1.24.1 更新公開測試:波蘭驅逐戰車、車輛重新平衡等眾多內容!

車長們!

我們在波蘭科技樹新增了全新分支,此分支由 6 輛可研發驅逐戰車組成。此外,我們正就 4 輛 X 階車輛進行重新平衡,同時會改善 5 張隨機戰鬥地圖,更將推出「陣亡回顧模式」功能。但這些僅是其中一部分,加入公開測試,搶先體驗變更內容,並就這些功能提供您的回饋意見!

預計隨 1.24.1 更新推出的內容有:

公開測試中的所有內容目前仍在積極開發中。任何數值、獎勵、技術特性與其他功能設定僅適用於公開測試,並非最終且可能與正式版本有所不同

全新波蘭驅逐戰車

全新波蘭驅逐戰車分支由 6 輛可研發車輛組成,分別為 V 階到 X 階。新分支將接續 IV 階的 14TP 輕型戰車

其中的 V–VII 階車輛為經典的無炮塔驅逐戰車,並採用傳統玩法。這些車輛具機動性,擁有不錯的正面防護,另裝備有可靠的炮管,每發傷害與穿透力數值良好。分支的首輛車輛為 V 階的 SDP 40 Zadymka,接著為 SDP 44 Burza(VI 階)SDP 57 Gowika(VII 階)

  • SDP 57 Gowika
  • SDP 44 Burza
  • SDP 40 Zadymka

高階車輛代表如下:

  • SDP 58 Kilana(VIII 階)
  • SDP 60 Gonkiewicza(IX 階)
  • NC 70 Błyskawica(X 階)
  • NC 70 Błyskawica
  • SDP 60 Gonkiewicza
  • SDP 58 Kilana

全新分支的 VIII–X 階車輛將採用全新砲彈機制,在近距離戰鬥時造成的傷害量較高。新機制有兩個重要特色:

  • 星形彈托式砲彈:這類砲彈在距離目標 50 公尺內時,可發揮最大的傷害效果。隨距離增加,砲彈動能降低,導致傷害也隨之降低。
  • 深線膛炮:這些炮管能以極高速度發射砲彈。SDP 60 Gonkiewicza 與 NC 70 Błyskawica 的標準砲彈飛行速度達 1,700 公尺/秒,而特殊砲彈則高達 2,000 公尺/秒,為遊戲中飛行速度最快的砲彈。

在高階波蘭驅逐戰車使用這類砲彈時,您將盡可能採取近戰,藉以朝對手造成最高傷害。

車輛重新平衡

我們已在這些車輛進入超測期間公布變更內容與方向。在 1.24.1 更新公開測試中,我們將進一步進行測試。以下為我們決定要就其戰鬥特性進行更新的四輛 X 階車輛:

首兩輛車輛將獲得特性上的改善,而 Super Conqueror 與 Controcarro 3 Minotauro 將會略為調整,讓這兩輛車輛在戰場上不再過於強勢。

為確保這些變更與相應分支高階車輛的平衡維持一致,我們也就法國與義大利相應分支的 VIII–IX 階驅逐戰車進行調整。在我們的專文中深入了解這些重新平衡上的變動。

地圖重新平衡

我們翻新了 5 張隨機戰鬥地圖,藉此改善在當中戰鬥的遊戲體驗。Mountain Pass 進行了大幅變動,其他地圖則有平衡上的微幅改變。在下方瞧瞧有何變動。

Mountain Pass

  • 重新設計了下方基地,藉此讓其不再相較上方基地擁有過多優勢。
  • 變更了主要戰鬥點位附近的岩石。
  • 阻擋了 E6 方格內的一個點位。此點位原可讓上方基地的車輛朝冰原方向射擊。
  • 調整了 E3-G5 方格內山丘的高度,為雙方隊伍提供相等的攻防條件。

Karelia

  • 新增了/改善了上方隊伍基地附近的驅逐戰車位置。
  • 調整了 B4 與 C5 方格內的關鍵位置。
  • 讓車輛較難從下方基地附近的驅逐戰車位置射擊。
  • 改善了下方基地從沼澤側通往山丘的路徑。

