變動清單
公開測試 1:變更內容清單
展開Main Changes
Crew
- 10 new perks, two for each qualification, have been added.
- The Reliable Placement perk has been improved: it now increases HE shell damage absorption and suspension durability by 15%, and decreases the chance of engine fire by 15%.
- The cost of resetting perks is now 100,000 credits instead of the previous 200 gold.
- HUD notifications for certain perks can now be hidden.
- Crew Books can now be used on crews in Premium vehicles without retraining.
- An operation to retire all undertrained crew members (those with insufficient Crew XP to train their first perk to 100%) from the Barracks at once has been added.
Armor Inspector
- Vehicles' external modules (turret and gun) can now be selected. The turret and gun can also be rotated.
- Information on penetration chance has been added to the tooltip displayed when hovering over the vehicle.
- Players can now select an attacking vehicle as well as its gun and shell type to see how they affect the penetration chance and effective armor.
- New visual display options have been added, allowing players to see nominal armor and penetration chance or view the vehicle with no overlays.
Vehicle Playlist Improvements
- Vehicles can now be added to Playlists from the vehicle panel in the Garage and from the My Vehicles screen (opened with the SPACE key).
- Right-clicking a vehicle in the panel opens a pop-up menu with the Manage Playlist option, allowing players to add their selected vehicle to one or more existing Playlists or create a new one.
- When a new Playlist is created, it is opened in edit mode with the selected vehicle already added.
Arcade Cabinet
The Neon Dash Event
- 30-player free-for-all race
- 10-minute battles
- All vehicles and tiers available
- Respawn and checkpoints
- Mixed-tier matchmaking
- Vehicles have a unique 2D style
- Special visual effects for vehicles and shots
- Two new maps and one from the last event
Vehicle Abilities
- Pulse Shells — Push enemy vehicles off the course
- Shield — Block Pulse Shells
- Dash — Burst forward
Map Mechanics
- Lasers — Cause damage on contact
- Jumping platforms — Launch vehicles that drive over them
Steel Hunter
- Interface elements in the event Garage have been colored green.
- All yellow loot (Supplies) has been replaced with green loot (Consumables). Green loot still contains all essential items.
- The event currency, Lucky Seals, can be earned through Progression missions and in battle.
Sound Physics Simulation
The new sound physics system introduced in Update 2.1 and based on map geometry has been added to the following maps for Random Battles and Onslaught:
- Ghost Town
- Highway
- Erlenberg
- Studzianki
- Glacier
- Outpost
- Abbey
- Westfield
- El Halluf
- Mountain Pass
- Mannerheim Line
- Empire's Border
- Tundra
- Sand River
- Steppes
- Prokhorovka
- Overlord
- Province
The system also now fully supports autocannon fire.
Battle Pass
- New content and resources for the event have been added.
Maneuvers
- Resources for the event have been added.
WoT Plus
A new subscription tier has been added: WoT Plus Pro.
WoT Plus Pro offers the following benefits:
- Pro Boost — A 35% bonus to credit, Combat XP, and Crew XP earnings in any Researchable and Collector's vehicles Tier I–X vehicle. It can only be applied to one vehicle at a time, and can be switched to a new vehicle every 12 hours.
- Service Record customization — Players can personalize their Service Record with exclusive backgrounds and ribbons to showcase their achievements to other players.
- Battle Pass Plus — The chance to earn additional Battle Pass Points in select game modes.
WoT Plus Pro is available to all Common Test players for 600 gold. This price is valid only for the Common Test and is subject to change after release.
The existing WoT Plus system has been renamed WoT Plus Core. Its benefits and price are unchanged.
Girls und Panzer
- The name of the crew member Emi Kojima has been changed to Emmi Kojima.
Vehicles
U.S.A.
- M-VII-Y
- AHT-7
China
- Ziqiang
Italy
- Predatore
Fixed Issues and Improvements
- Fixed the issue of vehicles remaining spotted for the entire battle if the vehicle that spotted them was destroyed by a Random Event.
- Fixed the issue of players being unable to repair damaged vehicles to enter Steel Hunter battles.
- Fixed the issue of the game client freezing when selling vehicles.
公開測試 2:變更內容清單
展開Fixed Issues and Improvements
- Fixed the issue of the Gun Loading, Aiming Time, and Dispersion at 100 m parameters displaying incorrect values when training perks at 1%.
- Fixed the issue of regional number formatting for values greater than 1,000 not being applied to the Battle Results screen when hovering over damage caused, damage by stunning, damage blocked, and damage assisted in the battle performance section.
- Fixed the issue of the visual effect for the Pro Boost granted by WoT Plus Pro not being displayed in the Garage when it was activated for a vehicle.
- Fixed the issue of the Elite System maximum level icon not being displayed when hovering over or selecting a vehicle in the Garage panel.
