Update 1.2

Main Changes

1. Changes to Personal Missions

  • The third operation (Object 279E) of the new campaign will become available.
  • Added a new type of missions that should be completed within a certain number of battles. Otherwise, the progress is reset and the mission should be started anew.  Three mission types are available in the operation: 
    • Accumulative: requires achieving a certain value by a specified parameter. The mission lasts until the player fulfills the set condition or runs out of attempts.
    • Series: requires completing the set condition within several battles; at the same time the number of attempts is bigger than the number of required completions.
    • Continuous: requires fulfilling the set condition in every battle of the series. A failed attempt interrupts the series.
  • The Pause button is now available in the mission profiles of the operation. It allows pausing a mission: the progress will be suspended until the player continues it. Players can take some rest and be not afraid of losing progress.
  • Improvements to the reward screens:
    • The display of accumulative conditions in the operation profile according to the common interface of such missions.
    • Proper display of missions that have interchangeable conditions "OR"
  • Improvement to the mission profile: the Cancel button is removed.

2. Maps

  • Maps that have been reworked in HD:
    • Empire's Border (Tier s IV-X, Standard, Encounter, Assault)
    • Widepark (Tiers IV-VI, Standard battle)
    • Highway (Tiers IV-X, Standard battle)
  • Balance changes have been made on the following maps:
    • Ruinberg
    • Overlord
    • Redshire
    • Sand River
    • Paris
  • Improved multiple objects on maps.
  • One of the terrain changes on the Mines map was rolled back to the state of Update 1.0.2.

3. Changes to the Exterior interface

  • The customization window has been changed.
  • The interface is now resizable depending on the screen resolution.
  • Improved interaction with the radial menu.
  • Added flags of Tajikistan and Turkmenistan to the Emblems.

4. Clan-Related Changes

  • All players who belong to a clan will receive a style that can be applied to a vehicle of any nation; the style is all-season and changes depending on the map type. The style is added to the account when a player joins a clan and removed when the player leaves the clan.
  • The Stronghold option will be replaced with the Clans option for non-clan players. The option content will be changed too.
  • Now the Clan screen provides information about clans and their advantages; it also displays a list of clans that players can join without application approval (immediately after clicking the button).
  • A clan can now be created for credits (instead of gold). The clan creation cost is 1,000,000  credits.
  • The cooldown of joining a clan after leaving one has been decreased from 48 to 24 hours.

5. Known Issues

  • The vehicle panel does not get locked upon confirming readiness in Special Battles.
  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • The recruiter's Recruiting Office does not display the recruits and reservists that they invited, if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • When a vehicle is destroyed, the log disappears, provided that the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option.
  • The amount of received damage of the shot that destroyed the player's vehicle is not displayed in the log.
  • The elite status is not received by vehicles of Tier V if the following vehicle (Tier VI) is purchased using a token earned in Bootcamp.
  • The currently selected shell type is not displayed during the count down.
  • The player's position in the League is not displayed on the home screen of the Ranked Battles.
  • Equipment infotips do not display dynamic characteristics.
  • Tank destroyers featuring the Siege mode can drive onto steeper slopes as compared to other vehicles.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Emblems are duplicated on some surfaces of vehicles

6. Fixes and Improvements

  • Fixed the issue when the sound and effect of taking damage was not played.
  • Mismatch in the descriptions of the Personal Missions (for Platoons) in battle (upon pressing TAB), Battle Results, and congratulation window.
  • Improved display of tracks on the Object 279 (e)
  • Added the "Unlimited" text in the vehicle profile in the Depot, if its recovery is not limited in time.
  • Effect of "Bread with Smalec" is now displayed in the dynamic technical characteristics.
  • Fixed the issue when a previously applied Emblem could not be replaced.
  • Fixed the issue that transferred players to the gold purchase window when purchasing a rental style for credits.
  • Upon clicking Paint the Whole Vehicle, paint is not applied to the entire vehicle in case of some tank destroyers and SPGs.
  • The vehicle profile in the recovery window displays a wrong cost, without a coefficient.
  • Missions that require earning Epic Medals and Battle Hero achievements do not consider Stark's Medal.

7. Vehicles added

  • Added the U.S.S.R. heavy tank IS-3A (T) for testing by Supertest players.
  • Added the U.S. heavy tank Chrysler K.