Mines

  • 移除了 C9 方格內絕大多數的植被,大幅削減下方基地的優勢。
  • 改善了在 A4-A5 方格內從高地朝向上方基地的射擊線。

El Halluf

  • 移除了 C2 方格內的灌木叢,因其干擾重型車輛間的交火。

Outpost

  • 調高了 G7 方格內的植被,藉此改善輕型車輛的戰鬥區域。
  • 在 G7-G8 方格新增了石塊並調整了地形,以帶來較為安全的位置。
  • 移動了植被來優化輕型車輛的戰鬥環境。

乘員更新:100% 效率

我們持續在《戰車世界》改善乘員系統。為讓整個乘員系統對您而言更簡單且便於使用,所有乘員的熟練度將提升至 100%。任何乘員相關操作或懲罰/削弱,都不會讓乘員本身的效率降至 100% 以下。

在兵營中將有個按鈕,讓您移除首個歷練訓練程度不到 100% 的所有乘員。您將獲得相應經驗的乘員書籍作為補償。

除此之外,我們亦新增以下機制:

  • 將熟練度重新命名為「乘員效率」。
  • 免費或花費銀幣重新訓練乘員後,歷練效率會遭施加懲罰,懲罰程度會隨您後續獲得經驗而降低。
  • 新玩家提供重新訓練加成
  • 讓您藉由花費銀幣重新訓練來變更戰車兵的主要專長

我們將在專文中完整說明乘員翻新的詳情,敬請期待!

陣亡回顧模式

儘管「陣亡回顧模式」會隨 1.24.1 更新推出,但內有隨機事件的地圖一開始將不會支援。「最終時刻」的支援則將在不久後新增。

此全新功能旨在幫助您從錯誤中學習並改善自身戰鬥技巧,藉此提升您的遊戲體驗。就算您的車輛遭摧毀也能從中獲取這些資訊。

「陣亡回顧模式」由兩個獨立元素組成:

  • 最終時刻:提供摧毀您車輛之該次射擊相關的詳情。
  • 觀察者視角:改良自「前線」中眾人熟知的自由視角。此功能僅在非競賽模式中開放,以免有任何一方藉此取得優勢。

「最終時刻」分為詳細版與精簡版,讓您自訂想要或取得資訊量。

隨著全新「最終時刻」與改善後的「觀察者視角」,「陣亡回顧模式」更新將帶給您珍貴資訊。您將從得知敵人位置、使用的砲彈類型與彈道角度,以及您的車輛如何遭擊穿等資訊,藉此成為一名更為優秀的戰車兵。

為 2023-2024 天梯戰的最終賽季做好準備!

天梯戰將在 1.24.1 更新上線首日展開。

在 2023-2024 天梯戰的最終賽季將迎接飛馬年的最後時刻!在此賽季結束後,您將有資格獲得年度獎勵,其中可能包括獨家的 X 階中型戰車 Hurricane,此為 CS-63 的特殊版本且具有獨特外觀與專屬乘員。

不僅如此,「翠綠飛馬」賽季將帶來:

  • 全新改良型裝備「新型瞄準系統」。您將能於首次達到「青銅」位階後購買。
  • 訓練房也將包括天梯戰地圖,讓您針對天梯戰比賽訓練戰鬥技巧。
  • 嶄新自訂要素獎勵,包括酷炫的全新迷彩與標語。

現在您達到「黑鐵」位階後,將能因戰鬥表現獲得更多基本評價點數。此外,您在「黑鐵」與「青銅」位階可能失去的基本評價點數也已減少,讓這些位階的後續挺進較為容易。

大逃殺改善

此次推出將強化裝甲排功能,讓玩家更容易找到隨機裝甲排戰友。只要按下一個按鈕,就會推薦另一名也在尋找裝甲排的玩家成為您的戰友。此外,此模式將有語音啟用通訊的功能,讓您更容易與隊友溝通並在下一場戰鬥中並肩作戰。最後,您還能與隨機裝甲排隊友組成正式裝甲排,來繼續於後續戰鬥攜手

