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8.5 Update Notes

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Tank Commanders!

After months of work, we have finally cemented all of the details that will be coming in the upcoming 8.5 Update! See all of the notes below for all of the upcoming changes, additions, and more!

Table of Contents

8.5 Update Notes

Content Changes

  • Added new branch of German medium and light tanks:
    • VK 20.01 (D) tier IV medium tank
    • VK 30.02 (D) v1 tier VI medium tank
    • Aufklarerpanzer Panther tier VII light tank
    • Indien Panzer tier VIII medium tank
    • Prototype der Arbeitsgruppe A tier IX medium tank
    • Leopard 1 tier X medium tank
  • Added new branch of USSR light tanks:
    • Т-60 tier II light tank
    • Т-70 tier III light tank
    • Т-80 tier IV light tank
  • Added new map: Pearl River
  • Changes and improvements for after-battle statistics screen
  • Added notification for automatic conversions after version releases (change of shells, modules, vehicles, etc.)
  • Added new inscriptions for five nations: USSR, Germany, USA, France, and United Kingdom
  • Updated the description of the Situational Awareness skill
  • Added a display of team status as a list of vehicle types icons at the top of the screen

Gameplay and Game Mechanics

  • Added gameplay and visual fixes for the following maps: Redshire, El-Halluf, Karelia, Prohorovka, and Sand River
  • Added improvements for Assault mode for the following maps: Malinovka, Karelia, and Sand River
  • Premium consumables (med kits, repair kits, etc.) are now available for credits (according to gold/credits exchange rate similar to that of premium shells)
  • Creation of platoons for 3 players is now available for basic accounts
  • Creation of tank companies is now available for basic accounts
  • Added new Match Maker rule for the balancing of light tanks:
    • All vehicles marked as Scout will be balanced according to the currently existing SPG rule: balance weight of Scouts in both teams won’t differ on more than +/-20 balance weight points
  • The following vehicles will be marked as Scouts:
  • T-50
  • T-50-2
  • Pz38nA
  • Luchs
  • VK 16.02
  • VK 28.01
  • Auf_Panther
United States
  • M24 Chaffee
  • T21
  • T71
  • AMX 12t
  • AMX 13 75
  • AMX 13 90
  • M5A1 Stuart
  • 59 16
  • WZ 131
  • WZ 132
  • Reduced credit cost for temporary camouflages, emblems, and inscriptions
  • Reduced terrain resistance when driving a tank on some destroyed objects


  • Improved visual models for the following vehicles: IS-3, Valentine AT, Pz V Panther, Pz IV/V, Object 263, VK 3001H, Conqueror, IS-4М, Matilda Black Prince, IS-7, ARL-44, and Black Prince
  • Reworked graphics for the following maps: Siegfried Line, South Coast, and Malinovka
  • Increased the resolution for Inscriptions on vehicles and places where such changes were possible
  • Optimized vehicle motion effects for dust and dirt that kicks out from under a vehicle's treads
  • Reworked multiple object destruction effects

Awards and Achievements Changes

  • Changed the mechanics of how Expert and Expert Per Nation achievements work:
    • Those who received the medal earlier (and the medal is greyed out) will get back the respective medal as active
    • Neither Expert nor Expert Per Nation achievements will fade after new vehicle introduction in new update
    • The rest will get the greyed medal (Expert and Expert Per Nation) that on mouse-over will show, which tanks should be destroyed to obtain the medal
  • Fixed description of following achievements: Raider, Reaper, Dumitru’s Medal, de Langlade's Medal, and Lion of Sinai

