Update 9.19.1

1. Update 9.19.1 Release


Update 9.19.1 is dropping 20 July, releasing a fresh-baked batch of new features and improvements, many of them fuelled by your feedback after 9.18. Over the past few weeks, we’ve explained matchmaker tweaks and detailed changes coming to Personal Missions. How about a quick refresher course and explore what’s in the update once again, right before it deploys?


World of Tanks servers will be down 20 July from 03:00 to 08:30 (UTC+8) to get everything in order. 


Current Premium players will be credited an additional 24 hours of Premium account time to make up for the maintenance period. If you’d like to make any in-game purchases, please wait until the servers are up and running again.

Click the images below to check out some of the deeper details on each feature.

What’s new


Two months into the 9.18 release, the game receives the first pack of refinements to the matchmaker, stemming from your input and the game data we collected. We saw a lot of confusion after stopping SPGs from entering and forming Platoons, and in hindsight, we could have explained the reasoning behind this decision a bit better. This restriction was designed as a temporary measure to help us assess the effects that the comprehensive SPG changes had on the overall experience. Having analysed the data, we are returning SPGs to Platoons with a limit of one per Platoon.

Update 9.19.1 also streamlines team lists representation and improves the balance by vehicle types. The matchmaker now balances team makeups by TDs, LTs, arty and Platoons within a tier, and tries to mirror these when assembling an opposing team.

There’re more improvements waiting to be made as we continue fine-tuning the matchmaking.

Personal Missions

The difficulty level of a few Personal Missions skyrocketed after the introduction of the improved matchmaker and SPG revision. The team went over your feedback and adjusted mission conditions to better reflect the current state of the game. Thanks for bringing the issue up and helping us fix it!

The work on the matchmaking system is far from finished and there’s more in store for the onboarding experience. Get a taste of 9.19.1 and head to the forums to share your thoughts and suggestions with us. Your input is crucial as we continue working on improving your gaming experience!

Update 9.19.1 Patch Notes

  • Attributes of the Polish nation were added:
    - Poland nation in the filter of the vehicle panel;
    - National crew (only the male voiceover will be available) with ranks and Personal Data;
    - Polish camouflage patterns, emblems and inscriptions;
    - National premium consumable: Bread with Smalec.
  • The Polish nation will not be added to the Tech Tree.
  • Changed the mechanics of armor penetration indicator.
  • In the Strongholds mode, the battle room Commander in the Advances can ping the strategy on the minimap before the beginning of a battle. All players in the battle room will be able to see these indications.Matchmaking within particular tiers. The mismatch in the number of light tanks, tank destroyers, SPGs, and Platoons within each particular tier will be decreased.
  • Added the possibility of inviting an SPG to the Platoon (the limitation is one SPG per Platoon).
  • Changed the vehicle display order (within a particular tier) by types in the team panels. The new display order: heavy tanks, medium tanks, tank destroyers, light tanks, SPGs. Within a type, the vehicles are sorted  alphabetically.
  • Completely rerecorded the Chinese voiceover with a new voice and required dialect.
  • Updated the U.S.S.R. female voiceover. Rerecorded some phrases.
  • Changed the radio interference effect for the female voiceover, following the requests of players. Now the female voiceover will sound clearer and accented.
  • Visually reworked the ESC menu.

Changes to the SPG vehicle type

  • Added the option of inviting an SPG to the Platoon (with a limitation of one SPG per Platoon)
  • Added convenient display of the allied SPG aiming area marker above objects and bridges.
  • Damage caused by allied SPGs to stunned enemy vehicles in now counted when calculating Marks of Excellence on the gun. Now this damage is added together with damage caused to enemy vehicle upon track destruction and spotting, and the damage caused to the enemy vehicles.
  • Changed the conditions for Gore's Medal: 
    • added the lower threshold of 2,000 damage
    • reduced the upper damage threshold: now it is enough to cause damage exceeding 8 times (instead of 10 times) the hit points of your vehicle to cause
  • Separate options for Battle Performance Badges and total damage log to stunned targets were added to the Battle Notifications tab.
  • Changed camera settings in the alternative aiming mode. Reduced camera sensitivity to minor irregularities.
  • Increased the amount of earned experience and credits for causing damage to stunned enemy vehicles by 20%.


Changes to Conditions of Personal Missions.

LT-7: The SPG Hunter for tile 4:

  • Spot 3 enemy SPGs and cause damage. Destroy at least 1 enemy SPG.