軍事遠征翻新

我們的軍事遠征公會活動將有大幅翻新。您可期待以下內容:

  • 完成每日公會任務:這些任務現在名為「軍事遠征任務」。
    • 共有三個任務:每天會有三個任務待您挑戰。
    • 依序完成:必須完成前一個任務,才能進行下一個。
    • 後兩個任務必須與公會戰友攜手:最後兩個任務必須與公會戰友組成裝甲排或分遣隊來完成。
    • 手動獎勵收集:完成任務後,您將必須自行收集獎勵。

獎勵:

  • 您公會的工業資源。
  • 軍事遠征點數:全新的公會貨幣。

使用「軍事遠征點數」來在地圖上解鎖/探索區域,並獲得每個區域相應的獎勵。在您探索完所有地圖區域後,有個最終獎勵等著您: X Carro da Combattimento 45 t 此為披上「普洛塞庇娜」3D 風格的義大利 X 階中型戰車


公開測試:為何您應該參與?


在公開測試中,您有機會在全新版本的遊戲正式上線前,搶先預覽當中的內容。我們非常想得知您對將到來功能、全新遊戲模式、車輛、遊戲變動等內容的看法。
如此一來,我們來能了解玩家社群對下一次更新的感受,並在正式推出前解決疑慮。

  • 如何參與公開測試
  • 剛剛加入測試嗎?
如何參與公開測試

欲參與測試,您將需要戰遊網 Game Center(WGC)、公開測試遊戲客戶端的最新版本,以及在切分點前完成註冊且使用中的《戰車世界》帳號(詳情如下所述)。

參與資格

3 月 11 日 05:59 UTC+8 前建立且仍使用中的所有《戰車世界》帳號均能參與公開測試

下載與安裝測試客戶端

測試客戶端安裝程式

  • 執行測試客戶端安裝程式。
  • 選擇與您《戰車世界》遊戲主程式不同的安裝資料夾。
  • 在 WGC 頂端的下拉式選單中,選擇剛安裝好的測試客戶端。
  • 全面開火,另外別忘了分享您的回饋意見!

欲知有關 WGC 的更多詳情,請參考戰遊網 Game Center 指南

剛剛加入測試嗎?

請參考我們的測試指南,當中有關於公開測試、沙盒測試與超測的所有詳情。

測試指南

接下來幾週期間,我們會在更新於正式伺服器上線前提供更詳盡的資訊。車長們,加入公開測試並就這些全新內容分享回饋意見!

變更項目(英文)

展開

Main Changes

New Branch of Polish Tank Destroyers

Six new tank destroyers (from Tier V to Tier X) have been added:

  • Tier V—SDP 40 Zadymka
  • Tier VI—SDP 44 Burza
  • Tier VII SDP 57 Gowika
  • Tier VIII—SDP 58 Kilana
  • Tier IX—SDP 60 Gonkiewicza
  • Tier Х—NC 70 Błyskawica

Postmortem Mode

Introducing Last Moment: After a vehicle's destruction, the game offers a recreation of the last shot that hit the player to give more information about the position and circumstances that led to the vehicle's destruction. This information is only available for projectiles or explosions caused by projectiles, and will not be loaded when the battle is already ending.

  • The camera will show the enemy vehicle and shot trajectory (if spotted), the player's vehicle, and all surrounding vehicles and objects at the moment of destruction.
  • Additionally, the player will receive valuable information about the shell, penetration, distance, armor, and damage, as well as how it was calculated for the specific shot. The player can press SPACE to pause the Last Moment scene and receive even more information.
  • Most cases will be supported in the initial version: All shell types, modern and legacy explosions, ricochets, fires, spaced armor, and destroyed tracks. The feature will not be available for destruction caused by the use of abilities, ramming, friendly fire, or crashes.
  • The Last Moment camera is on by default but can be skipped or disabled in the settings.