- Fixed the issue of the selected sound preset image flickering when moving the cursor away from it on the Sound tab in Settings.
- Fixed the issue of the buttons on the Consumables screens responding to right- and middle-clicks.
- Fixed the issue of players being unable to open a second Battle Results screen in Steel Hunter if they had already opened the first.
- Fixed the issue of the Notification Center displaying a ceasefire message instead of the event completion notification after the Steel Hunter event had ended.
- Fixed the issue of crew members' statuses not updating in the Barracks after they were retrained for a vehicle.
- Fixed the issue of missions not updating after completing Progression on the Shamrock Challenge screen in Steel Hunter.
- Fixed the issue of daily bonus mission rewards not appearing on the Missions screen immediately after completing the third daily mission.
- Fixed the issue of the game client crashing after battles if it was minimized.
- Fixed the issue of the Accelerate Training and Reset buttons being hidden behind the footer and becoming unclickable at 1920×1080 and 4K (×2 scaling) resolutions.
- Fixed the issue of navigation via the context menu from the Team Score tab in Battle Results not working if the player’s battle performance window was open.
- Fixed the issue of the Onslaught Progression screen layout breaking after qualification updates.
- Fixed various technical and interface issues.
公開測試 3:變更內容清單
展開Vehicles
U.S.A.
Changes to the technical characteristics of the following vehicles have been made:
Ares 75
- Effective frontal turret armor has been changed from 140 mm to 133 mm
- Damage of the AAAC-II FS shell with the 75 mm Ares ADMAG gun has been changed from 60 HP to 56 HP
- Damage of the AAAC-I FS shell with the 75 mm Ares ADMAG gun has been changed from 60 HP to 56 HP
- Damage of the DARPA HE FS shell with the 75 mm Ares ADMAG gun has been changed from 120 HP to 110 HP
- Damage of the AAAC-I shell with the 75 mm Ares MC-AAAC gun has been changed from 60 HP to 56 HP
- Damage of the AAAC-II shell with the 75 mm Ares MC-AAAC gun has been changed from 60 HP to 56 HP
- Damage of the DARPA HE shell with the 75 mm Ares MC-AAAC gun has been changed from 120 HP to 110 HP
- Module damage caused by the AAAC-I shell with the 75 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the AAAC-II shell with the 75 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the DARPA HE shell with the 75 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the AAAC-I FS shell with the 75 mm Ares ADMAG gun has been reduced
- Module damage caused by the AAAC-II FS shell with the 75 mm Ares ADMAG gun has been reduced
- Module damage caused by the DARPA HE FS shell with the 75 mm Ares ADMAG gun has been reduced
Ares 85
- Effective frontal turret armor has been changed from 184 mm to 178 mm
- Damage of the AAAC-II «Super» shell with the 75 mm Ares «Super» gun has been changed from 60 HP to 56 HP
- Damage of the AAAC-I «Super» shell with the 75 mm Ares «Super» gun has been changed from 60 HP to 56 HP
- Damage of the DARPA HE «Super» shell with the 75 mm Ares «Super» gun has been changed from 120 HP to 110 HP
- Damage of the AAAC-I shell with the 85 mm Ares MC-AAAC gun has been changed from 80 HP to 75 HP
- Damage of the AAAC-II shell with the 85 mm Ares MC-AAAC gun has been changed from 80 HP to 75 HP
