- Type 97 Te-Ke
- T1E6
- Light Mk. VIC
- T7 Combat Car
- Pz.Kpfw. II Ausf. D
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Type 97 Te-Ke

What's Hot - One of the best guns on a Tier II Light Tank. The 37 mm gun deals 45/45/60 Damage.
- Good gun depression and accuracy. Hills and ridges can give you an advantage.
- Small turret profile. Frustrates enemies easily with missed shots and wasted ammo.
- Superior view range allows you to keep enemies on your radar.
| What's Not - Armour is thin. It's 12mm at its thickest in the front hull and turret.
- Weak engine. It won't reach its top speed of 42km/h quickly. A good exit plan will prevent your vehicle from early destruction.
- Slow-turning turret. Beware of enemy flankers.
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II
T1E6
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What's Hot -
Fast on its tracks: At about 48 km/h, the T1E6 has enough top and traverse speed to go where it needs to be -
Autoloader included! Gun down the weak with 1,285 DPM -
Good for dealing with scouts and weakened enemies | What's Not -
Not the best view range for scouting duties -
Thin armour with it being the strongest at its 15 mm front hull -
Standard penetration is not fantastic. APCR is required when facing tough customers like the
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Renault R35
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Light Mk. VIC

What's Hot | What's Not -
Weak armour - Low penetration
- Long reload time
- Poor acceleration
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II
T7 Combat Car

What's Hot - Great burst damage! Enough to destroy 2 vehicles without reloading.
- Nice gun handling. Quick aim time, gun elevation, and depression.
- Speedy tank. Fast top speed and acceleration for.
| What's Not - Weak armour. Brawling is not recommended.
- Penetration is not strong. But you can still take advantage of its high burst damage by flanking.
- Not the best view range. Leave the scouting for allies who excel in this area.
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Type 97 Te-Ke - Collectors (USD 18.08)
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T1E6 - Collectors (USD 18.08)
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Light Mk. VIC - Collector's (USD 18.08)
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T7 Combat Car - Collector's (USD 18.08)
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Pz.Kpfw. II Ausf. D - Collector's (USD 18.08)