The Observer Camera is deployed for all non-competitive game modes and updated with new functionality and a new UI.

  • The player can now aim at the 3D markers of friendly vehicles through terrain and objects and jump directly to follow them.
  • The player can now change the height and speed of the camera.

Crew

  • All crew members are now trained to 100% and have 0 XP by default, and can start training their first perk immediately.
  • All XP for a crew member whose training level was between 50% to 100% will go toward their perk experience pool. There are no longer any crews with a training level below 100%.
  • Training level is now a common 2-digit indicator for a vehicle's entire crew called crew efficiency.
  • New crew members can be recruited for free, with no need to choose between operations for free, credits, or gold. 
  • In the Barracks, a new button allows players to remove all crew members with less than 100% XP for their first perk and receive compensation in the form of Crew Books. This one-time operation cannot be undone.
  • When the player retrains a crew member, they can choose between a free, credit, or gold retraining operation. A penalty to XP from the perk efficiency pool is applied when free or credit retraining is selected. The perk efficiency experience pool contains 100,000 XP.
  • All crew members now have 100% perk efficiency by default. If this is reduced due to retraining operations, the effect from their perks will be decreased until the experience pool is filled.
  • Crew members in a vehicle they are not trained to operate cannot use their perks.
  • There is no longer a separate operation to change a crew member's qualification. Players can change crew members' qualifications through the standard retraining operation (for credits or gold).
  • There is no additional XP penalty when the player retrains a crew member from a vehicle of a different type. An increased penalty is only applied when a player changes a crew member's qualification for credits.
  • Players can move crew members to the Barracks even over the bunk limit. If the bunk limit is exceeded, new crew members cannot be recruited (but they can still be obtained by using Recruits or purchasing special offers).
  • Some interface improvements have been made.
  • New informational and reward screens have been added.

Tour of Duty Update

  • There will now be three daily missions.
  • The first mission can be completed either solo or in a Platoon or detachment, while the final two missions can only be completed in a Platoon or detachment with a clanmate.
  • Rewards for completed daily missions include Industrial Resource and Points of Duty, and must be manually collected to access to the next day's missions.
  • The Tour of Duty itself is now a map on which regions can be unlocked using Points of Duty, with rewards for each region. The final Tour of Duty reward is a Tier X clan vehicle.

Daily Missions for Newcomers

Daily missions have been changed for new players.

Steel Hunter

The highlight of the launch is new features in Platoon battles:

  • The new Random Platoons feature allows you to battle in a Platoon with a random player of a similar skill level.
    • On the Battle Results screen, you can invite that player to join a regular Platoon to keep playing together.
  • Voice chat is now supported in the mode.
  • The chat wheel and some other in-battle communication features from Random Battles have been added to the mode.

Ability and Visual Changes:

  • The Arlequin's Airstrike now deals more consistent damage that increases toward the center of the affected area.
  • A timer displaying the duration of the enemy Raven's Trap Ability has been added.
  • Abilities' visual effects have received extensive updates.
  • Loot outlines have received visual effect updates, while red and yellow zone borders and respawn visual effects have been updated.
  • A healing notification panel has been added.

Other Changes:

  • Updates have been made to audio design, including new respawn voiceovers.

Back in Action

  • A What's New page has been updated.
  • The Warm-Up mode has been added for several categories of players.
  • Back in Action Progression rewards have been updated.

Onslaught

Main Changes

  • The Season of the Jade Pegasus has been added.
  • A new item of improved equipment, Innovative Targeting, has been added to Onslaught Shop.
  • The Hurricane Tier X Polish medium tank with unique crew has been added.
  • Onslaught is now supported in Training Rooms.
  • Onslaught is now supported in Tournaments.

