Main Changes
New Branch of Polish Tank Destroyers
Six new tank destroyers (from Tier V to Tier X) have been added:
- Tier V—SDP 40 Zadymka
- Tier VI—SDP 44 Burza
- Tier VII —SDP 57 Gowika
- Tier VIII—SDP 58 Kilana
- Tier IX—SDP 60 Gonkiewicza
- Tier Х—NC 70 Błyskawica
Postmortem Mode
- The Destruction camera will now look in the direction of the shot/damage and track them to make it easier to identify and see the exact enemy location.
- Introducing Last Moment: After a tank's destruction, the game loads into a recreation of the last shot that hit the player to give more information about the position and circumstances that led to its destruction. This information is only available for projectiles or explosions caused by projectiles, and will not be loaded when the battle is already ending.
- The camera will show the enemy vehicle and trajectory (if spotted), the player's vehicle, and all surrounding vehicles and objects at the moment of destruction.
- Additionally, the player will receive valuable information about the shell, penetration, distance, armor, and damage, as well as how it was calculated for the specific shot. The player can press SPACE to pause the Last Moment scene and receive even more information.
- Most cases will be supported in the initial version: All shell types, modern and legacy explosions, ricochets, fires, spaced armor, and destroyed tracks. The feature will not be available for destruction caused by the use of abilities, ramming, friendly fire, or crashes.
- The Last Moment camera is on by default but can be skipped or disabled in the settings.
Crew
- All crew members are now trained to 100% and have 0 XP by default, and can start training their first perk immediately.
- All XP for a crew member whose training level was between 50% to 100% will go toward their perk experience pool. There are no longer any crews with a training level below 100%.
- Training level is now a common 2-digit indicator for a vehicle's entire crew called crew efficiency.
- New crew members can be recruited for free, with no need to choose between operations for free, credits, or gold.
- In the Barracks, a new button allows players to remove all crew members with less than 100% XP for their first perk and receive compensation in the form of Crew Books. This one-time operation cannot be undone.
- When the player retrains a crew member, they can choose between a free, credit, or gold retraining operation. A penalty to XP from the perk efficiency pool is applied when free or credit retraining is selected. The perk efficiency experience pool contains 100,000 XP.
- All crew members now have 100% perk efficiency by default. If this is reduced due to retraining operations, the effect from their perks will be decreased until the experience pool is filled.
- Crew members in a vehicle they are not trained to operate cannot use their perks.
- There is no longer a separate operation to change a crew member's qualification. Players can change crew members' qualifications through the standard retraining operation (for credits or gold).
- There is no additional XP penalty when the player retrains a crew member from a vehicle of a different type. An increased penalty is only applied when a player changes a crew member's qualification for credits.
- Players can move crew members to the Barracks even over the bunk limit. If the bunk limit is exceeded, new crew members cannot be recruited (but they can still be obtained by using Recruits or purchasing special offers).
- Some interface improvements have been made.
- New informational and reward screens have been added.
Tour of Duty Update
- There will now be three daily missions.
- The first mission can be completed either solo or in a Platoon or detachment, while the final two missions can only be completed in a Platoon or detachment with a clanmate.
- Rewards for completed daily missions include Industrial Resource and Points of Duty, and must be manually collected to access to the next day's missions.
- The Tour of Duty itself is now a map on which regions can be unlocked using Points of Duty, with rewards for each region. The final Tour of Duty reward is a Tier X clan vehicle.
- After the release of Update 1.24.1, earning Industrial Resource in Tier X vehicles in Random Battles will no longer be possible.
Daily Missions for Newcomers
Daily missions have been changed for new players.
Steel Hunter
The highlight of the launch is new features in Platoon battles:
- The new Random Platoons feature allows you to battle in a Platoon with a random player of a similar skill level.
- On the Battle Results screen, you can invite that player to join a regular Platoon to keep playing together.
- Voice chat is now supported in the mode.