MT-7: A Surprise Blow, for all tiles:

  • Cause damage to at least 1 enemy SPG.
  • Destroy at least 1 enemy SPG.
  • Cause damage to at least 2 enemy SPGs. Destroy at least 1 enemy SPG.
  • Cause damage to at least 3 enemy SPGs. Destroy at least 1 enemy SPG.

MT-8: Confrontation, for all tiles:

  • Destroy at least 3 enemy medium tanks.

MT-9: A Worthy Opponent, for all tiles:

  • Cause at least 500 HP of damage to enemy heavy tanks. Destroy at least 1 enemy heavy tank.
  • Cause at least 1,000 HP of damage to enemy heavy tanks. Destroy at least 1 enemy heavy tank.
  • Cause at least 1,500 HP of damage to enemy heavy tanks. Destroy at least 2 enemy heavy tanks.
  • Cause at least 2,000 HP of damage to enemy heavy tanks. Destroy at least 2 enemy heavy tanks.

HT-6 (renamed and fully changed). A Two-Cause Meal, for all tiles:

  • Destroy a total of at least 2 heavy or medium tanks.
  • Destroy a total of at least 2 heavy or medium tanks of the same or higher tier.
  • Destroy a total of at least 3 heavy or medium tanks.
  • Destroy a total of at least 4 heavy or medium tanks.


Changes to Technical Characteristics of Vehicles

  • China:
  • Changes to Technical Characteristics:

121: Changed the depression angle of the 122 mm 60-122T gun from -3.5 deg. to -5 deg.

113: Changed the depression angle of the 122 mm 60-122TG gun from -5 deg. to -7 deg. (on sides)

Added the new researchable Tier X WZ-111-5A heavy tank to the Chinese branch. The vehicle will be researched through the WZ-111-4.


  • Added the following vehicles for Supertesters:
  • AMX Canon d'assaut 105 (France)
  • STG (U.S.S.R.)


Reworking to HD-quality 

Vehicles reworked to HD-quality:

  1. SU-8
  2. SU-26
  3. M3 Light
  4. M4A3E8 Sherman
  5. M36 Jackson
  6. AMX 13 F3 AM
  7. AMX 105 AM mle. 47
  8. AMX 105 AM mle. 50
  9. Lorraine 39L AM
  10. Pz.Kpfw. IV hydrostat.
  11. D1
  12. Universal Carrier 2-pdr
  13. Churchill Gun Carrier


Fixed Issues:

  • Fixed the issue where a commendation (for completion of the 15th Personal Mission) did not display the icon of the female crew member.
  • Fixed inappropriate operation of the Reset button in the vehicle comparison.
  • Fixed the issue where unsuitable vehicles were displayed as available for mission completion.
  • Fixed the issue where the client did not switch to the full-screen mode on systems using two or more screens.
  • Fixed the issue when chat window size in the Garage could not be changed.
  • Fixed the issue where Brothers in Arms, Improved Ventilation, and the national consumables affected the active concealment modifiers with the unlearned Concealment skills.
  • Fixed the description-related issue for The Lion of Sinai award.
  • Fixed the issue when the Recruiting Office could not be closed when the reward was received.
  • Fixed the issue when in some cases the entire crew could not be trailed to 100%.


  • Added a warning that a part of the undistributed Combat Experience will be used for learning the major qualification when retraining a crew member in the Regimental School or Rapid Courses.
  • Added a pictogram warning that sale of the game property will be performed considering discounts.

  • Improved the crew member recovery window. Added a warning about the expiry of the free recovery period in the crew member recovery window.

  • Display of the number of received Mastery Badges: Ace Tanker in the tabs of the Service Record now look similarly.
  • When transferring from the vehicle comparison screen to the vehicle preview window, the set configuration is used.

2. Matchmaking in 9.19.1 and the Road Ahead



Matchmaking was among the most problematic and complex elements we addressed in Update 9.18, and it’s something we’ll keep an eye on and fine tune moving forward. Since we rolled out fundamental system improvements, we continued to work on it using a combination of your feedback and extensive data gathering. Here, we'll discuss the effects of the revised matchmaker, with a look at future tweaks in 9.19.1 and beyond.

Let’s get to it!

What’s Changed

The feedback from all of you proved instrumental in outlining the list of long-term improvements and quick fixes that could be implemented in the short term. Of course, two months aren’t nearly enough to adequately process all the changes, define positive trends, areas for continued improvement, and devise a sound action plan for each issue. But, we’re on it! And we’ll keep you in the loop every step of the way, starting with this news beat.