New Content for the Season of the Jade Pegasus:

  • The progressive "Heavenly Horse (Jade)" style with a new set of decals, emblems, inscriptions, and camouflage patterns.
  • Dog Tag Backgrounds: Iron, Bronze, Silver, Gold, Champion, and Legend.
  • Nickname stripe: Call of Astraeus.
  • Badges: Markab, Enif.
  • Medal: Catasterism.
  • Rental vehicles: STB-1 7v7, Maus 7v7, Object 268 Version 4 7v7.

Ranked System:

  • The base number of Rating Points gained at the Iron rank has been increased.
  • The base number of Rating Points lost at the Iron and Bronze ranks has been decreased.

Prestige Points System:

  • Changes have been made to the system for accruing Prestige Points.

Role Skills:

  • One for All:
    • The bonus to the major qualification level, as well as to all skills for allied vehicles, has been decreased from 4/7.5/11% to 4/7/10%.
  • Straight Ahead:
    • The skill's duration has been increased from 10/20/30 to 15/20/30 seconds.
    • The engine power bonus has been increased from 30% to 35%.
    • Stun resistance has been increased from 25% to 40%.
    • At the beginning of battle, this Role Skill's charge level is 1.
  • Bullseye:
    • Bonus damage for a vehicle not being spotted at the moment of the shot has been increased from 11/23/35% to 25/35/45%.
    • At the beginning of battle, this Role Skill's charge level is 1.
  • Second Wind:
    • The duration of the Acceleration element has been increased from 6 to 7 seconds.
    • The amount of hit points restored has been increased from 75 + 35/60/85% to 100 + 35/60/85%.
  • Recon Flight:
    • The skill's cooldown time has been increased from 3 to 10 seconds.
  • Active Recon:
    • The bonus to view range has been increased from 3/7.5/11.5% to 15/20/25%.
    • Fixed an issue due to which respotting a vehicle with this Role Skill did not update time spotted.

Other Changes:

  • A new map has been added: Siegfried Line.
  • Some objects on the Outpost and Airfield maps have been changed.
  • The Redshire map has been returned to the roster.
  • The Overlord map has been removed from the roster.

Map Changes

Mountain Pass

Balance changes have been made to the map and advantages that favored the south base have been fixed.

  • Part of the map near south base has been redesigned. Bushes that made it difficult to attack have been removed. The river has also been flattened and extended near the hill to move spawns in the area and improve timings on the map. Opportunities to attack the base from the glacier. area have been improved, with the slope to the base now providing more diverse tactical options.
  • The position of the rock near the main battle point in C7-D8 has been changed to open some view and firing lines on the south team.
  • A spot in E6 that provided some lines of fire to the glacier area for the north base has been blocked, as the south base does not have such a spot and in some cases it functioned as a trap.
  • The height of hills in E3 and G5 have been slightly adjusted to provide similar opportunities for both teams.

Karelia

Balance changes have been made to slightly improve opportunities for the north team.

  • SPG spots have been added and improved near the north team's base in B7 and C7.
  • The approach to the stone spot in B4 has been made safer and the position itself has been slightly improved. A corner position on the slope in C5 has also been buffed.
  • The positions of several stones in H6 and H7 have been slightly adjusted to make shooting the hill from the SPG spots near the bottom base more difficult.
  • The approach to the hill in G5 from the swamp side has been polished for the bottom team.

Mines

Balance changes have been made to slightly improve opportunities for the north team.

  • Most of the vegetation has been removed from C9, as this position gave the bottom base a significant advantage.
  • The line of fire for the upper base from the shelf in A4-A5 has been improved.

Outpost

Gameplay has been made more comfortable with expanded opportunities for light tanks.

  • The vegetation in the G7 area has been raised to provide a more comfortable playing surface for LTs.
  • New stones and more terrain have been added to make the positions in G7–G8 safer. Vegetation has also been moved in this area to enhance play for light vehicles.

El Halluf

  • Gameplay has been made more comfortable.
  • A bush in C2 which interfered with fire between heavy vehicles has been removed.

Expirable Personal Reserves

A new type of Personal Reserves is being introduced: Expirable Personal Reserves.

An Expirable Personal Reserve works like a regular Personal Reserve, but will be removed from the player's account if not used within a set number of days. Please note that this functionality will not be available for now.

