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Update 8.6 Preliminary Patch Notes

Tank Commanders!

Here is a list of the features and changes that will be implemented on the 8.6 public test server.

Table of Contents

List of changes between versions 8.6 test #2 and 8.6 test #1

  • Fixed error with tank non-displaying in situations, where it should be for sure scouted and displayed on the screen
  • Fixed the error with long hangar response time
  • Visual and collision models of American T26E4 SuperPershing restored to version 8.5
  • Fixed and reworked damage models of vehicles: FV215b (183), Wespe
  • Fixed and reworked visual models of following vehicles:Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
  • Added fixes and changes in new 'Sacred Valley' map
  • Added colour correction for 'Sacred Valley' map
  • Decreased profitability of Tier VIII, IX and X SPG's. Averagely parameters differ from 5 to 15 percent depending on the vehicle
  • Fixed impossibility to make screenshot after performing Alt+Tab switch
  • Reworked and fixed display of dynamic shades, quality improved, amount of glitches have seen major decreased
  • Fixed incorrect destruction effects for some objects
  • Fixed and reworked appearance of some objects
  • Fixed incorrect damage models of some objects, which have not been corresponding to their visuals
  • 'Wide Park' map is now available on for Tier IV-VI battles in random
  • Fixed rare CTD cases
  • Fixed some issues in afterbattle statistics
  • Greatly reduced 'shaking' in sniper mode per being hit with dynamic camera enabled
  • Added different reactions of dynamic camera on hit, which depend on calibre of the enemy shell 
  • With enabled  dynamic camera TD's won't receive additional horizontal stabilization
  • Added changes to sound system
  • Rebalanced volume of different tank effects
  • Fixed the display of damaged dealt for disabled 'Damage receive' option for killing blows of ally or enemy tanks
  • Fixed the display of inscriptions over ricochet and penetration marks
  • Additional absorption for all types of Spall Liners increased to 20, 25, 30 and 50 percents depending on the type
  • Added new rule for SPG sorting in team lists
  • Enabled automatic correction of visual effects quality depending on FPS changes
  • Bushes have now 0.8 camouflage bonus compared to version 8.5
  • Restored rules of bushes camouflage parameter after shooting
  • Fixed non-working display of tank highlight during aiming in the SPG mode.


Changes in SPGs:
  • USSR SPG line has been reworked:
    • New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)

Now the tree will look like this:

II SU-18 -
III SU-26 -
IV SU-5 -
V SU-122A new vehicle
VI SU-8  moved from Tier V
VII SU-51 (moved from Tier VI) ======  TIER VII - SU-14-1 (new vehicle)
VIII SU-14  moved from Tier VI
IX Obj. 212 moved from Tier VII
X Obj. 261 moved from Tier VIII
  • German SPG line has been reworked:
    • New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)

Now the tree will look like this:

II G.Pz. Mk. VI (e)  new vehicle
III Sturmpanzer I Bison (moved from Tier II) ==== Wespe
IV Pz.Sfl. IVb   (new vehicle) ====== TIER IV Sturmpanzer II (moved from Tier II)
V Sturmpanzer 38(t) Grille  moved from Tier IV
VI Hummel  moved from Tier V
VII Gw Panther  moved from Tier VI
VIII G.W. Tiger (P)
new vehicle 
IX Gw Tiger  moved from Tier VII
X Gw E-100  moved from Tier VIII
  • USA SPG line has been reworked:
    • Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX).

Now the tree will look like this:

II T57 
III M37 -
IV M7 Priest  
V M41 -
M44  new vehicle
moved from Tier VI 
VIII M40/M43
moved from Tier VII 
IX M53/M55  new vehicle 
X T92
moved from Tier VIII 
  • French SPG line has been reworked:
    • Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)

Now the tree will look like this:

III Lorr.39LAM -
IV AMX 105 AM mle. 47   new vehicle
V AMX 105 AM moved from Tier IV
AMX-13 F3 AM
moved from Tier V
VII Lorraine 155-50 moved from Tier VI
VIII Lorraine 155-151 moved from Tier VII
IX Bat.-Châtillon 155 55 new vehicle
X Bat Chatillon 155 moved from Tier VIII


  • Added new camouflage patterns for nations:
    • USSR: 1 winter and 2 summer.
    • Germany: 1 desert and 2 summer.
    • France: 3 summer.
  • New map added "Sacred valley" (Korea)
  • Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
  • News birds have been added to Ruinberg and Lakeville
  • Improved after-battle statistics
  • Reworked list of WoT achievements on login screen
  • Removed following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with this inscriptions will receive compensation
  • corresponding to the way of purchase (credit or gold) and term remaining (in case of inscriptions purchased for credits)
  • Small improvements of special battle's screen (display of nation, type or Tier limitations)
  • All new accounts will now receive Tier I tanks with 100% crew

