公開測試 1:變更內容清單
展開Main Changes
New Tier XI Vehicles
Three new researchable Tier XI vehicles that continue the existing vehicle branches have been added to the Tech Tree with non-final characteristics. They can be viewed, researched, and purchased, but not used in battle during testing:
Gorilla — American tank destroyer, researched after the T110E4. It features a Multi-Pack Charge System that enables its gun to fire with reduced efficiency before it fully reloads.
Fauteur — French heavy tank, researched after the AMX M4 mle. 54. It features an Induction Propellant Afterburner that automatically accumulates charge over time, which is partially consumed to boost damage when firing. The charge has a limit that can be manually disabled for even more damage, at the cost of worsened gun handling.
Executor — British medium tank researched after the Concept No. 5. It features a High-Pressure Turbocharger Assist system that boosts its acceleration, engine power, and top forward and reverse speed for a short time. Maintaining a high movement speed reduces the mechanic's cooldown time.
Map Changes
Klondike
The map has been redesigned for Standard Battles: its size has been reduced and most positions have been reworked. The central area has been expanded to diversify gameplay for light tanks, while the southern part of the map now features fortified positions to allow heavy tanks to engage each other more safely. The northern area's terrain features make it more comfortable for medium tanks, and terrain has also been modified around the base areas and close to the map borders.
- Map Size
The map has been reduced from 1400x1400 to 1100x1100 m to better fit the Standard Battles format. - Port Area (H7-H9, J7-J8, G8-G9)
The southeast has been completely redesigned and cover has been added to make gameplay more diverse for all vehicle types. - Route Adjustment (J6-K6, J7, F9-F0, G9)
The approaches to the port area have been reworked, with extra cover added to provide safer routes toward key positions. - Center (F5-F6, Е5-Е6)
Undulating terrain and new flora have been added to improve the gameplay experience for light and maneuverable vehicles. - Defensive Positions Near Bases (H3-G4, B7-C7-D7)
New positions for tank destroyers allow for increased control of the central part of the map and covering fire for allied vehicles. - Terrain Modification (C5-D5, B4-B5, E2-E4, D2)
New terrain and vegetation have been added for greater variety in both offensive and defensive play. - Area Behind Bases (А8-А0, B8-B0, K1-K2, J1-J2, H1-H2)
New ravines and vegetation have been added behind the bases to diversify gameplay in the later stages of battle.
Serene Coast
The main goal of the changes is to offer more opportunities for heavy tanks and well-armored vehicles by introducing new positions and improving overall connectivity. This should make gameplay more dynamic and varied, while still preserving the map’s advantages for fast and sniper-focused vehicles.
- Center (C2-F5)
A hill with a railway tunnel has been added, and the whole central area has been reworked to allow well-armored vehicles to fight across a range of distances and levels. - Upper Direction (1st and 2nd Lines)
This area has been adjusted along with the center of the map. Now maneuverable and weaker-armored vehicles can fight here, using camouflage and engaging enemies on the front line as well as vehicles near the top of the central hill. - Coastline (E7-H9)
The coastal area has been reworked to improve gameplay for long-distance snipers. The positions open up lines of sight to enemies on the front line, tank destroyers, and vehicles in the center of the map. - Tank Destroyer Positions (H6, D7)
New positions for TDs have been added for better control of the lake's shoreline, and shoot-throughs have opened up to the top of the central hill.
Pearl River
Changes to the southwestern and central areas aim to refresh the gameplay experience and better support the strengths of maneuverable vehicles, snipers, and scouts, which previously had limited options on this map. The cover and timings in the northeastern heavy tank direction have also been adjusted to improve balance between teams.
- Center
A new route has been added to the central hill in F5, allowing different types of vehicles to occupy it. The cave has been moved to F4-G5, meaning it no longer blocks firing lines, while a new hill in G4 divides the direction and provides equal opportunities for fast vehicles from both teams. - New Cover (F0)
New cover in this area provides heavy tanks a safer advance toward the enemy base. - Heavy Tank Direction (B8-E0)
The heavy tank direction is now more balanced in terms of cover and time to reach key positions. - Tank Destroyer Positions (F2, K4)
These TD positions have been made more comfortable and balanced.
Battle Route Tips
A feature that highlights the most popular combat zones on the minimap has been added.
The zones appear for a short time at the start of battle, showing the most popular points of initial contact. They are displayed on all maps for Tier VI–XI vehicles of all types except light tanks.
The feature is enabled by default for some players, and can be disabled or enabled at any time in the game settings (Settings → General → Tips → Enable combat zones on minimap).
