2.1版本:加入公测!

版本说明

公测1:改动列表

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主要改动

Advent Calendar

Resources for the Advent Calendar have been added for testing. It will be available in the first Common Test from November 7.

Interface Improvements

My Vehicles Screen

At the top of the screen, above the vehicle list, toggles have been added allowing players to:

  1. Display crew members with their trained perks on the left side of the screen.
  2. Hide the vehicle characteristics panel on the right side of the screen.
  3. Enable or disable both panels simultaneously.

Battle Results Screen

All tabs on the post-battle statistics screen now include a button that lets players either enter a new battle or confirm/cancel their readiness when playing in a Platoon.

Below the button, the selected mode and the vehicle for the next battle are displayed.

Vehicle Menu

Hotkeys have been added to the menu in the center of the Garage and the My Vehicles screen, allowing for quick navigation to important screens—About Vehicle, crew, and customization—and enabling key actions linked to them.

Vehicle Filter

The filter button in the Garage and on the My Vehicles screen now displays the number of selected vehicles/the total number of vehicles on the player's account when a user-created or imported Playlist is selected.

Random Events

This update introduces new Random Events that change the dynamic of battle and expand tactical opportunities on three maps:

Mountain Pass

A German fighter jet crashes into the support of the bridge in D6, bringing it down and opening a new route from the gorge to the heights above.

Highway

A Japanese airstrike leaves a freight train scattered across the railroad tracks. Its derailed wagons provide cover in squares K9–0, blocking long-distance lines of fire and adding tactical variety.

Ghost Town

Two MiG-21s strike the town's central sector with precision missiles. The resulting destruction reshapes the E6–F7 area, exposing new routes and elevated platforms and creating opportunities for more dynamic heavy-vehicle engagements.

Sound Physics Simulation

A new sound physics system based on map geometry has been added for Random Battles in this Common Test, changing how vehicles sound depending on their position relative to objects on the map.

The types of sound simulation include:

  • Transmission: Simulates how nearby gunfire is blocked by obstacles such as walls, ceilings, or mountains.
  • Diffraction: Simulates how engine and track sounds bend around the corners of buildings and large objects.
  • Reflections: Simulate early reflections of your vehicle's sounds bouncing off nearby surfaces.

New sound presets have also been added to the game settings and are automatically adjusted to the player's graphical configuration to ensure optimal performance and quality.

These changes are designed to help players more accurately locate enemies and allies using audio signals. They may slightly increase system load.

The sound physics simulation feature is available on the following Random Battles maps:

  • Lakeville
  • Himmelsdorf
  • Ruinberg
  • Berlin
  • Paris
  • Safe Haven
  • Fjords
  • Ensk
  • Pilsen
  • Siegfried Line
  • Widepark
  • Live Oaks
  • Malinovka
  • Oyster Bay
  • Airfield
  • Fisherman's Bay
  • Karelia
  • Murovanka
  • Cliff
  • Redshire

Vehicles

U.S.S.R.

The following vehicle has been added:

  • T-115 — Tier V medium tank

Germany

The following vehicle has been added:

  • Rheinmetall Begleitwagen — Tier III medium tank

France

The following vehicle has been added:

  • Renault R35/FCM 36 — Tier II light tank

U.K.

The following vehicles have been added:

  • Taurus CAT — Tier VIII support tank destroyer
  • Cromwell Applique — Tier V medium tank

Japan

The following vehicle has been added:

  • Saryuda — Tier IX versatile tank destroyer

Czechoslovakia

The following vehicles have been added:

  • Škoda T 15A — Tier IV light tank
  • Jezevec — Tier VIII support medium tank

Sweden

The following vehicle has been added:

  • Strv m/31 — Tier III light tank
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公测2:改动列表

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Fixed Issues and Improvements

  • Fixed the issue of values not changing continuously when holding down the LMB on the stepper in the Quick Training screen.
  • Fixed the issue of the crew widget not activating the auto-selection after sending all crew members to the Barracks.
  • Fixed the issue of the crew interaction buttons not being displayed in special Garages.
  • Fixed the issue of players being sent to the Random Battle Garage after clicking "To Profile" on the Specialization change screen.
  • Fixed the issue of the crew member auto-selection not working when using the "Train for Vehicle" and "Replace Crew Member" options in the context menu.
  • Fixed the issue the reward icon remaining on the Frontline widget after the player gained a new Frontline level and claimed the reward immediately after the battle.
  • Fixed the issue of the central button in the vehicle menu being displayed as disabled when the current vehicle is in battle.
  • Fixed the issue of the crew menu button in the Quick Training menu being displayed as active when all current crew perks are fully trained.
  • Fixed the issue of reward bonds not being displayed on the Overview tab of the battle results screen after completing a mission.
  • Fixed the issue of the vehicle context menu not closing when other screens are opened using the crew menu hotkeys.
  • Fixed the issue of WoT Premium account days being displayed incorrectly in the Garage and Account Profile.
  • Fixed the issue of the destroyed amphitheater elements hovering in the air on the Abbey map.
  • Fixed the issue of Personal Reserve icons being displayed incorrectly in the game resource widget at certain screen resolutions.
  • Fixed the issue of 3D attachments appearing blurred during vehicle movement when the Motion Blur Effect option is enabled in the Graphics settings.
  • Fixed some interface issues.
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车长们好,

2.1版本公测现已展开!立即前来体验三张地图上新增的全新、令人赞叹的随机事件,试试让您《坦克世界》体验更加顺畅的界面优化,更要测试经强化的声效系统,让您在战场上听得更清楚并驰骋八方。

