變動清單
公開測試 1:變更內容清單
展開Main Changes
Map Changes
Nebelburg
This map has been redesigned for Standard Battle mode. Its size has been reduced from 1400х1400 m to 1000х1000 m, and it has received a major gameplay update affecting the castle flank, central areas, defensive positions near the bases, and routes used during the later stages of battle.
- Castle flank (lines 2-3). The direction and its key position around the castle have been significantly reworked. New covers variations support different tactics and engagement ranges. The fortress area is suitable for all vehicle types, with a particular focus on heavy-tank gameplay.
- Central island (D4-D5, E3-E5). A new island allows fast vehicles—particularly light tanks—to spot opponents early and support neighboring directions, for example by rotating toward the castle flank or assisting allies in the village.
- Village area (F6-F7, G6-G7). Controlling the village helps secure the center of the map and creates opportunities to provide fire support across multiple flanks.
- Defensive positions near the bases (F8-E7, H4-H5). New positions for tank destroyers have been added near the southwest and northeast bases. They provide control over the central area, allowing players to cover allied vehicles while not disrupting familiar gameplay in the main combat areas (the castle and the hilly corner along the 0 line).
- Hilly flank (H7-H0, J7-J0). Dense vegetation and varied terrain offer flexible options for light and medium tanks.
- Late-battle routes (lines A-B and H-J). The terrain has been adjusted to provide more tactical choices and diversify late-stage gameplay.
Fisherman's Bay
Changes have been implemented to improve tactical flexibility on the western flank, strengthen interaction between vehicle types around the center, and provide additional ways to capture bases.
- Western flank (E1-F1) and ravine (line 2). An intermediate covered position has been added in the ravine. Around the nearby field area, the terrain has been adjusted and additional vegetation introduced to create more opportunities for fast and maneuverable vehicles.
- Central support positions (G3-G4, E4-D4, C3, D2). New positions have been added for both teams to improve interaction between vehicle types and enable more effective support between neighboring flanks.
- Area bases (B4-B5, J5-K5). Small cover elements and vegetation have been added for both teams, adding the possibility to capture the base after winning the flank.
- Vegetation adjustments (A1, K1). Vegetation density has been reduced in these areas to increase the visibility of distant enemies.
- Position near the city (E8-F8). Additional vegetation has been added to make movement through the city slightly safer for the southern team.
Overlord
Several key positions have been refined to improve team balance, ease of defense, and consistency between the northern and southern sides of the map.
- Northern hill (D5) and windmill (E3). The defensive capabilities of the position in D5 have been improved through updated hill geometry and additional vegetation. Cover near the windmill hill in E3 has also been improved for the northern team.
- Southern cliff position (K2-J2). The terrain has been changed in several areas to remove long-distance firing lines toward the heavy-tank flank and bring the position closer to its northern counterpart.
- Southern vegetation adjustment (G5). Vegetation density has been increased to improve balance sides.
- Northern positions (D7-D8, B7). Several positions have been slightly improved for smoother gameplay and overall balance.
Siegfried Line
The field area has been adjusted to provide safer and more varied gameplay for vehicles with higher mobility and improve interaction between the field and city approaches.
- Field flank. Elevated terrain has been added to create more opportunities for medium and light tanks to use cover and add more tactical variety to the gameplay.
- Wall firing points (E5, F5). Small openings in the wall allow vehicles near the edge of the city to support allies operating in the field.
Ruinberg
Targeted firing-line adjustments have been made to improve positional balance
- Small position in (E2-H2). The unfavorable firing line from H2 toward the balcony in E2 has been removed.
- Position in G1. The firing angle toward this position has been slightly adjusted to prevent players from receiving unexpected cupola hits through windows.
Himmelsdorf
A new tactical option has been introduced for the southern team to improve side balance and provide more flexibility on the western part of the map.
- New position and route (H2). A new position has been added for the southern team, mirroring the gameplay opportunities available around C3.
Babylon: Dark Tower
Please note! Some features are unavailable or disabled on test servers and will be revealed when the event launches in October.