Game Mechanics

  • Collision model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268.
  • Reworked additional absorption bonuses for Spall Liner:
    • Small Spall Liner - 15%.
    • Medium Spall Liner - 20% (was 15%).
    • Large Spall Liner - 25% (was  15%).
    • For heavy tanks more than 70 tons added super-heavy  spall liner with additional absorption coefficient  30%
    • All spall liners on vehicles with weight above 70 tons were dismounted, moved to depot and changed on ‘Super-Heavy spall liners’
  • New rules of HEAT shells work:
    • HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (please note that every shell can have slightly different settings). The armour penetration after ricochet will remain the same.
    • After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
    • After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
    • After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot.
    • Suspension also counts as spaced armour
  • Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net:
    • From now on, the values for vehicles and camo patterns and camo net will be cumulative.  This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
    • To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees.
  • Increased income for high tier tanks (the full  list of changes will be available later in a special appendix):
    • For tier 10 vehicles (except of SPG) income increased in average by 10%.
    • For tier  9, 8, 7, 6 vehicles (except of SPG) income also increased but not as much as for tier 10 vehicles.
  • Tracers have been temporary turned off:
    • Removed all tracers from unspotted enemy vehicles, except of SPG’s tracers
    • The area in SPGs aiming mode where tracer of non-spotted SPGs is being shown has been reduced.
  • Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
  • Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less,  while the average amounts will be seen more often
  • Removed decreasing coefficients of XP received from dealing damage on TD an SPG. TD’s will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
  • Added ‘assist’ bonus for tracking enemy: if you track enemy and enemies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
  • Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
  • Mechanism, which allows to determine what bonuses (XP, credits, frags count) who shall receive for damaging or killing tanks using physics (pushing to water or from the cliffs etc.), was added
  • Added compensation mode for vehicle moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
  • Rebalanced Tank Company requirements for different type of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place


  • Inclination and declination angles of Matilda Black Prince has been increased.
  • Balance changes have been made on map ‘Fjords’. Also one-storey wooden houses can be now destroyed.
  • Balance changes have been made to the “assault” game mode on   Westfield.
  • Full rebalance of SPG’s was made (full list will be available closer to the update)
  • Overall velocity of SPG’s shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
  • Most of SPG’s receive an increase in reloading time by averagely 10-20%
  • Rebalancing of premium shells has been performed (the full  list of changes will be available later in a special appendix):
    • Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells taking into account its penetration value and damage.
    • The price for some APCR/ACRP  shells has been increased and for some of them reduced.
    • The price for almost all HEAT shells has been increased because they turned to be cheaper despite the same efficiency as for APCR/ACRP shells.
    • Almost all premium HEAT shells remain without any changes except of some HE shell types.
  • Rebalancing of HE shells has been performed (the full  list of changes will be available later in a special appendix):
    • Armour penetration of high Tier HE shells was decreased
    • Middle Tier HE shells (105-122 mm) armor penetration was significantly decreased
    • Premium shells, which characteristics were changed, were compensated with credits according to the shell purchase price


  • VK 16.02 Leopard tank model has been significantly improved.
  • Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, T26E4, G.W. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
  • Graphics has been improved on the following maps : Murovanka, Widepark , Airfield.
  • Visual changes have been made to ‘Ruinberg’ map.
  • Reworked animation on base flag

Sound Improvements

  • Sound processing module has been reworked. Now its possible to play more sounds without sound distortions and taking less system resources.
  • Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-mode of view, created new events for water, industrial objects and fire
  • Decreased amount of sounds of tank ground hits, while driving though curvy area
  • Increased distance of fire sound, changed dependence of sounds from camera position, added physical model of hearing sounds from distance
  • Increased distance of other tank sounds to added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
  • Increased variety of tank hit sounds
  • Changed sound of tank destruction
  • Added 3D parameter. All players, who have 5.1 multimedia system, realism of the game will increase greatly.

Technical Improvements

  • Reworked mechanism of informing about memory lack
  • Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically, if fps drop is detected


  • Corrections has been made in names of french tanks and their modules.
  • Fixed the low turning speed of some vehicles on bridges
  • Added small corrections to battle and video tutorials
  • Fixed collision models of small objects
  • Fixed errors and improved display of dynamic shades
  • Partly fixed issue of NVIDIA 309 and newer drivers conflict with WoT client


This information may be subject to change until final release!