Global Map: Season 10

Tank Commanders!

It's time to polish up your boots and prepare to march forth with your brothers in arms – Global Map Season 10 will run 24 September 05:00 UTC +8 - 23 November 05:00 UTC +8. Vehicles of Tier IX and X will be allowed in battles on Front X, and vehicles of Tier VII and VIII on Front VIII.

As previously mentioned, to avoid overlapping with the Holiday Ops and specials, the upcoming large-scale Clan Wars event on the Global Map will take place after the New Year holidays.

But in the meantime, this Season will bring lots of exciting new features, expanded strategic possibilities, and a bumper crop of gold to reinforce your clan treasury with! Here's a quick rundown of what you have to look forward to in the coming months.

  • Alliances: Share resources and fight alongside friendly clans to dominate the map
  • Convoys: Pay gold tribute to your allies, but beware – your enemies may attempt to steal a share
  • Province Income: Increased minimum province income – more gold for everyone
  • Political Leaderboard: Earn points and climb the ranks with your new Alliance to earn bonds
  • New Rewards: Fresh clan styles, medals, and bonds to fill your clan vault with

Alliances

In Season 10, clans will be able to form hierarchical unions (Alliances) by establishing an inter-clan relationship known as an Agreement. One of the clans becomes the main clan (Major Power) of the Alliance, while the other becomes a subordinate clan (Minor Power).

  • Each Minor Power can be subordinate to only one Major Power, while a Major Power can have several Minor Powers (up to a maximum of 3).
  • All clans that belong to a single Alliance and are hierarchically bound to a single clan are called Allies, and will be able to transfer provinces and delegate battles to each other.
  • Clans within an Alliance cannot attack provinces and convoys of allied clans. But if the clans involved in a scheduled attack become members of the same Alliance after an attack has been scheduled, the attack will not be cancelled and the battles will proceed without restrictions.

Agreements

Any two clans can make an Agreement by sending an offer specifying status (Major or Minor Power) and required contribution amount. The clan receiving the offer can accept or decline it.

Once the offer has been accepted, the new allies may begin transferring provinces to each other or delegating battles after the next day on the Global Map has been calculated (05:00 UTC +8 each day).

Example 1: Clans make an Agreement on October 2 at 03:30 UTC +8. After the turn has been calculated on October 2 at 05:00 UTC +8, the clans will be able to transfer provinces to each other or delegate battles on the Global Map.

Example 2: Clans make an agreement after the turn has been calculated, on October 1 at 05:15 UTC +8. In this case, the clans will only be able to transfer provinces to each other or delegate battles after the next turn has been calculated on October 2 at 05:00 UTC +8.

Clans can terminate an Agreement at any time, but any delegated battles will still proceed as scheduled.

Transferring Provinces

Clans that are bound by an Agreement may transfer provinces to each other on the Global Map.

Any province (except those in which the clan's Headquarters are located) can be transferred. The province will be transferred only when all battles on it are over and only if the province owner has not changed by then. If the owner's Division is located on the province, it will be transferred to a new owner together with the province.

Example: Clan A requests to transfer a province to its minor power Clan B at 12:30 UTC +8. The Prime Time of this province is 16:00 UTC +8, but the province has been attacked by several clans. If Clan A maintains ownership of the province after all battles are over, then after the turn is calculated, the province will be transferred to Clan B. If Clan A loses the province when all battles are over, the province transfer request will be cancelled.

Delegating Battles

Clans that are bound by an Agreement can delegate battles on the Global Map, including landings and landing auctions.

  • If a delegated attack takes place in the form of a tournament (landing or a tournament among challengers for a province), the clan to which the attack has been delegated will play the entire tournament.
  • If said clan does not enter a delegated battle, both clans (delegating and delegated) will receive the no-show penalties.
  • Penalties will not be displayed in the log of the clan which delegated the battle.
  • The clan the battle is delegated to should confirm the delegation request at least one turn before the Prime Time of the province where the delegated battle will take place, in order to proceed with the attack.
  • Battles can only be delegated to one clan at a time.

