车长们!
我们在波兰科技树中添加了一条新分支,由6辆可研发坦克歼击车组成。此外,我们会调整4辆X级战车的属性,优化5张随机战地图并加入死亡视角功能。但这仅仅是开始——加入公测,亲自测试这些改动,并分享您对新增内容的想法!
1.24.1版本计划推出的内容:
公测中的所有功能目前仍在开发中。公测中出现的所有数值、奖励、技术属性和其他设定均非最终版,可能会与正式发布版不同。
全新波兰坦克歼击车
全新波兰坦克歼击车分支包含6辆可研发战车,分布于V至X级。新分支从IV级轻型坦克14TP之后开始。
V–VII级的战车将是传统玩法的经典无炮塔式坦克歼击车。它们具备出色的机动性和不错的正面防护性,配备有单发伤害和穿透值良好的火炮。分支的第一辆战车是位于V级的SDP 40 Zadymka。接下来是VI级的SDP 44 Burza和VII级的SDP 57 Gowika。
- SDP 57 Gowika
- SDP 44 Burza
- SDP 40 Zadymka
高等级的战车包括:
- SDP 58 Kilana(VIII级)
- SDP 60 Gonkiewicza(IX级)
- NC 70 Błyskawica(X级)
- NC 70 Błyskawica
- SDP 60 Gonkiewicza
- SDP 58 Kilana
新分支的VIII–X级战车将具备新的炮弹机制:在近距离作战时可造成最大伤害。机制分为两个部分:
- 星形弹托式炮弹:这类炮弹可对距离50米以内的目标造成最大伤害。随着距离的增加,动能的损失会导致伤害递减。
- 深膛线火炮:这类火炮能以极快的速度发射炮弹。SDP 60 Gonkiewicza和NC 70 Błyskawica的标准炮弹的飞行速度为1,700米/秒,而特殊炮弹的飞行速度可达到2,000米/秒——使其成为了游戏中最快的炮弹。
高等级的波兰坦克歼击车在近距离战斗中的伤害潜力最高,鼓励玩家进行近战。
战车重新平衡
我们已在这些战车进入超测时公布过这些改动。在1.24.1公测中,我们会继续推进这项工作。我们认为以下4辆X级战车的属性需要调整:
前两辆战车将获得增强,而Super Conqueror和Controcarro 3 Minotauro将略微调整以适度削弱它们在战场上的优势。
为了与顶级战车的改动保持一致,我们也将对它们分支中的VIII–IX级法国和意大利坦克歼击车进行相应的调整。请在我们的专题文章中了解更多平衡性改动!
地图平衡性调整
我们重新设计了5张随机战地图以优化其游戏体验。胜利之门进行了大规模改动,另外几张地图也略微调整了平衡性。查看改动详情。
胜利之门
- 重新设计了下方基地,以消除相比于上方基地的优势。
- 更改了主要战斗点位附近的岩石的位置。
- 封锁了E6方格中让北方团队可向冰川区域射击的区域。
- 调整了E3-G5方格中山丘的高度,为双方团队提供更平等的机会。
卡累利阿
- 在上方团队的基地附近增加并优化了坦克歼击车的作战位置。
- 优化了B4和C5方格的关键位置。
- 增加了从下方基地附近的坦克歼击车作战位置进行射击的难度。
- 优化了从沼泽区到山丘的路线,使下方团队更容易上山。
湖边的角逐
- 移除了C9方格中的大部分植被,以消除下方基地所具备的明显优势。
- 为上方基地优化了A4-A5方格高台的射击线。
埃里-哈罗夫
- 移除了C2方格中干扰重装甲战车交火的灌木丛。
前哨
- 增加了G7方格内植被的高度,以改善轻型战车的游戏体验。
- 在G7-G8方格增加了石头的数量并优化了地形,让作战位置更安全。
- 移动了植被以提升轻装甲战车的游戏体验。
乘员更新:100%效率
我们正在继续优化《坦克世界》中的乘员系统。为了简化系统、提升玩家体验,所有乘员都将升级至100%。不再有操作或处罚会将您的乘员效率降低到此程度之下。
兵营中新增了一个按钮,点击后可遣散所有第一特长低于100%的乘员。乘员的经验会以乘员书籍的形式补偿给您。
此外还有以下改动:
- 主要专精熟练度更名为“乘员效率”。
- 免费或使用银币重新训练的特长会受到效率惩罚,惩罚程度随着您获得更多经验而逐渐减轻。
- 新增新手重新训练加成。
- 让玩家可以通过银币重新训练操作来更改乘员专精。
我们将在专题文章中公布乘员改动详情,请保持关注!
