Main Changes
Map Changes
Nebelburg
This map has been redesigned for Standard Battle mode. Its size has been reduced from 1400х1400 m to 1000х1000 m, and it has received a major gameplay update affecting the castle flank, central areas, defensive positions near the bases, and routes used during the later stages of battle.
- Castle flank (lines 2-3). The direction and its key position around the castle have been significantly reworked. New cover variations support different tactics and engagement ranges. The fortress area is suitable for all vehicle types, with a particular focus on heavy tank gameplay.
- Central island (D4-D5, E3-E5). A new island allows fast vehicles—particularly light tanks—to spot opponents early and support neighboring directions, for example by rotating toward the castle flank or assisting allies in the village.
- Village area (F6-F7, G6-G7). Controlling the village helps secure the center of the map and creates opportunities to provide fire support across multiple flanks.
- Defensive positions near the bases (F8-E7, H4-H5). New positions for tank destroyers have been added near the southwest and northeast bases. They provide control over the central area, allowing players to cover allied vehicles while not disrupting familiar gameplay in the main combat areas (the castle and the hilly corner along the 0 line).
- Hilly flank (H7-H0, J7-J0). Dense vegetation and varied terrain offer flexible options for light and medium tanks.
- Late-battle routes (lines A-B and H-J). The terrain has been adjusted to provide more tactical choices and diversify late-stage gameplay.
Fisherman's Bay
Changes have been implemented to improve tactical flexibility on the western flank, strengthen interaction between vehicle types around the center, and provide additional ways to capture bases.
- Western flank (E1-F1) and ravine (line 2). An intermediate covered position has been added in the ravine. Around the nearby field area, the terrain has been adjusted and additional vegetation introduced to create more opportunities for fast and maneuverable vehicles.
- Central support positions (G3-G4, E4-D4, C3, D2). New positions have been added for both teams to improve interaction between vehicle types and enable more effective support between neighboring flanks.
- Area bases (B4-B5, J5-K5). Small cover elements and vegetation have been added for both teams, adding the possibility to capture the base after winning the flank.
- Vegetation adjustments (A1, K1). Vegetation density has been reduced in these areas to increase the visibility of distant enemies.
- Position near the city (E8-F8). Additional vegetation has been added to make movement through the city slightly safer for the southern team.
Overlord
Several key positions have been refined to improve team balance, ease of defense, and consistency between the northern and southern sides of the map.
- Northern hill (D5) and windmill (E3). The defensive capabilities of the position in D5 have been improved through updated hill geometry and additional vegetation. Cover near the windmill hill in E3 has also been improved for the northern team.
- Southern cliff position (K2-J2). The terrain has been changed in several areas to remove long-distance firing lines toward the heavy-tank flank and bring the position closer to its northern counterpart.
- Southern vegetation adjustment (G5). Vegetation density has been increased to improve balance sides.
- Northern positions (D7-D8, B7). Several positions have been slightly improved for smoother gameplay and overall balance.
Siegfried Line
The field area has been adjusted to provide safer and more varied gameplay for vehicles with higher mobility and improve interaction between the field and city approaches.
- Field flank. Elevated terrain has been added to create more opportunities for medium and light tanks to use cover and add more tactical variety to gameplay.
- Wall firing points (E5, F5). Small openings in the wall allow vehicles near the edge of the city to support allies operating in the field.
Ruinberg
Targeted firing-line adjustments have been made to improve positional balance.
- Small position in (E2-H2). The unfavorable firing line from H2 toward the balcony in E2 has been removed.
- Position in G1. The firing angle toward this position has been slightly adjusted to prevent players from receiving unexpected cupola hits through windows.
Himmelsdorf
A new tactical option has been introduced for the southern team to improve side balance and provide more flexibility on the western part of the map.
- New position and route (H2). A new position has been added for the southern team, mirroring the gameplay opportunities available around C3.
Matchmaker
- When matching players for battle, the matchmaker will now consider a longer history of maps they have played recently to decrease map repetition. When online player counts are low, it will dynamically adjust the number of maps it considers to reduce wait times and ensure a smoother experience.
- The "Play on Maps With Random Events" checkbox has been removed. All players can now be matched on maps with Random Events.