Onslaught
Main Changes:
- The Season of the Jade Dragon has been added.
- The Ashbringer Tier X Polish heavy tank has been added with a unique crew.
- 3D styles have been added: Ashbringer: Silver, Ashbringer: Gold, Ashbringer: Champion, and Ashbringer: Legend.
- The Vehicle Bans feature has been added.
- Rental vehicles now come with pre-configured crew, equipment, shells, and consumables.
- The battle results page has been updated.
- The Sleight of Hand Role Skill has been updated for the Ares 90 tank.
- The 114 SP2 Chinese tank destroyer is now available for purchase from the Silver rank.
New Content for the Season of the Jade Dragon:
- Progressive Rex Draconis (Jade) style with a new set of decals, emblems, inscriptions, and camouflage patterns.
- Dog Tag Backgrounds: Iron, Bronze, Silver, Gold, Champion, and Legend.
- Biohazard nickname stripe.
- Badges: Noxious Plague, Poison Paradise.
- Medal: Virulent Breath.
- Rental vehicles: T57 Heavy 7x7, Object 140 7x7, Foch B 7x7.
Prestige Points Changes:
- Assault Heavy Tanks:
- The amount of Prestige Points granted for base capture has been reduced by 25%.
- Sniper Medium Tanks:
- The amount of Prestige Points granted for base defense has been reduced by 12.5%.
Tactical Skill Changes:
- Artillery Strike:
- Damage caused has been decreased from 450 to 425 HP.
Role Skill Changes:
- One for All:
- The Role Skill's charge level at the beginning of battle is 2.
- Bounty Hunter:
- The bonus to reload speed for each enemy vehicle damaged has been increased from 5.5% to 6.5%.
- The Role Skill's cooldown has been decreased from 30 to 20 s.
- Focus on the Target:
- The Role Skill's cooldown has been decreased from 18 to 15 s.
- Fury:
- The bonus to reload speed has been decreased from 25/27.5/30 to 20/25/30%.
- The bonus to gun handling has been increased from 20/32.5/45 to 25/35/45%.
- Inspire:
- The Role Skill's cooldown has been increased from 7 to 12 s.
- Fire Cover:
- The area of effect radius has been increased from 10/12.5/15 to 12.5/12.5/15m.
- The Role Skill's charge level at the beginning of battle is 1.
- Sleight of Hand:
- The Role Skill's charge level at the beginning of battle is 1.
- Juggernaut:
- The bonus to top reverse speed has been decreased from 7 to 2 km/h.
- The Role Skill's charge level at the beginning of battle is 1.
- Clean Shot:
- The number of Prestige Points required to level up the skill charge has been decreased by 20/20/10%.
- The Role Skill's charge level at the beginning of battle is 3.
- Recon Flight:
- The Role Skill's cooldown has been increased from 10 s to 12 s.
- Active Recon:
- The bonus to view range has been increased from 15/20/25 to 20/27.5/35%.
Other Changes:
- New vehicles have been added to Onslaught: Ares 90, Vz. 60S Dravec, Carro da Combattimento 45 t
- The Airfield map has been revamped and returned to the map roster.
- The Safe Haven and Erlenberg maps have received adjustments.
Frontline
Minor technical issues have been fixed.
WoT Plus
- A new exclusive Tier IX vehicle, the Leox, has been added for both the Core and Pro tiers with a historical 2D style.
- Information on Battle Pass Points earned with WoT Plus Pro is now displayed in the Mission Progress tab on the post-battle results screen.
Vehicles
The following Tier XI vehicles have had multiple characteristics updated: Object 432U, AMX 67 Imbattable, FV4025 Contriver, STK-2
The characteristics of the following vehicles will also be updated: Object 430U, Object 430, Panther mit 8,8 cm L/71, AMX 50 B, AMX 50 120, AMX 50 100, FV229 Contender, FV227 Conceiver, WZ-120G FT, Type 71, Type 68, Type 57, Strv K
U.S.S.R.
The following vehicle has been added: T-13
Changes to the technical characteristics of the following vehicles have been made:
Object 432U (with fully researched Upgrades)
Engine power has been changed from 700 h.p. to 800 h.p.
Dispersion on turret traverse has been decreased by 10%
APCR shell penetration has been changed from 263 mm to 270 mm
HEAT shell penetration has been changed from 340 mm to 350 mm
Reload time has been changed from 11.5 s to 10.5 s
Hull armor thickness has been changed from 120 mm to 135 mm
Object 430U
Engine power has been changed from 640 h.p. to 740 h.p.
