车长们!
加入1.26.1版本公测,并给出您对全新功能的反馈!侦察任务模式的“局部天气”将引发环境事件,而科技树置换选项可以让您将已完成研发的分支的VI–X级,兑换为另一分支的VI–X级,车库中已有的战车也会相应兑换。此外,前线战的全新片段也即将登场!
公测中的所有内容目前仍在积极开发中。公测中出现的所有数值、奖励、技术属性和其他设定均非最终版,可能会与正式发布版不同。
侦察任务:局部天气
局部天气是总称,指的是一种包含天气和环境变化的全新地图事件,将在侦察任务模式中进行测试。列表(目前仍不完整,仅包含当前测试中的事件)包括大雾、雨水、山火和沙尘暴。
局部天气是对随机事件概念的自然扩展,其设计目的是:
- 为已有地图提供更多战术选项
- 让地图更有视觉吸引力
和随机事件一样,局部天气将在指定地图的特定区域开放,并对游戏玩法产生影响。
- 雨水:韦斯特菲尔德、费舍尔湾
- 大雾:前哨、北欧峡湾
- 山火:穆勒万卡
- 沙尘暴:荒漠小镇
区别于随机事件,局部天气为永久生效。其发生区域固定,且状态保持一整场战斗。这些区域会持续显示在小地图上。
此外,局部天气会对区域内外的玩法都造成影响。例如,如果您决定驶入大雾,它会阻挡区域外敌人的视线,但您自己的视野范围也会缩小。
局部天气的共同效果
所有局部天气都有一组适用于所有事件的共同效果。事件的边界会遮挡视线,位于事件区域内和区域外的玩家互相均不可见。此外,所有局部天气事件内的视野范围减半。
山火是其中的特例。同时具有火焰和烟雾。火焰和烟雾分别作用于不同的区域且对玩法产生不同的影响。
局部天气的独特效果
在共同效果之外,一些局部天气事件还具有独特效果,仅影响其区域内的玩家。在火焰中停留超过数秒会对您的战车造成周期性伤害。雨水会降低地形阻力,同时显著降低战车的起火几率。
天气效果和系统性能
展开局部天气是具有独特机制和复杂设定的全新功能。公测期间,它将在侦察任务中进行前期技术稳定性测试。
请注意,局部天气包含炫目的视觉特效,这可能会影响您设备的性能。低配置处理器和显卡在运行该模式时可能会在局部天气发生时遇到稳定性和性能方面的问题(包含掉帧问题)。
在低配置设备上,局部天气的视觉效果质量有可能下降。实质影响将完全呈现,但个别视觉效果可能不会以完整材质显示。
一些与公测相关的设定和各种特性(例如局部天气区域等)在测试结束后可能会发生变化。
科技树置换
科技树置换是一个便捷功能,适合玩腻了某个科技树分支,想尝试其他玩法的玩家。简单来说,只要符合条件,您可以立即解锁新分支中的VI到X级,同时清除被置换分支中VI到X级的研发进度。旧分支中已拥有的战车将被替换为新分支中的对应战车。
科技树置换需要花费金币,但使用各种资源可将价格降至零。公测期间消耗的资源数量并非最终版本。
科技树置换功能开放后,您可以从战车卷轴右侧的入口进入该功能的主界面。您在其中将看到可置换和可获取的分支。
- 选好两个分支后,屏幕下方将显示出转换的金币价格(拥有目标分支的蓝图可享受折扣)。两个分支研发所需经验总数的差异也会影响金币价格(双向)。您置换的战车越多,每辆置换战车的单独价格就越低。
- 点击“下一步”按钮后,您将跳转至下一个界面,添加各种资源来代替金币,最高可将金币价格降低至零。
- 再次点击“下一步”按钮将跳转至置换明细(显示乘员、装备、战地升级、累积经验等的变化)。
- 点击“确认”按钮(随后在弹窗中再次验证您的决定)来完成操作。
科技树置换操作不可撤销。作出决定前,您应该详细了解以下信息:目标分支的详情、影响置换的最终资源价格的规则,以及置换后对您战车、乘员、装备等的影响。
重要细节
- 您只能置换完成VI至X级研发的分支。并非所有分支可作为置换的目标分支获取。
- 如果您已经在目标分支中研发出了VI级或更高级的战车,您可以置换五辆以下的战车。假如X级是唯一未研发的等级,即使单一的(X级)战车也可以置换。
- 置换价格将根据置换的等级和研发各等级所需的经验差异而有所不同。
- 被置换战车上的装备(包括改进型和试验型装备)、指令、自定义元素和弹药将免费转移至仓库。
- 战地升级等级将转移到新的战车上。被置换战车上安装的改装还将以银币形式进行补偿。
- 被置换战车上的所有模块将被移除并失去已研发状态,包括仓库中的模块。获得战车上的所有模块将解锁已研发和已购买状态。
- 被置换战车上的乘员会转换为与国家绑定的新兵,也就是说置换完成后,这些乘员可以转移至原国家的其他战车上,而不会受到惩罚。不过,如果乘员有特长整体熟练度惩罚,将被发送至兵营。
- 被置换战车上的所有战斗经验将转移至原国家的I级战车上。
- 被置换战车的所有服役记录数据、成就、战令点数和点券上限将保留。
- 如果被置换的分支包含租用的科技树战车,它在置换过程中将被移除且不给予任何补偿。战车相关的所有资产将按上述条件处理。
- 添加目标分支的战车时不会附带装备、消耗品或弹药。
- 置换后,您会保留原国家的收藏战车,即使原分支是此国家唯一研发的分支。
前线战:新发布
前线战的大规模战斗将在今年秋天回归。其规则保持不变,包括玩家熟悉的动态战斗情景系统。
如何参与《坦克世界》公测
公测让您有机会在游戏版本正式发布前进行试玩。我们迫不及待地想听听玩家对即将推出的内容,如新游戏模式、战车、游戏改动等的初步想法。这样,我们就可以了解社群对下个版本的感受,并及时发现任何可能存在的问题。
- 如何参加公测
- 第一次参加测试?
