Main Changes
1. Changes to Personal Missions
- The third operation (Object 279E) of the new campaign will become available.
- Added a new type of missions that should be completed within a certain number of battles. Otherwise, the progress is reset and the mission should be started anew. Three mission types are available in the operation:
- Accumulative: requires achieving a certain value by a specified parameter. The mission lasts until the player fulfills the set condition or runs out of attempts.
- Series: requires completing the set condition within several battles; at the same time the number of attempts is bigger than the number of required completions.
- Continuous: requires fulfilling the set condition in every battle of the series. A failed attempt interrupts the series.
- The Pause button is now available in the mission profiles of the operation. It allows pausing a mission: the progress will be suspended until the player continues it. Players can take some rest and be not afraid of losing progress.
- Improvements to the reward screens:
- The display of accumulative conditions in the operation profile according to the common interface of such missions.
- Proper display of missions that have interchangeable conditions "OR"
- Improvement to the mission profile: the Cancel button is removed.
2. Maps
- Maps that have been reworked in HD:
- Empire's Border (Tier s IV-X, Standard, Encounter, Assault)
- Widepark (Tiers IV-VI, Standard battle)
- Highway (Tiers IV-X, Standard battle)
- Balance changes have been made on the following maps:
- Ruinberg
- Overlord
- Redshire
- Sand River
- Paris
- Improved multiple objects on maps.
- One of the terrain changes on the Mines map was rolled back to the state of Update 1.0.2.
3. Changes to the Exterior interface
- The customization window has been changed.
- The interface is now resizable depending on the screen resolution.
- Improved interaction with the radial menu.
- Added flags of Tajikistan and Turkmenistan to the Emblems.
4. Clan-Related Changes
- All players who belong to a clan will receive a style that can be applied to a vehicle of any nation; the style is all-season and changes depending on the map type. The style is added to the account when a player joins a clan and removed when the player leaves the clan.
- The Stronghold option will be replaced with the Clans option for non-clan players. The option content will be changed too.
- Now the Clan screen provides information about clans and their advantages; it also displays a list of clans that players can join without application approval (immediately after clicking the button).
- A clan can now be created for credits (instead of gold). The clan creation cost is 1,000,000 credits.
- The cooldown of joining a clan after leaving one has been decreased from 48 to 24 hours.
5. Known Issues
- The vehicle panel does not get locked upon confirming readiness in Special Battles.
- Players can re-train crew members to special vehicles that are currently not available in the game.
- There is no protection from spam-clicking on the minimap.
- Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
- Disabled free crew retraining to vehicles of the same type.
- When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
- The recruiter's Recruiting Office does not display the recruits and reservists that they invited, if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
- The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
- The order of events for received damage is sometimes mixed up in the damage log.
- The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
- When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
- When a vehicle is destroyed, the log disappears, provided that the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option.
- The amount of received damage of the shot that destroyed the player's vehicle is not displayed in the log.
- The elite status is not received by vehicles of Tier V if the following vehicle (Tier VI) is purchased using a token earned in Bootcamp.
- The currently selected shell type is not displayed during the count down.
- The player's position in the League is not displayed on the home screen of the Ranked Battles.
- Equipment infotips do not display dynamic characteristics.
- Tank destroyers featuring the Siege mode can drive onto steeper slopes as compared to other vehicles.
- The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
- The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
- When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
- Emblems are duplicated on some surfaces of vehicles
6. Fixes and Improvements
- Fixed the issue when the sound and effect of taking damage was not played.
- Mismatch in the descriptions of the Personal Missions (for Platoons) in battle (upon pressing TAB), Battle Results, and congratulation window.
- Improved display of tracks on the Object 279 (e)
- Added the "Unlimited" text in the vehicle profile in the Depot, if its recovery is not limited in time.
- Effect of "Bread with Smalec" is now displayed in the dynamic technical characteristics.
- Fixed the issue when a previously applied Emblem could not be replaced.
- Fixed the issue that transferred players to the gold purchase window when purchasing a rental style for credits.
- Upon clicking Paint the Whole Vehicle, paint is not applied to the entire vehicle in case of some tank destroyers and SPGs.
- The vehicle profile in the recovery window displays a wrong cost, without a coefficient.
- Missions that require earning Epic Medals and Battle Hero achievements do not consider Stark's Medal.
7. Vehicles added
- Added the U.S.S.R. heavy tank IS-3A (T) for testing by Supertest players.
- Added the U.S. heavy tank Chrysler K.
