing battles | 250 |
Breakthrough | Win a landing tournament or revolt | 500 |
March of Triumph: Part 1 | Gain 10 victories in landing battles or revolts | 500 |
March of Triumph: Part 2 | Gain 50 victories in landing battles or revolts | 2,500 |
Invasion: Part 1 | Capture a province with an income of 240or more | 250 |
Invasion: Part 2 | Capture a province with an income of 480or more | 500 |
Invasion: Part 3 | Capture a province with an income of 960or more | 1,000 |
Invasion: Part 4 | Capture a province with an income of 2,400or more | 2,500 |
The Rule of the Gun: Part 1 | Capture 2 provinces and hold them for 48 turns | 1,000 |
The Rule of the Gun: Part 2 | Capture 3 provinces and hold them for 72 turns | 2,500 |