Update 9.16 is currently in the following phase:Update 9.16
2. Update 9.16: Recovering Vehicles And Crew
You may have once sold a Premium tank, regretted your decision, submitted a ticket and waited a week or so to get it back.
If this sounds familiar, you’re in luck! We’ve heard you and we're working on a tool that will make these decisions easily and quickly reversible.
Starting with Update 9.16, you won’t need to contact the Customer Service Center to reclaim tanks and dismissed crew members. In fact, you won’t even have to close the game client to resolve this issue. It will only take a few clicks in the Garage to return a precious vehicle or crew member to you with their combat statistics, medals, skills, and perks intact.
While we're of testing Update 9.16 and squashing bugs, we’d like to give you a heads-up on the ins and outs of this new feature. Let’s get to it!
Study The List
To kick things off, let’s talk a bit about what can be recovered. Following the release of the update, you will be able to reclaim dismissed crew members and Premium/Special Event tanks sold after the launch of Update 9.16.
The following can be recovered with this function:
Can be recovered for free within 48 hours of dismissal
Can be recovered within 30 days after the first 48 hours for 60,000
Condition 1: You must have enough available bunks in the Barracks
Condition 2: Crew Member must have at least one skill or perk or enough experience points to acquire one
Can be recovered within 72 hours of being sold
Buyback price = Selling Price + 10% of Selling Price
Condition 1: You must have an available Garage Slot
Condition 2: Applies to all vehicles that can be purchased with Gold in-game
Can be recovered at any time, provided that there are enough credits to buy it back
Rare Tanks can be recovered once every 3 days
Buyback price = Selling Price + 10% of Selling Price
Condition 1: You must have an available Garage Slot
Condition 2: Applies to Special Event vehicles, Premium tanks given as rewards for missions and other competitions (including campaigns on the Global Map), and those that used to be sold in the past but are currently not available for purchase.
How Buyback Works:
If you purchased a Premium tank for 10,000 and then sold it for [ (10,000 / 2) × 400 ] = 2,000,000 , it will cost you 2,000,000 + [ (2,000,000× 0.1) ] = 2,200,000 to reclaim that tank.
This formula is permanent. Special offers and discounts do not apply.
If you don’t have the required sum in credits, but have enough Gold to buy the needed amount of credits, you will be offered a chance to convert them.
You will still have to be careful when managing your vehicles, because some vehicles cannot be recovered:
Vehicles taken away by the Customer Service Center
Premium tanks if their recovery period has ended
Rental tanks credited for completing battle missions if their rental period has ended
Master The Process
Upon confirming that the vehicle you wish to restore fits the criteria, you can send it back to the Garage by choosing this option in one of the following windows:
The Tech Tree
The in-game Store
When recovering a vehicle via the Tech Tree, right-click and select “Recover the vehicle”. There, you’ll see the buyback cost and a timer that indicates how much longer the vehicle will be available for recovery.
If you don’t have enough credits, you’ll see a notification at the bottom and the sum you lack in brackets right next to “Recover the vehicle”.
Once you have everything you need, simply left-click “Recover” and confirm the action to send the vehicle back to your Garage.
If you prefer to do it via the Store, start by choosing “Recover with credits” in the drop-down menu on the “Vehicles” tab and choose the vehicle types to build a selection.
A list of available vehicles will appear alongside their buyback costs and recovery periods. Left-clicking one will transfer you to the vehicle window where you can reclaim the vehicle.
From Update 9.16 onwards, every time you choose to dismiss a crew member, you’ll be informed as to whether they can be recovered after dismissal.
Dismissed crew members can be recovered through the “Dismissed” checkbox in the Barracks. Hovering the cursor over a specific crew member will open their personal record with their recovery period and cost.
To get someone back into action, simply click “Recover” and confirm this action in the pop-up window.
The Dismissed section can accomodate no more than 100 people. When it’s full and you’re about to send another crew member there, you will receive a notification that they will replace whomever has been there the longest.
Once restored, crew members will no longer assigned to a particular tank. But worry not, this can be fixed in no time: just play at least one battle with the crew members you’d like and the settings will be restored.
Moving forward, we will continue to polish this feature based on your comments. Be sure to give us your feedback and stay tuned for more updates. Also, in case you haven’t checked out the features of Update 9.16 yet, join the Common Test and discover all there is to know about the upcoming update.
