车长们,
包含大量珍贵奖励的Waffenträge:传承活动正在如火如荼地进行中。但最让人垂涎的奖励当属稀有的VIII级和IX级高级战车,包括全新的FV4201 Chieftain Proto和KV-4 KTTS!
让我们一起来深入了解这两辆全新坦克!您可在下文找到关于坦克特点和策略的更多实用信息。
FV4201 Chieftain Proto
IX
FV4201 Chieftain Proto
是可胜任多种角色的英国IX级高级重型坦克,拥有非常坚固的炮塔、不错的正面装甲、-10度的出色火炮俯角和不错的400点单发伤害。和其X级战友一样,这辆重型坦克具有良好的综合属性,能在阵地战和1对1对决中占据主导地位。根据战场局势,它可以带头冲锋,抵挡敌方炮弹,带领团队走向胜利,或作为强力支援型战车协助中型坦克。
![](https://content-wg.gcdn.co/locdoc/rb/wt_chief_ktts/img/4201-5.98f52c.png)
这辆战车是和它名字相似的著名X级对手的早期原型。不过别忘了,这辆战车等级低一级,因此特性更适中。不过也有不变的地方——它的游戏风格和在战斗中的作用。FV4201 Chieftain Prototype是一辆多功能重型坦克,性能介于重型和中型之间。由于其舒适的主炮俯角,它能够利用其坚固的炮塔进行阵地战斗。
坚固的正面炮塔装甲
良好的火炮俯/仰角度
标准炮弹穿透力高
![](http://sg-wotp.wgcdn.co/dcont/fb/image/gb110_fv4201_chieftain_prototype_margin.png)
每分钟伤害较低
散布误差较差
瞄准时间长
火力
120毫米火炮有利有弊,但其标准APCR和特殊APCR炮弹拥有262毫米和310毫米穿透力,相当可怕。凭借其-10度的火炮俯角和59发弹药,它在战斗中非常灵活,能够在战斗中持续发挥作用。其2,000每分钟伤害就其类型和等级来说并不算高,不过其400/400/515单发伤害能够对大多数敌人造成影响。在远距离战斗或尝试速射时,有必要考虑其较差的散布误差和瞄准时间,不过其出色的炮弹速度对此有利。
生存能力
这辆坦克主要的防御能力来自其1,800点血量和350/110/35毫米厚的炮塔。其车体装甲很薄,但正面的角度不错,可以很好地偏转来袭的炮弹。相比之下,其下夹板较脆弱,突出的车长圆顶和薄薄的炮塔顶是需要小心保护的弱点。其390米视野范围没什么特别之处,但也确实提供了一些额外的生存能力。
机动性
凭借40公里/小时的最高速度,它的机动性和类似战车接近,并且由于其良好的地形阻力,它能够在更粗糙的地面上达到这一速度。这帮助战车利用其自身的灵活性以及到达战场上的任何位置。
槽位类别:生存能力
当您在槽位中安装类型匹配的装备时,装备的性能将获得提升。
槽位类别:机动性
当您在槽位中安装类型匹配的装备时,装备的性能将获得提升。
槽位类别:火力
当您在槽位中安装类型匹配的装备时,装备的性能将获得提升。
槽位类别:侦查
当您在槽位中安装类型匹配的装备时,装备的性能将获得提升。
改进型通风系统
・+5% / +6% 所有乘员技能
输弹机
・-10% / -11.5% 装填时间
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
改进型炮控系统
・+10% / -11.5% 瞄准速度
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
垂直稳定器
・-20% / -23% 车辆移动和转向时的散布误差
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
改进型瞄准镜
・-5% / -7% 瞄准圈大小
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
改进型转动机制
・-10% / -12.5% 车辆移动和转向时,以及炮塔转动时的散布误差
・+10% / +12.5% 车体和炮塔的转向速度
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
防崩落内衬
・+50% / +60% HE 炮弹和撞击伤害
・+50% / +60% 保护乘员不受伤害
・-10% / -15% 震晕时间
・-20% / -25% 额外震晕时间
