版本说明
公测1:改动列表
展开Main Changes
Crew
- 10 new perks, two for each qualification, have been added.
- The Reliable Placement perk has been improved: it now increases HE shell damage absorption and suspension durability by 15%, and decreases the chance of engine fire by 15%.
- The cost of resetting perks is now 100,000 credits instead of the previous 200 gold.
- HUD notifications for certain perks can now be hidden.
- Crew Books can now be used on crews in Premium vehicles without retraining.
- An operation to retire all undertrained crew members (those with insufficient Crew XP to train their first perk to 100%) from the Barracks at once has been added.
Armor Inspector
- Vehicles' external modules (turret and gun) can now be selected. The turret and gun can also be rotated.
- Information on penetration chance has been added to the tooltip displayed when hovering over the vehicle.
- Players can now select an attacking vehicle as well as its gun and shell type to see how they affect the penetration chance and effective armor.
- New visual display options have been added, allowing players to see nominal armor and penetration chance or view the vehicle with no overlays.
Vehicle Playlist Improvements
- Vehicles can now be added to Playlists from the vehicle panel in the Garage and from the My Vehicles screen (opened with the SPACE key).
- Right-clicking a vehicle in the panel opens a pop-up menu with the Manage Playlist option, allowing players to add their selected vehicle to one or more existing Playlists or create a new one.
- When a new Playlist is created, it is opened in edit mode with the selected vehicle already added.
Arcade Cabinet
The Neon Dash Event
- 30-player free-for-all race
- 10-minute battles
- All vehicles and tiers available
- Respawn and checkpoints
- Mixed-tier matchmaking
- Vehicles have a unique 2D style
- Special visual effects for vehicles and shots
- Two new maps and one from the last event
Vehicle Abilities
- Pulse Shells — Push enemy vehicles off the course
- Shield — Block Pulse Shells
- Dash — Burst forward
Map Mechanics
- Lasers — Cause damage on contact
- Jumping platforms — Launch vehicles that drive over them
Steel Hunter
- Interface elements in the event Garage have been colored green.
- All yellow loot (Supplies) has been replaced with green loot (Consumables). Green loot still contains all essential items.
- The event currency, Lucky Seals, can be earned through Progression missions and in battle.
Sound Physics Simulation
The new sound physics system introduced in Update 2.1 and based on map geometry has been added to the following maps for Random Battles and Onslaught:
- Ghost Town
- Highway
- Erlenberg
- Studzianki
- Glacier
- Outpost
- Abbey
- Westfield
- El Halluf
- Mountain Pass
- Mannerheim Line
- Empire's Border
- Tundra
- Sand River
- Steppes
- Prokhorovka
- Overlord
- Province
The system also now fully supports autocannon fire.
Battle Pass
- New content and resources for the event have been added.
Maneuvers
- Resources for the event have been added.
WoT Plus
A new subscription tier has been added: WoT Plus Pro.
WoT Plus Pro offers the following benefits:
- Pro Boost — A 35% bonus to credit, Combat XP, and Crew XP earnings in any Researchable and Collector's vehicles Tier I–X vehicle. It can only be applied to one vehicle at a time, and can be switched to a new vehicle every 12 hours.
- Service Record customization — Players can personalize their Service Record with exclusive backgrounds and ribbons to showcase their achievements to other players.
- Battle Pass Plus — The chance to earn additional Battle Pass Points in select game modes.
WoT Plus Pro is available to all Common Test players for 600 gold. This price is valid only for the Common Test and is subject to change after release.
The existing WoT Plus system has been renamed WoT Plus Core. Its benefits and price are unchanged.
Girls und Panzer
- The name of the crew member Emi Kojima has been changed to Emmi Kojima.
Vehicles
U.S.A.
- M-VII-Y
- AHT-7
China
- Ziqiang
Italy
- Predatore
Fixed Issues and Improvements
- Fixed the issue of vehicles remaining spotted for the entire battle if the vehicle that spotted them was destroyed by a Random Event.
- Fixed the issue of players being unable to repair damaged vehicles to enter Steel Hunter battles.
- Fixed the issue of the game client freezing when selling vehicles.
公测2:改动列表
展开Fixed Issues and Improvements
- Fixed the issue of the Gun Loading, Aiming Time, and Dispersion at 100 m parameters displaying incorrect values when training perks at 1%.
- Fixed the issue of regional number formatting for values greater than 1,000 not being applied to the Battle Results screen when hovering over damage caused, damage by stunning, damage blocked, and damage assisted in the battle performance section.
- Fixed the issue of the visual effect for the Pro Boost granted by WoT Plus Pro not being displayed in the Garage when it was activated for a vehicle.
