2.4.1版本公测

版本说明

公测1:改动列表

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Main Changes

Map Changes

Nebelburg

This map has been redesigned for Standard Battle mode. Its size has been reduced from 1400х1400 m to 1000х1000 m, and it has received a major gameplay update affecting the castle flank, central areas, defensive positions near the bases, and routes used during the later stages of battle.

  • Castle flank (lines 2-3). The direction and its key position around the castle have been significantly reworked. New covers variations support different tactics and engagement ranges. The fortress area is suitable for all vehicle types, with a particular focus on heavy-tank gameplay.
  • Central island (D4-D5, E3-E5). A new island allows fast vehicles—particularly light tanks—to spot opponents early and support neighboring directions, for example by rotating toward the castle flank or assisting allies in the village.
  • Village area (F6-F7, G6-G7). Controlling the village helps secure the center of the map and creates opportunities to provide fire support across multiple flanks.
  • Defensive positions near the bases (F8-E7, H4-H5). New positions for tank destroyers have been added near the southwest and northeast bases. They provide control over the central area, allowing players to cover allied vehicles while not disrupting familiar gameplay in the main combat areas (the castle and the hilly corner along the 0 line).
  • Hilly flank (H7-H0, J7-J0). Dense vegetation and varied terrain offer flexible options for light and medium tanks.
  • Late-battle routes (lines A-B and H-J). The terrain has been adjusted to provide more tactical choices and diversify late-stage gameplay.

Fisherman's Bay

Changes have been implemented to improve tactical flexibility on the western flank, strengthen interaction between vehicle types around the center, and provide additional ways to capture bases.

  • Western flank (E1-F1) and ravine (line 2). An intermediate covered position has been added in the ravine. Around the nearby field area, the terrain has been adjusted and additional vegetation introduced to create more opportunities for fast and maneuverable vehicles.
  • Central support positions (G3-G4, E4-D4, C3, D2). New positions have been added for both teams to improve interaction between vehicle types and enable more effective support between neighboring flanks.
  • Area bases (B4-B5, J5-K5). Small cover elements and vegetation have been added for both teams, adding the possibility to capture the base after winning the flank.
  • Vegetation adjustments (A1, K1). Vegetation density has been reduced in these areas to increase the visibility of distant enemies.
  • Position near the city (E8-F8). Additional vegetation has been added to make movement through the city slightly safer for the southern team.

Overlord

Several key positions have been refined to improve team balance, ease of defense, and consistency between the northern and southern sides of the map.

  • Northern hill (D5) and windmill (E3). The defensive capabilities of the position in D5 have been improved through updated hill geometry and additional vegetation. Cover near the windmill hill in E3 has also been improved for the northern team.
  • Southern cliff position (K2-J2). The terrain has been changed in several areas to remove long-distance firing lines toward the heavy-tank flank and bring the position closer to its northern counterpart.
  • Southern vegetation adjustment (G5). Vegetation density has been increased to improve balance sides.
  • Northern positions (D7-D8, B7). Several positions have been slightly improved for smoother gameplay and overall balance.

Siegfried Line

The field area has been adjusted to provide safer and more varied gameplay for vehicles with higher mobility and improve interaction between the field and city approaches.

  • Field flank. Elevated terrain has been added to create more opportunities for medium and light tanks to use cover and add more tactical variety to the gameplay.
  • Wall firing points (E5, F5). Small openings in the wall allow vehicles near the edge of the city to support allies operating in the field.

Ruinberg

Targeted firing-line adjustments have been made to improve positional balance

  • Small position in (E2-H2). The unfavorable firing line from H2 toward the balcony in E2 has been removed.
  • Position in G1. The firing angle toward this position has been slightly adjusted to prevent players from receiving unexpected cupola hits through windows.

Himmelsdorf

A new tactical option has been introduced for the southern team to improve side balance and provide more flexibility on the western part of the map.

  • New position and route (H2). A new position has been added for the southern team, mirroring the gameplay opportunities available around C3.

Babylon: Dark Tower

Please note! Some features are unavailable or disabled on test servers and will be revealed when the event launches in October.

  • Players can access Story Points 1 through 11 of this year's campaign, though the narrative for all points after the first will be classified.
  • The main reward vehicle will be revealed when the event begins. For the CT, it has been changed to Obsidian.
  • Nightmare difficulty is unavailable, and skipping the missions for Story Point 12 has been disabled.
  • Several pieces of artwork and text have been changed.

