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Update 8.0 Preliminary Patch Notes [UPDATED]

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Tank Commanders!

Here is a list of the features and changes that will be implemented on the 8.0 public test server.

Test changes from version 7.5 to version 8.0.1 - 8.0.3:

[UPDATED] A list of changes from version 8.0.2 to version 8.0.3 on the test server are now available on the table of contents below.  We'll keep you posted about the start time of the next test server.

 

Table of Contents:

Content:

- Added new USSR TD line: SU-100М-1, SU-101 (Uralmash-1), SU-122-54, Object 263
- Added new special and premium vehicles for Super Testers: Panther-M10, Pz IV Schmalturm, SU-122-44
- British Premium Tank Matilda Black Prince added to the in-game shop
- Added ability to add inscriptions and emblems from preset album on tanks via the ‘Exterior’ menu
- Added ‘Enhanced Springs’ equipment for French and American vehicles
- Added new achievements:

  • Analogues of Belter’s medal: Radley-Walters’s (8-9 frags), Pool’s (10-14 frags)
  • Analogues of Billote’s medal: Bruno’s (3-4 frags), Tarczay’s (5+ frags)
  • Analogues of Burda’s medal: Pascucci’s (3 SPG’s), Dumitru’s (4 SPG’s)
  • Analogues of Oskin’s medal: Lehvaslaiho’s (2 frags), Nichols’s (4+ frags)
  • de Langlade Medall: given to player, who destroyed 4+ enemy vehicles, which were capping the base within the cap circle (they could cap all simultaneously or gradually during the battle)
  • Bombardier: granted to player, who destroyed more than one vehicle with one shot.
  • Malicious Eye: granted to player, on whose spotting (he was the only person spotting the enemy) 5+ enemy vehicles were damaged. With even amount of damaged vehicles, player with higher XP is awarded with this achievement. If 2 players have also same amount of XP, achievement is not granted
  • Tamada Yoshio Medal: granted to player, who destroyed 3+ SPG’s on a light tank, which exceeded players vehicles at least by 2 Tiers, and survived in battle

Game Mechanics:

- Changed physics model of tank movement. Vehicle can now ‘jump’ from edges, drown in river, push enemy and allied vehicles etc.
- Reworked camouflage system:

  • All camouflage patterns, present on the vehicles by the time of update, sold according to the purchase price
  • Up to 3 camouflage patterns (summer, winter, sand) can be purchased for each vehicle simultaneously. Specific pattern will be selecting depending on the type of the map. If there is no pattern for specific type of map, no camouflage will be applied on the vehicle
  • Camouflage pattern now gives 5% to camouflage characteristics of the vehicle

-Added possibility to exclude ‘Encounter’ and ‘Assault’ game modes from random rotation in settings
- Reworked way of quick commands use, additional commands added. Now it works depending on your aim:

Hot-key No Target Aiming at Ally Aiming at Enemy
T Attack! <nick_name>, follow me Attacking [for SPGs] / Requesting fire at [for other tank types] <nick_name>
F4 Back to Base! <nick_name>, fall back
Back to base!
F5 Affirmative! Affirmative! Affirmative!
F6 Negative! Negative! Negative!
F7 Help! <nick_name>, help me
Help!
F8 Reloading <nick_name>, stop
Reloading

- In training battles added a possibility to switch places of teams
- Enlarged list of available complaints on a player, added possibility to complain on player in after-battle statistics, increased limit of daily complaints from 3 to 5

Vehicle rebalancing

- Improved accuracy and penetration of 7.5 cm L43, L48 and L70 guns on all vehicles
- PzIV second turret and 7.5cm L/70 gun removed
- 100mm D-10T2S gun added to the T-54 tank
- Normalization of all AP and APCR rounds decreased to 4-5 degrees
- XP price for researching T-54 tank reduced from 160100XP to 142000
- Armor level of Top T-43 turret slightly increased
- Basing on statistics results many vehicles were preliminary rebalanced. Final list of changes will be available along with final 8.0 update notes.

