- 如何参与公测
- 第一次参加测试?
Resources for the Advent Calendar have been added for testing. It will be available in the first Common Test from November 7.
At the top of the screen, above the vehicle list, toggles have been added allowing players to:
All tabs on the post-battle statistics screen now include a button that lets players either enter a new battle or confirm/cancel their readiness when playing in a Platoon.
Below the button, the selected mode and the vehicle for the next battle are displayed.
Hotkeys have been added to the menu in the center of the Garage and the My Vehicles screen, allowing for quick navigation to important screens—About Vehicle, crew, and customization—and enabling key actions linked to them.
The filter button in the Garage and on the My Vehicles screen now displays the number of selected vehicles/the total number of vehicles on the player's account when a user-created or imported Playlist is selected.
This update introduces new Random Events that change the dynamic of battle and expand tactical opportunities on three maps:
A German fighter jet crashes into the support of the bridge in D6, bringing it down and opening a new route from the gorge to the heights above.
A Japanese airstrike leaves a freight train scattered across the railroad tracks. Its derailed wagons provide cover in squares K9–0, blocking long-distance lines of fire and adding tactical variety.
Two MiG-21s strike the town's central sector with precision missiles. The resulting destruction reshapes the E6–F7 area, exposing new routes and elevated platforms and creating opportunities for more dynamic heavy-vehicle engagements.
A new sound physics system based on map geometry has been added for Random Battles in this Common Test, changing how vehicles sound depending on their position relative to objects on the map.
The types of sound simulation include:
New sound presets have also been added to the game settings and are automatically adjusted to the player's graphical configuration to ensure optimal performance and quality.
These changes are designed to help players more accurately locate enemies and allies using audio signals. They may slightly increase system load.
The sound physics simulation feature is available on the following Random Battles maps:
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The following vehicle has been added:
The following vehicle has been added:
The following vehicle has been added:
The following vehicles have been added:
The following vehicle has been added:
The following vehicles have been added:
The following vehicle has been added:
车长们好,
2.1版本公测现已展开!立即前来体验三张地图上新增的全新、令人赞叹的随机事件,试试让您《坦克世界》体验更加顺畅的界面优化,更要测试经强化的声效系统,让您在战场上听得更清楚并驰骋八方。
您有所求,我们就会尽全力满足!现在可直接在战斗结果界面见到“战斗!”按钮。若您想立刻再次加入战斗,只要点击此按钮即可回到战场立刻出击,不需要先回到车库界面。

新增的快捷键让您可快速开启各个重要菜单,像是乘员、自定义元素与战车对比。您可更快前往相应界面,不需要多次无谓的点击。
此回公测期间将有个首次推出的功能,也就是基于地图几何且适用于随机战物理声效模拟。此技术能提升声音与环境的交互作用。现在当您聆听自身与周围坦克的声响时,这些声响会随双方所在位置与地图物体的相对位置改变。
在纳入声学几何的地图上,声音传播现在会受多种类型的模拟影响:
这些变动,让战场中的音效更有临场感且信息较为明确,让您可借由声音提示较为准确地辨别敌我位置。
此外,全新音效预设选项现可在游戏设定中使用,会依您的画质配置自动调整,以确保最佳效能与质量。
物理声效模拟功能适用于以下随机战地图:
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想要参加,您需要有Wargaming.net Game Center(WGC)、 最新公测游戏客户端,以及截止日期前(详情如下)创建的《坦克世界》活跃账号。
参与资格
所有10月28日的06:00 UTC+8前创建的《坦克世界》活跃账号都可以参加此次测试。
您可以在专题文章Wargaming.net Game Center指南中找到更多关于WGC的详细介绍。
车长们,加入公测,试试诸多改善与新增内容,更要让我们知道您的反馈意见!
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