Personal Missions: Operation Fossa
The conditions of some missions in Operation Fossa have been changed:
| Mission | Previous Conditions | Updated Conditions |
| Vanguard-8 |
Be the top player on your team by damage caused Cause 4,000 HP of damage to enemy heavy tanks |
Be the top player on your team by damage caused Cause 3,000 HP of damage to enemy heavy tanks |
| Vanguard-9 |
Cause 7,000 HP of damage to enemy vehicles Cause 3,000 HP of damage to immobilized enemy vehicles |
Cause 6,000 HP of damage to enemy vehicles Cause 2,000 HP of damage to immobilized enemy vehicles |
| Vanguard-10 | Cause 5,000 HP of damage to enemy vehicles that damage your vehicle by shooting | Cause 3,000 HP of damage to enemy vehicles that damage your vehicle by shooting |
| Vanguard-15 | Destroy 6 enemy vehicles within the view range of your vehicle | Destroy 5 enemy vehicles within the view range of your vehicle |
| Ambush-9 |
Cause 6,500 HP of damage Cause 3,250 HP of damage to immobilized enemy vehicles |
Cause 5,500 HP of damage Cause 2,000 HP of damage to immobilized enemy vehicles |
| Ambush-10 |
Be the top player on your team by experience earned Cause 5,000 HP of damage |
Be the top player on your team by experience earned Cause 4,000 HP of damage |
| Ambush-15 | Cause 5 times more damage than the hit points of your vehicle | Cause 3 times more damage than the hit points of your vehicle |
| Ambush-17 |
Cause 5,500 HP of damage Destroy 6 enemy vehicles |
Cause 5,500 HP of damage Destroy 4 enemy vehicles |
| Ambush-19 | Destroy 6 enemy vehicles before receiving any damage to your vehicle | Destroy 4 enemy vehicles before receiving any damage to your vehicle |
| Assistance-11 | Enable your allies to cause 8,000 HP of damage to enemy vehicles by spotting, immobilizing, or stunning them | Enable your allies to cause 7,000 HP of damage to enemy vehicles by spotting, immobilizing, or stunning them |
| Assistance-12 | Enable your allies to destroy 6 enemy vehicles by spotting, immobilizing, or stunning them | Enable your allies to destroy 4 enemy vehicles by spotting, immobilizing, or stunning them |
| Assistance-15 | Enable your allies to destroy 8 enemy vehicles by spotting, immobilizing, or stunning them | Enable your allies to destroy 6 enemy vehicles by spotting, immobilizing, or stunning them |
Babylon: Dark Tower
- The main reward is the Eclipse, a Tier IX Premium heavy tank.
- New mission conditions have been added to unlock the story and progression.
- Community choice allows all servers to participate in choosing an ending. It is only available after completing the full progression.
- Read about enemy units and find useful tactics for defeating them in the Echo Tank Vault.
- Anomaly Combos have been added, allowing players to combine Anomalies for powerful combat effects, and earn an achievement for collecting them all (Hard and Nightmare difficulties).
- 16 new buffs will be introduced with this launch, 7 of which are unique and tied to the Scavenger, a new enemy.
- A 7th player vehicle has been added: the Havoc, a medium wheeled vehicle with an auto-cannon mechanic.
- New enemies have been added: the Scavenger, Monarch, Hive, and Detonator.
- A new boss battle has been added on Hard and Nightmare difficulties, with three progressive stages featuring dynamic movement. On Nightmare difficulty, stages 2 and 3 feature sub-phases.
- Moving destruction zones have been added.
- A new boss has been added: the Spider, with Inverse Kinematic technology.
- Lightning balls have been added as a boss ability.
- Fight through unique phases with their own rules right before the final boss encounter:
- Execution -> Each shot that penetrates your armor is fatal.
- On Normal: Execution is disabled.
- On Hard: Players have a shield that blocks one instance of damage.
- On Nightmare: Players have no shield.
- Corrosion: Players gradually lose their HP, but causing damage to enemies restores it.
- Miriumization: Players gradually lose their Mirium, but enemies drop twice as much of it.
- Chronostorm: Less time is available, but destroying enemies grants more.
- Execution -> Each shot that penetrates your armor is fatal.
Black Signal
Introducing Black Signal, a new limited-time game mode built around fast-paced battles and territorial control.
- The mode is played exclusively with Tier X vehicles. SPGs are not available.
- Battles take place on 3 maps: Safe Haven, Pilsen, and Murovanka. Each map features 4 capturable zones.
- Teams earn points by capturing and controlling zones throughout the battle.
- The first team to reach 2,500 points wins. If neither team reaches 2,500 points before time runs out, the team with the highest score wins.
Respawn and Vehicle Selection
- Black Signal features a respawn system, allowing players to return to battle after their vehicle is destroyed.
- Players can change their vehicle during respawn, allowing them to adapt to the current state of the battle.
- Players can also select their respawn point, giving them more control over where they re-enter the fight.
- Several rental vehicles will be available specially for the mode.
Economy
- Black Signal has no battle economy costs.
- All shells and consumables used are restored after the battle ends.