- Players can access Story Points 1 through 11 of this year's campaign, though the narrative for all points after the first will be classified.
- The main reward vehicle will be revealed when the event begins. For the CT, it has been changed to Obsidian.
- Nightmare difficulty is unavailable, and skipping the missions for Story Point 12 has been disabled.
- Several pieces of artwork and text have been changed.
What's new:
- New story and progression missions
- Echo Tank Vault, a reference guide to enemy vehicles offering tactical advice
- Havoc, a medium wheeled tank with an auto-cannon mechanic
- New enemies have been added:
- Scavenger
- Monarch
- Hive
- Detonator
- Anomaly Combo system:
- Introducing 16 new buffs, with an achievement for collecting them all.
- 5 of these are unique and tied to Scavenger.
- New boss fight (Hard and Nightmare)
- 3 progressive stages
- Moving destruction zones
- New boss: Spider, featuring Inverse Kinematic technology.
- Lightning Balls (boss ability)
- Unique phases right before the boss fight.
- Execution: A "one-shot" mechanic in which each shot that penetrates armor is fatal. Blocked shots or those that cause no damage do not trigger Execution.
- On Normal: Execution is disabled.
- On Hard: Players have a shield that blocks one instance of damage.
- Corrosion: Players' HP is constantly drained, but damaging enemies restores it.
- Miriumization: Players' Mirium is constantly drained, but enemies drop twice as much of it.
- Chronostorm: Less time is given to complete the fight, but destroying enemies grants extra seconds.
- Execution: A "one-shot" mechanic in which each shot that penetrates armor is fatal. Blocked shots or those that cause no damage do not trigger Execution.
Black Signal
Introducing Black Signal, a new limited-time game mode built around fast-paced battles and territorial control.
- This mode is played exclusively with Tier X vehicles.
- SPGs are not available in this mode
- Battles take place on 3 maps:
- Safe Haven
- Pilsen
- Murovanka
- Each map features 4 capturable zones.
- Teams earn points by capturing and controlling zones throughout the battle.
- The first team to reach 2,500 points wins.
- If neither team reaches 2,500 points before time runs out, the team with the highest score wins.
Respawn and Vehicle Selection
- Black Signal features a respawn system, allowing players to return to battle after their vehicle is destroyed.
- Players can change their vehicle during respawn, allowing them to adapt to the current state of the battle.
- Players can also select their respawn point, giving them more control over where they re-enter the fight.
Economy
- Black Signal has no battle economy costs.
- All shells and consumables used are restored after the battle ends.
Maps
- All three maps have been specifically reworked and adapted for Black Signal.
- Pilsen has received significant changes specifically for the mode.
- Safe Haven has received several gameplay changes:
- A new ramp allowing vehicles to reach the top of the bunker.
- Additional modules and gameplay elements on top of the bunker.
- Murovanka has also been adapted specifically for Black Signal.
Event Customization Awards
- Themed 2D style
- 5 new 3D attachments
Frontline
Frontline mode will be relaunched with minor bug fixes.
Steel Hunter
Steel Hunter will be relaunched with minor bug fixes.
Spotlight
Only the short version of Spotlight will be available, leaving players more time to assess the pre-battle screen.
Voice Chat
A new voice chat library has been added for tests and future use.
File Structure
As part of the reindexing of the game's files and resources, applying this update may take longer than usual. This may be especially noticeable for players using HDDs.
Vehicles
Germany
The following vehicle has been added: Automaton (Tier X medium tank).
France
The following vehicle has been added: Scarabée (Tier IX medium tank).
U.K.
The following vehicle has been added: Taurus CAT (Tier IX tank destroyer).
The following vehicle has been added: FV4602 Victorious (Tier X heavy tank).
Czechoslovakia
The following vehicle has been added: Petra (Tier VIII heavy tank).
Poland
The following vehicle has been added: Dream Chaser (Tier VIII tank destroyer).
The following vehicle has been added: Kruk (Tier IX heavy tank).
Sweden
The following vehicle has been added: Huggorm (Tier X medium tank).
The following vehicle has been added: Strv T fm/53 (Tier IX heavy tank).