Graphics:

- Added first iteration of new (deffered) render ("improved graphics" in settings), which provides much better picture
- Old (forward) render can be enabled choosing ‘standart graphics’ in settings  
- Following maps reworked for new render and lighting:
Himmelsdorf, Mines, Karelia, Lakeville, Sand River, Fjords, Mountain Pass, Arctic Region, Westfield
- Reworked lighting on all other maps
- Reworked some special effects. Realized wave and water splashes because of vehicle movement

UI:

- Totally reworked Tech Tree interface. Now it’s horizontal and includes Premium vehicles
- Added new battle statistics. Now they will be displayed in hangar after the battle and include wider list of parameters
- Added radial menu for quick commands

- Added possibility to select followed player in ‘post-mortem’ menu by clicking on its nickname in the team list with Cntrl+LMB. Now LMB also returns camera to the previous tank, instead of your vehicle
- Reworked design and some available settings for tank markers
- Added different settings for markers for different types of vehicles: allied, enemy, destroyed
- Added alternative color scheme for vehicle markers
- Reworked all basic interface elements: buttons, windows, backgrounds, checkboxes etc.
- Reworked transfer XP window design: added filters and sum of XP available for transfer from all vehicle
- Added new hints to the map loading screen
- Reworked design of quick commands markers on minimap and in the battle
- Reworked scaling of minimap symbols during minimap resize
-When pointing a sector on minimap sound is played once along with first flash of minimap square
- Reworked design of pop-up hints over the vehicle in hangar
- Reduced brightness of colored statuses in pop-up hints

Audio:

- Improved firing sounds. They are now divided in 11 groups depending on caliber of the gun and availability of muzzle brake
- Added new sounds of suspension. Suspension sounds are now divided on 4 groups depending on vehicle type. Sounds also depends on hardness of surface and movement speed
- Added new sounds for driving on sand, wooden bridges, gravel etc.
- Added sound ‘support’ for new physics: sound of tank turning, sliding on surface, strong and weak hits on tank body, shaking sound of the tank while driving on rough ground, sound of falling in water or on the ground
- Improved sounds of ‘penetration’, ‘ricochet’, ‘tracks critical damage’
- Balanced all sounds

Fixes:

- Fixed the rare bug of instantaneous turn of 2 vehicles after long turning, while colliding on sides
- Fixed most cases of vehicle stuck in landscape and textures.
- Fixed turning of camera under the bridge after switching between sniper mode and arcade reticules
- Fixed turning of camera while switching the camera between sniper mode and arcade reticules
with big objects or buildings behind the vehicle
- Fixed elevation of gun while switching the camera between sniper mode and arcade reticules
near big objects or buildings
- Fixed errors in sounds, when many events happen in one time: vanishing of sounds, object destruction etc.

Changes from 8.0.1 to 8.0.2 test

Graphics:

- Reduced brightness on ‘Mountain Pass’, ‘Fjords’ and ‘Malinovka’ maps
- Changed the place of light source (sun) on maps: ‘Ensk’, ‘Ziegfried Line’, ‘South Coast’
- Reduced shining brightness on some of surfaces in premium and standard garages
- Increased texture quality inside the railroad station on ‘Himmelsdorf’ map
- Returned destruction effects of most objects for settings different from the highest
- Updated minimaps for reworked maps

Tech. Improvements:

- Dramatically increased performance on all maps with new render
- Reworked the ‘auto-detect’ function for graphic settings  
- Reworked ‘specular’ component of tank and environment lighting

Physics:

- Reworked ramming damage system
- Improved dynamics of driving ‘uphill’ and maneuvering while driving ‘uphill’ for all vehicles
- Changed mechanism of damage calculation from falling
- Fixed the damage mechanics of falling while driving a vehicle on another vehicle
- Removed possibility to set vehicle on fire by falling on it

Vehicles:

- Price for all stock modules of Tier 1 tanks set on 0 credits
- Fixed the armoring of IS-4 gun mantlet
- Fixed the armoring of Pz III front plate
- Increased armoring of E-100 and Maus gun mantlets
- Rebalanced all vehicles, introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54.
- Reworked battle weight and Tier spread for T-127 and Matilda Black Prince

UI:

- Added small improvements for after battle statistics window
- In after battle statistics damage dealt to allies now takes in count current Anti-TK rules for platoons and training room
- Vehicles that are currently not available for sales were removed from all Tech Trees
- Removed after battle auto-selection of the vehicle with XP modifier for the first victory enabled
- Added possibility to compare modules from different vehicles in the Tech Tree
- Improved the visibility of SPG dispersion circle on some landscapes
- In Tech Tree a pop-up hint, which displays XP cost and price for the vehicle disregarding its’ current status, was added

Sounds:

- Removed the misleading ricochet sound, when ramming a vehicle
- Fixed sound effects for 17cm GwTiger and JagdPz E-100 guns.
- Fixed sound effects for 15 cm sFH 36 L/30 of Gw Panther.
- Fixed sound effects for SPG leFH18B2. gun
- Fixed sound effects for Т34 gun
- Fixed some discrepancy of guns calibers and their sounds
- Removed the explosion effect sound, when explosions happens inside objects