Maps
- All three maps have been specifically reworked and adapted for Black Signal.
- Pilsen has received significant changes specifically for the mode.
- Safe Haven has received several gameplay changes:
- A new ramp allowing vehicles to reach the top of the bunker.
- Additional modules and gameplay elements on top of the bunker.
- Murovanka has also been adapted specifically for Black Signal.
Customization Rewards
- Themed 2D style
- Five new 3D attachments
Maneuvers
- The Maneuvers event will be relaunched.
- The warm-up phase will last from October 26 through November 8.
- The battle phase will last from November 9–22.
- The reward phase will start November 25.
- Tier XI Skirmishes will replace Tier X Skirmishes during the Warm-up and Battle phases.
- Players will now receive Maneuvers rewards from Tier XI Skirmishes.
- All clan players who own at least one Tier X or Tier XI vehicle will get five rental vehicles that may be used in clan battles during the event.
- All rental vehicles have a predefined crew locked to 4 perks, equipment, ammunition, consumables, and with partial upgrades unlocked.
- Available rental vehicles:
- KR-1 — Tier XI Soviet heavy tank
- Object 432U — Tier XI Soviet medium tank
- Gorilla — Tier XI American tank destroyer
- XM69 Hacker — Tier XI American medium tank
- FV4025 Contriver — Tier XI British heavy tank
- Out of Commission and Fame Points have been rebalanced. See the event announcement for more details.
- Four new 2D styles will be added to the Maneuvers store.
- When selecting a vehicle pre-battle:
- Players can now filter out vehicles that are Out of Commission.
- Players can now select a vehicle without a crew and select crew members afterward.
Frontline
Frontline mode will be relaunched with minor bug fixes.
Steel Hunter
Steel Hunter will be relaunched with minor bug fixes.
Spotlight
Only the short version of Spotlight will be available, leaving players more time to assess the pre-battle screen.
Voice Chat
A new voice chat library has been added for tests and future use.
File Structure
As part of the reindexing of the game's files and resources, applying this update may take longer than usual. This may be especially noticeable for players using HDDs.
Fixed Issues and Improvements
Fixed an issue with the Classic HUD 3D attachment from the Doomguy's Keepsakes set: it now correctly displays the vehicle's HP percentage.
Fixed the issue of light from the Rambo's headlamps being visible in Sniper mode.
Fixed the issue of the Gorilla's hull not locking when X was pressed.
Fixed an issue where pressing Esc in the Store returned the player to the Garage instead of the previous Store screen.
Fixed the issue of inaccurate values being displayed for the Ares 75 on the About Vehicle screen.
Fixed the issue of the Vanguard-1 mission in Operation Fossa not counting ramming damage.
Fixed the issue of a black line sometimes appearing on maps during battle.
Fixed the issue of the reticle turning red instead of green when the AMX 67 Imbattable was ready to fire the last shell in a cassette.
Fixed the issue of players not being able to scroll smoothly through vehicle playlists.
Fixed the issue of the game freezing during loading in the Crew Operations menu.
Fixed the issue of the following Sector 3 Personal Missions not counting damage caused within 10 seconds of an enemy vehicle becoming unspotted: Ambush-2, Ambush-6, Ambush-9, Assistance-9.
Fixed an issue with achievements that caused medals in the Valuable Awards section of the Service Record to disappear.
Fixed the issue of vehicles shown in the pre-battle Spotlight appearing to overlap with other vehicles during the countdown on Ensk Region.
Fixed the issue of the incorrect gun being displayed in the final cutscene of Operation Fossa in the Sector 3 Personal Missions campaign.
Fixed a visual issue with the Kampfpanzer 67's special mechanic icon in Arcade aim and Sniper modes.
Fixed an issue where a burst audio effect could be triggered when a vehicle was destroyed by its ammo rack exploding.
Fixed the issue of effect visibility settings not applying to heat shimmer effects.
Slightly adjusted the visual models of the Kunze Panzer and Ho-Ri Shugo.
Adjusted terrain and objects to prevent vehicles getting stuck or entering non-playable areas on Fisherman's Bay.
Known Issues
Using a gun sleeve on the XM69 Hacker can sometimes cause visual artifacts to appear in Sniper mode.
Crashed vehicles are sometimes incorrectly counted as destroyed by an enemy.
Players are sometimes unable to scroll the damage log with the mouse wheel and Ctrl after their vehicle is destroyed.
The battle HUD displays the Ambush-5 mission in Operation Dravec as completed when it was failed.
Previous gunfire and vehicle mechanic sounds are replayed after rewinding a replay.
Replays sometimes crash when attempting to rewind or restart them.