- The chat wheel and some other in-battle communication features from Random Battles have been added to the mode.
Ability and Visual Changes:
- The Arlequin's Airstrike now deals more consistent damage that increases toward the center of the affected area.
- A timer displaying the duration of the enemy Raven's Trap Ability has been added.
- Abilities' visual effects have received extensive updates.
- Loot outlines have received visual effect updates, while red and yellow zone borders and respawn visual effects have been updated.
- A healing notification panel has been added.
Other Changes:
- Updates have been made to audio design, including new respawn voiceovers.
Back in Action
- A What's New page has been updated.
- The Warm-Up mode has been added for several categories of players.
- Back in Action Progression rewards have been updated.
Onslaught
Main Changes
- The Season of the Jade Pegasus has been added.
- A new item of improved equipment, Innovative Targeting, has been added to Onslaught Shop.
- The Hurricane Tier X Polish medium tank with unique crew has been added.
- Onslaught is now supported in Training Rooms.
- Onslaught is now supported in Tournaments.
New Content for the Season of the Jade Pegasus:
- The progressive "Heavenly Horse (Jade)" style with a new set of decals, emblems, inscriptions, and camouflage patterns.
- Dog Tag Backgrounds: Iron, Bronze, Silver, Gold, Champion, and Legend.
- Nickname stripe: Call of Astraeus.
- Badges: Markab, Enif.
- Medal: Catasterism.
- Rental vehicles: STB-1 7v7, Maus 7v7, Object 268 Version 4 7v7.
Ranked System:
- The base number of Rating Points gained at the Iron rank has been increased.
- The base number of Rating Points lost at the Iron and Bronze ranks has been decreased.
Prestige Points System:
- Changes have been made to the system for accruing Prestige Points.
Role Skills:
- Bounty Hunter:
- The bonus to reloading for each enemy vehicle damaged was increased from 1% to 2%.
- The amount of the restored HP for each enemy vehicle damaged was increased from 15/25/35 to 25/35/50.
- One for All:
- The bonus to the major qualification level, as well as to all skills for allied vehicles, has been decreased from 4/7.5/11% to 4/7/10%.
- Straight Ahead:
- The skill's duration has been decreased from 10/20/30 to 12/15/20 seconds.
- The reduction of reload time upon a hit of an enemy shell has been decreased from 5 seconds to 4 seconds.
- The engine power bonus has been increased from 30% to 35%.
- Stun resistance has been increased from 25% to 40%.
- At the beginning of battle, this Role Skill's charge level is 1.
- Bullseye:
- Bonus damage for a vehicle not being spotted at the moment of the shot has been increased from 11/23/35% to 25/35/45%.
- At the beginning of battle, this Role Skill's charge level is 1.
- Second Wind:
- The duration of the Acceleration element has been increased from 6 to 7 seconds.
- The amount of hit points restored has been increased from 75 + 35/60/85% to 100 + 35/60/85%.
- Recon Flight:
- The skill's cooldown time has been increased from 3 to 10 seconds.
- >Enemy vehicle detection time has been decreased from 15/20/25 to 8/12/17 seconds.
- Fixed an issue due to which respotting a vehicle with this Role Skill did not update time spotted.
- Active Recon:
- The bonus to view range has been increased from 3/7.5/11.5% to 15/20/25%.
- Fire Cover:
- Fixed the issue of destructible objects within the skill's range not being destroyed.
Other Changes:
- A new map has been added: Siegfried Line.
- Some objects on the Outpost and Airfield maps have been changed.
- The Redshire map has been returned to the roster.
- The Overlord map has been removed from the roster.
Map Changes
Mountain Pass
Balance changes have been made to the map and advantages that favored the south base have been fixed.
- Part of the map near south base has been redesigned. Bushes that made it difficult to attack have been removed. The river has also been flattened and extended near the hill to move spawns in the area and improve timings on the map. Opportunities to attack the base from the glacier area have been improved, with the slope to the base now providing more diverse tactical options.