Update the game via the launcher. If you have previously installed the previous Common Test client, run the launcher and allow it to update in order to run this Common Test.
Please install the test game launcher in a different folder, other than the one currently use by the main game client! Also, please close the main game client before installing the update.
Please Note! Only players who have registered prior to 29th August 2016 @ 04:59 UTC +8 can participate in the test.
Due to the possibility of a large number of players accessing the Common Test server simultaneously, players that log in will be placed into a priority queue before they are able to access the game directly.
If a player changes their password after 29th August 2016 @ 04:59 UTC +8, access to the test server will only be available with the password that was used before that date.
Centre: 17:00 UTC+8 (09:00 UTC) daily. Average duration: ~2 minutes
Special features of the Common Test server:
Payments are not accepted on the public test server.
Progress will not be transferred to the main Asia server.
All test accounts will receive a one-time crediting of
100,000,000 Free EXP
Common Test Notes
9.16 Common Test #2
Fixed the issue of duplicated messages about overturned ally vehicles in battle.
Fixed the issue of displaying the Location: button in the Barracks filter after selling all vehicles of a nation.
Fixed the issue of simultaneously played sounds of the Six Sense perk in case of sequential triggering.
Fixed the issue of the improperly displayed lag indicator at normal latency.
Fixed the issue of missing ranks progression for crew members with the Brothers in Arms perk granted via invoice.
Fixed the issue of locking on targets after using commands of the radial menu.
Fixed the issue of new feature indicators on tabs of the Settings window.
Fixed the issue related to the display of battle results in the Notification Center.
Changed music played when loading the battle training map.
Implemented changes that ensure more precise positioning and fixed "jerking" of moving vehicles visible at long distances.
Fixed the issue of technical characteristics resetting after changing the vehicle configuration.
Fixed the issue of improperly displayed Emblems on turrets of the following vehicles:
Pz. Kpfw. III/IV
Fixed mismatch between minimaps and maps:
9.16 Common Test #1
Improved user interfaces of missions, in particular:
reset the entry point for missions and personal missions:
common entry point;
entry point for a particular vehicle;
reworked the award window:
added the award selector;
window provides maximum information about missions/personal missions;
groups of missions:
added a group (drop-down list option): missions for selected vehicle;
missions are grouped according to types;
Added the two-row vehicle selector in the Garage that can be disabled in the General tab of the Settings window.
Added the Swedish tank STRV103 that becomes less maneuverable, but gets a bonus to shooting, when switching to the "siege mode".
Performed a number of improvements in battle, in particular:
the cross-team battle chat is disabled in all game modes, except for Training Rooms.
players can freeze battle chat by hovering over it:
messages can be scrolled with the mouse wheel;
the context menu can be opened with right click;
players can disable the receipt of text and voice messages from particular players for the current battle in any battle mode (except Training Rooms). Players can do any of the following to block the offender's messages:
by hovering over a player's message in the battle chat section and clicking on the button displayed on the left of the message;
by selecting the new option in the context menu opened with right click:
after selecting the player in the team panels;
after selecting the player's message in the battle chat;
messages that were received before adding the player to the Blacklist or restricting the player's messages in the current battle are hidden in the battle chat.
players are able to complain about the same player regarding a particular reason only once per battle.
Inappropriate behavior in chat combines four complaint reasons:
Insults and provocations
Out of game threat
the Settings window will contain the option of disabling/enabling team chat (like before, the option is effective only for Random Battles).
Added player’s performance notifications to the battle interface:
added a damage panel that displays the following three parameters:
total damage caused
total damage blocked by armor
total damage caused with player's assistance
implemented more informative and extended battle performance badges. Now battle performance badges display the following:
damage caused (amount)
damage type (penetration, ignition, or ramming)
type of assistance damage (upon destroying a track or upon spotting)
number of detected vehicles, base capture/defense points
fire direction indicators became more informative: they display information about amounts of received/blocked damage, enemy vehicle that performed the shot, marker and name of the vehicle, if it is currently spotted. Moreover, added the option that informs players about the amount of received/blocked damage for each particular shot: the wider the fire marker background, the more damage the player's vehicle received/blocked.
introduced a new fire direction indicator: critical hits that are displayed brown and if one module or one crew member is damaged/injured in the player's vehicle, the indicator displays a corresponding icon.