- Damage of the DARPA HE shell with the 85 mm Ares MC-AAAC gun has been changed from 160 HP to 140 HP
- Module damage caused by the AAAC-I «Super» shell with the 75 mm Ares «Super» gun has been reduced
- Module damage caused by the AAAC-II «Super» shell with the 75 mm Ares «Super» gun has been reduced
- Module damage caused by the DARPA HE «Super» shell with the 75 mm Ares «Super» gun has been reduced
- Module damage caused by the AAAC-I shell with the 85 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the AAAC-II shell with the 85 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the DARPA HE shell with the 85 mm Ares MC-AAAC gun has been reduced
- Cooling delay time of the 85 mm Ares MC-AAAC gun has been changed from 1.5 s to 2 s
Ares 90
- Effective frontal turret armor has been changed from 260 mm to 248 mm
- Damage of the AAAC-I shell has been changed from 115 HP to 105 HP
- Damage of the AAAC-II shell has been changed from 115 HP to 105 HP
- Damage of the DARPA HE shell has been changed from 220 HP to 180 HP
- Module damage caused by the AAAC-I shell has been reduced
- Module damage caused by the AAAC-II shell has been reduced
- Module damage caused by the DARPA HE shell has been reduced
- Gun cooling delay time has been changed from 1.5 s to 2 s
Ares 90 C
- Effective frontal turret armor has been changed from 273 mm to 260 mm
- Effective armor in the upper section of the upper glacis plate has been changed from 278 mm to 209 mm
- Damage of the Bravo 1 shell has been changed from 220 HP to 180 HP
- Damage of the Charlie 3 shell has been changed from 115 HP to 105 HP
- Damage of the Delta 6 shell has been changed from 115 HP to 105 HP
- Module damage caused by the Bravo 1 shell has been reduced
- Module damage caused by the Charlie 3 shell has been reduced
- Module damage caused by the Delta 6 shell has been reduced
- Gun cooling delay time has been changed from 1.5 s to 2 s
乘員:新歷練與其他內容 | 裝甲檢視 | 霓虹競速 | 大逃殺:幸運草對決 | 機動戰 & 戰車遠征 | 戰車世界 PLUS 更新 | 物理音效模擬
車長們好,
2.2 更新公開測試現已展開!立即前來體驗全新乘員歷練、強化後的裝甲檢視功能,以及更新後的霓虹競速活動(包含新地圖與嶄新障礙物)。您也可測試再次來到遊戲的「大逃殺:幸運草對決」、「戰車世界 Plus」更新,另有即將推出之戰車遠征與公會專屬機動戰活動的早期版本。
乘員翻新:全新歷練與改善
2.2 更新代表著我們乘員系統長期翻新的最終階段。我們的目標,是要讓您與乘員間的互動盡可能明確、靈活且便捷,同時保留您早已熟悉的核心機制。
將推出的版本將新增 10 個歷練,即每個主要專長新增 2 個歷練。除了對「可靠配置」歷練進行微調外,其他現有歷練均保持不變。新歷練已正式定案,儘管部分數據可能仍會在測試期間微調。
除新歷練外,我們還將推出多項遊戲體驗改善,旨在讓乘員管理更方便且直覺。
移除不需要的乘員
兵營中新增一個專用按鈕,讓您手動移除不再需要的乘員。此為選擇性操作,需在相應畫面確認且不可逆,也不會提供任何補償。讓您能全然掌控乘員陣容。
其他改善
- 乘員書籍現可套用到加值車輛中的乘員
- 您現在可在車庫中關閉特定歷練的通知
立即加入公測,搶先體驗全新歷練與其他乘員相關變動!
戰車世界 Plus:新訂閱等級
隨著 2.2 更新推出,我們將新增訂閱等級,讓「戰車世界 Plus」更物有所值,也就是帶來 3 項全新好處的專業版。如下所列:
- 專業版加成:駕駛的任意 I–X 階可研發車輛與收藏車輛,可額外獲得 35% 的戰鬥收益(銀幣、戰鬥經驗與乘員經驗)。一次僅能套用到一輛車輛,每 12 小時可改為套用到另一車輛。
- 服役紀錄外觀自訂:透過變更背景與勛帶顏色,自訂您的服役紀錄畫面。
- 戰車遠征 Plus:額外獲得戰車遠征點數,加速完成進度階段。
參與公測的所有玩家可花費600獲得「戰車世界 Plus 專業版」。
注意:此價格僅適用於公測,正式上線後可能有變。
物理音效模擬:全新地圖與新增內容
我們將繼續擴展物理音效模擬,讓戰場音效更引人入勝,也能從中提供更多資訊與情報。此技術根據地圖幾何調整聲音表現,因此炮火、引擎與移動等聲響,現在都會根據位置與周圍地形而有所不同。
從 2.2 更新開始,物理音效模擬將套用到更多隨機戰地圖,包括:
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隨著這次擴展,物理音效模擬現在已涵蓋遊戲內絕大多數的隨機戰地圖。這項大規模音效翻新的最後一步,也就是其餘幾張地圖的套用,預計會在 2.2.1 更新中完成。
此外自動火炮的開火音效,包括捷克斯洛伐克輕型戰車與美國中型戰車的自動火炮,現已全面支援物理音效系統。這讓每輛安裝有自動火炮的車輛更為擬真,且較容易藉由聲音追蹤。立即加入並親自體驗!
- 快速入門指南
- 剛剛加入測試嗎?
- 條件:欲參與測試,您將需要戰遊網 Game Center(WGC)、公開測試遊戲客戶端的最新版本,以及使用中的《戰車世界》帳號。您在正式伺服器的帳號進度將會複製到公開測試伺服器,切分點為 2026-02-02 的 21:59:00(UTC),且不會包括此後的內容與進度變動。
- 安裝測試客戶端:
- 執行安裝程式並選擇與主要遊戲客戶端不同的資料夾。
- 在 WGC 中的下拉式選單選擇測試客戶端。
- 進入測試:利用更多的資源來測試全新功能。您的回饋意見對我們非常寶貴!
欲知更多詳情,請造訪戰遊網 Game Center 指南。
車長們,加入公開測試,試試諸多改善與新增內容,更要讓我們知道您的回饋意見!
