BATTLE PASS 2022: SEASON VII

Battle Pass is back in an updated format, Commanders! Season VII will consist of three main Chapters, which you can complete in any order while retaining your progress, and it will run for almost three months, from March 1, 2022, at 07:00 UTC+8 through May 30, 2022, at 08:30 UTC+8. Get ready to fight in adrenaline-fueled battles to earn nice Base and even more valuable Improved Rewards, such as the brand-new Bounty Turbocharger and other pieces of Bounty Equipment, fresh progressive styles, and more! Plus, you can exchange Battle Pass Tokens for rare Tier IX vehicles (including two brand-new ones). Once you complete the three main Chapters, you'll also be able to redeem some of the rewards from previous Seasons.
 
ONLY DUST
SHATTERED WINDOWS
DAWN OVER RUINS
When the Season kicks off, you need to select a Chapter to complete and start earning rewards for your progress in Battle Pass. But this is not essential, since you now earn Battle Pass Points immediately after the start of the Season and can invest them in the three main Chapters after selecting them, choosing them at your discretion.
But don't forget to spend your Points before the end of the Season to redeem your rewards, or else all unused Battle Pass Points will disappear! Plus, an additional time-limited Chapter with a special challenge will become available at the end of the Season.

TIME-LIMITED CHAPTER

From May 12 to 23, an additional time-limited Chapter featuring a special challenge will be available in Battle Pass. Completing it will reward you with a brand-new Tier VIII Premium vehicle—the ShPTK-TVP 100—as a free grand prize. This is the first ever Czechoslovakian tank destroyer in World of Tanks, so don't miss out and get ready to show your mastery in Random Battles! Remember to manually select and confirm this extra Chapter to start your progress when it becomes available.

 
In the seventh Season, you can obtain three fresh progressive styles—one for each iconic Core Vehicle so beloved by many World of Tanks veterans. We have specially selected vehicles with exciting and unique gameplay that you are interested in, and we're sure you will enjoy your time playing in them!
You can get unique progressive styles for free as Base Rewards and upgrade from Level I to Level IV as you earn Battle Pass Points and reach certain Progression Stages.
 
Level I
Tarpaulin Mantlet Cover. The tarpaulin mantlet cover became a standard upgrade element for all vehicles operating in particularly dusty environments.
 
Level I
EMES 18 Modernized Gunner Scope. The modernized gunner scope makes life significantly easier. The simple rule, that the first accurate shot wins the battle, is rarely wrong.
 
Level I
Peri12 Modernized Commander Panoramic Telescope. The modernized commander panoramic telescope fits the high standards of a professional serviceman responsible for completing especially important missions.
 
Level I
MG3 Machine Gun. Having a second machine gun couldn't hurt. Real German quality.
 
Level I
Modernized Exhaust Grills. Modernized exhaust grills dissipate the exhaust fumes, which drastically decreases their revealing effect.
 
Level I
Grenade Launchers with Fragmentation Grenades. In urban combat conditions, there is a big chance of getting into an ambush where it takes some time to determine from where you are being fired at. And if the targets do not have tank armor, it is easier to unload these grenade launchers into them—it will at least give you a chance to buy some time.
 
Levels I and III
Thermal Wrap and a Gun Bend Measuring Collimator. Adds confidence in the gun being in flawless condition. And if there are doubts, you can clear them up very quickly.
 
Levels I–IV
In the basket and on the rear, there are spare parts, miscellaneous items, and crew belongings (e.g., sleeping bags, trunks, crates, canisters, camouflage nets, spare rollers, cables, etc.). It is clear this tank became a home for its crew.
 
Level II
Snow Grousers. Left here from the previous winter operation. Obviously, they don't provide much protection, but sometimes an extra millimeter can save the vehicle from being totaled.
 
Level II
Side Screens. A couple of rubberized fabric screens are missing, but the vehicle itself is operational and ready for battle. That means this passive protection system worked as intended.
 