阵亡回顾模式
虽然1.24.1版本会推出阵亡回顾模式,但暂不支持带有随机事件的地图。不久后,系统将支持最终时刻功能。
此新功能让玩家即使在战车被摧毁后也能学习并提高技术,从而提升游戏体验。
阵亡回顾模式由两个独立功能组成:
- 最终时刻:显示摧毁您战车的一击的详情。
- 观察视角:前线战自由视角的升级版。功能仅在非竞技模式下开放,以避免带来不公平的优势。
最终时刻有两个选项——详细和精简,您可以自行决定要接收的信息量。
借助新功能最终时刻和优化的观察视角,阵亡回顾模式将提供宝贵的情报。通过分析敌人的位置、使用的炮弹、炮弹的弹道,以及穿透您战车的方式来提升游戏理解。
备战2023-2024年度天梯战的最终赛季!
天梯战将于1.24.1正式发布日起开放。
飞马年的终极决战,迎接2023-2024年度天梯战的最终赛季!赛季结束后,您将有资格领取您的年度奖励,其中可能包括专属X级中型坦克Hurricane——CS-63的特殊版本,拥有独特外观和专属乘员。
此外,翠绿飞马赛季将推出:
- 一个全新改进型装备——创新型瞄准系统。一旦达到青铜段位即可购买这个游戏中首次推出的装备。
- 训练房间加入天梯战地图以帮助玩家钻研天梯战的比赛战术。
- 全新自定义元素奖励,包括炫酷的新迷彩和铭刻。
我们提高了玩家在黑铁段位的基础评级点数获取量,具体仍取决于您的表现。同时也减少了玩家在黑铁和青铜段位的基础评级点数损失量,以降低晋升的难度。
钢铁猎手优化
此次开放将优化小队功能,寻找随机小队成员变得更加容易。只需按下一个按钮,其他正在寻找小队的玩家就会作为推荐战友出现。此外,模式将具有语音功能,使玩家能更方便地沟通,轻松进入下一场战斗。最后,您可以将随机小队成员添加到固定小队中。
军事远征重制
军事远征军团活动将迎来大规模翻新。以下是可以期待的内容:
- 完成每日军团任务:现称“军事远征任务”。
- 总共三个任务:每天有三个任务可供完成。
- 依序完成:任务必须依序完成。
- 最后两个任务需组队完成:最后两个任务需要在包含军团成员(除您之外)的小队或分队中完成。
- 手动领取奖励:完成任务后您需要手动领取奖励。
奖励:
- 给您军团的工业资源。
- 军事远征点数:全新的军团货币。
使用军事远征点数在地图上解锁区域并获得每个区域的奖励。征战旅程的最后有终极大奖等着您: X Carro da Combattimento 45 t ,附带“普洛塞庇娜”3D风格的意大利X级中型坦克。
参与公测有什么好处?
公测让您有机会在游戏版本正式发布前进行试玩。我们迫不及待地想听听玩家对即将推出的内容、新游戏模式、战车、游戏改动等的初步想法。这样,我们就可以了解社群对下个版本的感受,并及时发现问题。
- 如何参加公测
- 第一次参加测试?
想要参加,您需要有Wargaming.net Game Center(WGC)、最新公测游戏客户端,以及截止日期前创建好的《坦克世界》活跃账号(详情如下)。
资格
所有3月11日05:59 UTC+8前创建的《坦克世界》活跃账号都可以参加此次测试。
下载并安装测试客户端
- 运行测试客户端安装程序。
- 选择安装文件夹,注意不要选择已存有您的常规《坦克世界》游戏文件的文件夹。
- 从WGC顶部的下拉菜单中选择新安装的测试客户端。
- 立刻出击——别忘了分享反馈!
您可以在专题文章Wargaming.net Game Center指南中找到更多关于WGC的详细介绍。
随着版本正式发布的临近,我们将在未来几周提供更详细的信息。车长,加入公测并分享您对新内容的反馈吧!