- The position of the rock near the main battle point in C7-D8 has been changed to open some view and firing lines on the south team;
- A spot in E6 that provided some lines of fire to the glacier area for the north base has been blocked, as the south base does not have such a spot and in some cases it functioned as a trap.
- The height of hills in E3 and G5 have been slightly adjusted to provide similar opportunities for both teams.
Karelia
Balance changes have been made to slightly improve opportunities for the north team.
- SPG spots have been added and improved near the north team's base in B7 and C7.
- The approach to the stone spot in B4 has been made safer and the position itself has been slightly improved. A corner position on the slope in C5 has also been buffed.
- The positions of several stones in H6 and H7 have been slightly adjusted to make shooting the hill from the SPG spots near the bottom base more difficult.
- The approach to the hill in G5 from the swamp side has been polished for the bottom team.
Mines
Balance changes have been made to slightly improve opportunities for the north team.
- Most of the vegetation has been removed from C9, as this position gave the bottom base a significant advantage.
- The line of fire for the upper base from the shelf in A4-A5 has been improved.
Outpost
Gameplay has been made more comfortable with expanded opportunities for light tanks.
- The vegetation in the G7 area has been raised to provide a more comfortable playing surface for LTs.
- New stones and more terrain have been added to make the positions in G7–G8 safer. Vegetation has also been moved in this area to enhance play for light vehicles.
El Halluf
Gameplay has been made more comfortable.
- A bush in C2 which interfered with fire between heavy vehicles has been removed.
The terrain and certain objects on Normandie, Erlenberg, Mountain Pass, Karelia, Steppes, Airfield, and Berlin have been adjusted, in particular to prevent players driving into and getting stuck in areas not intended for playing.
A new type of Personal Reserves is being introduced: Expirable Personal Reserves.
An Expirable Personal Reserve works like a regular Personal Reserve, but will have a limited time to activate. After the activation period expires, these Reserves will be removed from the Depot. Please note that this functionality will not be available for now.
Items for Bonds
New vehicles are available in the Items for Bonds section of the in-game Store:
U.S.S.R.
- Object 268 Version V
- Object 252U
- SU-100Y
China
- WZ-114
U.K.
- Chieftain/T95
New customization elements are also available:
- 3D style: "Swordfish" for the M-V-Y
- 3D style: "Montu" for the IS-3
- 3D style: "Tiger Claw" for the WZ-114
- 3D style: "Marengo" for the Bat.-Châtillon 25 t
32-Bit Client
After the release of Update 1.24.1, the 32-bit game client is no longer available. To continue playing, please update your operating system to 64-bit.
Inactivity/Ban Update
- Warning and penalty notifications for inactivity and bans in Onslaught mode are now displayed full-screen, offering clearer visibility.
- Alerts for inactivity and bans are now sent to the Notification Center.
WoT Plus
Improvements have been made to WoT Plus interfaces.