Battle Results provides quick access to battle performance summary.
placed settings of the new functionality into a separate tab of the Settings window that will satisfy even the most demanding players.
Improved the Notification Center functionality.
changed the design of the Notification Center: now messages are arranged into three groups:
social messages (invitations to Tactical Units and friend requests),
fixed the issue of too frequent button blinking;
added more conspicuous notifications about important events;
Reduced the visibility system delay, thus enemy vehicles become visible sooner, when they leave cover.
Reduced the visibility delay upon spotting and in the Artillery Aim.
Added influence of the Camouflage Net on vehicle Technical Characteristics.
Added an option of entering the Premium Shop from the Garage.
Improved the clan-related functionality:
when selecting legionnaires for Skirmishes, both clan and non-clan legionnaires can be added;
the first half of Industrial Resource earned by legionnaires is granted to the player who earned the highest experience in the battle (Skirmish), the other half gets reset to zero;
the matchmaker does not create teams that include players belonging to the same clan;
restricted the possibility of scheduling an attack on a clan that has a Stronghold of a level that differs by more than 1 (i.e., a clan that has a level 7 Stronghold is able attack clans that have Strongholds of levels 6, 7, and 8).
Added the functionality of comparing vehicles in the Garage, in particular:
developed a separate window with a table that displays rows of Technical Characteristics; columns are intended for adding vehicles for comparison
to display a comparison, players should add at least one vehicle (if one vehicle is displayed, players will be able to see how selected modules and crew members affect Technical Characteristics of the vehicle)
vehicles for comparison can be added from various places of the interface, including unresearched vehicles, vehicles that are not available in the Tech Tree, e.g. the Type59. However, vehicles received for events cannot be added for comparison.
Added the functionality of restoring vehicles and crew members in the game client.
Note: restoration will be available starting from update 9.16.
Extended the caliber range. Now sound of 5 different calibers (instead of 3 calibers) are played in level 8-10 battles.
Added a new sound system of cartridge reloading. Now reloading provides information about the number of shells in the cartridge, when the last shell in the cartridge remains, and a notification when all shells are fired and the player runs out of ammo.
Reworked the system of sound indication for received damage. The amount of received damage will be even more clear (0-17%, 18-35%, 35%+).
Added sounds of the damaged engine (when the module is damaged, not destroyed). The damaged engine makes knocking, clanking, and other sounds...
Added a sound notification when the gun is unable to fire (destroyed).
Added individual sounds for damage to each of the modules.
Improved vehicle navigation feedback with response sounds of switching gears, acceleration, and maneuvering.
Sound settings are now even more visual.
Added functionality that allows selecting between two sounds for the Sixth Sense perk, including the option of selecting player's own mp3-file.
Added sounds that notify about the battle end: the last enemy is destroyed and the enemy base is captured.
Split the Interface and Notification slider to Interface and Voice Messages.
Split the Music slider to Music in battle and Music in Garage.
Created a new "endless" and non-recurrent music for the Premium Garage.
Reworked the Low Quality preset. Now it is available to all players and the Low Quality preset sounds better than before at the same performance indicators.
Improved the algorithm of camera movement and its interaction with objects of different sizes.
Updated Scaleform SDK to version 4.5.31 that includes the following improvements:
multi-threaded rendering GUI
reduced memory consumption for visual effects
implemented Wwise audio support, etc.
Implemented a number of technical improvements, including content scaling on the displayed pages. Brought back the possibility of displaying several windows with different content; solved the issue of shifting pages when scrolling or refreshing the content.
Reworked the following vehicles to HD quality:
T2 Light Tank
FCM 36 Pak 40AMX 50 Foch
Pz.Kpfw. III Ausf. E
Pz.Kpfw. V/IV Alpha
Pz.Kpfw. B2 740 (f)
Pz.Kpfw. I Ausf. C
VK 30.02 (M)
Crusader 5.5-in. SP
Type 5 Chi-Ri
KV-220-2 Beta Test
Added the Paris map for the Random Battle mode.