想要参加,您需要有Wargaming.net Game Center (WGC)、最新公测游戏客户端,以及截止日期前(详情如下)创建好的《坦克世界》活跃账号。
资格
所有9月9日04:00 UTC+8前创建的《坦克世界》活跃账号都可以参加此次测试。
下载并安装测试客户端
- 运行测试客户端安装程序。
- 选择安装文件夹,注意不要选择已存有您的常规《坦克世界》游戏文件的文件夹。
- 从WGC顶部的下拉菜单中选择新安装的测试客户端。
- 立刻出击——别忘了分享反馈!
您可以在专题文章Wargaming.net Game Center指南中找到更多关于WGC的详细介绍。
版本说明
改动列表(英文)
展开Main Changes
Recon Mission
The upcoming launch of Recon Mission will feature a new mechanic—Local Weather, which brings a fresh gameplay experience and new tactical opportunities to the battlefield.
Local Weather introduces zones on the map with special weather effects (forest fires, heavy rain, sandstorms, or fog) that continue throughout the battle. Not only do these zones add to the map's atmosphere, they also affect gameplay. While all enemy vehicles spotted by you or your allies remain visible on the minimap, vehicles inside a local weather zone cannot spot vehicles outside the zone and vice versa, allowing you to shelter from enemy attacks. The fire effect, meanwhile, causes damage to vehicles.
As this is an early test of a new mechanic, the game may run unstably in Recon Mission mode, and you may experience some bugs. The visual effects are currently in test phase and will be significantly improved in future.
Newcomers
Scenarios for new players have been updated in the Stories mode.
Map Training
The Steppes map has been temporarily excluded from the Topography mode.
Frontline
The Frontline mode is being tested ahead of upcoming launches. No gameplay changes have been made.
Tech Tree Trade-In
This event offers the chance to exchange one of your fully researched Tech Tree branches for a different one.
- Available for a limited time.
- Only one trade-in transaction can be made during this launch.
- Eligible vehicle tiers: VI – X.
- Fewer than five vehicles can be traded if the target branch is researched up to Tier VI and above.
- Lower tiers are not eligible for trade-in and do not need to be researched for higher-tier exchanges to be made.
- All assets linked to the vehicles affected by the trade-in will be retained on your account and/or transferred to your newly received vehicles:
- Equipment (including Improved and Experimental Equipment), directives, customization elements, and ammo from the vehicles traded in will be moved to the Depot for free.
- Field Modification levels will be transferred to the new vehicles. You will also receive compensation in credits for the Modifications installed on the vehicles you traded in.
- The modules of all vehicles you give away will be removed and de-researched, including those in the Depot. The vehicles you receive will have every module researched and purchased.
- Crew members in the vehicles given away when you traded them will be converted into nation-bound recruits, meaning they can be moved to other vehicles of the same nation they were before the trade without penalty. However, if a crew member had a perk efficiency penalty, they will be sent to the Barracks instead.
- All Combat XP from vehicles you give away will be transferred to that nation's Tier I vehicle.
- All Service Record stats, Achievements, and Battle Pass Point and bond limits of vehicles you give away will be retained.
- The trade-in transaction requires a fee in gold to be paid. The exact fee will not be final during the Common Test.
- The trade-in fee varies depending on the number of tiers exchanged, the difference in XP required to research the traded branches, and the number of blueprints applied to the target branch.
- The trade-in fee in gold can be substituted with other resources (bonds, Free XP, or national and universal fragments) for up to 100% of its cost (but some currencies are capped at a certain amount).
- Eligible vehicles:
- Every Tech Tree branch can be exchanged.
- You can receive any branch of vehicles, except for certain recently released ones.
- Tech Tree Trade-In operations are irreversible. Before making a decision, you should explore in detail the branch you want to receive, the rules that determine the final trade-in fee, and the effect the exchange will have on your vehicles, crews, and equipment.
Vehicles
The following vehicles have been added:
Czechoslovakia
- DBV-152
France
- SFAC 105
Germany
- Kpz. Erich Konzept I
U.K.
- FV226 Contradictious
U.S.A.
- M103M
U.S.S.R.
- ST-66
- KV-4 Turchaninov
Fixed Issues and Improvements
The enemy health bar now displays separate colored indicators depending on whether the damage their vehicle received was caused by the player, the player's Platoon mate, or another player.
车长们,加入公测并分享您对新功能的反馈吧!