Changes to Technical Characteristics of Vehicles

Changes to French vehicles:

AMX AC mle. 48

  • Dispersion during movement of the AMX AC mle. 48 suspension has been decreased by 14%
  • Dispersion during movement of the AMX M4 mle. 49 suspension has been decreased by 15%
  • Dispersion on hull traverse with the AMX AC mle. 48 suspension has been decreased by 14%
  • Dispersion on hull traverse with the AMX M4 mle. 49 suspension has been decreased by 15%
  • Dispersion of the 120 mm AC SA46 gun has been changed from 0.37 to 0.36 m
  • Dispersion on gun traverse for the 90 mm AC DCA 45 gun has been decreased by 17%
  • Dispersion on gun traverse for the 100 mm AC SA47 gun has been decreased by 38%
  • Dispersion on gun traverse for the 120 mm AC SA46 gun has been decreased by 29%
  • Dispersion after firing of the 90 mm AC DCA 45 gun has been decreased by 25%
  • Dispersion after firing of the 100 mm AC SA47 gun has been decreased by 25%
  • Dispersion after firing of the 120 mm AC SA46 gun has been decreased by 25%
  • Aiming time of the 120 mm AC SA46 gun has been changed from 2.5 to 2.3 s
  • Reverse speed has been changed from 13 to 17 km/h

AMX AC mle. 48 FL

  • Dispersion during movement of the AMX M4 mle. 49 suspension has been decreased by 15%
  • Dispersion on hull traverse with the AMX M4 mle. 49 suspension has been decreased by 15%
  • Dispersion of the 120 mm AC SA46 gun has been changed from 0.37 to 0.36 m
  • Dispersion on gun traverse for the 120 mm AC SA46 gun has been decreased by 29%
  • Dispersion after firing of the 120 mm AC SA46 gun has been decreased by 25%
  • Aiming time of the 120 mm AC SA46 gun has been changed from 2.5 to 2.3 s
  • Reverse speed has been changed from 13 to 17 km/h

AMX 50 Foch

  • Dispersion during movement of the AMX 50 Foch suspension decreased by 15%
  • Dispersion during movement of the AMX 50 Foch bis suspension decreased by 17%
  • Dispersion on hull traverse with the AMX 50 Foch suspension decreased by 15%
  • Dispersion on hull traverse with the AMX 50 Foch bis suspension decreased by 17%
  • Dispersion on gun traverse for the 120 mm AC SA46 gun decreased by 29%
  • Dispersion after firing of the 120 mm AC SA46 gun decreased by 25%
  • Aiming time of the 120 mm AC SA46 gun changed from 2.5 to 2.3 s
  • Reverse speed changed from 13 to 17 km/h

AMX 50 Foch B

  • Dispersion during movement of the AMX 50 Foch B suspension decreased by 19%
  • Dispersion on hull traverse with the AMX 50 Foch B suspension decreased by 19%
  • Dispersion on gun traverse for the 120 mm AC SA46 gun decreased by 29%
  • Dispersion after firing of the 120 mm AC SA46 gun decreased by 25%
  • Aiming time of the 120 mm AC SA46 gun changed from 2.3 to 2.1 s
  • Reverse speed changed from 13 to 17 km/h
  • Power of the Saurer 1000 engine changed from 1,000 to 1,250 h.p.

AMX 50 Foch B 7v7

  • Dispersion during movement of the AMX 50 Foch B suspension decreased by 19%
  • Dispersion on hull traverse with the AMX 50 Foch B suspension decreased by 19%
  • Dispersion on gun traverse for the 120 mm AC SA46 gun decreased by 29%
  • Dispersion after firing of the 120 mm AC SA46 gun decreased by 25%
  • Aiming time of the 120 mm AC SA46 gun changed from 2.3 to 2.1 s
  • Reverse speed changed from 13 to 17 km/h
  • Power of the Saurer 1000 engine changed from 1,000 to 1,250 h.p.