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
改进型战车硬化
・修复后完全恢复悬挂生命值
・+8% / +10% 车辆生命值
・+50% / +65% 悬挂耐久度
・-50% / -65% 在冲击过程中由于悬挂受损造成的车体伤害
・+15% / +20% 悬挂修复速度
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
修改型战车配置
・一场战斗中防止一次油箱起火、弹药架爆炸或发动机损坏
・+100% / +150% 弹药架、油箱和发动机的耐久度
・-50% / -65% 弹药架受损和发动机受损惩罚
・-50% / -65% 发动机起火
・+25% / +35% 修复速度
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
附加履带齿
・+15% / +20% 车体转向速度
・+10% / +15% 速度维持能力
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
涡轮增压器
・+7.5% / +10% 发动机功率
・+4公里/小时 / +5公里/小时 最高前进速度
・+2公里/小时 / +3公里/小时 倒车速度
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
炮队镜
・+25% / +27.5% 静止时的视野范围
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
高级光学观察镜
・+10% / +11.5% 静止时的视野范围
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
伪装网
・战车静止时,降低被发现的几率:
+5% / +7.5% 重型坦克和自行火炮
+10% / +12.5% 轻型和中型坦克
+15% / +17.5% 坦克歼击车
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
低噪音排气系统
・降低车辆在静止或移动中的可见性:
+3% / +4% 重型坦克和自行火炮
+6% / +8% 轻型和中型坦克
+5% / +6% 坦克歼击车
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
改进型通信设备组
・+1.5秒 / +2秒 敌方车辆可见时间
・-1.5秒 / -2秒 自身对敌人可见时间
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
车长视觉系统
・-10% / -12.5% 移动中车辆的隐蔽性
・-15% / -20% to concealment of enemy vehicles behind foliage.
※第一个数值为基础效果。第二个数值为装备和槽位匹配时的提升效果。
战地升级
模块耐久度提升
・弹药架受损和发动机受损惩罚:-50%
・受损火炮的散布误差:-20%
・车体转向速度:-4%
・炮塔转向速度:-4%
轻合金安装点
・车体转向速度:+4%
・炮塔转向速度:+4%
・弹药架受损和发动机受损惩罚:+50%
・受损火炮的散布误差:+20%
悬挂臂调节
・移动中和车体转向时的散布误差:-3%
・车体转向时的散布误差:-3%
・准度:-2%
视线改良
・准度:+2%
・移动中和车体转向时的散布误差:+3%
・车体转向时的散布误差:+3%
涡轮增压器调节
・倒车速度:+2公里/小时
・悬挂修复速度:+5%
・隐蔽性:-3%
车头灯防反光镀膜
・隐蔽性:+3%
・倒车速度:-2公里/小时
・悬挂修复速度:-5%
装填机制调节
・装填时间:-3%
・瞄准圈大小:+5%
破釜沉舟
在车辆的生命值低于 10% 时,可提高火炮的装填速度。
兄弟连
提高全员的主要特长和技能效果。
兄弟团
提高全员的主要特长和技能效果。
最后的电波
使战车被毁但未阵亡的通信兵能够继续报告敌人的位置,持续两秒钟。
甩尾
提高战车的转向速度。
伪装
降低战车的可见性。
专注撞击
减小在撞击中自己受到的伤害并增加对敌军车辆的伤害。
狙击手
增加重创敌人车辆模块和车组乘员的几率。
复仇女神
使目标车辆可见时间延长 2 秒钟
鹰眼