Reworked visual quality of minimaps, in particular:
new minimaps became more informative;
they better display the terrain;
improved visibility of unpassable map areas, slopes;
structures and covers are divided into destructible and non-destructible (white and black, respectively);
water obstacles where a vehicle may drown are displayed with slanting lines;
unpassable and unreachable areas are displayed with slanting lines;
The above improvements apply to the following maps:
4. Update 9.16: Supertest
Another update to World of Tanks is close at hand. The Development Team is preparing for the Closed Supertest for Update 9.16, and we can now reveal some information about the Supertest!
What Is The Super Test?
Supertest — a process whereby a project is tested in the early stages of completion.
The Supertest involves testing the concepts behind a new version and determining the most critical issues. In World of Tanks, Supertests are divided into production tests performed during feature development (testing a new map, balancing a new vehicle, etc) and version tests.
Version Supertests are intended to check game's content before they are officially released. Generally, they are performed a month and a half prior to release. If version Supertests prove that the features are ready, Common Tests are conducted so that the general public tery out these features.
What Does Update 9.16 Include?
Recently, we implemented some new game interface features, prepared the first Swedish vehicle for release, adapted the Paris map for Random Battles and introduced the concept of same-tier Platoons. There's even more coming up!
Additional information on Update 9.16 can be found below.
Important: Note that this is preliminary update content. The final set of update features will be revealed just before release.
Major Features of Update 9.16
The First Swedish Vehicle
At Gamescom 2016, held in mid-August, we revealed that the Swedish nation would be introduced to World of Tanks in the upcoming update.
We will implement a new Swedish vehicle in Update 9.16: you will be able to train crew and earn additional credits driving the Strv m/42-57 Alt A.2 Premium medium tank, the first Tier VI Swedish vehicle introduced into the game.
This vehicle mounts the AMX13's oscillating turret on the Strv m/42 Swedish medium tank's chassis. Mounting the French turret allows this vehicle to become the first Tier VI medium tank in the game to boast an autoloader!
The vehicle's crew setup is identical to Swedish top-tier heavy tanks and includes three members: the Commander (who also performs the functions of the Radio Operator and Loader), Gunner (who also performs the Loader functions), and Driver. The new vehicle will be introduced in World of Tanks just after the release of Update 9.16.
New Map: Paris
The Paris map was initially developed for the Rampage mode. The map featured interesting gameplay and was rather nice and atmospheric, so considering the feedback we received, we have adapted the map for Random Battles.
There are several real-life objects located on the map that make it particularly interesting: the Eiffel Tower, Seine River bank, Théâtre National de Chaillot, etc.
The map can be divided into three gameplay areas:
Urban area suitable for combat between heavily armoured vehicles
Open area near the Seine River bank suitable for fast vehicles
Central square with clear view and good firing positions, but little protection.
Battle Chat Modifications
Recently we started to get an increasing amount of feedback that Battle Chat between opposing teams provides no value to players in battle. We've heard from players that the chat often becomes too emotional and provocative, and is abused to reveal position of your teammates to the opponents.
To prevent this from occurring, we’ve decided to disable the cross-team Battle Chat in all battle types except Team Training.
In addition, Battle Chat will receive some new features: upon hovering over another player’s nickname or a message, the player will have an option to complain about another player, block messages from him for the course of a single battle, or blacklist him.
Restoring Vehicles and Crew
Players often contact us about selling a tank or dismissing a tank crew by accident. Previously, the only way to solve this was to reach out to the Customer Service Center.
From now, players will be able to restore Special or Premium vehicles and dismissed crew members from the Garage itself!
Improved Spotting Mechanism
In Update 9.16, we will continue optimising the performance of our server code. Thanks to such improvements, the time to display a vehicle model upon spotting was greatly improved.
The GIF below shows the difference in spotting mechanics between Versions 9.15.1 and 9.16:
Changes Based on Player Feedback
Vehicle Comparison in Garage
For a long time, players have been asking for an option to compare tanks directly in the game. We will provide this feature in Update 9.16. This feature will make it possible to compare several vehicle characteristics. Additionally, the player will be able to mount different modules, evaluate crew qualifications and the effects of equipment.
Implementing Popular Modifications
We're also enhancing the game UI based on the most popular 3rd party modifications.
In Patch 9.16, we are adding a two-level carousel and a battle events indicator.
This feature will allow the game to display more vehicles in the carousel. It will be most useful for players who have a lot of vehicles in their hangars.