版本说明(英文)
展开Main Changes
New Branch of Polish Tank Destroyers
Six new tank destroyers (from Tier V to Tier X) have been added:
- Tier V—SDP 40 Zadymka
- Tier VI—SDP 44 Burza
- Tier VII —SDP 57 Gowika
- Tier VIII—SDP 58 Kilana
- Tier IX—SDP 60 Gonkiewicza
- Tier Х—NC 70 Błyskawica
Postmortem Mode
Introducing Last Moment: After a vehicle's destruction, the game offers a recreation of the last shot that hit the player to give more information about the position and circumstances that led to the vehicle's destruction. This information is only available for projectiles or explosions caused by projectiles, and will not be loaded when the battle is already ending.
- The camera will show the enemy vehicle and shot trajectory (if spotted), the player's vehicle, and all surrounding vehicles and objects at the moment of destruction.
- Additionally, the player will receive valuable information about the shell, penetration, distance, armor, and damage, as well as how it was calculated for the specific shot. The player can press SPACE to pause the Last Moment scene and receive even more information.
- Most cases will be supported in the initial version: All shell types, modern and legacy explosions, ricochets, fires, spaced armor, and destroyed tracks. The feature will not be available for destruction caused by the use of abilities, ramming, friendly fire, or crashes.
- The Last Moment camera is on by default but can be skipped or disabled in the settings.
The Observer Camera is deployed for all non-competitive game modes and updated with new functionality and a new UI.
- The player can now aim at the 3D markers of friendly vehicles through terrain and objects and jump directly to follow them.
- The player can now change the height and speed of the camera.
Crew
- All crew members are now trained to 100% and have 0 XP by default, and can start training their first perk immediately.
- All XP for a crew member whose training level was between 50% to 100% will go toward their perk experience pool. There are no longer any crews with a training level below 100%.
- Training level is now a common 2-digit indicator for a vehicle's entire crew called crew efficiency.
- New crew members can be recruited for free, with no need to choose between operations for free, credits, or gold.
- In the Barracks, a new button allows players to remove all crew members with less than 100% XP for their first perk and receive compensation in the form of Crew Books. This one-time operation cannot be undone.
- When the player retrains a crew member, they can choose between a free, credit, or gold retraining operation. A penalty to XP from the perk efficiency pool is applied when free or credit retraining is selected. The perk efficiency experience pool contains 100,000 XP.
- All crew members now have 100% perk efficiency by default. If this is reduced due to retraining operations, the effect from their perks will be decreased until the experience pool is filled.
- Crew members in a vehicle they are not trained to operate cannot use their perks.
- There is no longer a separate operation to change a crew member's qualification. Players can change crew members' qualifications through the standard retraining operation (for credits or gold).
- There is no additional XP penalty when the player retrains a crew member from a vehicle of a different type. An increased penalty is only applied when a player changes a crew member's qualification for credits.
- Players can move crew members to the Barracks even over the bunk limit. If the bunk limit is exceeded, new crew members cannot be recruited (but they can still be obtained by using Recruits or purchasing special offers).
- Some interface improvements have been made.
- New informational and reward screens have been added.
Tour of Duty Update
- There will now be three daily missions.
- The first mission can be completed either solo or in a Platoon or detachment, while the final two missions can only be completed in a Platoon or detachment with a clanmate.
- Rewards for completed daily missions include Industrial Resource and Points of Duty, and must be manually collected to access to the next day's missions.
- The Tour of Duty itself is now a map on which regions can be unlocked using Points of Duty, with rewards for each region. The final Tour of Duty reward is a Tier X clan vehicle.
Daily Missions for Newcomers
Daily missions have been changed for new players.
Steel Hunter
The highlight of the launch is new features in Platoon battles:
- The new Random Platoons feature allows you to battle in a Platoon with a random player of a similar skill level.
- On the Battle Results screen, you can invite that player to join a regular Platoon to keep playing together.
- Voice chat is now supported in the mode.
- The chat wheel and some other in-battle communication features from Random Battles have been added to the mode.
Ability and Visual Changes:
- The Arlequin's Airstrike now deals more consistent damage that increases toward the center of the affected area.