Level II
XSW-30 Spotlight. The XSW-30 spotlight turned out to be great when used responsibly. There is nothing like it during nighttime ambushes—it has a dazzling effect on the enemy.
 
Level II
FN MAG Machine Gun. The FN MAG machine gun is a great help in critical situations where the action happens in very close range. Additionally, tracing rounds can be used for marking targets.
 
Level III
Mine Plow Mount. The mine plow turned out to be not too useful for a vehicle whose objectives do not include going through minefields, so it was removed.
 
Level III
PZB-200 Passive Night Vision Device for Aiming and Observation. The PZB-200 passive night vision device for aiming and observation has considerably improved combat abilities during nighttime.
 
Level IV
Wind Sensor. One precise shot can decide the fate of the whole mission. In such cases, we calculate everything, even the wind speed. It also helps to estimate where the smoke from smoke grenades will move.
 
Level IV
Phone Wire Coil. There is nothing more reliable than a linear connection, and it can be used as a tourniquet in a pinch.
 
Level IV
Portable Radio. Allows you to keep your ear to the ground no matter the circumstances, and it can make the rare moments of silence a little bit better if you tune in to the right frequency.
HISTORICAL LEOPARD 1 "REITER" STYLE
 
Level I
Sockets for Additional Armor. Now, these things we never got to use. Firstly, the factory armor is already good enough for what we faced here. Secondly, additional armor is additional weight that is rarely useful, especially when you need to cross a bridge that has never supported anything heavier than a city tram.
 
Level I
Modernized Ventilation System. Without this thing, we would be in much worse condition. It helps with heat regulation and air filtering. Breathing dust from destroyed buildings is no fun.
 
Levels I–IV
In the basket, on the sides, and on the track fenders are miscellaneous items, spare parts, and the personal belongings of the crew (e.g., spare roller, ammo boxes, canisters, ration packages, bags, personal weapons, etc.). It is hard to find any space in the cramped vehicle, so all personal belongings are usually stored on the hull—baskets behind the turret and on the sides, in the side crates, etc. It is mostly needed because getting some loose piece of clothing into a moving part inside the vehicle is always a very bad time.
 
Level II
Gun Thermal Sleeve. The gun thermal sleeve ensures the stability of the gun's firing characteristics and increases its service life. If we learned something from the experience of previous encounters, it is that we need to be sure of the gun's accuracy, especially in conditions where regular maintenance is impossible.
 
Level II
Spotlight. A spotlight should help navigate during nighttime travel. Should. Have. The idea is probably good, but the first encounter showed that spotlights should be able to be removed quickly. And be shell-resistant, ideally.
 
Level II
Tarpaulin Mantlet Cover. A tarpaulin mantlet cover protects the aiming mechanism. It's the best thing for urban combat or traveling in dry or very dusty environments. The main enemy of a tank is not enemy shells but the coarse sand that gets everywhere.
 
Level II
Rubber Screens. A couple of rubberized fabric screens are missing, but the vehicle itself is operational and ready for battle. That means this passive protection system worked as intended.
 
Level II
Smoke Grenade Launchers. In the urban combat environment, you can cover an entire block with a single salvo, which means giving yourself a chance to retreat and regroup. Irreplaceable.
 
Level II
M2 Twin Machine Guns. "These are my twin machine guns. There are many like them, but these ones are mine. My twin guns are my best friends. They are my life. I must master them as I must master my life. Without me, my twin guns are useless. Without my twin guns, I am useless."
 
Level II
Flashing Light. A piece that by all means should have been broken off during the very first encounter with the enemy. But we are starting to think this light will outlive us all.
 
Level III
Rigid Towbar Elements. Being heavy and armored in urban combat conditions means being responsible not only for yourself. If someone needs help and the troubled vehicle needs evacuation, we must be ready.
 