What's new:

  • New story and progression missions
  • Echo Tank Vault, a reference guide to enemy vehicles offering tactical advice
  • Havoc, a medium wheeled tank with an auto-cannon mechanic
  • New enemies have been added:
    • Scavenger
    • Monarch
    • Hive
    • Detonator
  • Anomaly Combo system:
    • Introducing 16 new buffs, with an achievement for collecting them all.
    • 5 of these are unique and tied to Scavenger.
  • New boss fight (Hard and Nightmare)
    • 3 progressive stages
    • Moving destruction zones
    • New boss: Spider, featuring Inverse Kinematic technology.
      • Lightning Balls (boss ability)
  • Unique phases right before the boss fight.
    • Execution: A "one-shot" mechanic in which each shot that penetrates armor is fatal. Blocked shots or those that cause no damage do not trigger Execution.
      • On Normal: Execution is disabled.
      • On Hard: Players have a shield that blocks one instance of damage.
    • Corrosion: Players' HP is constantly drained, but damaging enemies restores it.
    • Miriumization: Players' Mirium is constantly drained, but enemies drop twice as much of it.
    • Chronostorm: Less time is given to complete the fight, but destroying enemies grants extra seconds.

Black Signal

Introducing Black Signal, a new limited-time game mode built around fast-paced battles and territorial control.

  • This mode is played exclusively with Tier X vehicles.
  • SPGs are not available in this mode
  • Battles take place on 3 maps:
    • Safe Haven
    • Pilsen
    • Murovanka
  • Each map features 4 capturable zones.
  • Teams earn points by capturing and controlling zones throughout the battle.
  • The first team to reach 2,500 points wins.
  • If neither team reaches 2,500 points before time runs out, the team with the highest score wins.

Respawn and Vehicle Selection

  • Black Signal features a respawn system, allowing players to return to battle after their vehicle is destroyed.
  • Players can change their vehicle during respawn, allowing them to adapt to the current state of the battle.
  • Players can also select their respawn point, giving them more control over where they re-enter the fight.

Economy

  • Black Signal has no battle economy costs.
  • All shells and consumables used are restored after the battle ends.

Maps

  • All three maps have been specifically reworked and adapted for Black Signal.
  • Pilsen has received significant changes specifically for the mode.
  • Safe Haven has received several gameplay changes:
    • A new ramp allowing vehicles to reach the top of the bunker.
    • Additional modules and gameplay elements on top of the bunker.
  • Murovanka has also been adapted specifically for Black Signal.

Event Customization Awards

  • Themed 2D style
  • 5 new 3D attachments

Frontline

Frontline mode will be relaunched with minor bug fixes.

Steel Hunter

Steel Hunter will be relaunched with minor bug fixes.

Spotlight

Only the short version of Spotlight will be available, leaving players more time to assess the pre-battle screen.

Voice Chat

A new voice chat library has been added for tests and future use.

File Structure

As part of the reindexing of the game's files and resources, applying this update may take longer than usual. This may be especially noticeable for players using HDDs.

Vehicles

Germany

The following vehicle has been added: Automaton (Tier X medium tank).

France

The following vehicle has been added: Scarabée (Tier IX medium tank).

U.K.

The following vehicle has been added: Taurus CAT (Tier IX tank destroyer).

The following vehicle has been added: FV4602 Victorious (Tier X heavy tank).

Czechoslovakia

The following vehicle has been added: Petra (Tier VIII heavy tank).

Poland

The following vehicle has been added: Dream Chaser (Tier VIII tank destroyer).

The following vehicle has been added: Kruk (Tier IX heavy tank).

Sweden

The following vehicle has been added: Huggorm (Tier X medium tank).

The following vehicle has been added: Strv T fm/53 (Tier IX heavy tank).

Fixed Issues and Improvements

Fixed a visual issue with the KPz 67's special ability icon in Arcade and Sniper modes.

Fixed an issue where the burst audio effect could be triggered when a vehicle was destroyed via exploding ammo bay.

Fixed the issue where the Kunze Panzer's tracks were sometimes displayed incorrectly.

Fixed an issue causing vehicle collisions with certain assets on Fjords.

Fixed an issue causing vehicles to potentially get stuck in E4 on Fisherman's Bay.