- A timer displaying the duration of the enemy Raven's Trap Ability has been added.
- Abilities' visual effects have received extensive updates.
- Loot outlines have received visual effect updates, while red and yellow zone borders and respawn visual effects have been updated.
- A healing notification panel has been added.
Other Changes:
- Updates have been made to audio design, including new respawn voiceovers.
Back in Action
- A What's New page has been updated.
- The Warm-Up mode has been added for several categories of players.
- Back in Action Progression rewards have been updated.
Onslaught
Main Changes
- The Season of the Jade Pegasus has been added.
- A new item of improved equipment, Innovative Targeting, has been added to Onslaught Shop.
- The Hurricane Tier X Polish medium tank with unique crew has been added.
- Onslaught is now supported in Training Rooms.
- Onslaught is now supported in Tournaments.
New Content for the Season of the Jade Pegasus:
- The progressive "Heavenly Horse (Jade)" style with a new set of decals, emblems, inscriptions, and camouflage patterns.
- Dog Tag Backgrounds: Iron, Bronze, Silver, Gold, Champion, and Legend.
- Nickname stripe: Call of Astraeus.
- Badges: Markab, Enif.
- Medal: Catasterism.
- Rental vehicles: STB-1 7v7, Maus 7v7, Object 268 Version 4 7v7.
Ranked System:
- The base number of Rating Points gained at the Iron rank has been increased.
- The base number of Rating Points lost at the Iron and Bronze ranks has been decreased.
Prestige Points System:
- Changes have been made to the system for accruing Prestige Points.
Role Skills:
- One for All:
- The bonus to the major qualification level, as well as to all skills for allied vehicles, has been decreased from 4/7.5/11% to 4/7/10%.
- Straight Ahead:
- The skill's duration has been increased from 10/20/30 to 15/20/30 seconds.
- The engine power bonus has been increased from 30% to 35%.
- Stun resistance has been increased from 25% to 40%.
- At the beginning of battle, this Role Skill's charge level is 1.
- Bullseye:
- Bonus damage for a vehicle not being spotted at the moment of the shot has been increased from 11/23/35% to 25/35/45%.
- At the beginning of battle, this Role Skill's charge level is 1.
- Second Wind:
- The duration of the Acceleration element has been increased from 6 to 7 seconds.
- The amount of hit points restored has been increased from 75 + 35/60/85% to 100 + 35/60/85%.
- Recon Flight:
- The skill's cooldown time has been increased from 3 to 10 seconds.
- Active Recon:
- The bonus to view range has been increased from 3/7.5/11.5% to 15/20/25%.
- Fixed an issue due to which respotting a vehicle with this Role Skill did not update time spotted.
Other Changes:
- A new map has been added: Siegfried Line.
- Some objects on the Outpost and Airfield maps have been changed.
- The Redshire map has been returned to the roster.
- The Overlord map has been removed from the roster.
Map Changes
Mountain Pass
Balance changes have been made to the map and advantages that favored the south base have been fixed.
- Part of the map near south base has been redesigned. Bushes that made it difficult to attack have been removed. The river has also been flattened and extended near the hill to move spawns in the area and improve timings on the map. Opportunities to attack the base from the glacier. area have been improved, with the slope to the base now providing more diverse tactical options.
- The position of the rock near the main battle point in C7-D8 has been changed to open some view and firing lines on the south team.
- A spot in E6 that provided some lines of fire to the glacier area for the north base has been blocked, as the south base does not have such a spot and in some cases it functioned as a trap.
- The height of hills in E3 and G5 have been slightly adjusted to provide similar opportunities for both teams.
Karelia
Balance changes have been made to slightly improve opportunities for the north team.
- SPG spots have been added and improved near the north team's base in B7 and C7.
- The approach to the stone spot in B4 has been made safer and the position itself has been slightly improved. A corner position on the slope in C5 has also been buffed.
- The positions of several stones in H6 and H7 have been slightly adjusted to make shooting the hill from the SPG spots near the bottom base more difficult.
- The approach to the hill in G5 from the swamp side has been polished for the bottom team.
Mines
Balance changes have been made to slightly improve opportunities for the north team.
- Most of the vegetation has been removed from C9, as this position gave the bottom base a significant advantage.