Fixed Issues and Improvements
Fixed a visual issue with the KPz 67's special ability icon in Arcade and Sniper modes.
Fixed an issue where the burst audio effect could be triggered when a vehicle was destroyed via exploding ammo bay.
Fixed the issue where the Kunze Panzer's tracks were sometimes displayed incorrectly.
Fixed an issue causing vehicle collisions with certain assets on Fjords.
Fixed an issue causing vehicles to potentially get stuck in E4 on Fisherman's Bay.
Known Issues
It is possible to purchase Babylon: Dark Tower consumables for Black Signal rental vehicles. We are aware of the issue and will resolve it before Update 2.4.1 release.
公開測試 2:變更內容清單
展開Main Changes
The conditions for some of the Fossa Operations in Personal Missions 3.0 have been changed:
| Vanguard-8 |
Be the top player on your team by damage caused Cause 4,000 HP of damage to enemy heavy tanks |
Be the top player on your team by damage caused Cause 3,000 HP of damage to enemy heavy tanks |
| Vanguard-9 |
Cause 7,000 HP of damage to enemy vehicles Cause 3,000 HP of damage to immobilized enemy vehicles |
Cause 6,000 HP of damage to enemy vehicles Cause 2,000 HP of damage to immobilized enemy vehicles |
| Vanguard-10 | Cause 5,000 HP of damage to enemy vehicles that damage your vehicle by shooting | Cause 3,000 HP of damage to enemy vehicles that damage your vehicle by shooting |
| Vanguard-15 | Destroy 6 enemy vehicles within the view range of your vehicle | Destroy 5 enemy vehicles within the view range of your vehicle |
| Ambush-9 |
Cause 6,500 HP of damage Cause 3,250 HP of damage to immobilized enemy vehicles |
Cause 5,500 HP of damage Cause 2,000 HP of damage to immobilized enemy vehicles |
| Ambush-10 |
Be the top player on your team by experience earned |
Be the top player on your team by experience earned Cause 4,000 HP of damage |
| Ambush-15 | Cause 5 times more damage than the hit points of your vehicle | Cause 3 times more damage than the hit points of your vehicle |
| Ambush-17 | Cause 5,500 HP of damage Destroy 6 enemy vehicles |
Cause 5,500 HP of damage Destroy 4 enemy vehicles |
| Ambush-19 | Destroy 6 enemy vehicles before receiving any damage to your vehicle | Destroy 4 enemy vehicles before receiving any damage to your vehicle |
| Assistance-11 | Enable your allies to cause 8,000 HP of damage to enemy vehicles by spotting, immobilizing, or stunning them | Enable your allies to cause 7,000 HP of damage to enemy vehicles by spotting, immobilizing, or stunning them |
| Assistance-12 | Enable your allies to destroy 6 enemy vehicles by spotting, immobilizing, or stunning them | Enable your allies to destroy 4 enemy vehicles by spotting, immobilizing, or stunning them |
| Assistance-15 | Enable your allies to destroy 8 enemy vehicles by spotting, immobilizing, or stunning them | Enable your allies to destroy 6 enemy vehicles by spotting, immobilizing, or stunning them |
Fixed Issues and Improvements
Fixed the issue of the game freezing during loading in the Crew Operations menu when moving crew members and managing XP or perks.
Fixed the issue of a black line sometimes appearing on maps during battle.
Fixed the issue of the incorrect gun being displayed in the final cutscene of the Fossa Operation in Personal Missions 3.0.
Fixed some technical and interface issues.