- Fixed the issue of the Elite System maximum level icon not being displayed when hovering over or selecting a vehicle in the Garage panel.
- Fixed the issue of the selected sound preset image flickering when moving the cursor away from it on the Sound tab in Settings.
- Fixed the issue of the buttons on the Consumables screens responding to right- and middle-clicks.
- Fixed the issue of players being unable to open a second Battle Results screen in Steel Hunter if they had already opened the first.
- Fixed the issue of the Notification Center displaying a ceasefire message instead of the event completion notification after the Steel Hunter event had ended.
- Fixed the issue of crew members' statuses not updating in the Barracks after they were retrained for a vehicle.
- Fixed the issue of missions not updating after completing Progression on the Shamrock Challenge screen in Steel Hunter.
- Fixed the issue of daily bonus mission rewards not appearing on the Missions screen immediately after completing the third daily mission.
- Fixed the issue of the game client crashing after battles if it was minimized.
- Fixed the issue of the Accelerate Training and Reset buttons being hidden behind the footer and becoming unclickable at 1920×1080 and 4K (×2 scaling) resolutions.
- Fixed the issue of navigation via the context menu from the Team Score tab in Battle Results not working if the player’s battle performance window was open.
- Fixed the issue of the Onslaught Progression screen layout breaking after qualification updates.
- Fixed various technical and interface issues.
公测3:改动列表
展开Vehicles
U.S.A.
Changes to the technical characteristics of the following vehicles have been made:
Ares 75
- Effective frontal turret armor has been changed from 140 mm to 133 mm
- Damage of the AAAC-II FS shell with the 75 mm Ares ADMAG gun has been changed from 60 HP to 56 HP
- Damage of the AAAC-I FS shell with the 75 mm Ares ADMAG gun has been changed from 60 HP to 56 HP
- Damage of the DARPA HE FS shell with the 75 mm Ares ADMAG gun has been changed from 120 HP to 110 HP
- Damage of the AAAC-I shell with the 75 mm Ares MC-AAAC gun has been changed from 60 HP to 56 HP
- Damage of the AAAC-II shell with the 75 mm Ares MC-AAAC gun has been changed from 60 HP to 56 HP
- Damage of the DARPA HE shell with the 75 mm Ares MC-AAAC gun has been changed from 120 HP to 110 HP
- Module damage caused by the AAAC-I shell with the 75 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the AAAC-II shell with the 75 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the DARPA HE shell with the 75 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the AAAC-I FS shell with the 75 mm Ares ADMAG gun has been reduced
- Module damage caused by the AAAC-II FS shell with the 75 mm Ares ADMAG gun has been reduced
- Module damage caused by the DARPA HE FS shell with the 75 mm Ares ADMAG gun has been reduced
Ares 85
- Effective frontal turret armor has been changed from 184 mm to 178 mm
- Damage of the AAAC-II «Super» shell with the 75 mm Ares «Super» gun has been changed from 60 HP to 56 HP
- Damage of the AAAC-I «Super» shell with the 75 mm Ares «Super» gun has been changed from 60 HP to 56 HP
- Damage of the DARPA HE «Super» shell with the 75 mm Ares «Super» gun has been changed from 120 HP to 110 HP
- Damage of the AAAC-I shell with the 85 mm Ares MC-AAAC gun has been changed from 80 HP to 75 HP
- Damage of the AAAC-II shell with the 85 mm Ares MC-AAAC gun has been changed from 80 HP to 75 HP