- The line of fire for the upper base from the shelf in A4-A5 has been improved.
Outpost
Gameplay has been made more comfortable with expanded opportunities for light tanks.
- The vegetation in the G7 area has been raised to provide a more comfortable playing surface for LTs.
- New stones and more terrain have been added to make the positions in G7–G8 safer. Vegetation has also been moved in this area to enhance play for light vehicles.
El Halluf
- Gameplay has been made more comfortable.
- A bush in C2 which interfered with fire between heavy vehicles has been removed.
Expirable Personal Reserves
A new type of Personal Reserves is being introduced: Expirable Personal Reserves.
An Expirable Personal Reserve works like a regular Personal Reserve, but will be removed from the player's account if not used within a set number of days. Please note that this functionality will not be available for now.
Changes to Technical Characteristics of Vehicles
Changes to French vehicles:
AMX AC mle. 48
- Dispersion during movement of the AMX AC mle. 48 suspension has been decreased by 14%
- Dispersion during movement of the AMX M4 mle. 49 suspension has been decreased by 15%
- Dispersion on hull traverse with the AMX AC mle. 48 suspension has been decreased by 14%
- Dispersion on hull traverse with the AMX M4 mle. 49 suspension has been decreased by 15%
- Dispersion of the 120 mm AC SA46 gun has been changed from 0.37 to 0.36 m
- Dispersion on gun traverse for the 90 mm AC DCA 45 gun has been decreased by 17%
- Dispersion on gun traverse for the 100 mm AC SA47 gun has been decreased by 38%
- Dispersion on gun traverse for the 120 mm AC SA46 gun has been decreased by 29%
- Dispersion after firing of the 90 mm AC DCA 45 gun has been decreased by 25%
- Dispersion after firing of the 100 mm AC SA47 gun has been decreased by 25%
- Dispersion after firing of the 120 mm AC SA46 gun has been decreased by 25%
- Aiming time of the 120 mm AC SA46 gun has been changed from 2.5 to 2.3 s
- Reverse speed has been changed from 13 to 17 km/h
AMX AC mle. 48 FL
- Dispersion during movement of the AMX M4 mle. 49 suspension has been decreased by 15%
- Dispersion on hull traverse with the AMX M4 mle. 49 suspension has been decreased by 15%
- Dispersion of the 120 mm AC SA46 gun has been changed from 0.37 to 0.36 m
- Dispersion on gun traverse for the 120 mm AC SA46 gun has been decreased by 29%
- Dispersion after firing of the 120 mm AC SA46 gun has been decreased by 25%
- Aiming time of the 120 mm AC SA46 gun has been changed from 2.5 to 2.3 s
- Reverse speed has been changed from 13 to 17 km/h
AMX 50 Foch
- Dispersion during movement of the AMX 50 Foch suspension decreased by 15%
- Dispersion during movement of the AMX 50 Foch bis suspension decreased by 17%
- Dispersion on hull traverse with the AMX 50 Foch suspension decreased by 15%
- Dispersion on hull traverse with the AMX 50 Foch bis suspension decreased by 17%
- Dispersion on gun traverse for the 120 mm AC SA46 gun decreased by 29%
- Dispersion after firing of the 120 mm AC SA46 gun decreased by 25%
- Aiming time of the 120 mm AC SA46 gun changed from 2.5 to 2.3 s
- Reverse speed changed from 13 to 17 km/h
AMX 50 Foch B
- Dispersion during movement of the AMX 50 Foch B suspension decreased by 19%
- Dispersion on hull traverse with the AMX 50 Foch B suspension decreased by 19%
- Dispersion on gun traverse for the 120 mm AC SA46 gun decreased by 29%
- Dispersion after firing of the 120 mm AC SA46 gun decreased by 25%
- Aiming time of the 120 mm AC SA46 gun changed from 2.3 to 2.1 s
- Reverse speed changed from 13 to 17 km/h
- Power of the Saurer 1000 engine changed from 1,000 to 1,250 h.p.