Known Issues

It is possible to purchase Babylon: Dark Tower consumables for Black Signal rental vehicles. We are aware of the issue and will resolve it before Update 2.4.1 release.

收缩

公测2:改动列表

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Main Changes

The conditions for some of the Fossa Operations in Personal Missions 3.0 have been changed:

Vanguard-8

Be the top player on your team by damage caused

Cause 4,000 HP of damage to enemy heavy tanks

Be the top player on your team by damage caused

Cause 3,000 HP of damage to enemy heavy tanks

Vanguard-9

Cause 7,000 HP of damage to enemy vehicles

Cause 3,000 HP of damage to immobilized enemy vehicles

Cause 6,000 HP of damage to enemy vehicles

Cause 2,000 HP of damage to immobilized enemy vehicles

Vanguard-10 Cause 5,000 HP of damage to enemy vehicles that damage your vehicle by shooting Cause 3,000 HP of damage to enemy vehicles that damage your vehicle by shooting
Vanguard-15 Destroy 6 enemy vehicles within the view range of your vehicle Destroy 5 enemy vehicles within the view range of your vehicle
Ambush-9

Cause 6,500 HP of damage

Cause 3,250 HP of damage to immobilized enemy vehicles

Cause 5,500 HP of damage

Cause 2,000 HP of damage to immobilized enemy vehicles

Ambush-10

Be the top player on your team by experience earned

Cause 5,000 HP of damage

Be the top player on your team by experience earned

Cause 4,000 HP of damage
Ambush-15 Cause 5 times more damage than the hit points of your vehicle Cause 3 times more damage than the hit points of your vehicle
Ambush-17 Cause 5,500 HP of damage

Destroy 6 enemy vehicles
Cause 5,500 HP of damage

Destroy 4 enemy vehicles
Ambush-19 Destroy 6 enemy vehicles before receiving any damage to your vehicle Destroy 4 enemy vehicles before receiving any damage to your vehicle
Assistance-11 Enable your allies to cause 8,000 HP of damage to enemy vehicles by spotting, immobilizing, or stunning them Enable your allies to cause 7,000 HP of damage to enemy vehicles by spotting, immobilizing, or stunning them
Assistance-12 Enable your allies to destroy 6 enemy vehicles by spotting, immobilizing, or stunning them Enable your allies to destroy 4 enemy vehicles by spotting, immobilizing, or stunning them
Assistance-15 Enable your allies to destroy 8 enemy vehicles by spotting, immobilizing, or stunning them Enable your allies to destroy 6 enemy vehicles by spotting, immobilizing, or stunning them

 

Fixed Issues and Improvements

Fixed the issue of the game freezing during loading in the Crew Operations menu when moving crew members and managing XP or perks.

Fixed the issue of a black line sometimes appearing on maps during battle. 

Fixed the issue of the incorrect gun being displayed in the final cutscene of the Fossa Operation in Personal Missions 3.0.

Fixed some technical and interface issues.

收缩

车长们,

2.4.1版本公测来了!内伯尔镇地图重返,并已针对随机战进行调整。您还可体验其他多张地图的改动、全新“黑色信号”模式,了解“巴比伦:黑塔”活动,并准备迎接钢铁猎手与前线战模式再度登场。向下滑动了解详情!

地图改动

过去为决战专属的内伯尔镇地图再度登场,现已调整为适用于随机战。数张地图(锡默尔斯多夫、鲁别克、齐格菲防线、费舍尔湾与领主)已进行平衡调整。

内伯尔镇

地图大小从1,400 × 1,400米缩小至1,000 × 1,000米。地图上多个区域的改动,旨在增加战术机会并优化所有类型战车的游戏体验。

  • 以城堡为要点的战线(2与3线)已大幅重制。新增了掩体与地形起伏,以支持多种玩法和战术。城堡非常适合所有类型的战车作战,尤其是重型坦克(1)。
  • 在D4–D5与E3–E5方格中新增了一座岛屿,可让高速战车(轻型或中型坦克)在战斗初期侦察敌人,并支援相邻侧翼,例如前往城堡一侧支援重型坦克,或支援村庄中的队友(2)。
  • 村庄位于6和7线一带。掌控这个区域有助于稳固中央区域,并为多个侧翼提供火力支援(3)。
  • 在西南方与东北方的占领圈附近,新增了坦克歼击车的点位(F8–E7与H4–H5方格)。这些点位可让您掌控地图中央区域并掩护友军战车(4)。
  • 8、9和0线一带为丘陵区域。此侧翼茂密的植被与多样的地形,为轻型和中型坦克提供了丰富的玩法选择(5)。
  • 沿着A–B线与H–J线的地形已调整,让战斗后期的玩法更为多元(6)。