Reading the hundreds of pages of discussion and feedback on the improved matchmaker convinced us that the template-based algorithm does its job of balancing the speed of matching versus the quality of matches. Every 3/5/7 battle at the top of the list makes you a key player on the team, giving you a real opportunity to lead the team to victory, which is equal parts difficult and rewarding. It’s much easier now to analyze the power balance and the situation before the countdown is over, meaning there’s time to think over the enemies’ moves and plan your own. Many of you reported that gameplay on a number of maps has changed, bringing an extra thrill to the process and with it—a chance to rediscover familiar locations, devising new tactics.

The 3/5/7 template serves its purpose of allowing every tanker to contribute in battle. You always get comparable opposition, regardless of whether you’re placed at the top, middle, or bottom of the list. Remember the less-than-desirable scenario of playing Tier VIII and getting matched against Tier X? Now think how it feels in the game as it stands today. Having a few top-tiers on the other camp no longer makes you question the point of battling. Stronger opposition is fewer in number than vehicles in the middle, there’s a similar number of top-tiers on your side, and there’s no need for you to go up against them.

What’s Changing with 9.19.1

Arty returns to Platoons with a maximum limit of one SPG per Platoon: Preventing arty to join and form Platoons was a temporary restriction designed to help us measure the impact of the stun effect and other SPG changes introduced in 9.18. Probably the biggest criticism we heard was on this decision, which together with the metadata we collected made us reconsider. To set things right without returning all-arty Platoons, we’re bringing this option back for the class and limiting them to one SPG per Platoon.

The matchmaker now balances team makeups by vehicles types and Platoons within a battle tier: Let’s focus on a scenario, which most of you have been through either before 9.18 or in the months after its launch. Can you recall when a team with a scout at Tier X would be matched against one with a scout at Tier VIII or something just as frustrating? These end for good with 9.19.1. Starting with its release, the matchmaker will balance team makeups by vehicle types and Platoons within a battle tier. When the matchmaker forms two sides, it puts together a similar number of TDs, LTs, and arty for each battle tier. If your team has a TD at the top, a couple of scouts in the middle, and an SPG at the bottom, the matchmaker attempts to mirror this make-up on the enemy team. However, if this scenario would cause you to wait too long, the rules become more flexible to get you into a battle faster.

All the little things, too: Along with fixing major issues, we took some time to restructure team lists to let you get a better picture of the opposition and draw a battle plan to take them down. Now, vehicles at the top, middle and bottom of the list are listed by classes and those belonging to the same class are sorted by names. Here’s the order:

  • Classes: heavy tanks → medium tanks → tank destroyers → light tanks → arty
  • Names: beginning with numbers → the Latin alphabet → names in Cyrillic

What’s Coming

When we say we aspire to build a truly fair, balanced, and exciting experience for everyone to enjoy, we stand by it. It's not just a fancy statement written on a whiteboard somewhere at our office; it's present in our minds with every decision we make. We won’t consider this mission accomplished until you tell us. And as we work towards it we’ll keep enhancing the matchmaker with new rules, logic, and restrictions―all of them designed to create team makeups with equal chances at victory, bringing decision-making, tactics, and strategy to the forefront.

Moving forward, we’ll be building on the balance by vehicle types to remove the difference in vehicle classes from the factors that might give one side an edge over the other. Our end goal here is to make every victory a team accomplishment that has nothing to do with matchmaking.

There are a few more issues on our to-do list, and reviewing preferential matchmaking is among them. We’ll work collaboratively as long as it takes to solve each of them without spoiling the experience for anyone. To correctly set expectations, these are just areas we’re focused on, with no set-in-stone dates. We’ll continue to keep you updated on the specifics and timing as we get closer to finalizing those for testing. Fixing the matchmaking is a huge and challenging quest for the team and we wanted to, again, thank you for taking this journey with us!

3. Update 9.19.1: Common Test


We've got the Update 9.19.1 Common Test kicking off on 22nd June at 18:00 UTC+8, packed full of improvements and new content. You know the drill—read up on the incoming changes, then take it for a test drive, and chime in on the forums to help us see the update through to release.

For this installment, we’ve focused primarily on fine-tuning the core of the game, following the feedback on 9.18. You took the time to play and explain your concerns to us, so now we are taking the time to respond to your feedback with some adjustments. The update also introduces a new training program for newcomers and 13 tank models reworked in HD. Let’s take a closer look!

Matchmaking System

Platoons: 9.18 stopped SPGs from forming and joining Platoons. This limitation was a temporary measure designed to help us better measure the impact of comprehensive SPG changes. In the weeks since the launch of 9.18, we've heard a tremendous amount of feedback on this particular change. Having analyzed the data, we are returning SPGs to Platoons with a maximum limit of one per Platoon.