- Damage of the DARPA HE shell with the 85 mm Ares MC-AAAC gun has been changed from 160 HP to 140 HP
- Module damage caused by the AAAC-I «Super» shell with the 75 mm Ares «Super» gun has been reduced
- Module damage caused by the AAAC-II «Super» shell with the 75 mm Ares «Super» gun has been reduced
- Module damage caused by the DARPA HE «Super» shell with the 75 mm Ares «Super» gun has been reduced
- Module damage caused by the AAAC-I shell with the 85 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the AAAC-II shell with the 85 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the DARPA HE shell with the 85 mm Ares MC-AAAC gun has been reduced
- Cooling delay time of the 85 mm Ares MC-AAAC gun has been changed from 1.5 s to 2 s
Ares 90
- Effective frontal turret armor has been changed from 260 mm to 248 mm
- Damage of the AAAC-I shell has been changed from 115 HP to 105 HP
- Damage of the AAAC-II shell has been changed from 115 HP to 105 HP
- Damage of the DARPA HE shell has been changed from 220 HP to 180 HP
- Module damage caused by the AAAC-I shell has been reduced
- Module damage caused by the AAAC-II shell has been reduced
- Module damage caused by the DARPA HE shell has been reduced
- Gun cooling delay time has been changed from 1.5 s to 2 s
Ares 90 C
- Effective frontal turret armor has been changed from 273 mm to 260 mm
- Effective armor in the upper section of the upper glacis plate has been changed from 278 mm to 209 mm
- Damage of the Bravo 1 shell has been changed from 220 HP to 180 HP
- Damage of the Charlie 3 shell has been changed from 115 HP to 105 HP
- Damage of the Delta 6 shell has been changed from 115 HP to 105 HP
- Module damage caused by the Bravo 1 shell has been reduced
- Module damage caused by the Charlie 3 shell has been reduced
- Module damage caused by the Delta 6 shell has been reduced
- Gun cooling delay time has been changed from 1.5 s to 2 s
乘员:新特长及更多 | 装甲检视 | 霓虹竞速 | 钢铁猎手:幸运草对决 | 机动战和 战令 | 坦克世界Plus更新 | 物理音效模拟
车长们,
2.2版本公测现已展开!立即前来体验新乘员特长、增强的装甲检视功能,以及更新后的霓虹竞速活动(包含新增地图和障碍物)。您也可以测试重返游戏的钢铁猎手:幸运草对决、坦克世界Plus更新,以及即将推出的战令和军团专属的机动战活动的早期版本。
乘员重制:新特长和优化
2.2版本标志着我们长期乘员系统重制的最后一步。我们的目标是让您与乘员的互动尽可能清晰、灵活和舒适的同时,保留您已熟悉的核心机制。
即将推出的版本将引入10个新特长——每个主要专精新增两个特长。除了对可靠配置进行微调外,所有现有特长保持不变。新特长已正式定案,尽管一些数值可能仍在测试期间微调。
除了新特长之外,我们还将推出多项游戏体验优化,旨在让乘员管理更方便直观。
移除不需要的乘员
兵营中新增了一个专用按钮,让您手动移除不再需要的乘员。此操作是可选项,需通过特定界面明确确认,一经执行将不可撤销,不提供任何补偿——让您能完全掌控您的乘员名单。
其他优化
- 乘员书籍现在可应用于高级战车中的乘员
- 您现在可以在车库中关闭某些特长的提醒
立即加入公测,抢先体验新特长和其他乘员相关改动!
坦克世界Plus:新订阅等级
随着2.2版本的推出,我们将通过新增订阅等级“专业版”,让坦克世界Plus更具价值,并带来三项全新好处。快来查看。
- 专业版加成:任意I–X级可研发或收藏战车可获得额外35%银币、战斗经验和乘员经验加成。该加成同一时间仅可应用于一辆战车,每12小时可切换至另一辆战车。
- 服役记录外观自定义:通过更改背景和勋带颜色,个性化您的服役记录屏幕。
- 战令Plus:获得额外战令点数,并更快地完成进度阶段。
所有参与公测的玩家可花费600取得坦克世界Plus专业版。
注意:此价格仅适用于公测,并且在发布后可能会有所更改。
物理音效模拟:全新地图和新增内容
我们将继续扩展物理音效模拟,让战场音效更具沉浸感和信息量。这项技术会根据地图几何结构调整声音表现,因此炮火、发动机和移动声现在会根据您的位置和周围地形听起来有所不同。
从2.2版本开始,物理音效模拟将应用至更多随机战地图,包括:
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随着这次扩展,物理音效模拟现已覆盖游戏中几乎所有可用的随机战地图。这项大规模音效重制的最后一步——将此功能应用到剩余的几张地图——计划在2.2.1版本中推出。
此外,自动火炮开火音效——包括捷克斯洛伐克轻型坦克和美国中型坦克的自动火炮——现已全面获得物理音效系统的支持。这使得每辆配备自动火炮的战车感觉更真实,并且更容易通过声音进行追踪。立即加入并亲自体验吧!
- 快速入门指南
- 第一次参加测试?
- 条件:您需要有Wargaming.net Game Center(WGC)、最新公测游戏客户端,以及《坦克世界》活跃账号。您在正式服务器的账号进度将会复制到公测服务器,切分点为2026-02-02的21:59:00(UTC),且不会包括此后的内容与进度变动。
- 安装测试客户端:
- 运行安装程序,并选择和主要游戏客户端不同的安装文件夹。
- 在WGC的下拉菜单中选择测试客户端。
- 加入测试:利用充裕的资源测试新内容。您的反馈非常重要!
您可通过Wargaming.net Game Center指南了解更多详情。
车长们,加入公测,试试诸多改善与新增内容,更要让我们知道您的反馈意见!