锡默尔斯多夫

这些改动(也适用于天梯战模式)旨在调整地图平衡。区域1新增了一个供南方团队使用的点位。

鲁别克

进行了小幅体验优化,旨在改善双方团队在城市街区的玩法:移除了一条有利射击线(1),并调整了射界(2)。

齐格菲防线

进行了小幅改动,这些改动也适用于天梯战。城镇附近的旷野(1)现有更多地形起伏,以提高生存几率。墙上的缺口(2)加强了城市边缘与旷野之间的互动。

费舍尔湾

这些改动旨在通过新增各种点位和掩体(区域1、2、3),改善侧翼上不同类型战车间的互动。降低了部分区域(4)的植被密度,同时增加了南方团队前往城市街区所经区域(5)的植被密度。

领主

这些变动旨在调整双方阵营的平衡性,主要是强化北方团队。北方团队在两个区域(1、4)的点位得到加强,同时调整了南方团队在区域2过于有利的射击线。为南方团队在区域3增加更多植被。

黑色信号

此全新模式围绕占领并控制多个初始为中立状态的基地展开。主要特色包括:

  • 进行7v7战斗,仅限X级战车,且无法使用自行火炮。
  • 占领并控制区域。每个已控制的区域,每5秒都会为控制该区域的团队提供点数。战斗时间结束时点数最高的团队获胜,或率先达到指定点数即可直接获胜。
  • 占领区域时恢复血量和弹药。
  • 重生:您可选择不同配置或战车,并选择要重生的地点。您在重生后10秒内免受伤害。
  • 可用地图:穆勒万卡、避风港、皮尔森。
  • 完成12个阶段组成的活动进度,体验围绕“工程师”展开的剧情,并从进度中获取奖励(公测版本的奖励并非最终版本)。

巴比伦:黑塔

备受欢迎的合作模式再度登场!见证Mirny-13宇宙中横跨前两次“巴比伦”活动的史诗故事线迎来终章。再次迎战回声坦克大军,并体验以下内容:

  • 全新魔王战
  • 全新异化剂增益系统
  • 阶段变项
  • 全新类型的敌人
  • 一辆全新玩家战车

此外,“巴比伦:黑塔”还将带来两项重大的“首创”内容:其中一个魔王使用机械腿而非履带移动;活动剧情还将出现《坦克世界》史上前所未有的转折。

公测版本的活动将提供临时奖励。

钢铁猎手

钢铁猎手模式再次与您见面,刺激的核心玩法保持不变:求生,搜刮物资,及时逃离危险区域,并在过程中升级您的特殊战车。一如往常,最终只会有一名玩家或一个小队能笑到最后。

前线战

前线战模式将再度登场,在大型地图上带来又一轮紧张刺激的30v30战术对决;稍后您也能在正式服务器中体验。

焦点玩家

从2.4.1版本开始,“焦点玩家”将仅保留精简版,让玩家有更多时间在战斗开始前评估局势(如团队阵容、地图等)。

如何参与《坦克世界》公测

公测让您有机会在游戏版本正式发布前进行试玩。我们迫不及待地想听听玩家对即将推出的内容,如新游戏模式、战车、游戏改动等的初步想法。这样,我们就可以了解社群对下个版本的感受,并及时发现任何可能存在的问题。

  • 快速入门指南
  • 第一次参加测试?
  1. 条件:您需要有Wargaming.net Game Center(WGC)、最新公测游戏客户端,以及有效的《坦克世界》账号。您在正式服务器的账号进度将会复制到公测服务器,切分点为2026-09-07的20:00:00(UTC),且不会包括此后的内容与进度变动。
  2. 安装测试客户端:

    • 运行安装程序,并选择和主要游戏客户端不同的安装文件夹。
    • 在WGC的下拉菜单中选择测试客户端。
  3. 加入测试:利用充裕的资源测试新内容。您的反馈非常重要!

您可通过Wargaming.net Game Center指南了解更多详情。

下载测试客户端

查看我们的公测指南,其中包含关于公测、沙盒测试和超测的一切详情。

测试指南

车长们,加入公测并分享您的反馈吧!