公测中的所有内容目前仍在积极开发中。公测中出现的所有数值、奖励、技术属性和其他设定均非最终版,可能会与正式发布版不同。

全新随机事件

随着2.1版本推出,《坦克世界》内的动态随机事件再次拓展并加入到另外三张地图:胜利之门、公路与幽灵小镇。以下是可以期待的内容:

  • 胜利之门:桥梁遭轰炸并倒下,在峡谷两侧形成新的上坡路径。
  • 公路:城镇外的火车遭空袭并出轨,冲入城市区域。新掩体形成同时,部分射击线遭阻挡,带来更多战术迂回的空间。
  • 幽灵小镇:中央区域遭轰炸。部分建筑遭摧毁,形成新的战术机会与射击位置。

随机事件简述

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  • 随机事件发生在特定时间,会显著影响地图上的大片区域。地形变化会为战车开辟新的通道,阻断原有通道,或创造新的掩护和射击位置。
  • 随机事件区域将以红色烟雾标示。靠近区域边界时,会出现警告通知。进入区域后,会显示距离事件开始的倒计时。利用这段时间在区域内部或外围占据最有利的位置。事件发生时,要小心避开生成的大型物体,它们可能会摧毁您的战车。
收缩

界面优化

我们在审慎考量玩家的反馈意见后,就车库界面的数个部分进行微调,借此让您的游戏体验较为顺畅且便捷。来瞧瞧吧!

乘员信息显示重新加入

检视您的战车时,现在可轻松在乘员信息显示与战车参数分页间切换。乘员信息显示再次来到并清楚显示所有已学习特长与进度,不需要将鼠标游标移到每名乘员上方来查看这些信息。

战斗结果中的“战斗!”按钮

您有所求,我们就会尽全力满足!现在可直接在战斗结果界面见到“战斗!”按钮。若您想立刻再次加入战斗,只要点击此按钮即可回到战场立刻出击,不需要先回到车库界面。

快速访问快捷键

新增的快捷键让您可快速开启各个重要菜单,像是乘员自定义元素战车对比。您可更快前往相应界面,不需要多次无谓的点击。

物理声效模拟

此回公测期间将有个首次推出的功能,也就是基于地图几何且适用于随机战物理声效模拟。此技术能提升声音与环境的交互作用。现在当您聆听自身与周围坦克的声响时,这些声响会随双方所在位置与地图物体的相对位置改变。

在纳入声学几何的地图上,声音传播现在会受多种类型的模拟影响:

  • 传输:模拟邻近炮声如何受墙壁、天花板或山丘等障碍物阻隔。
  • 衍射:模拟发动机声与履带声如何绕过建筑与大型物体的角落。
  • 反射:模拟坦克声响在邻近表面形成的早期反射。

这些变动,让战场中的音效更有临场感且信息较为明确,让您可借由声音提示较为准确地辨别敌我位置。

此外,全新音效预设选项现可在游戏设定中使用,会依您的画质配置自动调整,以确保最佳效能与质量。

此功能可能会略微增加系统负载,然而声响清晰度与空间相对位置准确度的提升,绝对是“效”有所值!

物理声效模拟功能适用于以下随机战地图:

  • 拉斯威利
  • 锡默尔斯多夫
  • 鲁别克
  • 柏林
  • 巴黎
  • 避风港
  • 北欧峡湾
  • 安斯克
  • 皮尔森
  • 齐格菲防线
  • 大公园
  • 里夫奥克斯
  • 马利诺夫卡
  • 牡蛎湾
  • 阿拉曼机场
  • 费舍尔湾
  • 卡累利阿
  • 穆勒万卡
  • 海岸争霸
  • 斯特拉特福

圣诞日历

公测1将于2025年11月7日开放圣诞日历。届时记得回来测试!

所有圣诞日历的奖励仅为测试目的而设计,正式发布时将被替换为不同的物品。

圣诞日历开放进行前期测试。若要前往圣诞日历,在您的车库中点击互动式3D物件

此功能的机制很简单:每天开启日历方格即可领取免费的游戏内物品。错过某天也没关系——下次登录时您可以领取前一天和当天的奖励。

如何参与《坦克世界》公测

公测让您有机会在游戏版本正式发布前进行试玩。我们迫不及待地想听听玩家对即将推出的内容,如新游戏模式、战车、游戏改动等的初步想法。这样,我们就可以了解社群对下个版本的感受,并及时发现任何可能存在的问题。

  • 如何参与公测
  • 第一次参加测试?

想要参加,您需要有Wargaming.net Game Center(WGC)、 最新公测游戏客户端,以及截止日期前(详情如下)创建的《坦克世界》活跃账号

参与资格

所有10月28日的06:00 UTC+8前创建的《坦克世界》活跃账号都可以参加此次测试。

下载并安装测试客户端

测试客户端安装程序

  • 运行测试客户端安装程序。
  • 选择安装文件夹,注意不要选择已存有您的常规《坦克世界》游戏文件的文件夹。
  • 从WGC顶部的下拉菜单中选择新安装的测试客户端。
  • 立刻出击——别忘了分享反馈!

您可以在专题文章Wargaming.net Game Center指南中找到更多关于WGC的详细介绍。

查看我们的公测指南,其中包含关于公测、沙盒测试和超测的一切详情。

测试指南

车长们,加入公测,试试诸多改善与新增内容,更要让我们知道您的反馈意见!