8. New Store Additions
Added the following vehicles to the Store:
9. Improvements in Technical Characteristics for Premium Vehicles with Preferential Matchmaking
-
VIII
KV-5
- Changed the aiming time from 2.86 to 2.3 s
- Changed dispersion from 0.43 to 0.4
- Changed the reverse speed from 11 to 14 km/h
- Changed penetration of the AP shell from 167 to 186 mm
- Improved: frontal armoring of the Commander's cupola from 150 to 190 mm, frontal armoring of the Radio Operator's cupola from 140-150 to 160-170 mm, improved frontal armoring of turret from 180 to 190 mm, frontal plate of engine-transmission compartment from 140 to 180 mm
-
VIII
IS-6
(and
VIII
IS-6 B
)
- Changed the aiming time from 3.4 to 2.8 s
- Changed the ammo rack capacity from 30 to 37 shells
- Changed dispersion from 0.46 to 0.44
- Changed penetration of the AP shell from 175 to 186 mm
- Changed penetration of the APCR shell from 217 to 225 mm
- Improved turret armoring on each side of the gun mantlet from 150 to 170-190 mm
- Improved armoring of the upper glacis plate and its bilge plates from 100 to 110 mm
- Increased thickness of the Driver's hatch from 110 to 120 mm
-
VIII
FCM 50 t
- Changed the reload time from 7.5 to 6.8 s
- Changed the gun depression angle from -8° to -10° degrees
- Replaced the engine; increased the engine power from 1,000 to 1,250 h.p.
- Changed the Specific Power from 18.4 to 23.0 h.p./t
-
VIII
112
- Changed penetration of the AP shell from 175 to 186 mm
- Changed the velocity of the HEAT shell from 640 to 720 m/s
- Changed the reload time from 13.2 to 12.6 s
- Changed dispersion from 0.46 to 0.44
- Changed the aiming time from 3.4 to 3 s
-
VIII
WZ-111
(and
VIII
WZ-111 Alpine Tiger
)
- Changed penetration of the AP shell from 175 to 186 mm
- Changed the velocity of the HEAT shell from 640 to 720 m/s
- Changed dispersion from 0.44 to 0.42
- Changed the aiming time from 3 to 2.8 s
-
VIII
M6A2E1
- Changed penetration of the AP shell from 198 to 204 mm
- Changed dispersion on turret traverse from 0.18 to 0.16
- Changed traverse speed from 24° to 28°
- Increased frontal armoring of the turret ring, turret top, Commander's cupola, frontal part of the turret sides
- Increased armoring of the turret ring and fenders from 25 to 41 mm
- Changed dispersion from 0.42 to 0.4
- Changed the aiming time from 2.29 to 2.1 s
- Changed the reverse speed from 10 to 14 km/h
- Changed vehicle durability from 1,500 to 1,550
-
VIII
T-34-3
- Changed the gun depression angle: from -5° in front and -4° in the rear to -6.5° in front and -4.5° in the rear
- Changed penetration of the AP shell from 175 to 186 mm
- Changed the velocity of the HEAT shell from 640 to 720 m/s
- Changed dispersion of the gun from 0.46 m to 0.44
- Decreased dispersion during movement and on hull traverse from 0.18 to 0.16
-
VIII
Type 59
- Replaced the engine; increased the engine power from 520 to 650 h.p.
- Changed the Specific Power from 14.4 to 18.1 h.p./t
- Changed the aiming time from 2.3 to 2 s
- Changed the reload time from 8.7 to 8.4 s
- Improved armoring of the turret front and gun mantlet from 200 to 240-250 mm and armoring of side parts of the upper/lower glacis plates and projections on the hull sides under the turret
- Changed dispersion on turret traverse from 0.12 to 0.1
- Changed penetration of the AP shell from 181 to 185 mm
-
VIII
T26E4 SuperPershing
- Changed the engine power from 500 h.p. to 610 h.p.
- Changed the Specific Power from 9.9 to 12.1 h.p./t
- Changed the reload time from 8.2 to 8.0 s
- Changed penetration of the AP shell from 192 to 202 mm
- Changed dispersion during movement and on hull traverse from 0.24 to 0.22
- Changed dispersion on turret traverse from 0.16 to 0.12
- Improved armoring:
- Changed the transition from the turret front to the turret sides from 76.2 to 101.6
- Changed armor thickness of the turret front above the gun mantlet from 101.6 to 127 mm
- Changed armor thickness of the ledge on the turret top from 101.6 to 127 mm
- Changed armor thickness of the commander's cupola top from 76.2 to 88.9 mm
- Changed armor thickness of the commander's cupola bottom from 76.2 to 114.3 mm
- Changed armor thickness of the turret top front from 25.4 to 41.3 mm
- The canvas of the hydraulic cylinders/compensators of the gun has been added to the collision model as a screen 25.4 mm thick
-
VIII
8,8 cm Pak 43 Jagdtiger
- The gun and AP shell were replaced with new ones.
- Changed penetration of the AP shell from 203 to 212 mm
- Increased vehicle durability from 1,300 to 1,500
- Changed the reverse speed from 12 to 16 km/h
- Changed the aiming time from 2 to 1.8 s
- Changed the hull traverse speed from 26 to 32 deg/s
- Changed the reload time from 5.4 to 5.1 s