Changes to Technical Characteristics of Vehicles
Changes to French vehicles:
AMX AC mle. 48
Dispersion during movement of the AMX AC mle. 48 suspension has been decreased by 14%
Dispersion during movement of the AMX M4 mle. 49 suspension has been decreased by 15%
Dispersion on hull traverse with the AMX AC mle. 48 suspension has been decreased by 14%
Dispersion on hull traverse with the AMX M4 mle. 49 suspension has been decreased by 15%
Dispersion of the 120 mm AC SA46 gun in the AMX AC mle. 48 turret has been changed from 0.37 to 0.36 m
Dispersion on gun traverse for the 90 mm AC DCA 45 gun has been decreased by 17%
Dispersion on gun traverse for the 100 mm AC SA47 gun has been decreased by 38%
Dispersion on gun traverse for the 120 mm AC SA46 gun has been decreased by 29%
Dispersion after firing of the 90 mm AC DCA 45 gun in the AMX AC mle. 48 turret has been decreased by 25%
Dispersion after firing of the 100 mm AC SA47 gun in the AMX AC mle. 48 turret has been decreased by 25%
Reverse speed has been changed from 13 to 15 km/h
AMX AC mle. 48 FL
Dispersion during movement of the AMX M4 mle. 49 suspension has been decreased by 15%
Dispersion on hull traverse with the AMX M4 mle. 49 suspension has been decreased by 15%
Dispersion of the 120 mm AC SA46 gun in the AMX AC mle. 48 turret has been changed from 0.37 to 0.36 m
Dispersion on gun traverse for the 120 mm AC SA46 gun has been decreased by 29%
Reverse speed has been changed from 13 to 15 km/h
AMX 50 Foch
Dispersion during movement of the AMX 50 Foch suspension has been decreased by 15%
Dispersion during movement of the AMX 50 Foch bis suspension has been decreased by 17%
Dispersion on hull traverse with the AMX 50 Foch suspension has been decreased by 15%
Dispersion on hull traverse with the AMX 50 Foch bis suspension has been decreased by 17%
Dispersion on gun traverse for the 120 mm AC SA46 gun has been decreased by 29%
Reverse speed has been changed from 13 to 15 km/h
AMX 50 Foch B
Dispersion during movement of the AMX 50 Foch B suspension has been decreased by 19%
Dispersion on hull traverse with the AMX 50 Foch B suspension has been decreased by 19%
Dispersion on gun traverse for the 120 mm AC SA46 gun has been decreased by 29%
Reverse speed has been changed from 13 to 15 km/h
Power of the Saurer 1000 engine has been changed from 1,000 to 1,150 h.p.
AMX 50 Foch B 7v7
Dispersion during movement of the AMX 50 Foch B suspension has been decreased by 19%
Dispersion on hull traverse with the AMX 50 Foch B suspension has been decreased by 19%
Dispersion on gun traverse for the 120 mm AC SA46 gun has been decreased by 29%
Reverse speed has been changed from 13 to 15 km/h
Power of the Saurer 1000 engine has been changed from 1,000 to 1,150 h.p.
Changes to German vehicles:
Pz.Kpfw. VII
Dispersion of the 12.8 cm Kw.K. 46 L/61 gun in the Pz.Kpfw. VII turret has been changed from 0.37 to 0.33 m
Aiming time of the 12.8 cm Kw.K. 46 L/61 gun in the Pz.Kpfw. VII turret has been changed from 2.6 to 2.3 s
Penetration of the Pzgr 39 L shell for the 12.8 cm Kw.K. 46 L/61 gun has been changed from 258 to 276 mm
Penetration of the Pzgr 43 shell for the 12.8 cm Kw.K. 46 L/61 gun has been changed from 315 to 325 mm
Power of the MB 517 engine has been changed from 1,200 to 1,350 h.p.
Changes to Italian vehicles:
Controcarro 3 Minotauro
A new group of turret armoring has been added
Dispersion during movement of the CC 3 suspension has been decreased by 25%
Dispersion on hull traverse with the CC 3 suspension has been increased by 50%
Traverse speed of the CC 3 suspension has been changed from 24 to 30 deg/s
Armoring of the CC 3 turret has been worsened
Power of the MTU MB Ba 500A engine has been changed from 700 to 780 h.p.
Vehicle durability with the CC 3 turret has been changed from 2,100 to 2,000 HP
Controcarro 3 7x7
A new group of turret armoring has been added
Dispersion during movement of the CC 3 suspension has been decreased by 25%
Dispersion on hull traverse with the CC 3 suspension has been increased by 50%
Traverse speed of the CC 3 suspension has been changed from 24 to 30 deg/s
Armoring of the CC 3 turret has been worsened
Power of the MTU MB Ba 500A engine has been changed from 700 to 780 h.p.