地圖大小從 1,400 × 1,400 公尺縮小為 1,000 × 1,000 公尺。地圖上多個區域的變動,旨在增加戰術機會並改善所有類型車輛的遊戲體驗。
- 以城堡為要點的戰線(2 與 3 線)已大幅翻新。新增了掩體與地形起伏,以支援多樣化的玩法與戰術。城堡非常適合所有類型的車輛,尤其是重型戰車(1)。
- 在 D4–D5 與 E3–E5 方格中新增了一座島嶼,可讓高速車輛(輕型或中型戰車)進行早期敵方偵察,並協助相鄰側翼,像是移動到城堡中的重型戰車側翼,或支援村莊中的隊友(2)。
- 村莊位於 6 與 7 線一帶。掌控此區域可讓您有機會鞏固中央區域,並為多個側翼提供火力支援(3)。
- 在西南方與東北方的佔領圈附近,新增了驅逐戰車的點位(F8–E7 與 H4–H5 方格)。這些位置可讓您掌控地圖中央區域並掩護友軍車輛(4)。
- 丘陵區域位於 8、9 與 0 線一帶。此側翼茂密的植被與多樣的地形,可讓輕型與中型戰車有更多元的發揮空間(5)。
- 沿著 A–B 線與 H–J 線,地形已有修改,讓戰鬥後期的玩法更為多元(6)。
Himmelsdorf
這些變動(也適用於天梯戰模式)旨在調整平衡。為南方隊伍在區域 1 新增一個點位。
Ruinberg
進行了小幅度的遊戲體驗變動,旨在改善雙方隊伍在城市街區的玩法:移除了優勢射擊線(1),並調整了射界(2)。
Siegfried Line
進行了微幅變更,此變更也適用於天梯戰。城鎮附近的原野(1)現有更多地形起伏,以提高生存機率。牆上的破口(2),讓城市邊緣與原野間的車輛能有更多互動。
Fisherman's Bay
這些變動旨在透過新增各種點位與掩體(區域 1、2、3),來改善側翼上不同類型車輛間的互動。降低了部分區域(4)的植被密度,並增加南方隊伍用來接近城市街區的區域(5)的植被。
Overlord
這些變動旨在調整雙方陣營的平衡性,主要目的為強化北方隊伍。強化了兩個區域(1、4)的點位,同時也調整了南方隊伍在區域 2 的過於強勢的射擊線。為南方隊伍在區域 3 增加更多植被。
黑色信號
此全新模式的玩法,主打佔領並控制多個戰鬥初期為中立的基地。主要特色為:
- 採用 7v7 編制,僅限 X 階車輛,且無法使用自走炮。
- 佔領並控制區域。每個受控制的區域,能讓佔領的隊伍每 5 秒獲得點數。在戰鬥時間結束或達點數門檻時,累積較多點數的隊伍將獲勝。
- 佔領區域時恢復血量與彈藥。
- 重生:您可選擇不同武裝或車輛,並選擇要重生的地點。您在重生後 10 秒內免受傷害。
- 可用地圖:Murovanka、Safe Haven、Pilsen。
- 完成 12 個階段組成的活動進度,體驗有關「工程師」的故事劇情,並從進度中獲取獎勵(公開測試版本的獎勵均非最終)。
巴比倫:黑塔
備受歡迎的合作模式重返!Mirny-13 宇宙中,綿延過往兩輪「巴比倫」活動的故事,將邁入史詩終局。再次面對回聲戰車大軍:
- 全新魔王戰
- 全新異化劑增益系統
- 階段變項
- 全新類型的敵人
- 全新玩家車輛
此外,「巴比倫:黑塔」將有兩大「首創」內容:其中一名魔王的移動方式為機械腿,而非履帶;而且活動劇情將有《戰車世界》史上首見的轉折。
此活動的公開測試版本將提供暫代獎勵。
大逃殺
大逃殺模式再次來到,刺激的核心玩法維持不變:求生,搜刮物資,及時逃離危險區域,並在過程中升級您的特殊車輛。一如往常,最終只會有一名玩家或一個裝甲排存活。
前線
前線模式將再次來到遊戲,帶來另一波可在廣大地圖上進行的緊張刺激 30v30 戰術行動;之後也會在正式伺服器開放。
焦點玩家
自 2.4.1 更新起,「焦點玩家」將僅有簡短版本,讓玩家有更多時間進行戰前局勢評估,像是雙方隊伍組成、地圖等資訊。
- 快速入門指南
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- 安裝測試客戶端:
- 執行安裝程式並選擇與主要遊戲客戶端不同的資料夾。
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