Dispersion during movement and hull traverse has been decreased by 6%
Dispersion on turret traverse has been decreased by 17%
Vehicle durability has been changed from 2,000 HP to 2,050 HP
Hull armor thickness has been changed from 160 mm to 170 mm
Object 430
Power of the 5TD engine has been changed from 480 h.p. to 570 h.p.
Power of the 5TDF engine has been changed from 520 h.p. to 600 h.p.
Dispersion during movement and hull traverse with the Object 430 improved suspension has been decreased by 6%
Dispersion on turret traverse has been decreased by 17%
Aiming time has been changed from 2.5 s to 2.3 s
Germany
The following vehicle has been added: Waffenträger auf E 100 T, Radkampfwagen
Changes to the technical characteristics of the following vehicle have been made:
Panther mit 8,8 cm L/71
Vehicle durability has been changed from 1,500 HP to 1,600 HP
Engine power has been changed from 700 h.p. to 850 h.p.
Specific power has been changed from 15.1 h.p./t to 18.3 h.p./t
Top forward speed has been changed from 46 km/h to 50 km/h
Aiming time has been changed from 2.5 s to 2.2 s
Reload time has been changed from 6.9 s to 6.7 s
Dispersion after firing has been decreased by 25%
Dispersion on turret traverse has been decreased by 30%
Dispersion at 100 m has been changed from 0.32 m to 0.29 m
AP shell penetration has been changed from 203 mm to 230 mm
AP shell penetration at 500 m has been changed from 185 mm to 215 mm
APCR shell penetration has been changed from 237 mm to 265 mm
APCR shell penetration at 500 m has been changed from 217 mm to 248 mm
U.S.A.
The following vehicle has been added: Gorilla
France
The following vehicles have been added: Durendal, Fauteur
Changes to the technical characteristics of the following vehicles have been made:
AMX 67 Imbattable (with fully researched Upgrades)
Vehicle durability has been changed from 2,400 HP to 2,500 HP
Aiming time has been changed from 2.3 s to 2.1 s
Dispersion after firing has been decreased by 13%
Dispersion at 100 m has been changed from 0.34 m to 0.32 m
AP shell penetration has been changed from 268 mm to 275 mm
APCR shell penetration has been changed from 328 mm to 335 mm
AP/APCR shell damage has been changed from 420 HP to 450 HP
HE shell damage has been changed from 520 HP to 550 HP
AMX 50 B
Vehicle durability has been changed from 2,100 HP to 2,200 HP
Dispersion after firing has been decreased by 12.5%
Aiming time has been changed from 2.5 s to 2.3 s
Dispersion at 100 m has been changed from 0.35 m to 0.33 m
AP shell penetration has been changed from 257 mm to 267 mm
APCR shell penetration has been changed from 325 mm to 327 mm
AP/APCR shell damage has been changed from 400 HP to 420 HP
HE shell damage has been changed from 515 HP to 520 HP
AMX 50 120
Aiming time of the 120 mm SA46 (50 120) gun has been changed from 2.7 s to 2.5 s
Dispersion after firing of the 120 mm SA46 (50 120) gun has been decreased by 12.5%
Dispersion after firing of the 100 mm SA47 (50 120) gun has been decreased by 25%
Dispersion at 100 m of the 100 mm SA47 (50 120) gun has been changed from 0.36 m to 0.35 m
AP/APCR shell damage with the 100 mm SA47 (50 120) gun has been changed from 300 HP to 340 HP
HE shell damage with the 100 mm SA47 (50 120) gun has been changed from 400 HP to 450 HP
AMX 50 100
Dispersion during movement and hull traverse of the 100 mm SA47 (50 100) gun has been decreased by 9%
Aiming time of the 100 mm SA47 (50 100) gun has been changed from 2.7 s to 2.5 s
Dispersion after firing of the 100 mm SA47 (50 100) gun has been decreased by 25%
Dispersion during movement and hull traverse of the 90 mm DCA 45 (50 100) gun has been decreased by 8%
Aiming time of the 90 mm DCA 45 (50 100) gun has been changed from 2.7 s to 2.5 s
Dispersion after firing of the 90 mm DCA 45 (50 100) gun has been decreased by 25%
AP shell penetration with the 90 mm DCA 45 (50 100) gun has been changed from 218 mm to 224 mm
U.K.
