Qualifying Stage Regulations

1. General Regulation

Tournament Administration

Tournament Managers:

Wargaming.net Asia

Yamanetw – y_cheng@wargaming.net

Hannt – h_toh@wargaming.net

The Wargaming.net League ASIA 2014 is organized by the TeSL in partnership with Wargaming.net. TeSL may contact players with regards to tournament.

 

2. Tournament Structure

The entire tournament structure will be divided into different series levels: Qualifying Stage, Bronze Series, Silver Series, Gold Series and Season Finals.

Qualifying Stage

A one-off online qualifiers conducted before Bronze, Silver and Gold Series will commence for 128 teams by Wargaming.net online tournament system.

Results of the qualifying stage will be used to determine which teams get seeded into which Series (Silver & Gold)

  • Top 8 teams will be seeded into Gold Series for Season 2
  • Top 9-16 teams will be seeded into Silver Series for Season 2

 

Round Schedule

  • Qualifying Group Stage 1 (128 teams), Random from Map Pool: 10th August, Sunday at 20:00 UTC +8 (12:00 UTC)
    • 128 teams, 16 groups with 8 teams in each group (BO1)
    • Top 4 teams in each group will advance into Qualifying Group Stage 2

 

  • Qualifying Group Stage 2 (64 teams), Random from Map Pool: 12th August, Tuesday, 20:00 UTC +8 (12:00 UTC)
    • 64 teams, 8 groups with 8 teams in each group (BO1)
    • Top 2 teams in each group will advance into Qualifying Group Stage 3

 

  • Qualifying Group Stage 3 (16 teams), Random from Map Pool: 14th August, Thursday, 20:00 UTC +8 (12:00 UTC)
    • 16 teams, 4 groups with 4 teams in each group (BO3)
    • Top 2 teams in each group will be seeded into Gold Series
    • Bottom 2 teams in each group will be seeded into Silver Series

 

  • If a team is disqualified, they will have to give up their spot in the league.
  • Teams who manage to advance into qualifying group stage 3 will be guaranteed a spot in either Silver or Gold Series for Season 2.
  • Teams will be seeded into groups randomly.
  • The draw results for the Qualifying Stage will be published via the WARGAMING website.
  • Maps will be chosen randomly from the map pool.
  • Sides: (Team 1 / Team 2) will be decided by random.
  • The tournament format for Qualifying Stage is Round Robin.
  • Best of one series for Qualifying Group Stage 1 & 2 - The first team to win a game wins the match. (Best of 1)
  • Best of three series for Qualifying Group Stage 3 – The first team to win 2 out of 3 games wins the match. (Best of 3)

 

3. Match Rules

3.1    Game Settings

  • Match Mode: Standard game mode
  • Battle Time: 7 minutes
  • Team roster size: 11
  • Starting line-up: 7
  • Maximum number of reserves: 4

3.2    Map Pool

  • Himmelsdorf
  • Ruinberg
  • Ensk
  • Cliff
  • Prokhorovka
  • Mines
  • Steppes

3.3    Tanks Regulations

  • Team tier point limit: 42 (Consisting of 7 tanks with total tier points not exceeding 42 points)
  • Vehicle limitations: Tier 8 or below vehicles are allowed.
    • Teams may contain tanks of different nations.
    • Premium vehicles are allowed.
    • Items: Gold ammo and Gold consumables are allowed.

3.4    Victory Condition

Qualifying Group Stage 1 & 2:

  • All enemy vehicles are destroyed within the time-limit or the base is captured within the time-limit.
  • Three points are granted for a win;
  • One point for a tie;
  • No point for a loss.
  • Overall standings, across all groups, are measured by total points earned against total points possible.

Qualifying Group Stage 3:

  • All enemy vehicles are destroyed within the time-limit or the base is captured within the time-limit.
  • If either team fails to secure two wins, the team with more wins secured will receive the match point – regardless of the number of draws (i.e. Team A won once against Team B but drew 2 other rounds. As the final score is 1:0 in favor of team A, team A will receive the match point).
  • Three points are granted for a win;
  • One point for a tie;
  • No points for a loss.
  • Overall standings, across all groups, are measured by total points earned against total points possible.

3.5    Draw Rule

In the event of a draw in points at the end of each Qualifying Group Stages, the winner will be decided by the following rules:

  • Should there be teams who earn a similar amount of points at the end of the group stage, the team who will advance to the next round will be based on the higher combined total damage dealt for the whole team (for the matches they have lost/drew) within the group stage.
  • Teams are required to provide both the replay and screenshot for the matches that they have lost/drew within the group stage. Teams who fail to do so for all the matches will have their combined total damage dealt tabulated accordingly (i.e. 2 draws but only provide one replay and screenshot and not the other).
  • Under a circumstance where both teams have the same points and same combined total damage dealt, the team who will advance to the next round will be determined only by the total damage dealt during the head-to-head battle between both teams (i.e. total damage dealt for Team A vs Team B during the group stage).
  • All replays and screenshots must be submitted to esport-sea@wargaming.net immediately upon knowing that your team’s total points is tied to another at the end of the group stage. Failure to do so will put your team at risk for advancement.

3.6    Preparation – Before, during and after the round

Before the Round

3.6.1    Players are recommended to be online at least 30 minutes before the start of the round.

3.6.2    Reserve players are an available option to replace team members who do not show up for the tournament.

3.6.3    A team automatically forfeits the battle if not correctly readied by the scheduled time.

3.6.4    If a team cannot provide the minimum number of players for the battle, they may still battle with available players, unless otherwise stated on the tournament page.

3.6.5    If a team cannot provide the maximum number of tier points for the battle, they may bring fewer tier points, unless otherwise stated on the tournament page.

3.6.6    Every player is responsible for understanding all materials in our Rules and Regulations.

3.6.7    Team captains are responsible for ensuring all tier rules are understood and followed.

During the Round

3.6.8    Ensure that replays are being saved to your replays folder for documenting your battles.

3.6.9    Ensure that screenshots of all the tournament battles (Team Score tab) are being saved as supporting documentation in the event of a draw in points at the end of the group stage.

3.6.10    Send a forum PM to the tournament administrator for any immediate concerns.

After the Round

3.6.11    After each round, teams are allowed to rotate their players (listed reserve player in the team roster only) before the start of next round.

 

Infringement of any of the above rules will result in immediate disqualification.

All General Tournament Regulations apply

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