AMX 50 Foch B 7v7
- Dispersion during movement of the AMX 50 Foch B suspension decreased by 19%
- Dispersion on hull traverse with the AMX 50 Foch B suspension decreased by 19%
- Dispersion on gun traverse for the 120 mm AC SA46 gun decreased by 29%
- Dispersion after firing of the 120 mm AC SA46 gun decreased by 25%
- Aiming time of the 120 mm AC SA46 gun changed from 2.3 to 2.1 s
- Reverse speed changed from 13 to 17 km/h
- Power of the Saurer 1000 engine changed from 1,000 to 1,250 h.p.
Changes to German vehicles:
Pz.Kpfw. VII
- Dispersion of the 12.8 cm Kw.K. 46 L/61 gun in the Pz.Kpfw. VII turret changed from 0.37 to 0.33 m
- Aiming time of the 12.8 cm Kw.K. 46 L/61 gun in the Pz.Kpfw. VII turret changed from 2.6 to 2.3 s
- Penetration of the Pzgr 39 L shell for the 12.8 cm Kw.K. 46 L/61 gun changed from 258 to 276 mm
- Penetration of the Pzgr 43 shell for the 12.8 cm Kw.K. 46 L/61 gun changed from 315 to 325 mm
- Power of the MB 517 engine changed from 1,200 to 1,350 h.p.
Changes to Italian vehicles:
Controcarro 3 Minotauro
- Dispersion during movement of the CC 3 suspension decreased by 25%
- Dispersion on hull traverse with the CC 3 suspension increased by 50%
- Traverse speed of the CC 3 suspension changed from 24 to 30 deg/s
- Armoring of the CC 3 turret decreased
- Velocity of the c.c. 130/45 Mk. 71 shell for the Cannone da 130/45 gun decreased by 24%
- Power of the MTU MB Ba 500A engine changed from 700 to 780 h.p.
- Vehicle durability with the CC 3 turret changed from 2,100 to 2,000 HP
Controcarro 3 7x7
- A new group of turret armoring has been added
- Dispersion during movement of the CC 3 suspension decreased by 25%
- Dispersion on hull traverse with the CC 3 suspension increased by 50%
- Traverse speed of the CC 3 suspension changed from 24 to 30 deg/s
- Armoring of the CC 3 turret decreased
- Velocity of the c.c. 130/45 Mk. 71 shell for the Cannone da 130/45 increased by 24%
- Power of the MTU MB Ba 500A engine changed from 700 to 780 h.p.
- Vehicle durability with the CC 3 turret changed from 2,100 to 2,000 HP
Controcarro 1 Mk. 2
- Dispersion during movement of the Controcarro 1 Mk. 2 tipo A suspension decreased by 25%
- Dispersion during movement of the Controcarro 1 Mk. 2 tipo B suspension decreased by 27%
- Dispersion on hull traverse with the Controcarro 1 Mk. 2 tipo A suspension increased by 80%
- Dispersion on hull traverse with the Controcarro 1 Mk. 2 tipo B suspension increased by 60%
- Traverse speed of the Controcarro 1 Mk. 2 tipo A suspension changed from 20 to 26 deg/s
- Traverse speed of the Controcarro 1 Mk. 2 tipo B suspension changed from 22 to 28 deg/s
- Hull armoring decreased
- Vehicle durability with the Controcarro 1 Mk. 2 tipo A turret changed from 1,840 to 1,740 HP
- Vehicle durability with the Controcarro 1 Mk. 2 tipo B turret changed from 1,900 to 1,800 HP
SMV CC-67
- Dispersion during movement of the CC-67B tipo A suspension decreased by 24%
- Dispersion during movement of the CC-67B tipo B suspension decreased by 26%
- Dispersion on hull traverse with the CC-67B tipo A suspension increased by 90%
- Dispersion on hull traverse with the CC-67B tipo B suspension increased by 70%
- Hull armoring decreased
Changes to the Polish Tech Tree:
The following vehicle has been added: Hurricane
Changes to the U.K. Tech Tree:
Changes to the technical characteristics of the following vehicles:
Super Conqueror
- Reload time of the 120 mm Gun L1A1 in the Conqueror "unorthodox" ABP turret has been changed from 8.7 to 9.6 s
- Vehicle durability with the Conqueror "unorthodox" ABP turret has been changed from 2,400 to 2,300 HP
Changes to the U.S.S.R. Tech Tree:
The following vehicles have been added for testing by Supertest players:
- SU-122V
- Object 168G