The following vehicles have been added: Headshaker, Pike, Executor
Changes to the technical characteristics of the following vehicles have been made:
FV4025 Contriver (with fully researched Upgrades)
Top forward speed has been changed from 34 km/h to 38 km/h
Engine power has been changed from 1,430 h.p. to 1,500 h.p.
Specific power has been changed from 14.3 h.p./t to 15 h.p./t
Hull traverse speed has been changed from 22 deg/s to 25 deg/s
Vehicle durability has been changed from 2,500 HP to 2,600 HP
FV229 Contender
Dispersion on turret traverse of the Twin 32-pdr Gun MBC Mk. 2 has been changed from 0.12 m to 0.1 m
Dispersion at 100 m of the Twin 32-pdr Gun MBC Mk. 2 has been changed from 0.33 m to 0.31 m
AP/APCR shell damage with the Twin 32-pdr Gun MBC Mk. 2 has been changed from 280 HP to 320 HP
HE shell damage with the Twin 32-pdr Gun MBC Mk. 2 has been changed from 350 HP to 400 HP
FV227 Conceiver
Reload time of the Twin 20-pdr Gun MBC Mk. II has been changed from 6.3 s to 5.8 s
Dispersion on turret traverse of the Twin 20-pdr Gun MBC Mk. II has been changed from 0.12 m to 0.1 m
Aiming time of the Twin 20-pdr Gun MBC Mk. II in the FV227 Conceiver turret has been changed from 2.2 s to 2 s
Aiming time of the Twin 20-pdr Gun MBC Mk. II in the FV227 Conceiver Mk. II turret has been changed from 2.1 s to 1.9 s
China
The following vehicle has been added: PGZ-70
Changes to the technical characteristics of the following vehicle have been made:
WZ-120G FT
Armor has been improved
Dispersion during movement of the WZ-120G FT suspension has been decreased by 9%
Dispersion on hull traverse with the WZ-120G FT suspension has been decreased by 9%
Traverse speed with the WZ-120G FT suspension has been changed from 38 deg/s to 42 deg/s
Dispersion of the 130 mm 59-130JG FT A gun has been changed from 0.38 m to 0.36 m
Dispersion on traverse of the 130 mm 59-130JG FT A gun has been decreased by 62%
Reload time of the 130 mm 59-130JG FT A gun has been changed from 11.9 s to 11.2 s
Aiming time of the 130 mm 59-130JG FT A gun has been changed from 2.8 s to 2.2 s
Depression angle of the 130 mm 59-130JG FT A gun has been changed from -6 deg to -7 deg
Power of the 12150LG engine has been changed from 520 h.p. to 600 h.p.
Vehicle durability has been changed from 1,700 HP to 1,800 HP
Japan
Changes to the technical characteristics of the following vehicles have been made:
STK-2
Gun heat per shot has been changed from 50% to 46%
Total gun cooling time has been changed from 33.3 s to 31.9 s
Vehicle durability with fully researched Upgrades has been changed from 2,400 HP to 2,500 HP
Upper glacis plate effective armor has been changed from 216 mm to 249 mm
Type 71
AP/APCR shell damage has been changed from 400 HP to 430 HP
HE shell damage has been changed from 515 HP to 520 HP
Reload time has been changed from 8.8 s to 9.2 s
Damage per minute has been changed from 2,727 HP/min to 2,804 HP/min
Upper glacis plate effective armor has been changed from 297 mm to 334 mm
Type 68
Reload time of the 105 mm M68 L7 gun has been changed from 8.5 s to 8 s
AP shell penetration with the 105 mm M68 L7 gun has been changed from 235 mm to 240 mm
APCR shell penetration with the 105 mm M68 L7 gun has been changed from 261 mm to 279 mm
Cooling time of the 105 mm M68 L7 gun has been changed from 14 s to 12 s
Type 57
Frontal armor thickness of the SHB-1 turret has been changed from 250 mm to 300 mm
Poland
The following vehicle has been added: Krazownik
Sweden
Changes to the technical characteristics of the following vehicle have been made:
Strv K
Dispersion during movement has been decreased by 10%
Dispersion on hull traverse has been decreased by 10%
Reload time has been changed from 12 s to 10.7 s
Aiming time has been changed from 2.5 s to 2.3 s
Dispersion on turret traverse has been decreased by 20%
AP/APCR shell damage has been changed from 390 HP to 420 HP
HE shell damage has been changed from 480 HP to 515 HP
Top forward speed has been changed from 40 km/h to 45 km/h
Known Issues
車長們好,
2.2.1 更新公開測試現已來到,您可在當中搶先一睹三輛全新 XI 階車輛、四個車輛分支的提升、三張翻新地圖、戰鬥路線提示、「天梯戰」的變動,以及其他內容。繼續閱讀來了解詳情!