There will be three available options:
Minimalistic two-level selector
Downscaled slots with minimalistic two-level selector for players with resolutions 900 vertical pixels or smaller.
We have added an option to display some extra combat information to the battle UI:
In 9.15.1 we started reworking the minimaps into the new format. In this patch, we are adding 14 more minimaps into the game: Cliff, El Halluf, Ensk, Erlenberg, Fisherman's Bay, Kharkov, Lakeville, Malinovka, Arctic Region, Murovanka, Prokhorovka, Swamp, Paris, Widepark, and Westfield.
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5. Update 9.16: Take a Trip to Paris in Random Battles
Paris, the City of Lights, made its way into Random Battles in Update 9.16. Forget about hotel bookings and buying plane tickets because you can now go sightseeing in the French capital in World of Tanks!
Just don't forget to keep your eyes open for enemy vehicles.
A while ago, we talked a little about the historical side of the new map. Now, with the history lesson covered, we’ll go over the basics of gameplay on this map and discuss how different vehicles should approach the map.
A Whirlwind Tour of Paris
The Paris map can be divided into three play areas: an open space along the Seine riverbank, the urban districts to the south, and the map’s center—the round Trocadéro square. These segments make Paris a dynamic, atmospheric map full of opportunities for manoeuvres, epic battles, and surprise attacks.
Each play area is covered with its own unique blend of buildings, lanes, trees and bushes. They could either give you an upper hand or expose you to the enemy depending on how wisely you approach them and adjust your tactics. Rest assured, we won’t leave you to explore this new location all alone. We’re inviting you on a guided tour of the map, right here!
Located in the northern part of the map, the Seine Riverbank is a hotbed of confrontation. Most encounters will take place in the park and along the riverbank. The park has four gravel hills along its perimeter and another one with an excavator at the very edge of the map, all of which provide good cover. So, you can bet that each side will for it and fight tooth and nail to keep it.
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Now, it's time for a stroll by the Seine riverbank.
This place provides a great opportunity to augment your team’s attack. You can capture the map’s centre to offer supporting fire to allies in urban districts or help them break through to the enemy base. Keep in mind, though, that cover on the riverside is sparse and you are putting your tank on the line taking this position. So, don’t be surprised if you get sniped from across the map or if the other team is waiting patiently for their chance to take you down... not to mention that fact you’ll be easy pickings for artillery.
The Seine riverbank is the domain of medium and light tanks: they're manoeuvrable and fast, and they’ll make sure you have a good fight over the hills in the park. SPGs and tank destroyers should keep to the rear guard, closer to the map’s border, and support their more manoeuvrable allies.
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If you are a heavy tank player, then you’ll be at home here because this area was made for getting up close and personal. The bridge at the city’s outskirts is a key area to hold and will thus be a hot zone. Controlling it lets you advance towards the enemy base or attack the central map area. Vehicles at the first line of fire will be unreachable to enemy SPGs, unlike those at the second line.
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This is another area that has “heavy tanks” written all over it. However, tank destroyers are welcome here, too. If you prefer medium tanks, you should exercise extreme caution and remain at the second line of attack or use heavy tanks as your shield.
Dotted with bases and spawn zones, the central square is the perfect area for light tanks to spot enemy manoeuvres. If you are a particularly savvy light tanker, you can even spot enemy SPGs. While it’s rather risky, your team will be glad they have you on their side.
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Scouts will be able to discover enemies right from the start of battle. To accomplish this, quickly move to the central square, spot enemies moving along passages, and aim to flank them.
The map’s center is also a perfect firing position. However, you'll out in the open there, so expect that damage indicator to light up. Also, you’ll have a hard time securing this place at the start of battle, since vehicles in the area tend to come under heavy fire. It may be safer to put it off for later. The square becomes a key strategic point when the majority of enemy tanks are cruising around the rest of the map. This is when you should attempt to outflank the enemy. As you already know, it’s always better to hunt in packs. You team should make good use of light and medium tanks, as well as fast heavy tanks like the T-10.
Check out this interactive Paris minimap below, which includes the firing positions for different vehicle types.
While Paris may be one of the world’s most romantic destinations, it’s also set to be a perfect location for virtual tank battles. Lots of interesting tactical situations will be waiting for you, so now you just have to hop into your tank and start sightseeing for yourself.