Vehicle types: Teams that were vastly different in vehicle composition used to be among the matchmaker’s most critical issues, which couldn’t all be resolved at once. We’re fixing this in steps. Update 9.18 significantly lowered the number of poorly balanced teams by adding tank destroyers to the list of factors the system considers when assembling two teams. Most feedback said it worked just fine, with the difference in the number of artillery, light tanks and tank destroyers going down to one vehicle at most.

However, it wasn’t enough to resolve the issue altogether. For example, a team with a scout at Tier X would be matched against one with a scout at Tier VIII, which could hardly be considered a fair situation. 9.19.1 ends this by introducing another new bit of logic that balances team makeups by vehicles types and Platoons within a tier. Every time the matchmaker creates a battle it’ll ensure both sides have a similar number of TDs, LTs, and arty on each battle tier. Let’s say, there’s a team with a TD at the top, two scouts in the middle, and an arty at the bottom. The matchmaker tries to mirror these when assembling an opposing team. Like always, if finding an exact match could leave you waiting, it loosens the rules to get you into a battle quickly.

Team lists are being restructured to help you get a better read of the battle, analyze the opposition and plan your tactics. Vehicles are listed beginning with heavy tanks. Right below them you’ll see medium tanks, followed by tank destroyers, light tanks, all the way down to arty. Vehicles belonging to the same class are sorted by name. Those that begin with numbers come first, followed by the Latin alphabet, and then finally vehicles named in Cyrillic at the bottom.

Boot Camp

The upcoming updates will mark the introduction of a new onboarding experience, which will deploy in several stages, beginning with 9.19.1. In it, we give you Boot Camp. Down the road, we’re planning to continue evolving the experience with more new training elements.

This first stage of onboarding invites newcomers to explore the game’s core mechanics by playing a series of four battles, complete with tips that explain gameplay basics and tactics using different maps and scenarios. To create a smooth learning curve, Boot Camp introduces the complex Garage interface step by step.

The course guides you through the Garage one function at a time, establishing a clear path first-time tankers should follow to get battle-ready. First, you explore the absolute essentials: purchasing and upgrading a vehicle, driving, shooting, armor types, dealing with critical hits, Crew training, vehicle upgrades, and consumables. Throughout the process, you get detailed information on the elements most relevant to your current stage.

The training ends in a final challenge: a full-scale 15v15 battle where you, alongside 14 bots, fight a team of 15 AI units. And these aren’t your regular World of Tanks bots. We developed a much more advanced AI for Boot Camp.

The onboarding experience is not just learning: you’re earning Credits, XP, equipment, consumables, and Premium Account time along the way. This will help you hit the ground running and get your hands on your first ever Tier X vehicle, fully equipped and with the skillset necessary to succeed.

Boot Camp is available to new and experienced tankers alike. However, only newcomers get to keep resources they earned while learning.

Changes to Personal Missions

Update 9.19.1 rolls out a set of revised Personal Missions. Their difficulty level went up after the introduction of the improved matchmaker. The team went over your feedback and adjusted mission conditions to better reflect the current state of the game. Thanks for bringing the issue up and helping us fix it!

New HD Models

Finally, 9.19.1 rolls out 13 tank models in shiny new HD detail:

If you haven’t jumped into the Common Test yet, now’s the best time. We want to hear your opinions on 9.19.1. Trust us, we know you’ve got them. We see tons of suggestions, critiques, videos, discussions, and everything in between on the forum and social media, and use them to polish the experience moving forward. So keep it coming!

Discover how you can join the Common Test: 


How the Common Test Works

New to testing? Check out our handy guide to public tests.

Eligibility: Every player who registered their account before 13 June 2017 @ 04:59 UTC+8.

Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.

Test Client Download

  1. Download the test client installer (4.9 MB).
  2. Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer.
  3. Run the new copy of the game. The launcher will download all the additional data.
  4. Log in and start playing.

Please Be Aware

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: 12:00 UTC+8 (04:00 UTC) daily. Average Duration: ~25 minutes
  • Second Periphery: 13:00 UTC+8 (05:00 UTC) daily. Average Duration: ~25 minutes
  • Central Database: 17:00 UTC+8 (09:00 UTC) daily. Average duration: ~2 minutes

The test server may be subject to unscheduled restarts and maintenance.

Head over to our dedicated forum thread to tell us what you think, and stay tuned for more news on Update 9.19.1.