视野范围内是车长能够鉴别出目标是否受到重伤。
灭火
强化灭火能力。
直觉
车长能获知自己的战车是否已被敌方发现。
多面手
车长将掌握各乘员的主要技能,并可在其他车组乘员受伤后。接替该名乘员继续操作坦克。
老兵
除车长以外的所有乘员都获得额外的战斗经验。
越野
降低在软性和中性地面行驶时地形所造成的压力。
引擎保养
通过防止发动机燃油泄漏,降低发动机起火的机率。
侦查
提高车辆视野范围。
通联中继
增加信号范围内与友军的通讯距离。
修复
加快对损坏的装备的修复速度。
安全装载
增加了弹药架耐久度:炮弹相互之间将减少磕碰。
信号增强
增加通信距离。
态势感知
提高视野范围。
第六感
车长能获知自己的战车是否已被敌方侦查。
平稳驾驶
提高在移动时的射击精度。
人工稳定
在炮塔旋转过程中能够提高准确性。
附加履带齿
提高在软性和中性地面上的机动性。
炮队镜
+ 25% 静止时的视野范围。但不超过 445 米。
伪装网
战车静止时,降低被发现的几率。
改进型炮控系统
+10% 瞄准速度。
高级光学观察镜
+ 10% 视野范围。但不超过 445 米。
坦克炮输弹机
减少装填时间。
防崩落内衬
增加装甲对爆炸和冲撞的伤害吸收。
工具箱
提高修理速度。
改进型通风系统
提高乘员技能和特长效果。
垂直稳定器
车身和炮塔转动时及移动时的散布误差。
“水套”
提高弹药架耐久度。
改进型战车硬化
修复完全恢复悬挂血量。
增加悬挂负载能力。
增加车辆血量。
提高悬挂耐久度。
降低由于悬挂受损,在撞击过程中车身受到的伤害。
加快悬挂修复速度。
改进型转动机制
提高车身和炮塔转向速度。
降低车身移动、转向以及炮塔转向时的散布误差。
越野
在柔软和相对柔软的地形上行驶时,这个技能能够降低地面阻力。较低的地面足底能够提升车辆的机动性和加速度。这个技能和附加履带齿一起使用时更有效。
效果随技能等级增加而提升。
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电脑:将光标悬停在每个图标上以查看详情
KV-4 KTTS
VIII
KV-4 KTTS
是苏联VIII级高级坦克歼击车。后置式炮塔和类似于KV-4重型坦克的属性,决定了这辆战车的玩法。它虽然具有较低的操控性和平庸的机动性,但同时也具有良好的倾斜式正面装甲,想要命中它实属不易。KV-4 KTTS装备了107毫米的高穿透力火炮,装填时间不到9秒,单发伤害为360点。后置式炮塔和90度的火炮转向上限(每侧45度)让它无论是在掩体后还是在开阔地形都能高效利用侧摆战术。
![](https://content-wg.gcdn.co/locdoc/rb/wt_chief_ktts/img/ktts-1.52f2de.png)
正确使用战车能够借助其非常坚固的侧面装甲进行阵地战斗,阻挡敌人的进攻。
坚固的侧面装甲
火炮转动角度大
出色的穿透力
![](http://sg-wotp.wgcdn.co/dcont/fb/image/r121_kv4_ktt_image_margin.png)
隐蔽值较差
单发伤害较低
火炮俯仰角度较差
火力
后置107毫米火炮高达2,571的每分钟伤害在VIII级坦克歼击中排名第9。它每次射击可造成360/360/420点伤害,穿透力为227/289/62毫米。其进攻能力虽然谈不上骇人,但也极具威胁力。由于火炮的位置,其火炮俯角不超过5度,但它拥有出色的90度射击弧度。这对于不依赖火炮的普通准度,瞄准机动性较差或距离较近的目标来说非常有用。而其90发弹药也让它能够盲射而不用担心弹药不足。
生存能力
只有5辆VIII级坦克歼击车的血量高于KV-4 KTTS高达1,400点的血量。但其350米视野范围在同类中是最差的。虽然位于上部结构之上的小炮塔看上去是一个弱点,但它其实装甲防护非常出色。车体最厚的部分装甲厚度为200毫米,正面装甲大体上也可靠,火炮炮盾也拥有250毫米甲板。这辆战车最脆弱的部分包括炮塔侧面、顶部和正面装甲板的弯曲部分。
机动性
考虑到其体积和装甲厚度,这辆战车的最高速度仅为35公里/小时并不让人惊讶,其横向移动速度也很慢,每秒仅为24度。不过较宽的火炮横向移动角度弥补了这一点,但对于这辆坦克歼击车来说,找到合适位置仍是需要仔细考虑的问题。
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电脑:将光标悬停在每个图标上以查看详情
驾驶两辆全新战车出击!