8. New Store Additions

Added the following vehicles to the Store:


9. Improvements in Technical Characteristics for Premium Vehicles with Preferential Matchmaking

  • VIII KV-5  
    • Changed the aiming time from 2.86 to 2.3 s
    • Changed dispersion from 0.43 to 0.4
    • Changed the reverse speed from 11 to 14 km/h
    • Changed penetration of the AP shell from 167 to 186 mm
    • Improved: frontal armoring of the Commander's cupola from 150 to 190 mm, frontal armoring of the Radio Operator's cupola from 140-150 to 160-170 mm, improved frontal armoring of turret from 180 to 190 mm, frontal plate of engine-transmission compartment from 140 to 180 mm
  • VIII IS-6   (and VIII IS-6 B  )
    • Changed the aiming time from 3.4 to 2.8 s
    • Changed the ammo rack capacity from 30 to 37 shells
    • Changed dispersion from 0.46 to 0.44
    • Changed penetration of the AP shell from 175 to 186 mm
    • Changed penetration of the APCR shell from 217 to 225 mm
    • Improved turret armoring on each side of the gun mantlet from 150 to 170-190 mm
    • Improved armoring of the upper glacis plate and its bilge plates from 100 to 110 mm
    • Increased thickness of the Driver's hatch from 110 to 120 mm
  • VIII FCM 50 t  
    • Changed the reload time from 7.5 to 6.8 s
    • Changed the gun depression angle from -8° to -10° degrees
    • Replaced the engine; increased the engine power from 1,000 to 1,250 h.p.
    • Changed the Specific Power from 18.4 to 23.0 h.p./t
  • VIII 112  
    • Changed penetration of the AP shell from 175 to 186 mm
    • Changed the velocity of the HEAT shell from 640 to 720 m/s
    • Changed the reload time from 13.2 to 12.6 s
    • Changed dispersion from 0.46 to 0.44
    • Changed the aiming time from 3.4 to 3 s
  • VIII WZ-111   (and VIII WZ-111 Alpine Tiger  )
    • Changed penetration of the AP shell from 175 to 186 mm
    • Changed the velocity of the HEAT shell from 640 to 720 m/s
    • Changed dispersion from 0.44 to 0.42
    • Changed the aiming time from 3 to 2.8 s
  • VIII M6A2E1  
    • Changed penetration of the AP shell from 198 to 204 mm
    • Changed dispersion on turret traverse from 0.18 to 0.16
    • Changed traverse speed from 24° to 28°
    • Increased frontal armoring of the turret ring, turret top, Commander's cupola, frontal part of the turret sides
    • Increased armoring of the turret ring and fenders from 25 to 41 mm
    • Changed dispersion from 0.42 to 0.4
    • Changed the aiming time from 2.29 to 2.1 s
    • Changed the reverse speed from 10 to 14 km/h
    • Changed vehicle durability from 1,500 to 1,550
  • VIII T-34-3  
    • Changed the gun depression angle: from -5° in front and -4° in the rear to -6.5° in front and -4.5° in the rear
    • Changed penetration of the AP shell from 175 to 186 mm
    • Changed the velocity of the HEAT shell from 640 to 720 m/s
    • Changed dispersion of the gun from 0.46 m to 0.44
    • Decreased dispersion during movement and on hull traverse from 0.18 to 0.16
  • VIII Type 59  
    • Replaced the engine; increased the engine power from 520 to 650 h.p.
    • Changed the Specific Power from 14.4 to 18.1 h.p./t
    • Changed the aiming time from 2.3 to 2 s
    • Changed the reload time from 8.7 to 8.4 s
    • Improved armoring of the turret front and gun mantlet from 200 to 240-250 mm and armoring of side parts of the upper/lower glacis plates and projections on the hull sides under the turret
    • Changed dispersion on turret traverse from 0.12 to 0.1
    • Changed penetration of the AP shell from 181 to 185 mm
  • VIII T26E4 SuperPershing  
    • Changed the engine power from 500 h.p. to 610 h.p.
    • Changed the Specific Power from 9.9 to 12.1 h.p./t
    • Changed the reload time from 8.2 to 8.0 s
    • Changed penetration of the AP shell from 192 to 202 mm
    • Changed dispersion during movement and on hull traverse from 0.24 to 0.22
    • Changed dispersion on turret traverse from 0.16 to 0.12
    • Improved armoring:
      • Changed the transition from the turret front to the turret sides from 76.2 to 101.6
      • Changed armor thickness of the turret front above the gun mantlet from 101.6 to 127 mm
      • Changed armor thickness of the ledge on the turret top from 101.6 to 127 mm
      • Changed armor thickness of the commander's cupola top from 76.2 to 88.9 mm
      • Changed armor thickness of the commander's cupola bottom from 76.2 to 114.3 mm
      • Changed armor thickness of the turret top front from 25.4 to 41.3 mm
      • The canvas of the hydraulic cylinders/compensators of the gun has been added to the collision model as a screen 25.4 mm thick
  • VIII 8,8 cm Pak 43 Jagdtiger  
    • The gun and AP shell were replaced with new ones.
    • Changed penetration of the AP shell from 203 to 212 mm
    • Increased vehicle durability from 1,300 to 1,500
    • Changed the reverse speed from 12 to 16 km/h
    • Changed the aiming time from 2 to 1.8 s
    • Changed the hull traverse speed from 26 to 32 deg/s
    • Changed the reload time from 5.4 to 5.1 s
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