Fixes:

- Fixed the unavailability of red line on ‘Fjords’ map
- Fixed numerous errors in lighting settings on in-game maps
- Fixed numerous errors in content on new in-game maps
- Fixed the ‘Dealt Damage’ tab in after battle statistics, which previously displayed incorrectly ramming and splash types of damage
- Fixed incorrect display of personal emblems contour
- Fixed the incorrect commands binding for F5 and F6
- Fixed numerous graphic errors in display of personal tank emblems and inscriptions
- Fixed the impossibility to switch teams places in training room
- Fixed the display of personal inscriptions texture borders
- Fixed the lack of destruction effects for some environmental objects
- Fixed the work of ‘Leave the queue’ button after opening statistics window
- Fixed the error with opening a training room creation while resizing the game client window
- Fixed the bright-red ‘lighting’ of trees in semi-transparent state
- Fixed client hanging on ‘Loading Hangar’ after the battle
- Fixed the not working cap on ‘Widepark’ and ‘Cliff’ maps
- Fixed the rounds impact points flashing
- Fixed the bright-red lighting of tracks traces
- Fixed the display of explosion remaining on objects with sophisticated geometry
- Fixed the display of clan emblems instead of penetration marks on vehicles of clan players
- Fixed ‘lags’ and ‘freezes’ of the client with big loss of performance in different places on all maps
- Fixed client hanging when trying to install personal emblems or inscriptions
- Fixed the ability to stay underwater without drowning for T-28 tank
- Fixed lighting setting in standard and premium hangars
- Fixed the disappearance or non-display of drowning indicator in several cases
- Fixed the rare crash to desktop during game client loading
- Fixed rare bugs of ‘Fog of War’ Clan Wars feature
- Fixed the rare desync. of aiming vector and the reticle display
- Fixed previously not working RMB fixation for SPG’s
- Fixed the move of reticle while zooming
- Fixed the ‘Achievements’ point in the battle results system messages for battles with no achievements received
- Fixed rare cases of personal emblems and inscriptions not installing on the vehicle after purchase
- Fixed availability of two similar additional equipment for French TD’s
- Fixed shadows ‘shaking’ while moving the vehicle
- Fixed the binding of radial menu on Mouse Scroll

Changes from 8.0.2 to 8.0.3 test

  • Partly fixed (approximately 2/3 cases) the productivity decrease while big amount of trees are displayed in Sniper Reticle
  • Fixed the productivity decrease in case of moving into bushes/trees
  • Changed suspension break sound
  • Fixed bad audibility of other vehicles sounds, which are situated near player's tank
  • Fixed to low volume of player’s tank hit sound
  • Reworked ricochet sound
  • Fixed the incorrect sound of hitting the stony surface
  • Reworked the sounds of shooting of all guns
  • Reworks the water splash sound replayed when tank enters water
  • Fixed the errors in textures of new TD’s: SU-100-M1, SU-101, SU-122-54
  • Fixed the animation of credits and XP calculations in the afterbattle statistics in case of switching between windows
  • Reworked lighting parameters of major part of special effects
  • Fixed the incorrect display of different amount of penalty on Experience between statistics window and system message
  • Added position fixing in Tech Tree of each nation
  • Fixed the unavailability of notification about end of work of temporary camouflage/emblem/inscription
  •  Fixed crashes to desktop while leaving the battle
  • Fixed lighting on maps: Lakeville, Himmelsdorf, Sand River, Steppes, Redshire, Ziegfried Line, Murovanka, Widepark
  • Fixed the not working drowning of the tank on some maps
  • Fixed the minimap on ‘Port’ location
  • Fixed the situation, in which destroyed vehicle displayed as a ‘live’ one and continued to receive damage
  • Fixed the incorrect display of the T110E4 front armor
  • Fixed the overpriced cost of IS-6 camouflages
  • Fixed the errors in vehicle suspension tracks display
  • Made final for version 8.0 rebalance of Object 263, SU-101, SU-122-54
  • Fixed the covering with the wheel ‘Entering the game’ of queue number
  • Fixed the screen freezing on changing emblems
  • Added possibility to disable bloom effect in the game settings
  • Fixed the replaying of base capture sound, while replay is on pause
  • Fixed the low visibility of arcade, sniper and howitzer reticles with new landscape graphics
  • Fixed not always working display of tank icons in afterbattle statistics

 

This information may be subject to change until final release!

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