Level III
M60 Machine Gun. A tank—a TD, an armored vehicle, anything without a face but with armor—feels very uncomfortable without cover. You cannot answer every question with a gun, which is why a machine gun (or guns) should always be loaded, cleaned, and lubricated.
 
Level III
Fuel Barrel. Self-sufficiency above all. By the way, the myth about exploding a fuel tank by shooting it was busted a long time ago—nothing will happen. Well, maybe if you fire an incendiary round into a tank with especially volatile fuel, since it is the fumes that ignite, not the liquid itself.
 
Level IV
Roll of Tarpaulin. An irreplaceable multi-purpose item, and it is almost water-proof, as a bonus.
HISTORICAL T110E4 "FREIGHT TRAIN" STYLE
 
Level I
Modernized Lighting Equipment. Just in case. The experience of using standard lighting equipment showed that it was unreliable. It should be better now. At least, on paper.
 
Level I
Air Filter Boxes. As it is dusty here all the time, we also need to maintain the air filtering systems all the time.
 
Level I
Modernized Cupola With a Ring Mount. A comfortable workplace is key for work efficiency. Especially when it is a commander's cupola with a machine gun turret on a tank.
 
Level I
Modernized Scope. With a magazine loading system, each shot is as valuable as gold. The scope will help realize the vehicle's potential while not wasting ammunition and time.
 
Levels I and II
Sockets for Additional Armor. Now, these things we never got to use. Firstly, the factory armor is already good enough for what we faced here. Secondly, additional armor is additional weight that is rarely useful, especially when you need to cross a bridge that has never supported anything heavier than a city tram.
 
Levels I–III
Telephone Box and a Cable Coil, Spare Roller, Spare Antenna Parts, Box for Mines, Box for Crew Belongings, and a Roll of Tarpaulin. "Omnia mea mecum porto" is a great quote that fully reflects the reality of route march. Nobody knows when we will come back home—or if we are even coming back at all.
 
Level II
Fording System Elements. "Never taken a shortcut before?"
 
Levels II and III
Spare Parts Crate. A kit for quick field repairs.
 
Level III
Gun Thermal Sleeve. The peculiarities of the magazine loading system create an uneven load on the gun. The thermal gun sleeve should decrease the wear by distributing the heat along the whole gun.
 
Level III
Rangefinder. We rarely fire from long ranges, but the vehicle still should be able to do so. It is better to have it and not use it than need it and not have it.
 
Level III
Rolling Stops. Something like a wheel stop. Place under the track to not slide down a slope when stationary.
 
Levels III
Mortars. Basically, it's a pipe with a nail at the bottom. It can do so much in experienced hands. Just make sure to avoid double feeds.
 
Levels III and IV
Modernized Smoke System. Get up close, fire the entire magazine, cover yourself with smokes, and retreat safely. Someday this tactic will definitely work.
 
Level IV
Automatic Small-Caliber Guns. Auxiliary armaments with remote controls.
 
Level IV
Rubber Screens. A relatively cheap way to increase the survivability of the vehicle and preserve its mobility. A screen might not hold a shell hit, but fragmentation from close detonations will definitely become much weaker.
HISTORICAL KRANVAGN "TRETTONDE" STYLE
There are tons of valuable and useful Base and additional Improved Rewards waiting for you in each Chapter of this Season! In addition to up to three progressive styles, you can receive a new piece of Bounty Equipment: the Bounty Turbocharger. This is a special version of the Turbocharger that you can upgrade and make your vehicle even more powerful. Plus, you can get four pieces of any existing Bounty Equipment, up to three custom crew members, bonds, and much more.
 