Contributions

In Season 10 of the Global Map, all income (gold and Influence) being stored in the vaults of Minor Powers will be visible to their Major Power. A share of this Minor Power's income (gold and Influence) will accumulate in a special vault as tribute, and can be sent to the Major Power via a convoy. The current minimum amount of contribution is 20%, but when making an agreement this percentage can even be increased to a maximum of 50%.

A convoy can be dispatched only when the threshold in the special vault is reached.

Convoys

When a Minor Power has accumulated enough resources, it can send a convoy to their Major Power, and clans that do not belong to the alliance can attempt to rob the convoy.

Contribution Vault

A share of each Minor Power's income on the Global Map (gold and Influence) is accumulated as a contribution in a special vault, and can be sent to its Major Power once a certain amount of currency is reached.

If the two clans' Agreement is terminated while the vault is not empty, the contribution within it will be reserved; if a new Agreement is made under the same conditions, the vault will be refilled and a convoy can be sent.

All vaults with accumulated currencies will be reset (irrespective of resource availability) when the Season ends.

Sending Convoys

When a Minor Power has stored up a certain amount of contribution, they can send a convoy. The bigger the amount of the contribution being sent to the Major Power, the more days the convoy will have to travel. For each of these days, the convoy must be defended on a randomly selected map.

When sending a convoy, you may select which clan will be defending it, what time the battles will take place, and which server you would like to fight the battles on.

Once a convoy has been sent, it will be displayed on the list of all active convoys on the Global Map, and other non-allied clans may attempt to rob it.

Attacking Convoys

Any clan can attempt to attack and rob a convoy that is delivering a contribution. To do that, the clan must bid in Influence for the desired convoy, just like the bids on landing auctions.

More than one winner is possible when attacking a convoy. The maximum number of auction winners is 4. If several clans have made the same bid, the clan that made the bid first will have priority. The bids of clans that did not win will be returned.

  • One turn before the scheduled battle time, a tournament bracket including the clans that have made the highest bids in clan Influence will be generated.
  • The winner of the tournament for the convoy fights against the convoy's defender; if the attacker wins, it receives a share of the convoy's resources.
  • A drawn game against the convoy defender is considered to be a victory for the defender; a drawn game between the challengers for a convoy is considered to be a defeat for both teams. 

No penalty is imposed on the convoy defender for a no-show in battle.

IMPORTANT: The convoy mechanic will only be enabled later in the Season. Please stay tuned for news on when it will become available.

Province Income

This Season, the income of the Map will be increased, and will be equivalent to almost 54,000 per day! The minimum province income has also been revised, and there will be four different levels of province income for the Tier X front: 144360480, and 1,008.

Clan missions will provide two different types of rewards – gold and influence – but the amount of rewards will be revised compared to previous Seasons.

Political Leaderboard

Clans that own provinces on the Global Map, or belong to an Alliance, will be ranked on the political leaderboard. Each clan's position on the leaderboard will depend on the total amount of points earned in three categories:

  • Points for owning income-generating provinces,
  • Points for Minor Powers, and
  • Points for sending convoys.

For a clan to be ranked on the political leaderboard, at least 5 battles on the Global Map must have been played.

Earning Points: Province Ownership

This part of the leaderboard displays points for owning income-generating provinces (including pillaged ones). If a clan does not own an income-generating province, the income will be equal to 0.

Earning Points: Minor Powers

Every Minor Power contributes half of its points for owning income-generating provinces and for the income-generating provinces of its own Minor Powers. 

IMPORTANT: Points for owning provinces and for Minor Powers are not cumulative. These parameters display the current rankings, not progression. If a clan loses provinces and/or Minor Powers, these parameters will be equal to zero. Be careful, especially at the end of the Season.

Earning Points: Convoys

When sending a convoy, both Major and Minor Powers will earn political points.

The number of points earned depends on the amount of resources sent via convoy: The more gold and influence, the more points a clan receives.

Unlike points for provinces and Minor Powers, points for convoys are cumulative and cannot be lost.

IMPORTANT: Points for convoys will received by both the convoy sender and receiver, regardless of the actual resources that are eventually delivered.