Slot Category: Survivability
When you install an equipment of matching type in this slot, the equipment's performance will be boosted.
Slot Category: Mobility
When you install an equipment of matching type in this slot, the equipment's performance will be boosted.
Slot Category: Firepower
When you install an equipment of matching type in this slot, the equipment's performance will be boosted.
Slot Category: Scouting
When you install an equipment of matching type in this slot, the equipment's performance will be boosted.
Improved Ventilation
・+5% / +6% to all crew skills.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Gun Rammer
・-10% / -11.5% to loading time.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Enhanced Gun Laying Drive
・+10% / -11.5% to aiming speed.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Vertical Stabilizer
・-20% / -23% to dispersion during vehicle movement and traversal.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Improved Aiming
・-5% / -7% to the aiming circle size.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Improved Rotation Mechanism
・-10% / -12.5% to dispersion during vehicle movement and traversal, as well as during turret rotation.
・+10% / +12.5% to hull and turret traverse speed.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Spall Liner
・+50% / +60% to HE-shell and ramming damage.
・+50% / +60% to to protection of crew from injuries.
・-10% / -15% to stun duration.
・-20% / -25% to additional stun duration.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Improved Hardening
・Fully restores suspension hit points after repairs.
・+8% / +10% to vehicle hit points.
・+50% / +65% to suspension durability.
・-50% / -65% to hull damage caused by suspension damage during impact.
・+15% / +20% to suspension repair speed.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Modified Configuration
・Prevents one fuel tank fire, ammo rack explosion, or engine destruction in one battle.
・+100% / +150% to ammo rack, fuel tank, and engine durability
・-50% / -65% to the damaged ammo rack penalty and damaged engine penalty.
・-50% / -65% to the chance of engine fire.
・+25% / +35% to repair speed.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Additional Grousers
・+15% / +20% to hull traverse speed.
・+10% / +15% to maintaining speed.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Turbocharger
・+7.5% / +10% to engine power.
・+4km/h / +5km/h to top forward speed.
・+2km/h / +3km/h to reverse speed.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Binocular Telescope
・=+25% / +27.5% to view range of a stationary vehicle
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Coated Optics
・+10% / +11.5% to view range of a stationary vehicle
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Camouflage Net
・Reduces the detection chance of a stationary vehicle:
+5% / +7.5% to heavy tanks and SPGs.
+10% / +12.5% to light and medium tanks.
+15% / +17.5% to tank destroyers.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Low Noise Exhaust System
・Reduces the visibility of a stationary or moving vehicle:
+3% / +4% to heavy tanks and SPGs.
+6% / +8% to light and medium tanks.
+5% / +6% to tank destroyers.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Improved Radio Set
・+1.5s / +2s to the duration an enemy vehicle is visible.
・-1.5s / -2s to the duration your vehicle is visible to the enemy.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Commander's Vision System
・-10% / -12.5% to concealment of moving enemy vehicles.
・-15% / -20% to concealment of enemy vehicles behind foliage.
※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.
