- 如何參與公開測試
- 剛剛加入測試嗎?
Resources for the Advent Calendar have been added for testing. It will be available in the first Common Test from November 7.
At the top of the screen, above the vehicle list, toggles have been added allowing players to:
All tabs on the post-battle statistics screen now include a button that lets players either enter a new battle or confirm/cancel their readiness when playing in a Platoon.
Below the button, the selected mode and the vehicle for the next battle are displayed.
Hotkeys have been added to the menu in the center of the Garage and the My Vehicles screen, allowing for quick navigation to important screens—About Vehicle, crew, and customization—and enabling key actions linked to them.
The filter button in the Garage and on the My Vehicles screen now displays the number of selected vehicles/the total number of vehicles on the player's account when a user-created or imported Playlist is selected.
This update introduces new Random Events that change the dynamic of battle and expand tactical opportunities on three maps:
A German fighter jet crashes into the support of the bridge in D6, bringing it down and opening a new route from the gorge to the heights above.
A Japanese airstrike leaves a freight train scattered across the railroad tracks. Its derailed wagons provide cover in squares K9–0, blocking long-distance lines of fire and adding tactical variety.
Two MiG-21s strike the town's central sector with precision missiles. The resulting destruction reshapes the E6–F7 area, exposing new routes and elevated platforms and creating opportunities for more dynamic heavy-vehicle engagements.
A new sound physics system based on map geometry has been added for Random Battles in this Common Test, changing how vehicles sound depending on their position relative to objects on the map.
The types of sound simulation include:
New sound presets have also been added to the game settings and are automatically adjusted to the player's graphical configuration to ensure optimal performance and quality.
These changes are designed to help players more accurately locate enemies and allies using audio signals. They may slightly increase system load.
The sound physics simulation feature is available on the following Random Battles maps:
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The following vehicle has been added:
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The following vehicles have been added:
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車長們好,
2.1 更新公開測試現已展開!立即前來體驗三張地圖上新增的全新、令人讚嘆的隨機事件,試試讓您《戰車世界》體驗更為順暢的介面改善,更要測試經強化的聲效系統,讓您在戰場上聽得更清楚並馳騁八方。
您有所求,我們就會盡全力滿足!現在可直接在戰鬥後結果畫面見到「加入戰鬥!」按鈕。若您想立刻再次加入戰鬥,只要點擊此按鈕即可回到戰場全面開火,不需要先回到車庫畫面。

新增的快捷鍵讓您可快速開啟各個重要選單,像是乘員、自訂要素與車輛比較。您可更快前往相應畫面,不需要多次無謂的點擊。
此回公開測試期間將有個首次推出的功能,也就是基於地圖幾何且適用於隨機戰鬥物理聲效模擬。此技術能提升聲音與環境的交互作用。現在當您聆聽自身與周圍戰車的聲響時,這些聲響會隨雙方所在位置與地圖物件的相對位置改變。
在納入聲學幾何的地圖上,聲音傳播現在會受多種類型的模擬影響:
這些變動,讓戰場中的音效更有臨場感且資訊較為明確,讓您可藉由聲音提示較為準確地辨別敵我位置。
此外,全新音效預設選項現可在遊戲設定中使用,會依您的畫質配置自動調整,以確保最佳效能與品質。
物理聲效模擬功能適用於以下隨機戰鬥地圖:
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欲參與測試,您將需要戰遊網Game Center(WGC)、 公開測試遊戲客戶端的最新版本,以及在切分點前完成註冊且使用中的《戰車世界》帳號(詳情如下所述)。
參與資格
於 10 月 28 日 06:00 UTC+8 前建立且仍使用中的所有《戰車世界》帳號均能參與公開測試。
欲知有關 WGC 的更多詳情,請參考戰遊網 Game Center 指南。
車長們,加入公開測試,試試諸多改善與新增內容,更要讓我們知道您的回饋意見!
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