Season 10: General Rules

  • Number of provinces - Tier VIII: 60; Tier X: 120
  • Prime Time: 16:00 to 23:00 UTC +8.
  • Regular, auction, and landing provinces will be available on the Global Map.
  • Clan operations are ON.
  • “Fog of War” is ON.
  • Province progression is OFF.
  • Province income limit is ON. The current balance value is 15 provinces.
  • Auctions are ON.
  • Pretense bids are OFF.
  • Vehicle lock is ON.
  • Ransacks are ON (except for high-income provinces).
  • Revolts are ON.
  • Shifting battle start time for Influence is OFF. In 50% of provinces, battle start time is shifted by 15 minutes, depending on their Prime Times.
  • The province owner participates only in the Final Battle with the winner of the challengers' tournament on their own province. Applicable to landing provinces, auction provinces, and attacks from adjacent territories.
  • Number of landing tournament applicants: 32.
  • Maximum number of active landing applications that can be submitted by one clan - Tier VIII: 10; Tier X: 6 (provided the clan has at least 90 members with a Tier X vehicle)
  • Clans that already own provinces cannot apply for landing tournaments on the Global Map.
  • Clans can attack landing provinces by land.
  • Division modules are ON (strategic effect).
  • Division upkeep is free.
  • Division cost - Tier VIII: 20 influence points; Tier X: 200 Influence points
  • Penalties are ON.
  • On the first day of the game event, all provinces on the Global Map will be landing provinces. Once the Prime Time is over, the provinces will switch to the main mode of the game event according to the general rules of the Season.
    • Number of landing tournament participants on the first day of the event: 16.
    • If the battle for a landing province ends in draw, it will be counted as a defeat for the challengers.

List of Available Maps

Karelia

Malinovka

Himmelsdorf

Prokhorovka

Ensk

Lakeville

Ruinberg

Murovanka

Siegfried Line

Overlord

Cliff

Abbey

Westfield

Sand River

Fjords

Redshire

Steppes

Fisherman's Bay

Tundra

 

Rewards

This Season, clans will be able to earn two sets of rewards.

  • Set one: Rewards for the clan's position in the Hall of Fame. As before, Victory Points are received for gold earned on the Global Map; depending on the clan's position, its members can receive a special style, emblems, and medals.
  • Set two: Clans receive this for their position on the political leaderboard at end of the Season. The higher the clan's position, the more bonds the clan will receive for its vault.

Hall of Fame

  • Tier VIII Front
  • Tier X Front
Max. Position

Min. Position

Medal Clan Style / Camo

Clan & Participation Emblems

1 - Winner of the Tenth Season 1st Class Summer camouflage

Yes

2 - Winner of the Tenth Season 2nd Class
3 - Winner of the Tenth Season 3rd Class
4 10% Season Elite
10% 50%   Season Veteran -
Max. Position

Min. Position

Medal Clan Style / Camo

Clan & Participation Emblems

1 - Winner of the Tenth Season 1st Class Clan Digital and Shattered Stone styles, summer camouflage

Yes

2 - Winner of the Tenth Season 2nd Class
3 - Winner of the Tenth Season 3rd Class
4 10% Season Elite
10% 50% Season Veteran Shattered Stone style and summer camouflage
50% 75%   - Summer camouflage
  • One style is added per account; they can be switched between vehicles without restrictions.
  • Three camouflage pieces are added per nation. Once applied to a vehicle, they cannot be removed.
  • Six participation emblems and six emblems are added per account.

Political Leaderboard

Clans will earn bonds for their clan vault depending on their position at the end of Season 10.

Clan Ranking
Bonds Earned
1 175000
2 140000
3 122500
4 105000
5 91000
6 70000
7 56000
8 42000
9 28000
10 14000
11 - 20 7000
21 - 30 3500

What's next?

Once Season 10 is over, the Global Map will be locked, and all Influence and Alliances' special vaults will be reset. Look out for more information regarding the next major Clan Wars event right here on the portal, and good luck on the battlefield!

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