9.1 Update Notes
- New Content
- Maps
- Changes to Vehicle Characteristics
- Gameplay
- Graphics
- Sound
- Interface
- Other Bugfixes and Changes
New Content
- New Map: Kharkov
- New Historical Battle added: Siege of Tobruk (North Africa, 1942)
Maps
- Improvements and corrections added to the following maps: Arctic Region, Tundra, Komarin, Windstorm and Northwest
- Chances of getting the Ruinberg on Fire map reduced
- Minor visual problems with textures and models for certain objects on maps fixed.
Changes to Vehicle Characteristics
- Upper limit for the range of battles for tier IV VII light tanks reduced
- Post-fire visibility factor for all tank destroyers (except Premium vehicles) brought in line (mainly increased) with the factors for the same guns on other types of vehicles
- Damage with UBR-354KA shell fired by 76mm L-10, L-10U, L-10S, and KT-28 guns changed from 105 to 110 (bug with Premium shell dealing 5 more points of damage than the standard shell fixed)
VK 28.01:
- Crossing capacity for VK 28.01 suspension on solid terrain increased by 20%
- Crossing capacity for VK 28.01 suspension on medium terrain increased by 18%
- Crossing capacity for VK 28.01 suspension on soft terrain increased by 10%
- Crossing capacity for VK 28.01 verstärkteketten suspension on solid terrain increased by 22%
- Crossing capacity for VK 28.01 verstärkteketten suspension on medium terrain increased by 20%
- Crossing capacity for VK 28.01 verstärkteketten suspension on soft terrain increased by 11%
- Maximum forward speed changed from 60 km/h to 68 km/h
M4 Sherman:
- Aiming time for 105 mm M4 gun changed from 2.3 secs to 2.5 secs
- Reload time for 105 mm M4 gun changed from 8 secs to 9 secs
A-20:
- Two upper battle levels removed
MT-25:
- Crossing capacity for MT-25 suspension on solid terrain increased by 12%
- Crossing capacity for MT-25 suspension on medium terrain increased by 11%
- Crossing capacity for MT-25 suspension on soft terrain increased by 6%
- Crossing capacity for MT-25 reinforced suspension on solid terrain increased by 14%
- Crossing capacity for MT-25 reinforced suspension on medium terrain increased by 12%
- Crossing capacity for MT-25 reinforced suspension on soft terrain increased by 6%
- V-16 engine (600 h.p.) replaced with V-16M engine (700 h.p.)
Gameplay
- The Battle of Kursk, Operation Spring Awakening and Battle of the Bulge Historical Battles have been removed
- Five new awards introduced for Artillery: Rock Solid, Counter-Battery Fire, Gore's Medal, Cold-Blooded, and Stark's Medal
- New awards added in Team Battles: Fire and Steel, Heavy Fire, Pyromaniac, Promising Fighter, No Man's Land
- Conditions for Billotte's Medal, Bruno's Medal, and Tarczay's Medal clarified
- The Operation Nostalgia (Karl) award moved from the Commemorative Tokens category to the Special category
- Conditions for the Armored Fist award changed: it is now granted even if the player's vehicle was destroyed
- Conditions for the Tactical Genius award changed: it is now always granted if the conditions are fulfilled
- Crew members can be trained for skills and perks even if the vehicle is damaged
Graphics
- Minor visual problems with textures and models for a large number of vehicles fixed.
- Minor visual problems with textures and models for certain objects on maps fixed
- Destruction effects for certain objects fixed
- Minor bugs in damage models of Valentine II and Pz.Kpfw. 38 (t) fixed.
- Effects of exhausts for all vehicles have been reworked
- Emblem location on certain vehicles has been fixed.
- Marks of Excellence (rings, stars, etc. depending on the nation) on guns, for damage caused, have been added.
- "Sliding" of a flown-off turret from tank hull implemented
- Collision of a flown-off tank turret with surfaces now depends on the surface type
- Dynamic FoV option added.
- Certain settings in the Graphics tab rearranged
- Support for 5:4 aspect ratio displays with the appropriate resolution added
- Start time for display of tracer effects changed
Sound
- FMOD sound library updated
- Gunfire sounds now muffled in Sniper mode (from the turret)
- Different tonal characteristics added to gunfire sounds, depending on the side from which the gunfire is heard (front or back of the gun, etc.)
- Sounds of turret traverse and the shell cartridge ejection after fire have been added. This is clearly heard in Sniper mode or at maximum camera zoom to the turret
- Distance at which sounds are heard increased from 300m to 600m
- Tracer sounds (when tracer flies by you) reworked
- Vehicle destruction sound reworked based on feedback from players
Interface
- Online/Offline status of a friend in the chat window will now be correctly displayed regardless of which server your friend is using
- Maximum number of characters in chat messages in the Garage increased to 512
- In the Summary Tab of the Achievements window, the clan icon and the date when the player joined the clan are now displayed
- Corrections and improvements affecting the interface in Team Battles have been implemented
- Added the display of the time period for Historical Battles
- Dialogue windows for confirming changes in Graphics settings changed
- In Tank Company Battles, it is no longer possible to start a battle without a Commander
- Display order of parameters in the Summary tab of the Achievements window changed
- The Gametrix JetSeat (accessory) settings section moved from the General tab to a new settings tab
- License agreement is now displayed after login, before loading the Garage
Other Bugfixes and Changes
- Certain game client crashes and hang-ups fixed
- "Shaking" of tracks when switching between HD vehicles in the Garage fixed
- Certain bugs and defects in the Graphics settings window fixed
- Issue with excessive load on video card caused by minimized game client fixed
- Certain bugs during battle playback fixed
- Certain bugs in the missions interface fixed
- Issue when, in certain cases, the ricochet effect sounds when armour is penetrated fixed.
- Vehicle burning effects optimised for better performance
- Issue with in-battle equipment icons displacement fixed
- Issue with incorrect display of tracers fixed (e.g. where they seemed to fly through a vehicle past the point where they shell would have collided).
- Camera behavior in Arcade mode view in certain cases fixed.
- Issue with increased map loading time when graphics settings are set to low fixed
- Fixed issue with a short-term drop in performance upon switching to Sniper mode, when terrain quality is not set to maximum
- Drop in performance when firing automatic guns fixed
- Issue with occasional absence of effects and messages when a shell hits a tank fixed
- Issue with dispersion increasing when changing from and to Artillery mode with the right mouse button pressed, fixed
- Certain errors in Postmortem view mode when switching between allies fixed.
- Quality of basic Emblems for nations improved