Vehicle durability with the CC 3 turret has been changed from 2,100 to 2,000 HP
Controcarro 1 Mk. 2
Dispersion during movement of the Controcarro 1 Mk. 2 tipo A suspension has been decreased by 25%
Dispersion during movement of the Controcarro 1 Mk. 2 tipo B suspension has been decreased by 27%
Dispersion on hull traverse with the Controcarro 1 Mk. 2 tipo A suspension has been increased by 80%
Dispersion on hull traverse with the Controcarro 1 Mk. 2 tipo B suspension has been increased by 60%
Traverse speed of the Controcarro 1 Mk. 2 tipo A suspension has been changed from 20 to 26 deg/s
Traverse speed of the Controcarro 1 Mk. 2 tipo B suspension has been changed from 22 to 28 deg/s
Hull armor thickness has been decreased
Vehicle durability with the Controcarro 1 Mk. 2 tipo A turret has been changed from 1,840 to 1,740 HP
Vehicle durability with the Controcarro 1 Mk. 2 tipo B turret has been changed from 1,900 to 1,800 HP
SMV CC-67
Dispersion during movement of the CC-67B tipo A suspension has been decreased by 24%
Dispersion during movement of the CC-67B tipo B suspension has been decreased by 26%
Dispersion on hull traverse with the CC-67B tipo A suspension has been increased by 90%
Dispersion on hull traverse with the CC-67B tipo B suspension has been increased by 70%
Hull armor thickness has been decreased
Changes to the Polish Tech Tree:
The following vehicle has been added: Hurricane
Changes to the U.K. Tech Tree:
Changes to the technical characteristics of the following vehicles:
Super Conqueror
Reload time of the 120 mm Gun L1A1 in the Conqueror "unorthodox" ABP turret has been changed from 8.7 to 9.6 s
Vehicle durability with the Conqueror "unorthodox" ABP turret has been changed from 2,400 to 2,300 HP
The following vehicle has been added for testing by Supertest players:
Vickers MBT Mk. 3
Changes to the U.S.S.R. Tech Tree:
The following vehicles have been added for testing by Supertest players:
Object 168 German
SU-122V
Known Issues
- The auto-flip mechanic does not work for the Object 705 and Object 705A in some cases.
- The fuel tank icon on the damage panel does not turn red when the corresponding damage is received.
- In some cases, the Command Menu does not disappear after its activation.
- When a vehicle turns over in the water, the sinking tank timer is not displayed.
- In some cases, cover behind vehicle silhouettes is displayed incorrectly.
- When the player goes to the Vehicles tab in the Service Record section, a random vehicle's statistics are displayed.
- Some vehicles are missing from the Hall of Fame.
- Crew members from the Lanchester in the "Convoy" game mode will be removed and compensated during a Barracks clean-up. To retain these crew members, please assign them to a vehicle.
Fixed Issues and Improvements
- Fixed the issue of the gun reloading animation being displayed in some cases for double-barreled vehicles during the countdown.
- Fixed the issue of the Commander's voiceover not being played in the game settings in some cases.
- Fixed the issue of some visual effects for movement not being displayed on vehicles with hydropneumatic suspension.
- Fixed the mismatch of the special shell icon in the Garage and in battle.
- Fixed the issue of the game client crashing in some cases after a player completes a Battle Pass Chapter and clicks To Barracks on the congratulatory screen.
- Fixed the issue of icons for Bounty and Experimental Equipment mounted on vehicles not being displayed in the slots in some cases when performing operations with equipment and consumables.
- Fixed the issue of the camera in the Garage not working correctly after a player quits a Platoon.
- Fixed the issue of the Marks of Excellence not being displayed on the TVP T50/51 when the "Pojistka" 3D style is applied.
- The visual models of the following vehicles have been improved: T-54, Pz.Kpfw.II Ausf. D, StuG III Ausf. G, Type 97 Chi-Ha, Škoda T 24, AC 4 Experimental, 60G FT, and AMX 30 B.