 
Base Rewards
Improved Rewards
BUNKER 2D STYLE
A 2D style is a set of customization elements for all map types.
RAIN OF STONE 2D STYLE
A 2D style is a set of customization elements for all map types.
BATTLE SCARS 2D STYLE
A 2D style is a set of customization elements for all map types.
Progressive style for the Leopard 1 (four levels)
A progressive style has several levels that unlock in succession.
Progressive style for the T110E4 (four levels)
A progressive style has several levels that unlock in succession.
Progressive style for the Kranvagn (four levels)
A progressive style has several levels that unlock in succession.
Credits
The main game currency in World of Tanks.
1,875,000
Personal Reserve: +200% to Crew XP for 1 h
When activated, grants additional Crew XP based on battle results.
×36
Personal Reserve: +300% to Free XP for 1 h
When activated, grants additional Free XP based on battle results.
×36
WoT Premium Account
WoT Premium Account provides access to many additional possibilities in the game.
×12
Universal fragment
Vehicle blueprint fragments are special game items that can be used to gain an XP discount when researching new vehicles.
×150
Orderly Ammo Rack directive
Reduces loading time by 2.5% if certain equipment items are mounted.
×30
Vent Purge directive
Increases all crew skills by 2.5% if certain equipment items are mounted.
×15
Stabilizer Greasing directive
Reduces dispersion during movement and turret rotation by 5% if certain equipment items are mounted.
×15
Training Booklets to select from
A game item that provides each crew member with 20,000 XP and is consumed when applied.
×12
Training Guides to select from
A game item that provides each crew member with 100,000 XP and is consumed when applied.
×3
Bonds
A currency that can be used to purchase improved equipment, equipment directives, and rare vehicles.
4,350
Token
A currency that can be used to purchase vehicles and special bundles in the Store.
×12
Crew member: Siegfried Hammel
Players can select the nation and qualification.
Crew member: Benjamin Willard
Players can select the nation and qualification.
Crew member: Marie Fredriksson
Players can select the nation and qualification.
Kings of the Concrete Jungle Medal
A commemorative award.
WoT Premium Account
WoT Premium Account provides access to many additional possibilities in the game.
×57
Credits
The main game currency in World of Tanks.
4,275,000
Personal Reserve: +50% to credits for 1 h
When activated, grants additional credits based on battle results.
×42
Personal Reserve: +100% to Combat XP for 1 h
When activated, grants additional Combat XP based on battle results.
×36
National fragments to select from
Vehicle blueprint fragments are special game items that can be used to gain an XP discount when researching new vehicles.
×90
Training Guides to select from
A game item that provides each crew member with 100,000 XP and is consumed when applied.
×12
Personal Training Manual
A game item that provides the selected crew member with 850,000 XP and is consumed when applied.
×3
Garage slot
Allows more vehicles to be stored in the Garage.
×15
SABINA DECAL
Customization element.
×6
CANDY DECAL
Customization element.
×6
AGNETA DECAL
Customization element.
×6
Token
A currency that can be used to purchase vehicles and special bundles in the Store.
×9
Standard equipment to select from in the Mobility and Scouting categories
Improves a vehicle's technical characteristics or compensates for its drawbacks. Class 1 equipment, with some exceptions.
×3
Standard equipment to select from in the Firepower and Survivability categories
Improves a vehicle's technical characteristics or compensates for its drawbacks. Class 1 equipment, with some exceptions.
×3
Bounty Equipment to select from
By default, the parameters of Bounty Equipment are the same as those of standard equipment. However, Bounty Equipment can be upgraded for credits.
×3
Tokens are a special reward currency exclusive to Battle Pass. They will accumulate throughout the year in all the Seasons of Battle Pass in which you participate in 2022. In Season VII, you can earn a total of 21 Tokens—12 among the Base Rewards, and 9 more among the Improved Rewards. Use these Tokens to redeem valuable items and rare Tier IX reward vehicles (including two brand-new tanks, the Cobra and the Lorraine 50 t) in the Items for Tokens section of the in-game Store.