Field Modification
Module Durability Increase
・Damaged ammo rack penalty and damaged engine penalty:-50%
・Dispersion of the damaged gun:-20%
・Hull traverse speed:-4%
・Turret traverse speed:-4%
Light-Alloy Mounting Points
・Hull traverse speed:+4%
・Turret traverse speed:+4%
・Damaged ammo rack penalty and damaged engine penalty:+50%
・Dispersion of the damaged gun:+20%
Suspension Arm Tuning
・Dispersion during movement and hull traversal:-3%
・Accuracy:-3%
Improved Sight
・Accuracy:+3%
・Dispersion during movement and hull traversal:+3%
Turbocharger Tuning
・Reverse speed:+2km/h
・Suspension repair speed:+5%
・Concealment:-3%
Anti-Reflective Headlights Coating
・Concealment:+3%
・Reverse speed:-2km/h
・Suspension repair speed:-5%
Loading Mechanism Tuning
・Reload time:-3%
・Accuracy:-5%
Aiming Mechanism Tuning
・Accuracy:+5%
・Reload time:+3%
PTO Tuning
・Engine power:+5%
・Aiming time:+5%
Electric Aiming Drive
・Aiming time:-5%
・Engine power:-5%
Heavy-Gauge Nozzles
・Top speed:+2km/h
・View range:-3%
Sensitive Optics
・View range:+3%
・Top speed:-2km/h
Reinforced Support Rollers
・Suspension durability:+30%
・Suspension repair speed:-10%
・Hull traverse speed:-5%
Lightweight Support Rollers
・Suspension repair speed:+10%
・Hull traverse speed:+5%
・Suspension durability:-30%
All-Terrain Suspension
・Effectiveness of maintaining speed when crossing all terrain types:+7%
・Hull traverse speed:-5%
・Suspension durability:-10%
Lightweight Suspension
・Effectiveness of maintaining speed when crossing all terrain types:-7%
・Hull traverse speed:+5%
・Suspension durability:+10%
Parallax Adjustment
・Accuracy:+3%
・Aiming time:+5%
Aiming Gears Lapping
・Aiming time:-5%
・Accuracy:-3%
Additional Noise Insulation
・Stun duration:-10%
・Additional stun duration:-15%
・View range:-3%
Periscope Electric Drive
・View range:+3%
・Stun duration:+10%
・Additional stun duration:+15%
Reinforced Turret
・HE damage:-15%
・Stun duration:-8%
・Protection of the crew from injuries:+20%
・Hull traverse speed:-5%
・Top speed:-2km/h
Lightweight Turret
・Hull traverse speed:+5%
・Top speed:+2km/h
・HE damage:+15%
・Stun duration:+8%
・Protection of the crew from injuries:-20%
Auxiliary Safety System
・Durability of internal modules:+30%
・Repair speed:+5%
・Turret traverse speed:-5%
・Dispersion during turret traverse:+5%
Lightweight Mounting Points
・Turret traverse speed:+5%
・Dispersion during turret traverse:-5%
・Durability of internal modules:-30%
・Repair speed:-5%
Reinforced Suspension
・Suspension durability:+30%
・Terrain crossing capacity:+15%
・Hull traverse speed:-5%
Lightweight Suspension
・Hull traverse speed:+5%
・Suspension durability:-30%
・Terrain crossing capacity:-15%
Aiming Gears Lapping
・Aiming time:-5%
・Accuracy:-3%
Parallax Adjustment
・Accuracy:+3%
・Aiming time:+5%
Repair
This Skill accelerates repairs to damaged modules.
Effectiveness increases with skill level.
Camouflage
This Skill reduces vehicle visibility.
Effectiveness increases with skill level.
Firefighting
This Skill enhances firefighting abilities.
Effectiveness increases with skill level.
Brothers in Arms
This Perk improves major qualifications and all Skills for the entire Crew. The Perk is more effective when combined with Improved Ventilation, Extra Combat Rations, Chocolate, Case of Cola, and Strong Coffee.
This Perk comes into effect after it reaches 100% for the entire Crew.
Band of Brothers
This Perk improves major qualifications and all Skills for the entire Crew.
This is a Perk. Perks only take effect once it reaches 100%.