Changes to German vehicles:

Pz.Kpfw. VII

  • Dispersion of the 12.8 cm Kw.K. 46 L/61 gun in the Pz.Kpfw. VII turret changed from 0.37 to 0.33 m
  • Aiming time of the 12.8 cm Kw.K. 46 L/61 gun in the Pz.Kpfw. VII turret changed from 2.6 to 2.3 s
  • Penetration of the Pzgr 39 L shell for the 12.8 cm Kw.K. 46 L/61 gun changed from 258 to 276 mm
  • Penetration of the Pzgr 43 shell for the 12.8 cm Kw.K. 46 L/61 gun changed from 315 to 325 mm
  • Power of the MB 517 engine changed from 1,200 to 1,350 h.p.

Changes to Italian vehicles:

Controcarro 3 Minotauro

  • Dispersion during movement of the CC 3 suspension decreased by 25%
  • Dispersion on hull traverse with the CC 3 suspension increased by 50%
  • Traverse speed of the CC 3 suspension changed from 24 to 30 deg/s
  • Armoring of the CC 3 turret decreased
  • Velocity of the c.c. 130/45 Mk. 71 shell for the Cannone da 130/45 gun decreased by 24%
  • Power of the MTU MB Ba 500A engine changed from 700 to 780 h.p.
  • Vehicle durability with the CC 3 turret changed from 2,100 to 2,000 HP

Controcarro 3 7x7

  • A new group of turret armoring has been added
  • Dispersion during movement of the CC 3 suspension decreased by 25%
  • Dispersion on hull traverse with the CC 3 suspension increased by 50%
  • Traverse speed of the CC 3 suspension changed from 24 to 30 deg/s
  • Armoring of the CC 3 turret decreased
  • Velocity of the c.c. 130/45 Mk. 71 shell for the Cannone da 130/45 increased by 24%
  • Power of the MTU MB Ba 500A engine changed from 700 to 780 h.p.
  • Vehicle durability with the CC 3 turret changed from 2,100 to 2,000 HP

Controcarro 1 Mk. 2

  • Dispersion during movement of the Controcarro 1 Mk. 2 tipo A suspension decreased by 25%
  • Dispersion during movement of the Controcarro 1 Mk. 2 tipo B suspension decreased by 27%
  • Dispersion on hull traverse with the Controcarro 1 Mk. 2 tipo A suspension increased by 80%
  • Dispersion on hull traverse with the Controcarro 1 Mk. 2 tipo B suspension increased by 60%
  • Traverse speed of the Controcarro 1 Mk. 2 tipo A suspension changed from 20 to 26 deg/s
  • Traverse speed of the Controcarro 1 Mk. 2 tipo B suspension changed from 22 to 28 deg/s
  • Hull armoring decreased
  • Vehicle durability with the Controcarro 1 Mk. 2 tipo A turret changed from 1,840 to 1,740 HP
  • Vehicle durability with the Controcarro 1 Mk. 2 tipo B turret changed from 1,900 to 1,800 HP

SMV CC-67

  • Dispersion during movement of the CC-67B tipo A suspension decreased by 24%
  • Dispersion during movement of the CC-67B tipo B suspension decreased by 26%
  • Dispersion on hull traverse with the CC-67B tipo A suspension increased by 90%
  • Dispersion on hull traverse with the CC-67B tipo B suspension increased by 70%
  • Hull armoring decreased

Changes to the Polish Tech Tree:

The following vehicle has been added: Hurricane

Changes to the U.K. Tech Tree:

Changes to the technical characteristics of the following vehicles:

Super Conqueror

  • Reload time of the 120 mm Gun L1A1 in the Conqueror "unorthodox" ABP turret has been changed from 8.7 to 9.6 s
  • Vehicle durability with the Conqueror "unorthodox" ABP turret has been changed from 2,400 to 2,300 HP

Changes to the U.S.S.R. Tech Tree:

The following vehicles have been added for testing by Supertest players:

  • SU-122V
  • Object 168G
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