IX Cobra
UNDER DEVELOPMENT
Hit Points
1,600 HP
Average Damage
360/465/515 HP
Average Penetration
268/210/120 mm
Shells in the Magazine
4 shells
Time for Autoreloading One Shell
2.3 s
Gun Depression / Elevation Angles
–10/13 deg
Top Speed / Reverse Speed
40/25 km/h
Turret Armor
130/80/40 mm
IX Lorraine 50 t
Hit Points
1,750 HP
Average Damage
400/400/515 HP
Average Penetration
264/308/65 mm
Dispersion at 100 m
0.33 m
Gun Depression / Elevation Angles
–10/15 deg
Top Speed / Reverse Speed
60/15 km/h
Specific Power
16.36 h.p./t
Turret Armor
250/70/30 mm
IX Kunze Panzer
Hit Points
1,600 HP
Average Damage
390/390/480 HP
Average Penetration
268/300/53 mm
Average Damage per Minute
2,516 HP/min
Dispersion at 100 m
0.42 m
Gun Depression / Elevation Angles
–15/20 deg
Top Speed / Reverse Speed
65/23 km/h
View Range
400 m
IX K-91-PT
Hit Points
1,600 HP
Average Damage
390/390/530 HP
Average Penetration
258/315/68 mm
Dispersion at 100 m
0.4 m
Time for Complete Loading
8.6 s
Top Speed / Reverse Speed
52/23 km/h
Specific Power
20.04 h.p./t
Hull Armor
260/60/45 mm
IX Char Futur 4
Hit Points
1,750 HP
Average Damage
390/390/480 HP
Average Penetration
264/330/53 mm
Shells in the Magazine
4 shells
Time for Loading Between Shots
4 s
Dispersion at 100 m
0.34 m
Top Speed / Reverse Speed
60/20 km/h
Specific Power
22.96 h.p./t
IX Object 777 Version II
Hit Points
1,850 HP
Average Damage
440/440/530 HP
Average Penetration
258/340/68 mm
Dispersion at 100 m
0.42 m
Time for Complete Loading
13.9 s
Top Speed / Reverse Speed
40/15 km/h
Turret Armor
258/225/90 mm
Hull Armor
132/115/45 mm
IX AE Phase I
Hit Points
1,800 HP
Average Damage
400/400/515 HP
Average Penetration
258/340/60 mm
Gun Depression / Elevation Angles
–10/15 deg
Turret Armor
292/101/50 mm
Top Speed / Reverse Speed
35/12 km/h
Specific Power
16.07 h.p./t
View Range
390 m
   
IX
Cobra
IX
Lorraine 50 t
IX
Kunze Panzer
IX
K-91-PT
IX
Char Futur 4
IX
Obj. 777 II
IX
AE Phase I

GET EXTRA REWARDS!

Once you complete all three main Chapters, you'll have access to a new Reward section of the in-game Store where you can spend your Battle Pass Points earned throughout the Season on bonds and the following rewards:

  • 3D styles for all Battle Pass Core Vehicles from the previous six Seasons
  • Unique crew members from Season IV onwards

This new section will be available until May 30, 2022, at 08:30 UTC+8.

 

HOW TO GET THE IMPROVED PASS

The Improved Pass is available for 2,500 gold for each Chapter of this Season on the Battle Pass screen in your Garage, in the in-game Store, or as part of a special package. Additionally, with the new mechanics for choosing Chapters, you can now purchase the Improved Pass for more than Chapter at a time. However, make sure to come back to any paused Chapters, or you may be missing out on rewards.

Want to save some gold and instantly secure access to all the Base and Improved Rewards? Take a look at the three special Battle Pass packages that are available for real money. Two of them contain an Improved Pass for all three Chapters so you can reap the maximum benefits of the seventh Season. The second bundle also includes a gold allowance, while the third one contains a series of combat missions that will reward you with a unique crew member, additional Battle Pass Points, and some other stuff.

 
To battle, Commanders!
Get ready to display your skills and earn a host of attractive rewards in Battle Pass Season VII!

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