三輛全新 XI 階車輛
- Gorilla 接續
X
T110E4 後研發。其 XI 階車輛的特殊能力為分段充能系統,可讓炮管在完全裝填前開火(但效率會降低)。
- Fauteur 接續
X
AMX M4 mle. 54 後研發。其 XI 階車輛的特殊能力為感應式彈藥推進劑助燃。此系統會逐漸自動累積電荷,部分電荷會在射擊時消耗以提高傷害。充能具有上限,但可手動解除限制,以炮管操控性為代價換取更高的傷害。
- Executor 接續
X
Concept No. 5 後研發。其 XI 階車輛的特殊能力為高壓渦輪增壓器輔助,可在短期間提升加速度、引擎功率,以及最高前進與後退速度。維持高速移動可縮短此能力的冷卻時間。
四個車輛分支強化
四個研發終點為 XI 階車輛的分支,當中的車輛有多項參數獲提升:
這些分支中的所有 VIII–XI 階車輛皆獲調整,藉以達到預設玩法定位相應的戰場表現。唯一例外為
X
FV230 Canopener
,此車輛的表現已相當強勢。
除了這些可研發車輛外,另有兩輛加值戰車獲得參數提升:
關於平衡性變動的完整內容清單,請參閱變動清單。
Pearl River
地圖現於西南方新增一條通往中央山丘的額外路徑,雙方隊伍均可輕易抵達;洞穴現在位於其下方。重型戰車的主要交戰區域方面,無論是當中的掩體與抵達關鍵位置所需時間,現在對雙方隊伍均更為平衡。地圖各處新增多個位置,供輕型戰車、中型戰車與驅逐戰車運用。
Serene Coast
多數衝突區域已大幅翻新。地圖中央現有巨大的岩層與火車隧道,裝甲全面的車輛可在不同高度與距離下與敵人交戰。離海最遠的區域現在適合隱蔽性良好的機動型車輛,海岸線則有利於狙擊型車輛。


戰鬥路線提示彙整自大量戰鬥中收集的資料,而新地圖與近期重新平衡的地圖,則是根據開發團隊的建議。部分玩家的這項功能預設為啟用,且可在遊戲設定中關閉或啟用。

天梯戰
翠綠蛟龍賽季將為蛟龍年的最終賽季;賽季結束後,頂尖玩家將能獲取主要年度獎勵 ─
X
Ashbringer
。新賽季將帶來部分變動與新增內容。
- 車輛禁用:戰鬥前倒數期間,玩家可投票禁用一輛車輛。結果將採多數決。若有兩輛或多輛車輛同票,將從中隨機選出一輛。駕駛遭禁用車輛的玩家將收到提示,此時需選擇另一輛車輛。
- 預先配置的租用車輛:Object 140 7v7、Foch B 7v7 與 T57 Heavy 7v7 將附帶已有 4 個歷練的乘員、預設的彈藥組合,以及預先安裝的裝備與消耗品。您可變更彈藥,但無法移除裝備或調動乘員,也無法變更乘員的歷練。這些消耗品的運作方式,類似於戰車遠征 IX 階獎勵車輛內建的大型工具箱。
- 擴充可用車輛清單:此模式的可用車輛清單現已包括
X
Vz. 60S Dravec 、
X
Ares 90 與
X
Carro da Combattimento 45 t 。
- 地圖翻新:Airfield 有所變更,Erlenberg 與 Safe Haven 也有小幅度的調整。
- 快速入門指南
- 剛剛加入測試嗎?
- 條件:欲參與測試,您將需要戰遊網 Game Center(WGC)、公開測試遊戲客戶端的最新版本,以及使用中的《戰車世界》帳號。您在正式伺服器的帳號進度將會複製到公開測試伺服器,切分點為 2026-03-17 的 22:00:00(UTC),且不會包括此後的內容與進度變動。
- 安裝測試客戶端:
- 執行安裝程式並選擇與主要遊戲客戶端不同的資料夾。
- 在 WGC 中的下拉式選單選擇測試客戶端。
- 進入測試:利用更多的資源來測試全新功能。您的回饋意見對我們非常寶貴!
欲知更多詳情,請造訪戰遊網 Game Center 指南。
車長們,加入公開測試,試用全新與翻新車輛、地圖與功能,更要與我們分享您的想法!