This works even if another crew member has acquired the "Brothers in Arms" Perk.
Sixth Sense
This Perk allows the Commander to identify whether the vehicle is detected by the enemy.
Sixth Sense comes into effect after it reaches 100%.
Recon
This Skill increases Maximum View Range. Recon is more effective if observation devices are damaged, or when combined with Situational Awareness, Coated Optics and Binocular Telescope.
Effectiveness increases with skill level.
Mentor
This Skill provides additional XP to all Crew members except the Commander.
The amount of Experience increases with Skill level.
Eagle Eye
This Perk allows the Commander to identify critically damaged modules on targeted vehicles.
Eagle Eye comes into effect after it reaches 100%.
Jack of All Trades
This Skill enables the Commander to master every qualification and replace knocked-out Crew members.
Snap Shot
This Skill improves accuracy during turret rotation. Snap Shot is more effective when combined with Vertical Stabilizer.
The effect increases with Skill level. If two Gunners have the Skill, only the higher rating is effective.
Designated Target
This Perk makes targeted enemy vehicles visible for two more seconds.
Designated Target comes into effect after it reaches 100%. If two Gunners have the Perk, the effect is not cumulative.
Deadeye
This Perk increases the chance to critically damage enemy vehicle modules and Crew.
Deadeye comes into effect after it reaches 100%, and is only effective with AP and APCR shells.
Smooth Ride
This Skill improves accuracy when firing on the move. Smooth Ride does not affect the vehicle when stationary or rotating, and is more effective when combined with Vertical Stabilizer.
Effectiveness increases with skill level.
Off-Road Driving
This Skill reduces ground resistance when driving on soft and moderately soft terrain. Lower ground resistance increases vehicle maneuverability and acceleration. The Skill is more effective when combined with Additional Grousers.
The effect increases with Skill level.
Clutch Braking
This Skill increases vehicle rotation speed. Clutch Breaking is more effective when combined with Additional Grousers, Lend-Lease Oil, Removed Speed Governor, 100-octane Gasoline, and 105-octane Gasoline.
Effectiveness increases with skill level
Preventative Maintenance
The Perk reduces the chance of engine fire by preventing gas or oil leakage in the engine compartment.
The Perk comes into effect after it reaches 100%.
Controlled Impact
This Skill decreases ramming damage to your vehicle and increases ramming damage to an enemy vehicle. Controlled Impact is effective only while both vehicles are in motion, except when two allied vehicles collide.
The effect increases with Skill level.
Situational Awareness
This Skill extends View Range. Situational Awareness is more effective when combined with Recon.
The effect increases with Skill level. If two Radio Operators have the Skill, only the higher rating is effective.
Call for Vengeance
This Perk enables a Radio Operator who survived the destruction of his vehicle to report enemy positions for another two seconds.
Call for Vengeance comes into effect after it reaches 100%. If two Radio Operators have the Perk, the effect is not cumulative.
Signal Boosting
This Skill extends Signal Range.
The effect increases with Skill level. If two Radio Operators have the Skill, only the higher rating is effective.
Relaying
This Skill extends Signal Range of allied communications within vehicle's radio coverage. If two Radio Operators have the Skill, only the higher rating is effective.
The effect increases with Skill level.
Safe Stowage
This Perk increases ammo rack durability (the shells do not come into contact with each other). This Perk is more effective when combined with "Wet" Ammo Rack.
Safe Stowage comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.
Adrenaline Rush
This Perk accelerates gun loading if the vehicle has less than 10% of its hit points left. Adrenaline Rush is more effective when combined with Gun Rammer.
Adrenaline Rush comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.
Intuition
This Perk creates a chance that the proper shell is already loaded when switching between shell types. The gun must be completely loaded before the Perk can be used again.
Intuition comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.
Ejector Tuning
・Concealment after firing a shot:+6%
・View range:-2%
Right-Angle Periscope
・View range:+2%
・Concealment after firing a shot:-6%