Vehicle Parameter Changes

  • Changed the Renault M26/27 engine price from 300 to 0 credits
  • Changed the Lorraine39 L AM tracks price from 1,730 to 590 credits
  • E-100
    • Changed the ammo capacity of the 12,8 cm KwK 44 L/55 gun from 42 to 72 shells
    • Changed the ammo capacity of the 15 cm KwK 44 L/3 gun from 28 to 50 shells
  • JagdPz-E-100
    • Raised the travel speed of all shells from 850 to 925 meters/second
  • Maus
    • Changed the DB 603 A2 engine type from diesel to gasoline
  • VK 28.01
    • Changed the research price from 52,100 to 28,500 experience
    • Reduced the repair price by 60%
    • Changed the declination angle from 8 to 10 grades
  • VK 30.02 (D)
    • Changed the suspension traverse mechanism of the VK 30.02 (D)
    • Changed the suspension traverse speed of the VK 30.02 (D) from 36 to 38
    • Changed the verstärkteketten suspension traverse mechanism of the VK 30.02 (D)
    • Changed the verstärkteketten suspension traverse speed of the VK 30.02 (D) from 40 to 42
    • Changed the MB 507 engine horse power from 750 to 720
    • Added the Maybach HL 230 TRM P30 engine
    • Fixed the VK 30.02 (D) Schmalturm and VK 30.02 (D) turrets armoring errors
    • Slightly rebalanced all of the guns
    • Raised the elevation and declination angles
    • Changed the VK 30.02 (D) Schmalturm turret view range from  370 to 380 m
    • Changed the VK 30.02 (D) turret view range from from 350 to 370 m
    • Changed the VK 30.02 (D) Schmalturm turret traverse speed from 30 grad/sec to 24 grad/second
    • Changed the VK 30.02 (D) turret traverse speed from 46 grad/sec to 32 grad/second
    • Changed the VK 30.02 (D) HP from 1,180 to 1,150
  • VK 36.01 (H)
    • Shell penetration value of Pzgr. 41 HK of gun 7,5 cm KwK 41 L/58 Konisch changed from 225 mm to 221 mm
    • Damage, made by shell Pzgr. 41 StK of gun 7,5 cm KwK 41 L/58 Konisch, changed from 65 to 165
    • Shell penetration value of Pzgr. 41 StK of gun 7,5 cm KwK 41 L/58 Konisch changed from 167 mm to 157 mm
United Kingdom
  • Price of QF 2-pdr Mk. X gun changed from 3,000 to 6,000 credits
  • Price of 75 mm Vickers HV gun changed from 63,000 to 50,000 credits
  • Price of OQF 77 mm Gun Mk. II gun changed from 50,000 to 63,000 credits
  • Price of OQF 17-pdr Gun Mk. VII gun changed from 60,000 to 70,000 credits
  • Conqueror
    • Price of Centurion Mk. III turret changed from 50,500 to 42,000 credits
  • Centurion Mk. I
    • Price of Centurion Mk. I turret changed from 15,000 to 20,000 credits
    • Price of Centurion Mk. III turret changed from 32,000 to 42,000 credits
  • AT 15
    • Research price of engine Rolls-Royce Meteor changed from 1,900 to 1,500 experience
United States
  • M4A2E4 Sherman
    • Elevation level of the 75 mm Gun M3 L/37 gun increased from 20 deg to 25 deg
  • T25/2
    • Level of suspension T25/2T4 changed from 7 to 8
    • Price of suspension T25/2T4 changed from 19,200 to 32,720 credits
  • T82
    • Price of suspension T82T55E2 changed from 1,850 to 740 credits
    • Price of suspension T82T55E4 changed from 740 to 1,480 credits
  • Cost of 37 mm ZIS-19 gun changed from 2,560 to 4,250 credits
  • Cost of 122 mm U11 gun changed from 59,920 to 45,920 credits
  • Cost of 85 mm F-30 gun changed from 41,000 to 48,000 credits
  • Cost of 76 mm S-54 gun changed from 41,480 to 40,130 credits
  • Cost of B-2CH engine changed from 17,000 to 34,000 credits
  • Cost of 85 mm S-31 gun changed from 42,200 to 49,200 credits
  • Cost of 57 mm ZiS-4 changed from 40,130 to 41,480 credits
  • А-20, Т-46, Т-50-2
    • Damage dealt by UBR-243SP shell of 45 mm BT-42 gun changed from 49 to 55
    • Damage dealt by UBR-243SPA shell of 45 mm BT-42 gun changed from 49 to 55
    • Armor penetration of UBR-243SPA shell of 45mm BT-42 gun changed from 95 mm to 110 mm
    • Damage dealt by UOF-243 shell of 45mm BT-42 gun changed from 63 to 65
  • SU-85B
    • Added M-80 engine
    • Removed GAZ-203F engine
  • IS-7
    • Max speed changed from 50 km/h to 59.6 km/h
  • SU-76
    • Turning speed of SU-76 suspension changed from 32 to 38
    • Turning speed of SU-76M suspension changed from 32 to 38


  • Added fixes for collision models for the PanzerJager I and JagdPz E-100
  • Fixed minor errors in the names of vehicles and modules
  • Fixed issue where large vehicles would get stuck under hanging elements of map objects (e.g. bridges, etc.)
  • Fixed rare bug when shell with a "small damage to modules" parameter disappears after it hits enemy gun of higher strength
  • Fixed bug when HE shells don't cause full HE damage to the external module after penetration
  • Fixed behavior of HE shell after hitting crew of a destroyed tank with an open-topped compartment
  • Fixed bug of showing shells exploding in the air
  • Fixed indication of damage to the fuel tank when it's destroyed in some rare cases
  • Destroyed vehicles no longer absorb damage caused by HE shells. They are always exploding on the surface of these vehicles
  • Fixed bug that didn't cause damage to lighter vehicles when located on top of heavy vehicles
  • Partially fixed issue of emblems and inscriptions vanishing on vehicles after Alt-Tab or adjusting AA settings
  • Fixed the wording on memory leak warning messages
  • Fixed errors when creating a private chat channel (e.g. not displaying channel creator, freezing of chat window when closing, etc.)
  • Fixed appearance of premium vehicles’ modules in the in-game shop
  • Fixed description of consumables 100-octane Gasoline and 105-octane Gasoline
  • Fixed minor bugs in the battle tutorial
  • Fixed the loss of camouflage net and binocular telescope effects when attempting to move a vehicle with a damaged track
  • Fixed Sixth Sense indicator that may have stopped working after rapid re-spotting
  • Fixed the display of lag indicator with green color when server operational load is close to 100%
  • Fixed the display of the tank collision effect when tanks are at a different height
  • Fixed some ambient object models